11 Weapon Concepts for Scout

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SnooperDoge

SnooperDoge

Күн бұрын

Пікірлер: 23
@snooperdoge11
@snooperdoge11 Жыл бұрын
Please critique me! Reply to this comment and tell me things I can do to make these videos better. (Except for mic quality, I already know it’s bad lol.) At 17:13 I showed the 9 effects for the Graveyard weapon concept, if y’all want to make names for the ‘Graveyard’ weapon effects then shoot me ideas in the comments, but reserve the replies on this comment for critiques, not name ideas. Also, if you have ideas for concepts on other weapons then suggest them in the comments and if I like them I’ll put them in the next video!
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
Fourth concept is good, staying true is the better I agree.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
The third concept is good. Having a larger clip size and a all-or-nothing reload makes it unique compared to other shotguns. Reload is far too slow though, would be the slowest in the game by a very large amount. Around 1.6 seconds would be a better reload speed.
@fellfool4143
@fellfool4143 Жыл бұрын
Cool video bro, I like the dual pistols on it.
@snooperdoge11
@snooperdoge11 Жыл бұрын
shut bastard man
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
The Graveyard is fun looking, not sure if it warrants a 1 minute recharge. Maybe 30 seconds would be better, especially seeing as each effect has a negative attached and the effect is random.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
Drunken Nullifier is good, but perhaps lowering the damage loss to 35% and making it function fully like Mad Milk, with all enemies in the splash radius effected, would be better.
@snooperdoge11
@snooperdoge11 Жыл бұрын
Scout is a lot better at one-on-one confrontations so I felt like my concept is better for him, personally, but your concept does work too as it would help teammates and not just him.
@supersimgaming2724
@supersimgaming2724 Жыл бұрын
This is epic video
@snooperdoge11
@snooperdoge11 Жыл бұрын
Thank you, mister. You are also very epic! :D
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
The Snack-Sack is too weak, you are severely overestimating the potency of that passive healing. Allow for the scout to pick up health-packs and revert the healing penalty to 50% and apply it to health packs, at it would be balanced.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
Don’t know how the 5th concept would work, or even if it’s possible.
@snooperdoge11
@snooperdoge11 Жыл бұрын
It would function to give Scout even more mobility options - mainly horizontal mobility. His double jump, and triple jump with the atomizer, can only bring him so far forward while with the Force-a-Nature, yes, you can give him high mobility but only upwards for the most part. As mentioned in the video, it's like the wall run feature from CoD:BO III or from Mirror's Edge, which did inspire a TF2 mod called parkor.tf which works beautifully so this kind of feature wouldn't be impossible for Valve to implement.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
Chain fire is good, no complaints there.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
Mühlberg seems alright, maybe a bit generic though.
@snooperdoge11
@snooperdoge11 Жыл бұрын
Yeah, this one was made last minute as this one, unlike the other concepts in this video, this is a new original concept I worked on just for this video but it didn't turn out well so I just came up with something bland. I already it a clip in RDR2 for it and I love the Mauser C96 so much that I just decided to make just a generic pistol sidegrade. If I possibly make more videos I'll probably make a video where I go back and edit some of the other weapon concepts, this one would be on the list for sure.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
I like the first concept, sounds quite fun, like a discount BFB in the melee slot.
@snooperdoge11
@snooperdoge11 Жыл бұрын
Thank you, this is my favorite concept overall. It definitely would be an alternative for speed as the BFB is very hard to master so the Pace Mace will give newer players an option for speed or BFB user a weapon to fall back on if their BFB loses all its boost or even an option for players that wish for more speed but don't like to use the BFB - the possibilities could be endless.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
The Slugger is good, but intrudes too much on the Shortstop’s domain of a mid-range scout primary.
@snooperdoge11
@snooperdoge11 Жыл бұрын
That's fair. I thought I could make it unique in a way by adding the penetration feature but maybe I should have went a different route. I always kind of found the shortstop a bit boring so I thought this could be a way to spice it up a bit.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
The second concept is a bit weak, honestly doesn’t need the fire rate penalty in its current form. It also needs a gimmick so it isn’t too generic.
@snooperdoge11
@snooperdoge11 Жыл бұрын
Brother, they're dual pistol - If you ask me that's a neat gimick on it's own. I do agree with the fire rate penality though as I was a bit unsure if I should add it as I have no way of testing these weapons, so I took the safe route. This is the same with the Combatant's Shotgun, Snack-Sack, and Graveyard as I also have no way to test the stats on those weapons aswell.
@skulltechstuff2530
@skulltechstuff2530 Жыл бұрын
@@snooperdoge11 If you need a gimmick, just make it so you fire both pistols at once(Meaning two bullets per shot). The fire rate penalty would then serve to lower the DPS of the weapon to a more manageable level.
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