This game is both extremely personal but also a wild ride. I expected one thing initially, but then I got surprised each and every chapter, each chapter is different and unique and fresh, it just keeps going and building and surprising you. Amazing game, amazing story. (Its a narrative game first and foremost, but it has elements of platforming/puzzle, and you have the freedom of movement in 3d space and talking to characters, choosing dialogue options, influence the ending, etc. Fully voice acted. Tonally I'd say imagine a mix of Nier Automata, Signalis, Life is Strange 1, 13 sentinels, Before Your Eyes, Evangelion, In the Mood for Love, and much much more)
@NoisyPixelNews7 ай бұрын
Great points! Thanks!
@sass28367 ай бұрын
Thank you guys so much for reviewing 1000xRESIST! I'm looking forward to watching this properly after I finish the game, it's been phenomenal so far.
@infernoheatblaze7 ай бұрын
So glad you guys reviewed this! Thanks!
@ChrisLam2 ай бұрын
came straight here looking for a review! thanks for this! the art immediately struck me
@skpokerface17 ай бұрын
I loved this game; some people here have gripes with trauma in storytelling or even the presentation of Asian culture (oh the horrors 🙄) but I entered this story from a sci-fi thriller point of view first and foremost and I felt like everything else was just an add on. Does the story revolve around a trauma, yes it partially does but that’s not the only element. There are so many competing narratives and very compelling characters in this game and it’s part of why I liked it so much. I especially loved how ethereal the dialogue is at times: it properly alienates you but makes you work to understand with I adore. It was a treat to hear all the original music as well. Those of you who enjoy scifi and a bit of thriller, I would give this a chance! Doesn’t take too long either. Edit to mention the voice acting - VERY well done. I think if the VAs weren’t good this game would suffer drastically due to how confusing the dialogue can come off as; their performances really stand out in a good way
@MewCocoa7 ай бұрын
The game is awesome!! I’m in the middle of playing it and I’m really enjoying it!!
@miniontalk24777 ай бұрын
Great review! This is easily my GotY, and in a year that’s already packed with incredible games.
@webslinger3257 ай бұрын
SMT, but all the demons are invisible. 😂 Like in real life.
@JesseDylanMusic7 ай бұрын
I relate to you, azarioooooooo!
@dgayle23487 ай бұрын
Am I to understand that random NPCs freestyle rap in this game? My attention is grabbed.
@NoisyPixelNews7 ай бұрын
Hah! Yea that’s here
@dgayle23487 ай бұрын
@@NoisyPixelNews NoisyPixel! While i got you here quick question, have you all been talking about the drake and kendrick beef in the office?
@S_Hyde7 ай бұрын
Am I wrong thinking Signalis minus survival horror plus navel gazing?
@EatPieYes7 ай бұрын
Oh yes. Pass on it unless you're truly interested in the shallowness of millennials. It's bad and at times unintentionally comical.
@ryanmccartan30075 ай бұрын
@@EatPieYes”millennials bad”, what a novel take
@EatPieYes5 ай бұрын
@@ryanmccartan3007 Do you have anything to say about the game?
@sg_yusuke7 ай бұрын
Neir meets re2 i dont see it
@babyitsnatural7 ай бұрын
"Trauma" is starting to become one of those words that doesn't particularly mean anything.
@ChrisLT7 ай бұрын
It means a whole lot.
@376547 ай бұрын
Care to elaborate?
@JesseDylanMusic7 ай бұрын
It’s tough, because trauma is ubiquitous, but it varies from person to person, as does how we react to it and what happens to us because of it. And the results can look like so many different things.
@sd64717 ай бұрын
I think he meant to say it’s becoming generalized/losing its meaning
@FIGHTER8max7 ай бұрын
@@sd6471 This is highly irrelevant. It only seems this way because "Trauma" has become more widely recognized in recent years. Most generations born before the 90's didn't even recognize trauma as a real thing. So, that idea of it being overgeneralized is bullshit.
@EatPieYes7 ай бұрын
I found this game to rely very much on the novelty of how its story is told. Without that factor it would actually be a rather straightforward story. And the conclusion to the story, which I won't spoil, is really simple to the point of being immature. For those that know what I'm talking about, maybe it says something about the state of things today, i.e. the widespread cynicism and resignation in today's societies, that not even the artists like those behind this game, who in a sense holds up the mirror of society, can come up with a better solution than the one they portray in it.
@ZUDwarf7 ай бұрын
I mean, how a story is told is a fundamental part of the story. Any tale can be summarized as a few bullet points if you really try. But I'd also disagree with your interpretation of the finale. The point of it isn't "this is how you solve this problem in the real world" because that's not what the game is about. The point of the ending is to make you realize that sometimes things don't fit in the backpack, and you have to grapple with the question of what to keep from the past while still moving towards the future. How do you do that? What stays, what goes, and is it worth it?
@EatPieYes7 ай бұрын
@@ZUDwarf In regards to storytelling, what I mean is that how a story is told is does not necessarily make the story good. And in this case the storytelling is definitely novel and thus at first it's interesting. But novelty wears off, and what you have in the end is the actual meat of the story, i.e. theme, plot, characterization. If you read my comment as if the game is a depiction of the real world, then you mistake my point. I interpret it as an artistic mirror of the certain societal moods I've refered to. That's one of the boons that come with art, that it's up for interpretation, and can point back to things in the world that it was created in, our world that is, through contextualising it. (Spoiler alert) Watcher killing the god figure, Allmother, after realising all the bad things she's done and ultimately creating what is a sort of totalitarian religious system, is what I'm referring to as an immature conclusion (and beginning) to the story. And no less than with a backstab. Only if one sees it like Watcher herself is in a sense corrupted, and thus not the hero of the story, can you accept this, because it's a very unheroic deed. I cannot recall that anything points to this though, meaning that the makers of this game intended it to be a righteous murder. Please correct me if I've missed out on something that points to me being wrong here.
@EatPieYes7 ай бұрын
I also want to add that I applaud the effort of developers like these, that at least have the ambition to experiment with the medium. I try to balance out the raving reaction that this game has gotten, to examine it seriously as a piece of art. In this sense, it's run of the mill, if you take other mediums in consideration. While in context of the medium of video games with its accompanying culture, of course, it's a borderline masterpiece.
@ZUDwarf7 ай бұрын
@@EatPieYes Ah, I think some of the issue here might be that what you describe isn't actually the ending of the game. It's around the half-way point, the game has a lot more that it's doing past that.
@EatPieYes7 ай бұрын
@@ZUDwarf How embarrassing. I thought it ended with ch 5, because you're taken back to the main menu. Your reply made me check it out again. I'm intrigued where it's heading from here.
@shalucard1077 ай бұрын
Trauma? Trauma nu..
@warcatbattalion7 ай бұрын
"1000xRESIST is the debut game from Sunset Visitor, who are majority Asian-diaspora creators with non-gaming backgrounds spanning dance, theatre, music, film, visual arts, and new media arts. The launch of 1000xRESIST also coincides with the sixth edition of LudoNarraCon, the annual festival celebrating innovation in storytelling in games, held on Steam and organized by Fellow Traveller." hahaha.... no
@AnimeUniverseDE7 ай бұрын
?
@demilembias25277 ай бұрын
me when i am unwilling to engage with games as art with the potential to be narratively or conceptually challenging:
@xavdeman7 ай бұрын
The developers Sunset Visitor have this on the about page of their studio website: "located on the unceded, ancestral, and occupied traditional lands of the xʷməθkʷəy̓əm (Musqueam), Səl̓ílwətaɬ (Tsleil-Waututh), and Skwxwú7mesh (Squamish) Nations of the Coast Salish peoples)" Right, so they are claiming Canada, the country that gave them, some foreign 'diaspora' their new home, is currently on 'occupied' land. So actually they should leave that country and that land and stop occupying it, right? This is typical ungrateful neocolonialist behavior and is only ever applied to Western countries. Nobody goes to Turkey and seriously complains that Istanbul, is on occupied Greek land (even though the Ottomans never had any claim to it in the first place).
@MellowFungus7 ай бұрын
This game looks like woke dogshit
@miniontalk24777 ай бұрын
*Team of Asian diaspora devs make a game about Asian diaspora characters* Local dumbass: Looks woke
@gaddafiduck6 ай бұрын
God people’s brains are so rotted by culture war rubbish. I finished this game today and there is absolutely nothing “woke” about it 🤦
@fsdfdsdssadas96465 күн бұрын
If you're so mentally handicapped that your engagement with art amounts to "it's woke or it's not woke" then you don't deserve to be playing this game, or anything for that matter.