11: Circular Buffers, C++ Real-Time Audio Programming with Bela

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Bela Platform

Bela Platform

Күн бұрын

Lecture 11 of C++ Real-Time Audio Programming with Bela. This lecture introduces circular buffers and how we can use them to create delays.
We want your feedback on this course! Fill out a short survey to be entered in a prize drawing to win a set of 5 Trill sensors (bela.io/trill): forms.gle/K5cDKKrb2rXCkPVd6
In this lecture:
Section 1: Review of saving state 0:00
Section 2: Circular buffers 8:04
Section 3: Modulo arithmetic 18:54
Section 4: Read and write pointers 22:40
Section 5: Echo effect 31:07
Example code and companion materials:
github.com/BelaPlatform/bela-...
This course is a deep dive into how Bela processes data, and how to implement real-time audio and interaction. If you want to learn or improve your skills with C++ and audio programming, this is a great way to start!
Bela is the open-source platform for creating beautiful interaction. If you’d like to get a Bela system to follow along with these lectures, visit shop.bela.io. Use promo code CREATEATHOME for £10 off Bela and Bela Mini Starter Kits.
Music by Vula Viel (vulaviel.com).

Пікірлер: 15
@arsebiscuitsandwine
@arsebiscuitsandwine 4 жыл бұрын
This entire course has been utterly fantastic, thank you so much for putting something so professional together and making it free. I really love what you and the entire Bela team are doing.
@JamTagg
@JamTagg 7 ай бұрын
Excellent background and easy explanations, thank you!
@joaotragtenberg
@joaotragtenberg 4 жыл бұрын
These lectures have been my happy moments of the quarantine.
@llupiy
@llupiy 4 жыл бұрын
This is an awesome complement to the Audio Effects book. I couldn't truly explain how circular buffers were used in Delay Lines as comb filters for pitch shifting until now. Thanks!
@snugglepuff33
@snugglepuff33 3 жыл бұрын
What's the Audio Effects book? Is specifically for use with Bela, or do you mean something like DAFX?
@llupiy
@llupiy 3 жыл бұрын
@@snugglepuff33 the book is called Audio Effects, by Joshua Reiss and Andrew McPherson. It's not bela specific but audio coding and c++.
@snugglepuff33
@snugglepuff33 3 жыл бұрын
@@llupiy Awesome thanks!
@MoXyiD
@MoXyiD 3 жыл бұрын
Caution: Spoilers below! I did the exercise to implement the variable delay- but instead of swapping the position of the write/read I added an if statement shown below (added the beginning of render). Is this less efficient? float delayTime = gGuiController.getSliderValue(delayTimeSlider); gReadPointer = (gWritePointer - (int)(delayTime * context->audioSampleRate) + gDelayBuffer.size()) % gDelayBuffer.size(); for(unsigned int n = 0; n < context->audioFrames; n++) { float in = gPlayer.process(); //Read the output from the write pointers oldest sample float out = gDelayBuffer[gReadPointer]; if (delayTime == 0) out = in;
@apm414
@apm414 3 жыл бұрын
That definitely works, though it will be a couple extra instructions per loop. You probably won't notice the difference on Bela, but on some types of processor (e.g. DSPs), branching instructions are relatively expensive compared to maths or memory access. That would matter if you had a lot of processes like that running. You can solve the problem by just having one more element on the delay buffer, and most likely you would never notice that extra memory footprint.
@mc4ndr3
@mc4ndr3 2 жыл бұрын
Could a struct (C) or even an object (C++) be suitable for real-time audio processing purposes? I'm used to those as a cleaner abstraction to global variables, but am curious about how this works in terms of real-time requirements.
@apm414
@apm414 2 жыл бұрын
Yes, you can use structs or objects for real-time processing, and this can make your implementation cleaner to read. The reason I don't use them extensively in the tutorials (outside of a few specifically parts focusing on C++ objects) is just that I am trying to keep every example as minimal and straightforward as possible.
@liamgallagher9700
@liamgallagher9700 2 ай бұрын
How do you implement a delay without the popping when you move change the delay depth value?
@oromoiluig
@oromoiluig 2 ай бұрын
you need to smooth the changing of the delay time across several frames or even blocks to minimise the "jumps" . This is a pretty common approach across time-varying audio effects.
@liamgallagher9700
@liamgallagher9700 2 ай бұрын
@@oromoiluig Value ramps are good, I just wish I knew the secrets being used in commercial plugins :p
@aprisonerscinemastephenmur6932
@aprisonerscinemastephenmur6932 3 жыл бұрын
I have too create a pingpong delay before tomorrow night, HELP!
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