Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (12 videos): redefinefx.com/blast/
@terramidia3d Жыл бұрын
I received this tutorial from you a few days ago and it came at just the right time. I was finishing my first music video for Universal Music, I couldn't be happier, and I used this Cryogenic effect in one of the final scenes. The final touch, you raised the bar on my work, thank you very much.
@RedefineFX Жыл бұрын
That’s great, thanks for letting me know!
@activemotionpicturesАй бұрын
Yes, please keep making more niagara (stylized) tutorials (sparks, water, damage hits) tutorials. Thank you!
@RedefineFXАй бұрын
I don't do stylized FX but yes more niagara tuts are coming
@MMM-nc2pn Жыл бұрын
man your tuts are next level simple and effective
@KevRyanCG11 ай бұрын
My VFX job was canned thanks to the ongoing strikes and overall downsizing, so I decided to have a go of getting into some real-time effects. So finding your videos has been immensely helpful, thank you. If I can spare a few dollars I'll grab a course from you sometime.
@RedefineFX11 ай бұрын
Thank you. Hope my stuff will help you
@Donovann09 Жыл бұрын
I've always been afraid of getting into niagara tutorials, but when I see this one, it really makes me want to learn more! Thank you so much!
@RedefineFX Жыл бұрын
The first few videos in the free course are ultra-beginner friendly, nothing to fear 😄🙌🏻
@DevilsRockContract22 күн бұрын
Hey Man I LOVE your tutorial, you helped me make my latest video for Doom E1M1 music video with Niagara smoke on stage. I followed your tutorial and you helped me allot. Just want to say thank youuuuuuuuu. :D :D :D Unfortunately I was afraid to set higher resolution but it is ok for my small project. THX Again and keep it up!
@RedefineFX22 күн бұрын
very cool, glad I could help
@exhilex6 ай бұрын
Nice short informative tutorial
@SuperTitank6 ай бұрын
Thanks a lot for your time ! I'm implementing this on a drone crashed on a distant planet, it looks so well :)
@RedefineFX6 ай бұрын
Awesome, would love to see it
@MrKoktus Жыл бұрын
Best tutorials on KZbin!!!!!!
@digitalxcaffeine5 ай бұрын
This was easy to follow and helped me create some really cool effects for a shot. Thank you!
@pratyushraut9120 Жыл бұрын
yes please make more! Would love to see how we can animate these fluids , like starting or stopping the smoke from emitting from a pipe! great tutorial
@RedefineFX Жыл бұрын
Good idea, noted, thank you 🙏🏻
@blast2000 Жыл бұрын
and more unreal 5 tutorial from you would be awsome
@RedefineFX Жыл бұрын
This is only the beginning ✌️
@patricljung37105 ай бұрын
Very nice tutorial, easy to flollow, concise and to the point. However, I tried in 5.4 which looks different. Would be great to see it remade in 5.4
@RedefineFX4 ай бұрын
No major changes in 5.4 and sims about the same for me. What looks different for you?
@orphanRTG Жыл бұрын
I just can't believe what I am seeing. 🙀
@nu-beings Жыл бұрын
Clear and concise teaching. Exceptional work sir. Thank you!
@RedefineFX Жыл бұрын
Thanks a lot!
@GsChandra Жыл бұрын
Yes keep posting about Niagra simulations... Its really helpful. Thank you so much bro
@Greenrobotvp29 күн бұрын
Awesome Tutorial!
@HobzyMcRuse2 ай бұрын
Fantastic Tutorials. Thank you!!
@RedefineFX2 ай бұрын
Thanks 🙂
@ajm1898 Жыл бұрын
I WISH I COULD LIKE THE VIDEO MORE THAN ONCE!! GRATE JOB MAN!!!
@motiondesignberlin102437 ай бұрын
Amazing Intro, thank you for that great introduction. Make more please.
@手铳治虫3 ай бұрын
thank you for your tutorials
@PSA047 ай бұрын
Keep an eye on the simulation resolution for older RTX cards. This sim crashes my 6 year old RTX 2080, keep the resolution no higher than 300. Great excuse for an upgrade and great tutorial!
@seankale51168 ай бұрын
great video! and well done, thank you for realy breaking down everything
@84giampiero7 ай бұрын
yes we like your content , dont give up
@alexshavel1400 Жыл бұрын
As always super relevant
@velebrz10 ай бұрын
awesome tutorial sir. I tried to make the monster a geometry collection (to destroy it with chaos) and suddenly none of the collisions worked ? I ticked the geo collections box in "collide against" but nothing worked...
@FPChris6 ай бұрын
Really good. Thanks.
@gargoula481411 ай бұрын
Fantastic tutorial, really easy to understand and follow! Thank you I wonder if fluid simulation is usable in real time games or is it way too heavy? Is exporting a multi-frame texture into flipbook in EmberGen is the best way to have fluid vfx into real time game?
@cser24533 ай бұрын
I just finished this video and the effects looks great, however when trying to render it out as video the render get significantly more smoke than in view port.
@RedefineFX3 ай бұрын
You may have a scalability override turned on just for rendering
@madghost999 Жыл бұрын
Awesome!
@oviantales805 Жыл бұрын
Thanks a lot !
@shigiharakazuhiro776210 ай бұрын
Your tutorial helped me a lot. Could you please tell me how to make smoke appear after 10 seconds when rendering with sequencer?
@RedefineFX10 ай бұрын
Thanks! This is covered in my Niagara Fluids Immersion course
@yuanzeng902 Жыл бұрын
thank you
@thomasreynolds6305Ай бұрын
Hey following in 5.3.2 . Added a default cube and a megascan. Added the collider tag just as you did under the Actor Tag and no collision is happening. why could this be ?
@RedefineFXАй бұрын
it won't collide with the megascan until you make it a closed geo (they often have holes)
@LostLightAstrophotography72 ай бұрын
is there a way to make it so a mesh is an emitter and it has the smoke coming out of it rather than a sphere, if that makese sense? also thanks for the video, really really helped me.
@RedefineFX2 ай бұрын
currently there's no easy way to do that.
@kevindimitch5852 Жыл бұрын
I really like to watch your channel. Can you make a tuto for doing realistic fire on skeletal mesh like you did for this one? thanks :D
@RedefineFX Жыл бұрын
👀
@cameronspameron4 ай бұрын
Thank you - how do you clip/remove the spherical smoke source from the scene?
@RedefineFX4 ай бұрын
You can disable the sphere source but then you’ll have no smoke unless you emit it from something else (eg particles)
@cameronspameron4 ай бұрын
Yes, I know. I have a similar problem in Houdini sometimes. In Houdini, I ramp up the opacity of the smoke so you don’t see the spherical smoke source, but I was wondering how to do it in unreal…
@RairAffair9 ай бұрын
Hi there, Why Niagara sim, exactly from Your tutorial, I mean I don't mix nothing more. Only is flowing as it should while I point viewport at it? When I'm not totally looking at the emitter, the system isn't behaving as should at all. Also I can't render because it can't follow it... What is wrong?
@lalogarcia80699 ай бұрын
Hey man ! thank you so much for this quick and well explained tutorial ! Been playing with this Niagara System this last couple of days and i been wanting to find a way to make the emiiter spawn the smoke by intervals, is there a way to do it ?? Eg. The Sphere Emitter "emits" smoke for 2 seconds, then stops for 4 seconds, and spawns smoke again for 2 seconds, looping it that way without killing the system or the emitter completely , hopefully i made my self clear lol ! Thanks in advance anyways !
@NERFNERDify6 ай бұрын
I am wondering if VR can handle this type of sim yet
@BzoneLord11 ай бұрын
Awesome tutorial, was exactly what i needed, except for one small thing. Do you know how to make it burst out the smoke rather than having it spawn as a stream, or at least stop it from spawning after some time? Tried cancelling deactivating it in sequencer but the whole smoke disappears.
@RedefineFX11 ай бұрын
All covered here: RedefineFX.com/blast
@naytbreeze8 ай бұрын
When i try to add the niagra system it says Compilations failed. Not sure why. Any ideas?
@Sam-we7zj7 ай бұрын
hi how how can i change the emitter shape from a sphere to a box?
@RedefineFX7 ай бұрын
Not straightforward to do. I have another tut on how to emit from objects
@williamreid-u7z Жыл бұрын
Make a vehicle hotbox scene where smoke billows out the window! :)
@RedefineFX Жыл бұрын
Lol yes please
@williamreid-u7z Жыл бұрын
Thank you sir for the free course! I'm taking it now :)
@SnoopThePunk Жыл бұрын
Great work man,awesome.We re just about doing our old sci fi game a remaster,and we have a cryochamber.I really wanted the free lessons.but i applied several times,but didnt get it in my mail.was it limited offer?
@RedefineFX Жыл бұрын
Very rarely there’s an issue where it doesn’t send. Please check your spam & if it’s not there email me and I’ll send it manually
@SnoopThePunk11 ай бұрын
Thanx you so much😀
@yorelsenih50549 ай бұрын
it looks great, but could i use this in an actual pipe line in dev though?
@RedefineFX9 ай бұрын
Who knows? A lot of people use unreal who are not in game dev
@aerick15 ай бұрын
i added collider in the tags but the smoke is not colliding to my mesh
@RedefineFX4 ай бұрын
It should collide with everything by default in 5.4
@romainfusilier8806 Жыл бұрын
Hello there! I have a question for you: When we do a render in the MRQ, how can we get the simulation working directly from the beginning of the sequence, and not waiting for the smoke to fall on the ground? (its taking to much time for my scene...) Is there a setting to adjust? Thank you for your help! :)
@RedefineFX Жыл бұрын
Gotta cache it first
@bruscopa10 ай бұрын
Is there a way to animate the emitter in secuencer so it stops blowing smoke in a certain frame?
@RedefineFX10 ай бұрын
Yes, using the sequencer
@flipkostic11 ай бұрын
wonderfully informative tutorial. I am wondering if theres anything you suggest when getting gpu crashes in doing a cinematic render. I've set the max axis to 1000 and get a gpu crash when doing a sequence render on my rtx 3090. Is 1000 just too much?
@RedefineFX11 ай бұрын
Try caching the simulation first before rendering
@flipkostic11 ай бұрын
@@RedefineFX awesome thank you for the tip!!
@M_Lopez_3D_Artist Жыл бұрын
my 3D gas master emitter works in the design area but not in the level scene when i drop it in its empty doesnt show anything? im using 5.3 too
@RedefineFX Жыл бұрын
If the Gas Simulation is not visible, or not updating as expected, force a Full Rebuild of the system. You can do this by selecting the option under the '3 dot' menu next to the Compile button.
@mohitarora17014 ай бұрын
I have 4070 super 12 GB but I am facing crashing issue when I set quality to 300 so can you help me what needs to be change
@RedefineFX4 ай бұрын
If it’s crashing it’s because you found the limit of what your GPU can handle
@mohitarora17014 ай бұрын
@@RedefineFX how to resolve this issue I am using 12gb 4070 super and I set smoke resolution to 300
@hypersuyt37868 күн бұрын
I've tried over and over again, but for some reason my gas emitter doesn't work at all, it just shows the red grid but no effect. help me please
@RedefineFX8 күн бұрын
Are you on a Mac?
@hypersuyt37868 күн бұрын
@@RedefineFX No, I'm using a notebook with i7 and rtx 4050
@hypersuyt37868 күн бұрын
@@RedefineFX My project is for VR, but I believe that the problem is not that because other Niagaras work
@RedefineFX8 күн бұрын
The fluids don’t work in VR yet from what I’ve heard
@hytalegermany109510 ай бұрын
Is there a way to turn the animation into a svt (sparse volumetric) so that I have better performance?
@RedefineFX10 ай бұрын
Yes you can cache it
@DauZhang8 ай бұрын
good
@DanMiller. Жыл бұрын
Just looking at this, I think my gpu will start producing smoke before rendering a single frame
@RedefineFX Жыл бұрын
😉
@rohitnair71408 ай бұрын
how to render this smoke in path tracer ?
@yogeshbhangale89969 ай бұрын
help please hey i have niagra fuild on but the problem is i cannot see gride 3d gas master emitter in my emitter tab
@deasmeofficiel29603 ай бұрын
ive got the same pb did u find any solution ?
@andreasfaltin960 Жыл бұрын
Great tutorial, thank you for that ! But here a nerdy comment: Why is everybody calling it "niagra" ?! It´s called "niAgara" like the Niagara falls, or am I wrong ?! Again, sorry for beeing a pain ; ) ...The tutorial IS great!
@RedefineFX Жыл бұрын
I'm so grateful for this comment. I kept calling it like that too, niAgara - just feels natural. But the correct way rhymes with Viagra (that's how I remember it lol, and I googled it and that's how google and people at Epic say it). It's a pain for me to have to say it like that, and I correct myself all the time when I record these tutorials...www.dictionary.com/browse/niagara
@albanl897911 ай бұрын
I'm trying to drag and drop my niagara asset in my scene but it doesn't display. It does display on the test opening level tho. I don't know what's going on do you have an idea ?
@RedefineFX11 ай бұрын
No clue I’m afraid
@albanl897911 ай бұрын
@@RedefineFX Could there be anything like in a post process volume or volmetric height fog that prevent the niagara system to show up ?
@KirillKovalevskiy6 ай бұрын
What hardware are you running it on?
@valerianarancio333 Жыл бұрын
my "parent emitters" section is empty :( ... any advices? thanks
@maaxrenn11 ай бұрын
uncheck library only
@alphamineron4 ай бұрын
Is this real-time? As in, how many ms? And what’s your hardware?
@RedefineFX4 ай бұрын
Yes it’s real time and I don’t know ms I’m not a game dev. 4090
@alphamineron4 ай бұрын
@@RedefineFX the engine gives statistics on the render times in ms… that’s what I meant but thanks for responding… 4090 seems a little too high end for my taste. This real-time would likely go to 10 fps on an average pc. Doesn’t seem game ready, I was excited watching the video 🥲 Thanks again for the tutorial though… hopefully soon Epic will come up with a way to solve volumetric simulations quickly in real-time under 5ms
@HyperGalaxyEntertainment Жыл бұрын
please make more UE5 tut videos
@RedefineFX Жыл бұрын
they're coming
@xavierf2229 Жыл бұрын
Hi mate,i am trying this on my mac m1 and the smoke is completely black, its not grey like yours...any ideas why and how to fix it?
@RedefineFX Жыл бұрын
known issue on macs, no fix yet
@xavierf2229 Жыл бұрын
Thanks for answering, and for the free course too,thats awesome@@RedefineFX
@satishparupalli9493 Жыл бұрын
bro i tried what you wrote but it didn't come grid3d_gasmaster_emitter option i didn't get bro anything to do
@RedefineFX Жыл бұрын
uncheck library only in the emitter selection window.
@P4TTT10 ай бұрын
The tutorial says 5.3, but can it be done in 5.1 as well?
@RedefineFX10 ай бұрын
Negative. 5.3 recommended
@RUSOBPK Жыл бұрын
Does this dynamic smoke works with alembics or just skeleton meshes
@RedefineFX11 ай бұрын
works with any imported mesh also
@drew.benge.3 ай бұрын
No master node on my end. did they change this
@drew.benge.3 ай бұрын
@@deasmeofficiel2960 you 100% have to use 5.3. I was trying to follow this in 5.4 and that node doesn’t exist in 5.4.
@RedefineFX3 ай бұрын
Incorrect. Just search “master” in the template window or scroll down through the template emitters till you find it.
@drew.benge.3 ай бұрын
@@RedefineFX took you long enough lmao thanks
@borrowedtruths695510 ай бұрын
Are there any modifications necessary to make it work in 5.2?
@RedefineFX10 ай бұрын
I’ve been told a bunch of stuff doesn’t work the same in 5.2
@borrowedtruths695510 ай бұрын
@@RedefineFX Thanks for the reply. I generally use Reallusion for my characters and they don't have a live link for 5.3 yet, but I'll still be studying your course. (Just signed up for it yesterday) Looks great, your talent and tutorials are greatly appreciated.
@RedefineFX10 ай бұрын
Cool! Thanks a lot@@borrowedtruths6955
@unreal_enginemail Жыл бұрын
is that possible to take EXR render with gas emitter simulation. i tried both cache and real time its not working??
@RedefineFX Жыл бұрын
I haven’t tried
@unreal_enginemail Жыл бұрын
how will you take that render that shown in tutorials..legacy render? @@RedefineFX
@RedefineFX Жыл бұрын
it's just viewport capture, I'm not rendering anything out@@unreal_enginemail
@unreal_enginemail Жыл бұрын
is that any possible to take that volumetrics png,EXR in render? i tried its not working@@RedefineFX
@orphanRTG Жыл бұрын
Hmm, just testing it on 5.3 according to your setup, but the smoke seems to be pitch black. Trying it in my custom scene, but also in UE default archviz scene. Any idea? Thank you!
@RedefineFX Жыл бұрын
Are you on a mac?
@orphanRTG Жыл бұрын
@@RedefineFX Hey! No, PC Windows, I am running it on rtx 4090 so I really can't blame the HW. Looks like some lighting issue.
@RedefineFX Жыл бұрын
@@orphanRTGIn that case I have no idea. I've only had that issue reported from a Mac user.
@orphanRTG Жыл бұрын
@@RedefineFX Hmm, interesting, no worries, at least I know this issue occurs. It is not necessary for my current project, just testing it. I guess it´ll be fixed later somehow anyway. Thanks for your reply and keep working on your amazing things!
@orphanRTG Жыл бұрын
small update from my side, not fully resolved tho. I realized the error might be caused by light/shadows. When I have the smoke in the scene it is pitch black only when it is affected by shadows coming from another object in the scene. When I move it up so it is basically in the thin air where no shadows from the environment/ other objects occur, it seems to have correct colors. Not sure if this is the same error that is happening on Mac.
@lucvw1975 Жыл бұрын
It seems my smoke isn't colliding like it should with the monster. I added the tag to the monster just as you showed in the video, but I can't get the results you have. It looks like the smoke is colliding with the monster in it's beginning pose, but the smoke doesn't move when the monster moves its arms through it. Any idea what this might cause ? I have an RTX 3090 and Ryzen 5950X, so I don't think it's a hardware problem.
@RedefineFX Жыл бұрын
try cranking up the pressure solve iterations higher. also try enabling distance filed collisions under the gas emitter collision tab
@lucvw1975 Жыл бұрын
@@RedefineFX That doesn't make a difference. I tried importing a simple Megascans mesh and when I move that manually through the smoke, the smoke isn't following. In the Particles lesson this worked (particles inherited the velocity of the object that was interacting with them), but there's no effect of the monster animation on the smoke...
@lucvw1975 Жыл бұрын
@@RedefineFXI can't get it working. Would it be possible to share your UE 5.3 file please ? Thanks ! :)
@andreasfaltin960 Жыл бұрын
@@lucvw1975 I tend to foget saving and/or compiling in Unreal... maybe you do, too?
@lucvw1975 Жыл бұрын
@@andreasfaltin960 Thanks, but that's not the case 😕
@daslolo5 ай бұрын
"save your work" sets grid to 500 on a 2060 rtx crash