This accomplishes in a handful of minutes what I have spent dozens of hours wrestling with, and more gracefully at that, I'm so happy to have come across this set of tools
@FuzzyDPozzy4 жыл бұрын
Question so lets say for example we create something using the game creator , like an if statement condition , is there any way to get the code for that ? So what i mean it would be great if you dont know something on how to do it, then you use gamecreator to do it , and then you look up the script on how he did it so you could learn on how to do it yourself.
@worldofaeterra3 жыл бұрын
Thanks for this tut! Is there a way to set the camera to different views depending on the level/stage/quest challenge. For example main game in 3rd person then when entering a challenge or stage changes the view to 2.5 d Sid scroller or top down view for puzzle challenge?
@jayfitt63744 жыл бұрын
How do you switch cameras with a trigger? For example, if a character crosses a line, the camera switches. All tutorials I've scene only show key press switching.
@shem46664 жыл бұрын
Kindly create a tutorial on movement of characters using the directions. Really need the tutorial
@Official..5 жыл бұрын
Mind making a tutorial on what you did to prepare the mixamo character and how you were able to easily drag and drop the character to the player drag and drop slot. I dragged the character to the slot as instructed and nothing remapped. My character is moving in T-pose
@gamecreator5 жыл бұрын
Make sure to set the Model as Humanoid in the Rig tab
@dvr1024 жыл бұрын
Also click Materials tab, click Extract Textures... and then Extract Materials and point to some location in your solution. This will make sure the skin will also show up correctly
@helerion13244 жыл бұрын
Hello, I watched the tutorial and when I press the key again nothing happens. The camera changes the first time, but does not change after
@JMWu-yh8hh4 жыл бұрын
Is there any tutorial asset released?
@3po_Orisen_Sithappen5 жыл бұрын
hello well done i have one question if i like to make all of this camera and player movements on a xbox joystick can you pls show how it is don this is of course if you have time i understand that can be a huge issue Ty anyway love the addons i have both everything also the inventory stats and dialogue can wait to figure it out and start working on my game K bye and have a good day guys sry bad grammar english
@gamecreator5 жыл бұрын
Hi! Sure thing. We currently only support Unity's default Input Manager. In order to configure the key bindings for an XBox controller you'll need to know which keys are mapped to which. Each controller is unique, so you'll need to google them. However, here's the XBox Controller map for PC and MacOS: answers.unity.com/questions/1350081/xbox-one-controller-mapping-solved.html To configure these, simply click on Edit -> Project Settings -> Input. As a side note, Unity's releasing soon a new Input System that will streamline this process. It is in our plans to adopt it in a future major Game Creator release. Cheers!
@bilimjaryqy33825 жыл бұрын
I have a guestion: If I wanna make a game, set in ancient Rome, how can I get my "Rome 2" asset to the game?
@gamecreator5 жыл бұрын
Our package is called Game Creator and is a visual scripting toolsuit for making games. We'd recommend talking to the publisher of "Rome 2" if you have any questions regarding that one
@AuditorsUnited5 жыл бұрын
hey i watched the messy coder video did you solve the uma character loading issue? the slack pqage for uma is invite only and i dont have a invite and they are not responding to my other questions.. was hoping you could point out how to use the uma charcater i had to make a hack around usin ienuerate and wating for uma to load then add the componets to it at runtime or get its components
@gamecreator5 жыл бұрын
Could you further elaborate? I believe UMA characters can be built in the Editor now, instead of at runtime.
@AuditorsUnited5 жыл бұрын
@@gamecreator exactly .. i got uma 2 and i dont see how thats done.. what prefab are you using if you figured that out
@gamecreator5 жыл бұрын
@@AuditorsUnited I would advise you talk to the Secret Anorak. They are the developers of UMA 2 and they will know best. Also, check out their documentation. As long as you can generate a prefab of a 3D model with an Animator component as the root and a Humanoid rig (this last is optional), you should be able to drop that onto Game Creator's Character component, like in the video.