Just the fact that they used games that they don’t usually mention, really made me liked this vid
@seanbordenkircher78544 жыл бұрын
No one ever talks about Red Faction 2, that caught me by surprise.
@GhostInTheMeadows4 жыл бұрын
@@seanbordenkircher7854 I'm just glad they made a list without Spec Ops lol
@DTraiN57954 жыл бұрын
@@seanbordenkircher7854 yeah and that’s the only game I would play. To me again another list of games that are blah blah blah to me
@allisonsnow21424 жыл бұрын
The weirder fact is that when they spoke of Final Fantasy 2 they were showing video/gameplay for the WRONG title.
@GohonAiTenshi3 жыл бұрын
Never did I ever think they'd mention my favorite MMORPG Mabinogi
@MazogaTheDork4 жыл бұрын
Gotta love all that Final Fantasy IV footage while talking about Final Fantasy II...
@asdf4evr4 жыл бұрын
In fairness, FFIV was released as II in the US. And VI was released as III.
@MazogaTheDork4 жыл бұрын
@@asdf4evr I'm aware of that. However, the video was clearly talking about Final Fantasy II (the actual one) while showing footage of not Final Fantasy II. And this isn't a US-based channel anyway, so the wrong numbered games never released here.
@regalpinion42014 жыл бұрын
@@asdf4evr it's been 30 years since the IV's release. I feel like a gaming channel would have the knowledge to use the right footage by now.
@KingdomHeart5564 жыл бұрын
It really dosen't matter anyway yall chill 🤣
@calebgoodman20764 жыл бұрын
@@KingdomHeart556 It does if someone actually wanted the game and later learned they got the wrong one. It happened to me and this mistake could cause someone to lose money. Luckily both games are amazing.
@BlakeTheDrake4 жыл бұрын
I ran into a situation like this in Assassins' Creed: Renegade. One of the game's several parkour chase-sequences is actually impossible to ace if you play it perfectly, due to what is no doubt an oversight. Essentially, you're running through (and over, and across) a series of wrecked ships in pursuit of a target while swiftly assassinating mooks along the way - but if you run it start to finish without EVER missing a step or wasting a second, you'll arrive at a crucial spot near the end just as a bit of water that is realistically rising and falling with the waves is at its highest - forcing you to wade through it, slowing you down to a crawl, and making a particular double-assassination effectively impossible. This will FURTHER slow you down, aaaand there goes your chance at getting the '100% Synchronization' for that mission. However, there are several points earlier where your quarry will actually pause to catch his breath if you're lagging behind, giving you a chance to catch up, so... if you just stop for a couple of seconds at one of those points, or otherwise waste a bit of time, you can arrive at the crucial spot when the waters are low, run through them unimpeded, get the double assassination, and score 100% Synchro. Geez.
@PanicLedisko4 жыл бұрын
God that sounds painful AF ugh
@maddogkilla14 жыл бұрын
Git gud scrub
@jeshonloonskin41763 жыл бұрын
Renegade? What was this released for?
@maestrofeli42593 жыл бұрын
@@jeshonloonskin4176 idk, never heard of that one either lol
@esson_m4 жыл бұрын
No mention of the Left4Dead games? The “director” ai adjusts the difficulty on you if you’re playing too well
@MildMisanthropeMaybeMassive4 жыл бұрын
Matt Esson _The Last of Us_ and _Half-Life: Alyx_ also has an AI director for supplies. So it spawns more ammo and supplies if you’re low. I first played TLOU and conserved my ammo and stealthily eliminated most enemies through painstakingly sneaking up behind them one by one and was flabbergasted that I wasn’t able to find any ammo for an hour despite checking every corner and cabinet, until I got to a scenario I couldn’t sneak or sprint from and had to start shooting and punching,
@magnusm44 жыл бұрын
Same as RE4. If you're conserving ammo there'l be less ammo around and if you take little damage there'l be less health and if you die too much then there will be less enemies. Which is kind of frustrating when I try my best to survive and they actively force me to die in critical spots while also making repeated playthroughs difficult with ammo and health suddenly gone.
@Gamer883344 жыл бұрын
@@magnusm4 So basically, RE4 is the opposite of Dark Souls. When you die in Dark Souls, the game gets harder. It's like the game is suggesting you stop sucking at first then eventually demanding that you stop sucking, all while forcing you to think about the mistakes you made and learn from them.
@specsamhain_9094 жыл бұрын
12 tanks = u good 1 common infected = *BAD BAD YOU FUCKIN SUC-AÁĀĄÄÅAAAÅĀA*
@kaibraxton29564 жыл бұрын
What if ur on hardest difficulty then what
@ThomasMHead4 жыл бұрын
Um...wrong Final Fantasy "II" footage there, editor. Which to be fair is the fault of the inconsistent numbering and naming conventions of Square's games in Japan versus the rest of the world.
@unironicallydel75274 жыл бұрын
Not wrong.
@OfficalFlameInc4 жыл бұрын
They used 4s clips and not 2.... Stupid WC
@unironicallydel75274 жыл бұрын
@@OfficalFlameInc they use 2s footage. 4 in Japan, as it might be. Its not ff4 here.
@OfficalFlameInc4 жыл бұрын
@@unironicallydel7527 cecil's group is final fantasy 4 in Japan and America.
@vlendrilsilverstar89344 жыл бұрын
@@unironicallydel7527 I have 2 and 4. That was definitely gameplay from 4 not 2
@endarkculi4 жыл бұрын
Since the comment section is already listing a ton of additional examples, I would like to nominate "Ravenskull": you need a high completion percentage to win, but the game only keeps track of two digits, so a score of (1)00% is treated the same as if you had done absolutely nothing.
@ubermensch0354 жыл бұрын
That sucks and is hilarious at the same time
@lifecapricious4 жыл бұрын
In Hellblade: Senua's Sacrifice during the first fight its best to get your butt thoroughly kicked. The enemies get progressively harder the better you are doing. As you failing the first battle is scripted, you can never win this battle. You can only make the rest of your playthrough harder or easier depending on well you do.
@Hahnfruh4 жыл бұрын
Same with the final fight. You cannot win that one either
@lifecapricious4 жыл бұрын
@@Hahnfruh True, but doing your best in the final fight doesn't make the rest of the game harder. Because it's over after that.
@DTraiN57954 жыл бұрын
Yeah a game that should’ve been listed over most. A continuous trend from whatculture
@nickcampbell56264 жыл бұрын
Skyrim: Try to get ahead early in the game by leveling up the non-combat skills and the enemies will scale to your level with their very-combat skills.
@OverlordMalarkey4 жыл бұрын
In Oblivion its much MUCH worse
@MegaFuriousAnger4 жыл бұрын
The whole rubber banding thing with every racing game is why I don't play racing games anymore.
@mayteexxis3 жыл бұрын
Some aren’t that bad but others are just plain disgusting. They put the rubberbanding so that players don’t get bored but sometimes they overdo it
@katier97253 жыл бұрын
There was an old XBOX scifi racing game called Quantum Redshift that didn't have rubberbanding. If you played well, you would usually win. If not... well, the game has a LOT of weapons, so you can guess what happens.
@gigalink54 жыл бұрын
Oh wow it’s odd to see Mabinogi on here, atleast they didn’t mention leveling a skill to early sets you up to to suffer a rough grind later for easier skills due to its convoluted cp “combat power” system. This number is raised based on the level of each skill, meaning this makes raising your ranged harder to do if you did close combat first or vice versa. This is also sugar coating the fact that this doesn’t tell how you need to be aware of your stats, age, and character race too.
@zacharyhefner22084 жыл бұрын
Fire Emblem Shadow Dragon . There are extra playable maps and characters that only unlockable if enough you allow to die. Anyone who has played FE knows that is basically the antithesis of the entire series
@bustergundo5164 жыл бұрын
That is a pain in the nuts as you end up getting attached to your units. I am playing Thracia776 myself and it is difficult!
@gothicbutterfly0134 жыл бұрын
I haaaaaaaated that.
@Superluigi8814 жыл бұрын
You only get Nagi if Tiki dies. To have both you need to purposefully kill Tiki then revive her with a hard to come by staff and even then you still lose Falchion and get a weaker version of it instead. Also it's impossible to make it through the game with no casualties as one of your allies will have to serve as a decoy and they can never be brought back. (Frey takes the fall canonically, the revival not working is explained in new mystery. Turns out he survived.)
@gothicbutterfly0134 жыл бұрын
@@Superluigi881 iirc it is technically possible to kill all the pursuing units, though extremely unlikely and I'm not sure the game acknowledges it if you somehow manage to do it during that sacrifice section
@justguy60474 жыл бұрын
@@gothicbutterfly013 I don't think that's possible since they have way better stats, I played the game year ago though so my memory might be fuzzy
@zacharyhefner22084 жыл бұрын
God Hand. Its had "interesting" difficulty system where there was a "level" meter that filled the better you did without getting hit, fill it up and it will go to the next level, but if you got hit enough the level will go back down to 1. The thing that meter does not "level you" up in any way..but, it makes all enemies stronger with each level up. If you were skilled enough to reach Level "Die" then , yeah unless you were a master of the game you were going to fast... The unlockable hard mode of the game was just the that meter permanently at Level Die
@no.4024 жыл бұрын
Underrated, amazing game
@n00dl34 жыл бұрын
Final Fantasy VIII needs a mention. The average of the party members levels is used to calculate the level of monsters used in random encounters, making it beneficial to keep your level low.
@grahamsmallwood4 жыл бұрын
Skyrim too. Gain too many smithing points and your overall level gets to the point you can't hit anything. I always keep levelups unspent and use them inside a dungeon to heal.
@lemondisaster2404 жыл бұрын
SMT 4 doesn't have Good and Bad endings. Its Law, Neutral and chaos and whether you view them as good or bad is up to your own point of view.
@prince_sylex4 жыл бұрын
Spoiler: she actually considers "white" ending the bad ending and law/chaos the neutral (=equally bad) endings. And the true neutral one is the good one. 😂
@dylansheaves47434 жыл бұрын
I think it's fair to say the law ending of 4 is pretty bad overall. Not that chaos is really any better
@aiodensghost86454 жыл бұрын
The only good ending is the truly neutral ending.
@92brunod3 жыл бұрын
you say that as if good or bad in general isn't just "your own point of view". Whether you view anything as good or bad is subjective.
@KaiMacros4 жыл бұрын
While I'm glad Mabinogi finally got some recognition, the skill training on there isn't as hard as it used to be as skills can be reset which will make your Combat Power lower and allow you to train new combat skills easier. Similar applies to gathering and production skills where resetting or not ranking up the Production Mastery skill and/or dropping your Dexterity lower can help you get failures needed for training. The concept is not as backwards as you think either, you're training skills in a similar way to you would IRL. To learn how to be proficient in something, you have to know the ins and outs of it as well as consistently do it. Mistakes are also part of how people learn their trade so failures in training make sense. For us who play Mabi, there is no other game like it and nothing in the industry has ever matched what it has done.
@thelazewriter94834 жыл бұрын
You've given me war flashbacks with that Canary race from Banjo Tooie, I thought I had successfully repressed that trauma.
@corvanj87664 жыл бұрын
Canary race isn't real, it can't hurt you! Canary race:
@deiradinn4 жыл бұрын
The FFIV footage for FFII soured my mood for some reason, I guess because I remember grinding out stats in that game and FFIV is a traditional style leveling system. IDK, big error but moving on. lol.
@MagusA874 жыл бұрын
Leave it to WhatCulture to use footage from the wrong Final Fantasy game.
@GTrevise4 жыл бұрын
Well, ff4 was called ff2 at one point.
@MagusA874 жыл бұрын
@@GTrevise Yes, but it's been almost 20 years since the PS1 re-release fixed that.
@GTrevise4 жыл бұрын
@@MagusA87 oh, I know. I'm trying to think how they got the entry so wrong and that's the only thing I could come up with
@alucarddracula2884 жыл бұрын
Yup
@LuciusC4 жыл бұрын
To be fair, if you try to Google FF2 footage this game is sometimes still the first thing that comes up(YMMV on that though, depends on your exact phrasing etc). I'm guessing they delegated the role of finding footage to someone who doesn't know about the deception the localizers pulled with it.
@marcoross30404 жыл бұрын
Man, wasnt expecting Mabinogi to be here, and it brought so many pain of leveling up the skills.
@ViciousKrimson4 жыл бұрын
I think The Witch's House fits this description too. The normal ending is happier than the harder to get true ending. What's interesting is that you actually get the same ending in both cases, but the latter sheds more light on what it really means.
@KatanaDen4 жыл бұрын
Why did you make me remember that? I forgot that ending, I sealed it away and in you come to break the seal and release the evil into my brain!
@katier97253 жыл бұрын
TBH, all the endings are kinda the same regardless. Good girl dies, bad girl lives. You can even get an ending by just starting the game and then waiting for an actual hour in the starting location.
@Darkside0074 жыл бұрын
No mention of FF8's advanced enemy AI and movesets at level 100, Undertale's reveal about grinding to max level, or any of the other serious setbacks from doing "too well", this list mostly focuses on "You got the wrong ending"
@Tue_4 жыл бұрын
Some of those mentioned just comes down to what is defined as a “perfect play” - and then it comes down to what the goal is. If your goal is +8 morality then obviously the perfect play isn´t doing all good, or similar for an achievement.
@keeganlafferty13954 жыл бұрын
you know Red Faction's joke ending could be changed so that rather then being obtained from a perfect score it is obtained from a repeat playthrough, still with perfect score, and has an option to be seen instead of the true best ending
@EatWave4 жыл бұрын
Star Wars: Knights of the Old Republic games- Swoop Racing. Do too well in the first race and the time requirement for winning the second race will be impossible to ever reach.
@faerieknight22984 жыл бұрын
Talking about the leveling system of FF2 while showing gameplay from FF4, hilarious.
@driftninja644 жыл бұрын
I came here to see the comments on your post for Final Fantasy 2 on the list. Was not disappointed.
@assassin7054 жыл бұрын
Wooo! Maninogi gets name dropped in a list! Love that game.
@zachrion4 жыл бұрын
That just means they'll keep mentioning it for the next 2 months now lol
@TheThunderSage4 жыл бұрын
There’s actually more to Mabinogi’s skill system that a huge forward and back system.
@Garaylo4 жыл бұрын
When they brought up WoW I thought they were going to say about pvp scaling and how it punishes you for having good gear and gems in pvp
@mvgaea3 жыл бұрын
I don't know if you are aware of it, but the "Final Fantasy 2" footage used was actually from Final Fantasy 4, although it came out in America as Final Fantasy 2 on the SNES. The actual Final Fantasy 2 did come out in English later on on systems like the PS1.
@beauvoirferril3 жыл бұрын
Epic Battle Fantasy 4 does this unintentionally. The battle against the final boss, Godcat, is supposed to be a done in waves and isn't actually meant to be defeated, but survived, _so it doesn't have a death animation._ Grinding too much and bringing Godcat's HP to zero nets you a softlock.
@pikmaniac26434 жыл бұрын
Mega Man X3: You can only get the Z Sabre if you default to playing as Zero (i.e. the game's easy mode) during a specific one of the later stages.
@pedrogabriel31583 жыл бұрын
and in x1 you get zero buster only if you dont get the buster armor part during the game
@purpledave32713 жыл бұрын
In college, I ran into an RPG that worked like #3, where after each session you had a chance to improve any skill you'd used during gameplay. In order to actually raise your skill, you'd have to perform a skill check. If you failed (but didn't crit-fail), or you crit-succeeded, you'd be able to raise your skill level. The logic here was that by failing, you'd figure out something you'd been doing wrong and be able to stop doing it. Or if you crit-succeeded, you'd have some crazy revelation that would allow you to do better. The result is that it's pretty similar to real life. Everyone has to rely on natural talent early on, and it's only with practice that you develop your skill. But, the less you know, the more opportunities there are to learn. Once you become an elite athlete, for example, it's not as easy to improve your performance...but the tradeoff is that you have a much better chance of succeeding in general.
@Clbull1184 жыл бұрын
There was a RTS (can't remember the name) where mission 4 became impossible to beat if you completed the previous 3 missions with high rankings. It was a classic example of dynamic difficulty scaling biting the player in the ass. The only way to properly get through the game was to deliberately play badly in the first 3 missions.
@Warbandit1004 жыл бұрын
Ahhh, mabinogi, the only mmorpg I appreciated in my late teen years, as it realized my dream to play alone in a mmorpg without anyone talking to you
@PanicLedisko4 жыл бұрын
Oh god I totally understand, thats something I hate about WOW. I hate where those games force you to team up with people! I just wanna play the game by myself!! I totally get it!
@maddogkilla14 жыл бұрын
Oh you mean an rpg? Thats the type of game your looking for fellas
@Warbandit1004 жыл бұрын
@@maddogkilla1 RPG still aren't polished enough for my tastes, aside for the story and sometimes scenery; i'm talking about an old playstyle for MMORPG, where you solo always, while other players do what they want, for example on ragnarok i was solo assassin, no guild, no party, no anything, with occasional gets in party for money and/or drop under compensation or PK someone under compensation, that was a great time! Nowadays you're FORCED to play the way they want you to, or else most of the fun stuff is blocked to you, so what about the funny comment on single player RPGs? This and that are different, lemme tell ya, there's no freedom anymore in MMORPGs, not to mention all those forced builds, exp paths etc. I mean, c'mon, they're becoming Massive Sheep Online Role Playing Games at this point.
@maddogkilla14 жыл бұрын
@@Warbandit100 in an rpg you can play alone everytime
@maddogkilla14 жыл бұрын
Which rpgs arent "polished enough"? Lmao
@centurosproductions88274 жыл бұрын
That Final Fantasy example has the unintended side-effect of requiring *even more* grinding.
@calebgoodman20764 жыл бұрын
That and it’s the wrong game footage. They used footage from IV which has an entirely different leveling system. The one they’re talking about is specifically referring to II which is also the only mainline game that has that specific system.
@agitatedhugtime4 жыл бұрын
Red Faction 2 got me through some hard times
@erlanddrow79504 жыл бұрын
FF 2 is the only RPG where having your party beat each other up will level up your HP 🙃
@neoanimefreak_76063 жыл бұрын
You guys left out Gradius 3 for SNES. Play perfectly, and every so often, this..thing will show up from behind, and try to steal away some of your power ups.
@KitsuneSama4 жыл бұрын
You forgot Medievil 2, it gives you the bad ending if you take all the chalices and the good ending if you don't get all the chalices.
@AndrewA604 жыл бұрын
I remember in Phantasy Star, I think it was 3. If you grind to a high enough lvl (over 100) the game will actually take your character back to lvl 40
@calebgoodman20764 жыл бұрын
Never beat a game but I remember having fun with them. Those old Sega games were hard...
@noone-mo6gy4 жыл бұрын
I had an epic nickname for king dedede, or as i called him, THE EMPEROR!
@crisisamonginfinitedarthsa42204 жыл бұрын
How does it feel to have spent hours and days trapped inside a room just to collect a trophy you can't even hold. Great right!
@SardonischerDean4 жыл бұрын
A game that punishes you even if you're a pro at is the Football Manager series. You could be a master tactician and still lose 8-0.
@fromthelostdays4 жыл бұрын
In the old Kojima game Snatcher there is a shooting range in your headquarters where you can practice the games fighting system. What it doesn't warn you is that the difficulty of later actual fights is determined by how well you do in the shooting range. Mind you, the difficulty of the shooting range _itself_ doesn't correspond to the difficulty of those fights, it's not like 'Oh, you perfectly cleared this minigame the was just as hard as this fight, so you should be fine staying at the same level.' It's 'Oh, you perfectly cleared this minigame that's as hard as the easier beginning fights, now the enemies in the late game are only going to flash on the screen for a half-second before you lose your chance to fire!'
@Hexmonkey3 жыл бұрын
The skill system that need a fail to make it better isn’t actually backwards. It’s like in call of cuthulu where you pass to get it marked for level up but to actually increase it you need to fail another check. It’s to show that as you approach perfection it’s harder to get better.
@p753694 жыл бұрын
I had this in motorstorm apocalypse, final race, trying my hardest, set a blistering time that was in the top 100 at the time, still 2nd in the race. Sandbag for the first two laps then floor it on the third: dreadful time but win easily.
@grandchaser124 жыл бұрын
Surprised they didn't include Hellblade: Senua's Sacrifice here. At the end of that game I fought for a good 20 minutes or so trying to beat the game only to find out that I have to purposely die. I perfected the dodging and parrying long before the final fight. Lol
@PlayerZeroStart4 жыл бұрын
Correction about SMT IV. There is no good or bad ending. The choice simply comes down to whether you agree with the Lawful or Chaotic alignments, or agree with neither for the neutral ending. Whichever ending is "good" or "bad" is up to the player. This is the way it is with most SHin Megami Tensei games.
@machacador90004 жыл бұрын
0:14 oh my god. Torin's Passage. now that's a game i haven't seen in a long long time.
@TheLi954 жыл бұрын
Thank you, I always forget that name.
@michelvanderlinden83633 жыл бұрын
good old Unreal Tournament had an adaptable difficulty setting for the bots, though I wouldnt call it punishment. It simply scaled the bots to play as well as you were playing. Honestly it was a fantastic system to keep things challenging.
@madgear11744 жыл бұрын
Wow, it was really nice seeing arathu basin and the ice crown citadel battery.
@LordTyph4 жыл бұрын
...Did you use Final Fantasy 4 footage when talking about Final Fantasy 2's battle system?
@BlueMageDaisen3 жыл бұрын
While being wrong about 2s battle system even
@MrSC2194 жыл бұрын
Ugh, Maloriak was a pain. This was the beginning of Cataclysm when we went through the raid. I was one of our healers and I was the only one that had a good DPS offspec. A world drop weapon that only I could use dropped and it skyrocketed my DPS. So we didn't have enough DPS with 3 healers and when I went DPS I topped the charts. It took a couple weeks for us to gear up enough to hit that sweet spot.
@jezuzman783 жыл бұрын
Was the Kirby thing a joke? 🤣 this game punishes you, this game punishes you, aren't the names we come up with funny? Kirby!! 😂
@Zephyr_Weiss4 жыл бұрын
I'm so happy MABINOGI is mentioned here
@eldoctoroso3 жыл бұрын
For Mabinogi, they're talking specifically about OLD Windmill and the higher ranks of Refining... they hurt a lot
@Chigen_Atomic4 жыл бұрын
One example I can think of is Dragon Age: Inquisition's Winter Palace quest. If you do things in just the right way, you are able to force the three people vying for the throne to work together. In the short term, it works very well as you get the Queen's people, Briala's elves, and Gaspard's Chavelier's. In the long term, you've postponed a brewing war amongst the three and possibly made yourself an enemy of them all by forcing them to work together.
@awesomebrand61224 жыл бұрын
SD Snatcher: At one point of the game you need to play a whack-a-mole knockoff and beat the hi score. Better not get a score that's too high, because you have to beat the hi score again later. Mother 3: In the later half, you end up in the mastermind's personal city and end up taking part in a gameshow where you compete with a robotized version of the villain. Since you need to make him look good, you need to let him win, but it needs to be a narrow victory or you'll be accused of letting him win Devil May Cry 5: You're supposed to lose against the first boss. If you manage to defeat him you get an anticlimactic ending consisting of goofy cliche text telling you this is the ending everyone hoped for and the credits are sped up.
@uncledrake66064 жыл бұрын
You do realize you used Final fantasy 4 footage while explaining ff2 mechanics, right?
@silentphotographer1174 жыл бұрын
Current objective. Survive. ( only way to complete mission is to die) Halo reach
@yazidefirenze4 жыл бұрын
"I've been trying to beat the mission for 4 months now..."
@aoladragonfang20033 жыл бұрын
Makes sense that it wouldn't get mentioned - apart from anything else, it's an optional fight in a specific version of a game, but I just want to draw attention to the Mad Mew Mew fight in Undertale on the Switch. After dying repeatedly, the first time I survived to the end of the fight, I - entirely by accident (Seriously, I KNEW what I'd be in for, there's no way I'd do it on purpose...) - no-hit the entire thing. ...Needless to say, I was screwed. That third bonus attack is a nightmare...
@williamaldine43132 жыл бұрын
That might be true for the Japanese release of fantasy fantasy 2. In the US release of final fantasy 2 (final fantasy 4 in Japan) which was the video shown, this system was not present.
@sandisrekis98784 жыл бұрын
Resident Evil 4 - the game actually gets harder the better you play. Enemies have more health, deal more damage and there are more enemy spawns in battles.
@SilverByakuya4 жыл бұрын
Really? I never noticed.
@sandisrekis98784 жыл бұрын
@@SilverByakuya they called it adaptive difficulty. they didnt even tell anyone about it, it was never marketed, only afterwards did they say anything about that.
@mayteexxis3 жыл бұрын
Midnight Club Los Angeles: the time trials. The time trials work in a way that you are given a specific car to race the time trial. If you beat the previous time, later in the game someone will beat your time and you’ll have to go beat their time. This happens about 4 times for each car you’re given. If you play your first run perfectly, an AI will beat that time and you’ll never be able to complete the time trials for that car since you’re given an impossible time to beat. Only way to fix that is to start a new game which wasn’t worth it since it wasn’t part of the main career progression.
@darkstar24834 жыл бұрын
The multiple mentions of Skyrim actually reminded me of how that game's Dragonborn DLC punishes you for being too good, even though what happens is a glitch. *spoiler* During the fight with Miraak, the final boss of the DLC, you have to drain his health four times before he is defeated. When his health gets too low, he makes himself ethereal, which makes him invincible but also prevents him from attacking. He'll then summon one of the three dragons from the sky down, absorb its soul, and then regain all his health back and fight you again. However, he only heals a set amount and he only leaves the ethereal form if he fully heals. So, if you do too much damage to him at any point in the first three parts of the fight, then he won't fully heal and will stay in ethereal form indefinitely. The only way to get him out of that form, without restarting from last save and trying again, is to kill one of the dragons flying in the air, that way he can fully heal and fight you again. ** This has happened to me and it has infuriated me when it did. If you decide to fight Miraak, do not go in with OP weapons and enchantments. Fight him with the second best weapons you have if you don't want to end up having a never ending fight where you can't hurt him and he can't hurt you.
@Tonalberry4 жыл бұрын
I'm sure it's been mentioned somewhere in the comments, but... Wrong Final Fantasy 2. The FF2, for SNES, that you showed, is actually FF4. FF2 on NES, which we never got originally in the west, is the one with the stat increasing mechanics you mentioned.
@SpacemanHardy4 жыл бұрын
Street Fighter EX plus Alpha. If you played through the game without losing before you got to Bison, Akuma would come out and, regardless of your selected difficulty level, absolutely wreck you. You had to purposefully lose at least one fight before Bison in order to avoid it.
@Lumus144 жыл бұрын
FFXIV has a dungeon boss with a mechanic similar to one listed in the WoW section. She eats her summons and does room-wide damage based on how much health the add had left when eaten. If her HP hit certain benchmarks before killing the add, she will immediately eat them. If your group's damage is high enough, that could mean the add would spawn then instantly get eaten before you could target it, wiping the party.
@Daniele-PierreDuLac4 жыл бұрын
Which one was this again? Hawkke Manor?
@Lumus144 жыл бұрын
@@Daniele-PierreDuLac Hawkke Manor (Hard)
@Lark884 жыл бұрын
In TES: Oblivion, if you level too fast in the beginning, the Battle of Kvatch becomes much harder. Level 1-4? easy. Level 5? You're gonna have a bad time.
@thecoffeeobsessedgamer51064 жыл бұрын
I remember that. That is why I like to do it early, so the town guards don't die so quickly! 🤣
@Lark884 жыл бұрын
@@thecoffeeobsessedgamer5106 Those Clannfear can go die in a fire.
@thecoffeeobsessedgamer51064 жыл бұрын
@@Lark88 LOL, totally agree! 😁🤣
@arlem5253 жыл бұрын
Silent Hill 2 gives you the suicide ending for just looking at 2 certain objects, punishment for examining every object in the game. Specifically the letter on the hospital roof and Angela's knife when she leaves it behind.
@reubenwallace-gibb42094 жыл бұрын
The Pokémon Mystery Dungeon one is actually incorrect. While it is true that beating your high score in the Sentry Duty minigame gives you better rewards than just getting no footprints wrong, and getting a higher score earlier on essentially makes the better rewards harder to get, the extra rewards for getting a high score are rather underwhelming, and if you get all of the footprints correct on your first session, at the beginning of chapter 4, you actually get far, FAR better rewards than you can ever get at any other time from this minigame. To put this into perspective, here are the rewards for a perfect session, a perfect session with new highscore, and a perfect session on your first try. For context, each Pokémon in your party can hold one special item at a time to boost its stats, protect from certain status conditions etc. Perfect Session Rewards: 300 Poké (money) 1 Def. Scarf (a hold item that slightly boosts Defense) 1 Reviver Seed (a single-use consumable that, upon a Pokémon being knocked out, automatically restores it to full HP, full PP, and removes all stat changes and status conditions) 1 Heal Seed (a single-use consumable that removes all negative status conditions from a single Pokémon upon use) Perfect Session + New Highscore Rewards: 400 Poké (money) 1 Pecha Scarf (a hold item that grants an immunity to the Poisoned and Badly Poisoned status conditions) 1 Reviver Seed (a single-use consumable that, upon a Pokémon being knocked out, automatically restores it to full HP, full PP, and removes all stat changes and status conditions) 1 Max Elixir (a single-use consumable that restores the PP of all moves of a single Pokémon to full) Perfect First Session Rewards: 500 Poké (money) 1 Joy Seed (a single-use consumable, basically a Rare Candy, that increases a single Pokémon's level by 1) 1 Life Seed (a single-use consumable that gives a permanent +2 max HP to a single Pokémon) 1 Ginseng (a single-use consumable that permanently increases the base power of one of a single Pokemon's moves, at least until the move is forgotten iirc) The rewards for a perfect first session are incredibly rare and valuable even in the post-game, especially the Ginseng. In the early game, when Chapter 4 (and your first Sentry Duty session) takes place, these items are practically unobtainable. So yeah, getting a perfect score on your first session does make it harder to get the best rewards for subsequent sessions, but the rewards you get on your first time are so good that it makes up for it several times over, and the items in the regular highscore rewards can be easily and reliably obtained in other ways. A good comparison would be choosing to get a free Elytra in a Minecraft Survival game, in return for making iron ore less common in Mushroom biomes.
@TailsClock3 жыл бұрын
"You'll have to purposely fail at whatever ability you're trying to develop in order to actually improve it, which is the most backwards concept imaginable" No offense to the scriptwriter, but I imagine after this failure that they improved a little from it. Because this was a moment I had to pause and relisten to. This is LITERALLY how learning works for everything in the world. This is the most accurate sounding (probably very unfun though) method I've heard of. Ask ANY expert and they'll tell you that if you stop failing then you've stopped improving. Now in a hospital setting that doesnt sound good. But I come from the art side of things. Every single artist who heard what you just said, face palmed in unison. You really need to think about what you're actually saying. Not just what you mean. Since this is about stuff in a game i get I am pulling it a little out of context, but you really made that easy. You made this line sound like an overall statement. That's a whoopsy if you ask me. Criticise it for getting too real, that's fair, but don't make it sound like you don't know what learning is.
@gfear244 жыл бұрын
The easiest way to make a racing game legitimate is to turn off "CPU Assist". This way to CPU controlled vehicles can't utilize the "rubber-band effect".
@404Lnotfound4 жыл бұрын
Can't believe you actually fished out mabinogi. brings up so much nostalgia. RIP EUW Server QwQ
@MrAnimeWolf4 жыл бұрын
What's funny is if you play the original final fantasy 2 for the nes you actually don't have to carry out the action to gain experience in the skill you want to level up, so you choose the action for what you want to level up on the 3 main characters then cancel them all before choosing one for the fourth character and keep doing it over and over to get op. Even better is the fourth party members you get in 2 aren't really needed except for certain areas in the story, so you don't even need to bother leveling their skills.
@reezokazov4 жыл бұрын
Used footage from FFIV to talk about FFII
@suoreoni3 жыл бұрын
that profile picture, I see you are a man of culture
@glasshorse68934 жыл бұрын
as ridiculous as this sounds, air marty had a surprisingly dark ending for getting everything right. cause if you get every minigame right, you wind up in a dream(?) where you're gunned down by your imaginary friend
@benjaminoechsli19414 жыл бұрын
I don't see anyone mentioning my favorite one, sooooo... Luigi's Mansion 1 (the original version for the Gamecube) gives you a better mansion at the end depending on how much G you collected over the course of the game. But if you collect too much (I believe it's any amount within 1 million G of every single G in the game?), you get absolutely nothing. The mansion simply "vanishes without a trace...". Rip.
@Raccido3 жыл бұрын
"The Letter". It's a horror Visual Novel where if you manage to keep all of the characters alive then one gets possessed and murders a little girl. I don't know who needs to die to get the "good" ending.
@Royama-003 жыл бұрын
can someone tell me the name of the point and click game at 0:14? I had it as a kid, and i've been looking for it for decades.
@That_One_Guy_In_A_Band4 жыл бұрын
I'm surprised that Cry of Fear didn't make it on here. Knowing that the "good" ending is locked behind two pretty difficult moral choices you have to make, and knowing that most players would probably choose the easier routes, you'll likely end up with the most brutal ending to a game that I've ever seen, for sure.
@combinecommando0014 жыл бұрын
they're hardly difficult moral choices, more like make the game harder by going through them, which is fitting considering the idea behind the game being Simon working through his issues. Going through Carcass takes time, ammo and health from you and trusting the doctor takes away health from you for the rest of the game.
@That_One_Guy_In_A_Band4 жыл бұрын
@@combinecommando001 Yeah, that's sort of what I meant, looking back. Like, taking the easy way makes it go by quicker, but the end result is absolutely tragic. Meanwhile playing it the hard way, although the ending isn't perfect, it's a lot better than it was.
@combinecommando0014 жыл бұрын
@@That_One_Guy_In_A_Band Something worth doing never is easy as they say, more so when it comes to mental and emotional health.
@That_One_Guy_In_A_Band4 жыл бұрын
@@combinecommando001I wish someone had told me that when I was younger. Of course now I know that, but it would've been helpful to have a bit of a warning,you know?
@shaynola14 жыл бұрын
i swear ive seen this same type of list on this channel like five times, just worded differently lol
@Will_kid_cortez4 жыл бұрын
Yet we all click lol
@azuredragoon20544 жыл бұрын
Resident Evil 4 could be on this list as well. Retrying even once can have immediate effects in reducing the difficulty of the area like removing enemies or making them weaker.
@SP_-4 жыл бұрын
Getting hit reduces difficulty, that's why speedrunners get hit on purpose.
@nelsonharrington98474 жыл бұрын
3:57 Its Final Fantasy 4 actaully
@LuciusC4 жыл бұрын
That was called FF2 in the US. I'm guessing whoever put the video together doesn't actually know the games, they just googled FF2 and took some video from whatever came up. The commentary is referring to the NES FF2 game.
@chronotrigger39194 жыл бұрын
Also known as the invisible toxic GM who thinks his players are playing too well and throws a homebrew monster at them that just so happens to perfectly counter the parties abilities.
@HACHIAttack4 жыл бұрын
MGSV has this one as well. If you shoot them mostly on the head, on the next few mission, they'll be wearing helmet. If you do the same mostly on the body, arms, legs and even the back of the opponent, rest assured that also in the next few missions, they'll be covered as well with armors. If that wasn't enough, if you use too much sleeping gas, they're going to wear gas masks on the next few missions...
@Akaritomi4 жыл бұрын
Another game that punishes for being too good: The Witch and the Hundred Knight. If you follow character's instructions and do everything to get the True (best) ending, you actually get screwed figuratively and literally. Turns out the True ending is also the worst ending as a supporting character who can see the future somehow saw the soon to be end of world so he decided "screw it let's purge!". So he releases his dad (a boss you fought) to maim and kill everyone in town for nothing more than shits and giggles. Worst is how he tells you how his giant boss dad raped another support character to death because it was too big for her. He then proceeds to brag about how he's gonna have as much "fun" as he can before the world is destroyed as he kills you and the game ends.
@justguy60474 жыл бұрын
I can't find anywhere in game where it mentions about rape, can you enlighten me please?
@Akaritomi3 жыл бұрын
@@justguy6047 sorry for the late reply. After following a walkthrough for the best ending, you find out its the worst ending. Metallia will arrive in the kingdom after having lost her power. The goat boy and his dad (a boss) are killing everyone. After explaining that he uses stars to see the future, he saw the end of the world coming very soon. He tells Metallia that his dad raped Visco to death cause her body was too small for him. He then kills Metallia, laughing that he's gonna have as much fun as he can before the world dies. Keep in mind this is an ending (best) so its gonna take a while to reach this event, assuming you're playing the game.
@justguy60473 жыл бұрын
@@Akaritomi Thank you for reply, what would be other endings? If any, I wonder if there were any hints that something like that could happen.
@Akaritomi3 жыл бұрын
@@justguy6047 the bad ending is when Metallia dies to save everyone. Later she's brought back to life by the Hundred Knight. The Normal ending is when the witches are wiped out and humans take over the world. Basically the game trolls the player like this = True (Normal) ending Normal (Bad) ending Bad (True) ending There's no hint that an ending will be different than what you expect and I fell for it.
@Esvald4 жыл бұрын
Flashback to Mabinogi Life Skill hell is something I didn't need lol
@youngorion15244 жыл бұрын
The grind, the lack of stacks and limited stack quantities...just awful.
@Chewma-o9k4 жыл бұрын
Refine 1 skill...title you have to fail
@T4Dynimite0074 жыл бұрын
LOL I was always so good at the footprint minigame in Pokémon I always just assumed the punishment was part of the standard script with the rewards the same all the way through!
@thecaledonian76434 жыл бұрын
Surprised God Hand wasn't mentioned; Play really well and the game will scale to 'Die' difficulty, in which, you will 100% die unless you're a literal god. You can even grovel and beg to your enemies to lower the difficulty. It's pretty sadistic!
@black_rose43 жыл бұрын
Maybe not full on punishment, but one that comes to my mind is the fight against Ashina at the start of Sekiro. Even if you beat him, you're still gonna lose your arm
@TheGlitchyGamecubeKid24 жыл бұрын
@whatculturegaming thanks for being an amazing bunch of youtubers i learn new things and it helps me to be a better youtuber. Thank you
@jamesoakes48424 жыл бұрын
I actually don't think the Mabinogi system is really backwards at all. Learning from failing is actually pretty similar to how you learn in real life. It also makes it so you have to seek out greater challenges (those with a higher chance of failure) in order to continue progressing as you get better.
@jdonvancetheoverseer33734 жыл бұрын
Actually, forcing a character to fail at an ability before granting mastery over that ability makes more sense than you might think. Failure conveys the wisdom of limitation. If you don't know what the boundaries of your skills are, you fundamentally DO NOT fully understand those skills. One does not learn, grow and get better from success. If you constantly succeed at a thing, you have no incentive to change, experiment or improve.
@AGoodBrentDogs4 жыл бұрын
How about Murder Trivia Party from Jackbox Games? If you’re playing solo and keep getting the right answers, it’ll fake you making a wrong answer to send you to the Killing Floor.
@DaveC27294 жыл бұрын
Heh. Skyrim is one of these actually, interesting that it was mentioned in connection to another game; it's the same thing. You want to level your one-handed skill? Use the wooden sword from the ... forget the name of the DLC. The one where you build your own player-homes.
@saturniidspectre4 жыл бұрын
The name is Hearthfire.
@ajreal30004 жыл бұрын
6:22 talm bout some "first phrase" 😂😂😂
@Boristhaspydr3 жыл бұрын
So I thought for sure the adaptive difficulty of resident evil 4 which automatically adjusts the difficulty based upon how well you play would be in this for a few reasons; namely it worked so damn well nobody knew it even existed for years, and you even showed the Mendez fight lol.
@thespider78984 жыл бұрын
On tbe topic of WoW, as a healer you have to be careful not to heal too effectively or the tank wont be able to hold agro and enemies will attack you instead.