1 Week of Game Dev = ???

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Jonas Tyroller

Jonas Tyroller

Күн бұрын

Пікірлер: 314
@Danidev
@Danidev 5 жыл бұрын
Guess ill just have to buy the game to hear that ai and human joke huh? Clever man
@hoo1320
@hoo1320 5 жыл бұрын
Yup you are right dude! By the way it's so cool to see you here Dani the master of game devlogs😃!
@joaquimschaeverbeke9468
@joaquimschaeverbeke9468 4 жыл бұрын
Make 4D game
@nebulaayt
@nebulaayt 4 жыл бұрын
Yes
@babypupa3
@babypupa3 4 жыл бұрын
Yes
@theothetorch8016
@theothetorch8016 3 жыл бұрын
That may or may not be the only reason I'll buy this game.
@mohammadmad
@mohammadmad 5 жыл бұрын
there is a problem at 12:20 Voice: This is THE most important and powerful... Text: this most important and MOST powerful... I like the newer levels btw
@JonasTyroller
@JonasTyroller 5 жыл бұрын
You have good eyes. Should be resolved now. Thanks a lot. :)
@Blackthornprod
@Blackthornprod 5 жыл бұрын
10:30 epic moment :DD Great video Jonas! And really loved the new intro levels. The more we see that AI, the better, he's awesome. Perhaps make him even more mocking and condescending from the start ? Not sure - it's already cool! Indeed, progress can feel very slow at times. But as you said, just stay consistent ! Slow progress is better than no progress :D Cheers mate. Oh and did I catch that right ? More than 200K copies of Islanders sold ?! Crazy stuff, good for you and team Grizzly Games :)
@sosasees
@sosasees 5 жыл бұрын
I think some of the viocelines will become memes.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Definitely hope so. :P
@YaenGamedev
@YaenGamedev 5 жыл бұрын
@@JonasTyroller BRUBRUBRUBRUBRUBRUBRUBRU.....
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@YaenGamedev Almost forgot about that one. :D
@YaenGamedev
@YaenGamedev 5 жыл бұрын
@@JonasTyroller definitely need that as an easter egg somewhere in the final game ;)
@sosasees
@sosasees 5 жыл бұрын
Maybe the AI should have s small chance of it saying a few references of memes being made about it, as a small patch that's specifically only made for adding these references after a significant amount of AI memes being made. But you can always say you did bugfixes, if somebody asks what changed in that patch.
@Obeu
@Obeu 5 жыл бұрын
15:17 | just so you know - there is a spelling mistake there, it says “sais” instead of “says”. :)
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Ah. Thanks a lot for pointing that out. Should be fixed now. :)
@CasperA
@CasperA 5 жыл бұрын
That race in the tutorial is really cool.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you. I like it as well. Adds a pretty cool action heavy moment pretty early in the game. :)
@xuanhungdo7285
@xuanhungdo7285 5 жыл бұрын
Hi, good job on the progress ;). For feedback: the stream of comments in the first level is too constant which makes him feel quite annoying. Also I think it would feel awesome if he reacted instantly when he's talking something and you show it to him before he finishes. For example stopping the talk about the double jump when you double jump and reacting in this fashion "oh, exactly this, so you can learn". Keep up the work and I'm looking forward to seeing the game finished.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
That's very good advice. I found the first level a bit annoying as well but it was hard for me to pinpoint why exactly. That's a very good idea. Thank you. :)
@fy8798
@fy8798 5 жыл бұрын
@@JonasTyroller Have to agree with Xuan. One thing you COULD do to make it funner for someone that knows games a lot is to skip voicelines for things you previously completed already. And if you complete too many already switch to a "Oh you think you're such a clever snail" and spawn a bunch of spikes around the character and skip the rest of the initial tutorial entirely. A player that's already doublejumping and zooming through the room probably will have a good laugh at that!
@marino1805
@marino1805 5 жыл бұрын
And one extra thing if you want to go the extra mile, make him get angry if you constantly interupt him and not let him finish.
@zhejabello658
@zhejabello658 5 жыл бұрын
@@JonasTyroller Also agreed with Xuan. That intro felt very long for a player who doesn't need to be told what to do. Can't wait to see the rest! And thank you for the inspiration!
@Simon-xl1yz
@Simon-xl1yz 4 жыл бұрын
YES! That’d be amazing, I agree with Marino.
@JasonLothamer
@JasonLothamer 5 жыл бұрын
LOL I loved the automated condescension! It really seemed to react to whats going on so well! I really like the new beginning too. Great changes this week!
@Zilo_Josh2006boom
@Zilo_Josh2006boom 5 жыл бұрын
Love these type of videos can you plz do more of them ??? And I love the channel and the videos
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you, thank you. I'll definitely try to keep making one of these every now and then :)
@dmytrykarpov
@dmytrykarpov 5 жыл бұрын
The talking ai is brilliant. Makes the game super fun to watch.
@ReeceGeofroy
@ReeceGeofroy 5 жыл бұрын
This was a fantastic devlog! I can tell that you really push yourself to consistently produce polished, well thought out content. I definitely have to give Will You Snail a try when it comes out, looks like a good time haha 🙂
@MrSanemon
@MrSanemon 2 жыл бұрын
Good thing you waited until 2022 to put it out, rarely do I play an indie game as polished as Will You Snail, let alone a game maker game that doesn't crash constantly.
@kpjlflsknflksnflknsa
@kpjlflsknflksnflknsa 5 жыл бұрын
Hi, thank you for the video. I found it very interesting despite knowing nothing about game development. Much of what you described i.e. changes occurring at an imperceptibly slow rate and questioning whether you have actually made any progress after a week's work, reminds me of working on my thesis, which I am currently doing.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Haha. Sure thing. Thanks for watching and best of luck with your thesis! :)
@CodeGaff
@CodeGaff 5 жыл бұрын
It's so easy to underestimate your progress when you observe it on a per-week basis. It seems you actually got lots done in just one week Jonas, well done! I need to reflect on like at least three to notice a difference in my game :D
@svono1
@svono1 5 жыл бұрын
I agree. Sometimes you put in a lot of work, but almost nothing to show for it. I feel like the brain keeps on working the entire day though. Ever went running in the rain while stuck on a programming problem, returning and just knowing the answer to the problem immediately? That's what I love about creating mediacontent. You are always working even when you're not working. Just started game development and I feel like it happens to me so much with programming. Maybe that's because I still have a lot to learn on that front.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Oh yeah, that happens a lot. The fact that you're thinking about it all the time is a blessing and a curse, though... :D
@MaxPicAxe
@MaxPicAxe 5 жыл бұрын
I really loved that first level at the end! The dynamic audio is amazing!!
@welton.king.v
@welton.king.v 5 жыл бұрын
6:57 beautifully said Jonas, I agree completely - I think one of the most rewarding parts about being a game developer is getting to look back at the end of development and take it all in great video btw, it's kinda embarrassing how much the AI's "hehe"s and "haha"s make me laugh and I'm really excited about the new tutorial levels you've done an amazing job building the AI personality and it's incredible seeing the amount of work you put into making the different scenarios. I feel like the game really rewards players for trying all sorts of things and that's something I love to see in games sorry for rambling but you're one of my favorite indie devs - I'll continue to wish you the best of luck as you continue to grow and it's been an absolute pleasure working with you
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Aw. Thanks for the encouragement, Welton. Did you already make it through the game? :D
@welton.king.v
@welton.king.v 5 жыл бұрын
@@JonasTyroller hehe, not yet but I'm gonna play some more today!! ;3
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@welton.king.v It gets pretty tough in the later stages... Did you get stuck on the disco boss as well? :D
@badwolf2828
@badwolf2828 5 жыл бұрын
Wow, that’s a lot of voice lines! The game looks really cool and I can’t wait for it to come out! I had an idea that maybe for one level you could try program an AI that has an array of short phrases that it patches together depending on what the player is doing, so the sentences are really messed up but still sort of make sense, maybe you damage the AI in some way and so it’s computer-brains are messed up. Anyway, the aesthetic of this game looks so bright and neon, and it definitely attracts any player’s attention. Also the platformer controls look really smooth and satisfying to use, I am definitely playing this when it comes out! I also can’t wait to see the overall storyline of this game unfold, can’t wait for release!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot for all of the encouraging words and your feedback. Patching together sentences is quite an interesting idea. I wonder how exactly that could be used in game... I'll think about it and see if I can come up with something. :)
@negate1930
@negate1930 5 жыл бұрын
Nice video! BTW got some feedback: I feel like the voice-lines at the start of the game are a bit to fast (as in they need more time between each one) About the AI, I feel like he kinda just appears out of nowhere, I know he explains about how you are in his simulation, but maybe some more backstory at the start??? Also the AI does not feel quite like he's mouth is moving quite in sync with the audio. But a very nice game, love the level design and graphics! :)
@fawazaljohani8447
@fawazaljohani8447 5 жыл бұрын
15:18, im going to buy the game to hear the rest of the joke joking, going to buy it anyway, but really THIS IS AMAZING, you are the most creative game dev i know in youtube. KEEP UP
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Let's hope it is worth it for that stupid joke... Haha. :D Thank you. :)
@crazyfingers619
@crazyfingers619 5 жыл бұрын
Can relate to so much of this right now. Gret video. Productive week AND you got this video done, pretty impressive.
@Usual_User
@Usual_User 5 жыл бұрын
I love you video SO MUCH! you voice it's just amazing!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Aww. Thanks. Glad to hear that the work I pot into these pays off. :)
@officialvigilantchannel8085
@officialvigilantchannel8085 5 жыл бұрын
Very Nice work... thanks for your videos, you inspire Indie solo devs like me to keep going...
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Very glad to hear that! Definitely keep going then. :)
@ghostly_zsh9609
@ghostly_zsh9609 5 жыл бұрын
Great video, just like all of them!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you. :)
@bart3580
@bart3580 5 жыл бұрын
I've been working on my game for over 1.5 year now and it will probably take me another 3 to finish it. But I'm OK with it, it's just a hobby :) I definitely agree on the consistency part, I work on the game pretty much every day, it's slow but steady.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Seems like you're making a huge game and it already looks awesome. Really hope it'll pay off for you even though it's just a hobby. :)
@bart3580
@bart3580 5 жыл бұрын
@@JonasTyroller thanks! Yeah, it's super big, but I don't really like simple games, so no point in making one :)
@hoo1320
@hoo1320 5 жыл бұрын
Really your game is so awesome Jonas! and I want to thank you for sharing your days with us this was a super cool video 🤩👏
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks for the encouragement. You're welcome. :D
@Glooberloob
@Glooberloob 2 жыл бұрын
the writing of the voice lines is so good
@Avidi
@Avidi 5 жыл бұрын
Awesome video, I feel like I go backwards on some weeks lol
@kamichan127
@kamichan127 5 жыл бұрын
Love the progress and love getting to see your process I'm struggling with my little bit but like I over plan everything also I agree that's beginning tutorial has too many lines of dialogue it would almost be awesome to have surprise dialogue like fiddle around with controls trying to see what's going on and suddenly the AI talks
@kamichan127
@kamichan127 5 жыл бұрын
It would be awesome **
@futurescotsreloaded3716
@futurescotsreloaded3716 5 жыл бұрын
This motivates me to finally start my first commercial game watching blackthorn, Dani and you really motivates me.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Super glad to hear that! Wish you the best of luck!! :)
@Denzilb55
@Denzilb55 5 жыл бұрын
Yes, sometimes I tell myself I'm not working hard, because I took a half an hour break to watch some youtube. Probably not the case though because I work about 12 hours a day. Not healthy at all. Crunching for the next 2 months then hopefully I can take a break and work reasonable hours. Great video by the way. Can't wait to play will you snail!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Ah, I get that. Don't ever feel bad for taking a break, though, cause overall it increases your productivity a lot more than it slows you down. So taking breaks is pretty productive.
@brownricestudio1447
@brownricestudio1447 5 жыл бұрын
Amazing progress! But I feel like the first level’s AI’s dialogue is little too long. AI should be able to interrupt his own talk to talk about another thing. Just a suggestion!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Excellent idea. I think that would help a lot. Thank you. :)
@sosasees
@sosasees 5 жыл бұрын
An arbitrary menu is not a good way to adjust the difficulty. How is the player supposed to know how easy is easy, how medium is medium or how hard is hard? They just have to guess. Because there are games where easy is medium, medium is hard and hard is extra hard. And for other games, easy is impossible to lose, medium is extra easy and hard is easy. Also, how easy should be easy, how medium should be medium and how hard should be hard, are different to each player. The developers' and players' definitions of easy, normal and hard almost never line up. A much better way to manage difficulty, is by making the game harder for those who want it to be harder, by including optional challenges (take the Star Coins in New Super Mario Bros. games as an example), that players who don't want any additional challenges, can simply ignore.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Unfortunately I think only making the game harder with additional challenges is not an option for this game as the game is designed as a bit of a rage game so I want everybody to play on a difficulty where it's possible but tough to beat the levels. Finding that difficulty is obviously a very tough challenge as well, especially for players. That's why I decided to go for dynamic difficulty at first where you can't choose it yourself and the game adjusts it depending on your performance. However that felt frustrating to some people as well as they noticed how the game became easier and easier over time... :D It's a tricky problem. What I'm trying now is basically dynamic difficulty at the beginning of the game so you don't have to select it yourself and the game will probably pick a good one for you (and even adjust it if need be) but the player is still in control of it via the menu. I feel like that might be a good middleground but I'll have to explore... :) In general I'd totally agree with your statement.
@CrazyGamesMinecraft
@CrazyGamesMinecraft 5 жыл бұрын
@@JonasTyroller Maybe find another name? Like instead of normal use "recommended" and instead of easy you could use something along the lines of "relaxed". So it's clear, what's the intended way of playing your game and players have at least a grasp of what the difficulty could be like
@enderspirit5238
@enderspirit5238 5 жыл бұрын
​@@JonasTyroller As a player, I don't like the concept of dynamic difficulty, especially for challenging games because it remove one of the core aspect of these games : the sentiment of accomplishment. But if we introduce dynamic difficulty, it nullify that : I didn't win because I became better but because the game just became easier. I am huge fan of games like Celeste or Super Meat Boy and I don't think that multiple levels of difficulty are the answer, when I play these types of game, I trust the game designers and I want to experience the game exactly as they intended it. For example, Hollow Knight don't have any difficulty setting, but the difficulty setting is in the game itself, if you are stuck against a boss, you go for health or offensive upgrades, you try different charms combos or just become better. However I'm comparing a metroidvania to a platformer which is not fair here. But why not the Celeste approach ? Celeste is a really challenging platformer game without any difficulty setting however they have an amazing "assist mode" that you can activate in the options. When you want to activate it, the game warns you that it will break the experience as the designers originally intended it and that you should use it only if the difficulty is too daunting for you. It is just an idea, I don't know if it could fit in this game but it worked for Celeste. We can also take a look to Super Meat Boy, there is no difficulty setting but every level has a dark side which is a harder version, if you feel that the dark levels are too hard for you, then you just stick to the original experience : the normal mode, this is like a new game plus, this could also lead to another bonus ending for people who want to do that. Multiple difficulty levels can also set some problems for speedrunners : which one the should use ? Should they make three different categories for every difficulty level (Easy/Normal/Hard) ? But then they will need to multiply this number by 2 or more (Any%, 100%...). Which one is the "real" experience ? Anyway, these are just some thoughts I have as a player, I want your game to succeed, good luck with With You Snail. :)
@aydrienrod4998
@aydrienrod4998 2 жыл бұрын
I'm buying this game, awesome work, keep it up.
@teddypfander5642
@teddypfander5642 5 жыл бұрын
6 month ago you had 3000 to 4000 subsribers NOW YOU HAVE 16000...
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Hmm. Pretty decent growth rate if you put it like that. :P
@BeerfootBandit
@BeerfootBandit 5 жыл бұрын
17k now. You rising up like a rapper or rock star boi
@davidmikan7925
@davidmikan7925 5 жыл бұрын
i love everything about this, but i wouldn’t use words like „dumdum“ or „cause“ for an AI voice, it just gives it a bit too much of a human element!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you very much for the feedback. I personally feel like these words help to make the AI feel less generic and less like other AI characters. I'm trying to make it feel like an AI that is already past the barriers of mastering language and I'm trying to give it a bit of a crazy internet troll persona (Let's just assume it learned how to talk from comments it read on the internet for example). I can see why this feels a bit strange to you and I'm not sure if my approach will end up working out... Fingers crossed and feel free to let me know what you think. :)
@victusmaestro
@victusmaestro 5 жыл бұрын
I agree that it's not what you'd expect from an AI, but I like it. I feel like it's an AI programmed by someone really snarky and cynical and it inherited that personality.
@bluegoodev2085
@bluegoodev2085 5 жыл бұрын
I liked dumdum instead of saying something like dumbass :)
@aadityantr3113
@aadityantr3113 5 жыл бұрын
wow its neat .and the voice
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Awesome. Thanks a lot for the feedback. Makes sense.
@andro_king
@andro_king 5 жыл бұрын
I REALLY like Islanders, And till the Godot episode I didnt know you made it. Good to know how good you are, even if its a simple game
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot. Appreciate it. Of course for Islanders I had an awesome team. This time it'll be a bit harder... :P
@spiritlamp6324
@spiritlamp6324 2 жыл бұрын
the music in the game is gonna' be a bop, I can tell.
@jessemauritz1
@jessemauritz1 4 жыл бұрын
your videos are my motivation
@oddballExtraordinaire
@oddballExtraordinaire 5 жыл бұрын
I actually prefer the old tutorial better than the new one. It's much more faster for speedrunners and waiting for the AI to finish talking can get onto some people's nerves. Atleast add a transition to the first stage somewhere, like an exit for the snail that gets blocked off as the AI introduces itself.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot for your feedback. You can actually rush it extremely quickly as there is a button for canceling voice lines. Is that your only concern or is there something else you liked better about the old one? :)
@oddballExtraordinaire
@oddballExtraordinaire 5 жыл бұрын
@@JonasTyroller I'm kinda curious if the package delivery joke will still appear in the game, along with the older hub, because I actually find that part funny.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@oddballExtraordinaire Thanks for your feedback. I think I can definitely recycle that part of the game. I liked that button as well. :D
@YaenGamedev
@YaenGamedev 5 жыл бұрын
So you're getting rid of the dynamic difficulty? Why? Last time we talked about it you were super confident in this system. (Starting to see a pattern here, the first dynamic difficulty system was also scrapped :D) About the new introduction: I think it'd be kind of cool if the AI was introduced a little more slowly so it feels more impactful once it appears. Also, right now it seems to babble nonstop. It's very hard to keep track of what it says. Add some pauses in between lines. It feels really cool that the AI is conversing so much with the player now though. That's really cool, can't wait to try it again. I laughed at the recommendation to make you feel as dumb as possible, that was funny :D
@JonasTyroller
@JonasTyroller 5 жыл бұрын
I didn't really explain the current approach that well in the video. I'm taking a route in between now. The difficulty is a tricky problem in this game because it is so essential to the experience. I want everybody to be quite challenged while also making sure almost everybody can complete the game. Dynamic difficulty feels frustrating when you notice how it reduces the difficulty for you. Picking the difficulty yourself at the beginning of the game is a dumb idea as well as there is no way to tell what means what. My next experiment (the route in between) is: Dynamic difficulty at the beginning of the game and in extreme scenarios where the player is stuck for a long time or rushes through levels way too quickly BUT also allowing the player to change the difficulty as well. So if you disagree with a change the AI makes to your difficulty you can change it back. I renamed the difficulties to Easy, Very Easy, Extremely Easy and Infinitely Easy to obscure their actual difficulty as much as possible so people don't have to feel bad switching between them or feel as bad when the AI switches for them. The difficulties feel more like an ironic joke now which I think is probably good. I hope the pattern you're seeing is that I'm getting closer to the solution and not that I'm going insane. ha.. .Hahahaha....
@bluegoodev2085
@bluegoodev2085 5 жыл бұрын
I liked the way Call of duty did it (modern warfare 2 and probably more) with a training level. Depending on the time it took you to complete it, it recommends a level and you can choose a higher one or play it again until you are ”an expert” :)
@chaos3d940
@chaos3d940 5 жыл бұрын
never been a fan of 2d games, but this one just looks awesome! added to wishlist
@opulentcargo25
@opulentcargo25 5 жыл бұрын
dude i started off in game maker! how the HECK did you make it look SO FLIPPING COOL!?
@JonasTyroller
@JonasTyroller 5 жыл бұрын
With a simple bloom shader. :P
@Lugmillord
@Lugmillord 5 жыл бұрын
Oh boy. I can so relate to the beginning of the video. I wanted to have a little piece playable for friends who'll visit tomorrow and the stuff I wanted to complete took twice as long as I intended. It's a bit frustrating to know that the scale I envision for my game will take yeeeears to finish. I think I need to come up with a plan of how to put a lot of stuff into the game without much work or to phrase it better: Pump out the easy stuff that feels like a lot even when it isn't. It's usually the most time-consuming things that feel like you get the least done, i.e. implementing core systems. 10:38 I love these tiny bits where you "go crazy" and then cut off early. Exactly my kind of humor :D 11:27 Yeah, how much "porogress" did you make? :D I like how the AI keeps in the background when not talking. The talking however, isn't the easiest on the ears. Maybe have a filter option to make it sound a little smoother? I don't know how much work that is though. I guess if the effects are already made in the DAW, that'll be too much of a time sink.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Haha. Thanks a lot for your feedback on the video and the game. Glad you can relate and enjoyed watching. I admit that the AI's voice is not super easy on the ears at the moment. I'll experiment a bit more in the daw. Reexporting all those voice lines is just one button anyways. :D
@johnbeuck587
@johnbeuck587 5 жыл бұрын
I like the new intro idea more. Very funny also :D BUT the AI seems to be lacking behind quite a bit. You can already move and jump while the AI is introducing itself and the game. Maybe lock the controls until the AI says what you have to do (Press Left, Right, Up etc.) Also the buffer for testing if you've jumped very high is to big. 13:02 You do nothing and it still counts.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
All of that is true. Will try to fix it. Thanks a lot for the feedback. Highly appreciated. :)
@minegunvany
@minegunvany 5 жыл бұрын
Oh cool i had the same orange pillow guy when i was a kid
@jonathankirkpatrick9493
@jonathankirkpatrick9493 5 жыл бұрын
The tutorial is really good, and i think you should add a secret level in it, like at the top left corner, that would be cool
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Good idea. I might do that. Saving that for a bit later in the development.
@m.pravin4503
@m.pravin4503 5 жыл бұрын
voice lines are so funny and cool. I think the A.I looks big which is distracting. its just my opinion. I think it will be cool if it goes behind platform. keep doing you are the best
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Yeah, true. Maybe it should stay behind the platforms. Good point.
@olon1993
@olon1993 3 жыл бұрын
God damn it, I cant wait for this game
@aidenvxsen_
@aidenvxsen_ 5 жыл бұрын
I need help on my game but I cannot figure anything out in Gamemaker I need help on stuff like this. :( I really need help on just getting to know Gamemaker and the Gamemaker tutorials are really confusing.
@aidenvxsen_
@aidenvxsen_ 5 жыл бұрын
If any can help please leave it below.
@Astoaria
@Astoaria 5 жыл бұрын
Great progress Jonas!! I can recognize the AI voice, is that you? 🤣 Keep it up!
@jonahdevs
@jonahdevs 5 жыл бұрын
I think its really impressive how many voicelines you got in here. For some feedback, building on what others have said, I think the robot effect is cool but hearing it without breaks makes it a bit monotonous and kind of grinds you down a bit. Also maybe you could consider having some slight tone variations within your voicelines. Some could be slow and serious, others maybe sound a bit higher-pitched if that makes sense. So that its still a robots voice but a robot that talks in a slightly more human way I reckon would make it heaps more effective to listen to.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
That makes sense. Thanks a lot for the input. Appreciate it.
@jonahdevs
@jonahdevs 5 жыл бұрын
@@JonasTyroller no worries
@itsQuilow
@itsQuilow 5 жыл бұрын
Awesome tutorial. I would create a little pause between different voice lines because its a bit tedious to focus for that long time without any time for break
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Good point. Thanks a lot for your feedback. I'll do that. :)
@_GhostMiner
@_GhostMiner 3 жыл бұрын
It depends what you are doing. Are you working just on another game or Learning how to use the engine or make different type of game?
@DoomOfCave
@DoomOfCave 5 жыл бұрын
Ads are getting smarter.. The game looks really neat tho.
@Alzter0
@Alzter0 5 жыл бұрын
Damn, usually game assistants don't feel this flexible
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you. :3
@youraverageinternetuser8105
@youraverageinternetuser8105 4 жыл бұрын
The To-Do List just *do* get any smaller Me: brug
@dijjidog
@dijjidog 3 жыл бұрын
He knew! He was using zoom before the pandemic ( 8:27 )
@nkusters
@nkusters 5 жыл бұрын
For the start area, you can complete the desired action well bedroeg the audio acknowledges it, if you add a checklist om screen, you can provide clear directions and instant feedback when a user does what you ask. In addition, (stupid) people that play without sound (your lines are genius) will still be able to play and complete the game.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Excellent idea. You're definitely right that I need some sort of visual cue on the screen as well. Perhaps even something more visual than a checklist. Thank you! :)
@nkusters
@nkusters 5 жыл бұрын
Jonas Tyroller you’re welcome :) love the content, keep it up :)
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@nkusters I'll try my best. Thanks. :)
@MechazoidApocalypse
@MechazoidApocalypse 5 жыл бұрын
At the beginning of the tutorial, there's a mismatch between what you say and what the subtitles say. The subtitles say "This is the most important and most powerful simulation you'll ever be in", when you say "This is the most important and powerful simulation you'll ever be in"
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Ah. Thanks. That is an easy fix but one that is hard to notice. Appreciate it. :)
@MechazoidApocalypse
@MechazoidApocalypse 5 жыл бұрын
@@JonasTyroller no problem, good luck with the game!
@feidry
@feidry 5 жыл бұрын
Jonas, how is GameMaker coping under your fairly large game? Is it keeping up alright? Is there anything you wish it made easier?
@jimmyyaeger8494
@jimmyyaeger8494 5 жыл бұрын
Voice recommendations from a normal KZbin critique: faster, and more robot reverb or setting that makes it not sound like a high man recorded it Voice quieter and maybe less voice commands if possible (although I know this is the primary idea for your game)
@theothetorch8016
@theothetorch8016 3 жыл бұрын
OMG this was in 2019???? It's 2021 here and it feels like this video was updated yesterday!!!
@CGIadviser
@CGIadviser 5 жыл бұрын
0:00 very relatable
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Haha. I knew I'm not the only one... :D
@mowztouch4873
@mowztouch4873 5 жыл бұрын
"Do not overscope." Heard this 1000 times. Still not clear. x)
@muhamedgalal3093
@muhamedgalal3093 5 жыл бұрын
Ha I just subscribed You re now 17k sunscriber😊❤️❤️
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Ohhh. Thank you. Welcome to the channel.
@muhamedgalal3093
@muhamedgalal3093 5 жыл бұрын
@@JonasTyroller Your channel is awesome I find u creative😊❤️
@fahren1884
@fahren1884 5 жыл бұрын
1:17, AAAhhhhh shit, here we go again.
@abdo9390
@abdo9390 5 жыл бұрын
Ok one suggestion, the robot voice is very like, how can I explain?? Umm like something in it's audio is too high like something is a bit weird in the robot voice other than that the game is freaking awesome really great job 👌🏼
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you. Hmm. Maybe it has a bit too many high frequencies which makes it sound a bit annoying. I know what you mean...
@FuryRex09
@FuryRex09 4 жыл бұрын
I learned a lot of LUA scripting language. (Because I develop games in Roblox, if you know what that is.) But I wanna learn c# now so I can make a real game. It’ll be easier now bc I already learning lua and I’m programming a robot with a few more people.
@wreckingdan4157
@wreckingdan4157 5 жыл бұрын
The new voicelines and the speed test are pretty cool because it's much more engaging but at the very beginning maybe it should be dark for a short moment and then the AI appears lighting the room because the sudden beginning can be a bit overwhelming. Btw the original design of the AI was so good why did you change it?
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks for your feedback. This AI design creates less visual clutter on the screen and allows you to focus more on the actual gameplay plus I think it blends in a lot better stylistically speaking. Hopefully you'll fall in love with it when the new facial animations are in. :P I agree with you. The AI appears a bit too suddenly. I'll have to find a bit of a different solution for that. :)
@wreckingdan4157
@wreckingdan4157 5 жыл бұрын
@@JonasTyroller New facial animations? Now that's pretty good :D
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@wreckingdan4157 We'll see. :P
@ely1333
@ely1333 5 жыл бұрын
Will you be able to change how loud the AIs voice is?
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Yes, already possible. :)
@Marvin7-4-96
@Marvin7-4-96 5 жыл бұрын
How do you created this colored cards on your trello board? :)
@SirToastedTheBakery
@SirToastedTheBakery 5 жыл бұрын
Game looks dope, just don't forget to make the text and the voice lines the same, otherwise it could be confusing for the player if the AI is saying something a little bit different than the text
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Oh yes, absolutely. We'll have to do a lot of hunting for that in the end. Thank you. :D
@BobbitWizard
@BobbitWizard 5 жыл бұрын
I love the tutorial but it does seem a little weird for the AI to be helping you. Maybe throw in a line about how ‘he wants to get to the part where you die’ or something.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Good point. My explanation for it would be that the AI wants to play the game (aka killing you) but also wants to make sure it's a bit of a challenge. That's why it's teaching you. Otherwise it would be too easy. You're right that that doesn't really come across that well so far. Thanks a lot for your useful feedback. :)
@Daitli
@Daitli 5 жыл бұрын
Will that joke be like Tyrion's joke in GoT? Always start but never finish? xD
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Not quite. :P
@dylancurry5499
@dylancurry5499 4 жыл бұрын
Also will there be w a s d controls
@rdoetjes
@rdoetjes 3 жыл бұрын
Why are there so incredibly many if then else trees in that voice over script? Personally I always get very itchy when I have that because it would suggest me that I haven’t found a good algorithm, yet. But perhaps this system you are using is that limited and in that case the question: “why no do it in C#?”
@abdo9390
@abdo9390 5 жыл бұрын
Hell yah I am wishlisting the game dawg
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot. Appreciated.
@dylancurry5499
@dylancurry5499 4 жыл бұрын
How much?
@konstipoweryt4461
@konstipoweryt4461 5 жыл бұрын
Man this game is awesome!!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Aw. Thank you. :3
@nikotheboss6524
@nikotheboss6524 5 жыл бұрын
one tiny thing - maybe add a larger pause between the voice lines because sometimes it feels like the AI is just saying loads of stuff not separate messages
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Yeah, good point. I'll do that. I agree. Thank you.
@kpjlflsknflksnflknsa
@kpjlflsknflksnflknsa 5 жыл бұрын
Random question: Do devs tend to make FPS shooters and games that require precision platforming easier on console than on PC? I would have thought that if the difficulty of the console and pc version were the same this would, in effect, result in the pc version being easier because it's easier to aim with a mouse than a controller.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
That probably depends on the game. I think for percision based platformers like Celeste or Super Meat Boy it's probably not necessary as that becomes only slightly harder with gamepad. For shooters it's probably more of a concern but I've never worked on so I can't tell you for sure how that is handled. For single player shooters there are often different difficulty settings anyways and sometimes console players get a bit of aiming assistance from the game... Hmm
@nickgames1392
@nickgames1392 5 жыл бұрын
Maybe it will be more interesting if u add some light 2d for blocks (actually blocks with black inside) p.s sorry for my English
@danicopic5267
@danicopic5267 5 жыл бұрын
Very cooool!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
No u. Thanks. :)
@darkmaster7699
@darkmaster7699 5 жыл бұрын
Damn, the AI is fucking good !
@WangleLine
@WangleLine 5 жыл бұрын
I have this feeling of not having done anything all the time, even when I actually got a lot done on that day. It's weird!
@matthewbadger8685
@matthewbadger8685 5 жыл бұрын
Maybe we compare our current progress to our earlier progress, as in programming we seem to learn and implement the initial things very quickly compared to the later things.
@WangleLine
@WangleLine 5 жыл бұрын
@@matthewbadger8685 That's a nice way of thinking about it, but I kind of feel like this feeling also applies to other fields I work with (Sound Design, Animation) o:
@magg1magg54
@magg1magg54 4 жыл бұрын
Try changing the backround from something else than black?
@MJ-dv8jj
@MJ-dv8jj 5 жыл бұрын
Salut! What kind of software are you using to track your progress in your tasks? Thanks a lot in advance! Cheers
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Trello and Google Sheets. Cheers. :)
@Mega-yv2oo
@Mega-yv2oo 5 жыл бұрын
Nice
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thank you. :)
@Evolver83
@Evolver83 5 жыл бұрын
Wenn ich es richtig gesehen habe: Rechtschreibfehler "Sher leicht" - nur so, weil ja jeder kleine Fehler irgendwann gefixt werden muss ;-)
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Oh, vielen Dank. Were ich direkt mal schnell beheben. :)
@max5czgames535
@max5czgames535 5 жыл бұрын
If you want I can translate the game in to Czech, of course for free. Just hit me up with the things you want to translate (if any) and I'll translate it.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot for the offer. I'll worry about that at a later point of development once I know how many voice lines there will be etc. If you're around then we can definitely talk about it.. :)
@max5czgames535
@max5czgames535 5 жыл бұрын
@@JonasTyroller Ok. Will do my best.
@Will-ei2jz
@Will-ei2jz 5 жыл бұрын
The tutorial looks great, I think you may have spent a little too much time in the first room. Maybe cutting that into two separate rooms would be beneficial.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Yeah, good idea. I might do that. :)
@mirazzle
@mirazzle 5 жыл бұрын
Hello, what do you use for your schedule? Thank you, i really need some way to get myself organised
@JonasTyroller
@JonasTyroller 5 жыл бұрын
At the moment Trello for keeping track of tasks and Google Sheets for my production plan / timeline. Highly recommend sorting tasks by priority and effort and then working your way from "low effort, high priority" towards "low priority, high effort". Also put the important tasks directly into your timeline. Hope that helps. :)
@mirazzle
@mirazzle 5 жыл бұрын
@@JonasTyroller Thanks, i am currently working on my personal project while waiting for the rest of the team to get their stuff done.
@JonasTyroller
@JonasTyroller 5 жыл бұрын
@@mirazzle Haha. Awesome. Will You Snail is basically the same. Also waiting for the Grizzly boys. :D
@GigaStaff
@GigaStaff 5 жыл бұрын
Great gameeeee
@dijjidog
@dijjidog 4 жыл бұрын
When you see someone using zoom before the pandemic
@ooga60
@ooga60 5 жыл бұрын
At the start when the AI is explaining the controls there might be a small little problem. What if a person didnt quite catch a line what was being said? Will the text stay up until they figured it out? Not that people don't know what to do, for example the small jump, and get stuck in the tutorial
@JonasTyroller
@JonasTyroller 5 жыл бұрын
I've already partially considered these issues. If you don't follow a command the AI will repeat it till you do or if it's not that important (like the low jump) eventually drop it and move on. Then the basic controls are also repeated in the race in room 2. Still I think you're absolutely spot on. The least thing I should do is putting some big and permanent button prompts onto the screen. Thank you. :)
@romainchataigner1927
@romainchataigner1927 3 жыл бұрын
I got an idea! you can make a MULTIPLAYER mode if you want! :)
@MaxPicAxe
@MaxPicAxe 5 жыл бұрын
Just to let you know a couple of people I showed your WYS trailer to just stopped watching after a couple of seconds. People with low attention span these days. They didn't even get to see the best parts. So I suggest you see if you can make the first few seconds draw more attention... although that's a very hard thing to do Good luck!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Thanks a lot for your valuable feedback. I agree that I absolutely need to work on that. Thanks. :)
@rat4289
@rat4289 5 жыл бұрын
Amazing game!
@JonasTyroller
@JonasTyroller 5 жыл бұрын
Well see what you think after you've played it... glp... :D Thank you. :)
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