11-28-24 Nitro "Scorching Escapade" CT Test V2

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The Cheezy Fox

The Cheezy Fox

Күн бұрын

Пікірлер: 6
@TheUberAdventurer02
@TheUberAdventurer02 2 күн бұрын
Ooh, this is super neat! I like that sinkhole turn a lot. I've never seen anything like that before!
@Turbo-vo6hh
@Turbo-vo6hh Күн бұрын
Really cool! The sandpit, to me, is like a mix of shy guy falls' waterfalls + mario galaxy 2's sand boss fight. If this is only early on, I can't imagine the final product. Keep it up
@Ludwigarum
@Ludwigarum 2 күн бұрын
What veichle is replacing the Catc X?
@thecheezyfox8238
@thecheezyfox8238 2 күн бұрын
It replaces one of the GLA karts, the 300 SL Roadster. I have yet to align the tires properly, but I will get to it.
@bobalinx8762
@bobalinx8762 2 күн бұрын
What’s your process for designing the layout of a track?
@thecheezyfox8238
@thecheezyfox8238 2 күн бұрын
Usually I try to think of an interesting concept first, or if I can I'll repurpose one from Mario Kart Live Home Circuit, like with Crafty Tropics. For this track, the idea has changed a lot overtime, first being a desert temple themed around thwomps, but it was too similar to thwomp ruins and dry dry ruins. the only thing that survived from the original concept was the giant sand pit turn. I'll sketch out a rough layout of it keeping in mind the concept, and where to place the obstacles. I also try to avoid making it look like the map of an already existing track, or another track that I have planned. Then I'll make a basic layout in blender and import it into Track studio, with the obstacles too, to get a sense of scale. Then I go back to blender and make adjustments to the track's layout. For this track, the first section and last turn had to be heavily adjusted since I felt they dragged on for too long. Then once i feel like the layout is good, I fill in the offroad and add decorations, whilst updating the model in Track Studio. It's usually here where everything gameplay-wise will be finish, and the rest to work on is just visuals. There's one big hiccup when it comes to making tracks though, and that's baking the lighting. It's extremely tedious and I don't like doing it, which is why most tracks I work on they end up coming to a halt on progress. Thank you for the inquiry though. I was hoping when I get some equipment that I could share my insights on the track creation progress in videos, but at the moment I can only show progress videos.
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