Do you think there'll be big changes to blueprints come 1.0? BTW I miss say 65 items for the foundry inputs - Its 45 items per input... apologies I didn't catch that! Also grab my pre- 1.0 Blueprints on Patreon now!
@maelstromeous4 ай бұрын
Looking at the quantum tech videos, they deffo won't fit in the currently (unmodded) blueprints. I reckon / hope we'll have a 6x6 at least at a later tier.
@Jean_Mi4 ай бұрын
Yes I think they will not be compatible
@tobias-brandt4 ай бұрын
Sadly no. I would greatly appreciate bigger blueprints, but I don't think that they'll finally change their minds.
@wapitituer97774 ай бұрын
I hope that Blueprints can finally be moved vertically. And please, also in the Blueprint Builder. Currently, if you place a Blueprint there that is floating in the air, you can't move it down. You have to rebuild it. Larger Blueprints would, of course, be even cooler.
@rippler41944 ай бұрын
Incoming 6x6 blueprint ... surely lets game it out will use it
@NoClearly4 ай бұрын
1.0 will be a thoroughly fresh start for me. No carrying blueprints over.
@transfer19924 ай бұрын
Same here.
@lennoyl4 ай бұрын
same. I will come back to this video when I will need to create blueprints
@SondreGrneng4 ай бұрын
I always like to design my blueprints per build anyway.
@hotsauce_20114 ай бұрын
Agreed
@digitalbathrx45294 ай бұрын
Yup. Also not looking at any node changes. Try to go in as blind as possible.
@chrismarsh37044 ай бұрын
1. Foundations 1:36 a. 4x4 2m 1:38 b. Right/Left Hand Curves 1:49 c. Easy Two-way Rail 3:29 d. Nicer Two-way Rail 4:14 2. Logistics 6:03 a. Two Freight Train Balancer 6:03 b. Smart Splitter Sinking Line Failsafe 7:19 3. Storage 8:03 c. Normal version 8:24 d. Lit version upgrades 9:49 4. Manifold Lines 14:10 a. Basic Smelter Manifold 14:36 b. Basic Constructor Manifold 15:05 c. Basic Assembler Manifold 15:14 d. Basic Foundry Manifold 15:35 5. Decorational Pieces 18:06 a. Slotted Wall 18:30 b. Slotted Cieling 18:58 c. Pillar Support 19:11 6. Lights 21:07 a. Lit Sign 4m 21:08 b. Large Ceiling Light 21:27
@Ghost_Hybrid4 ай бұрын
I am ready for 1.0. Took a year long vacation from the game, deciding to wait for full release. Lets do this. Thank you for all the content and inspiration Total.
@InExile1014 ай бұрын
Haha, I read "Took a year long vacation FOR the game". That´d be very dedicated! 😀
@Ghost_Hybrid4 ай бұрын
@@InExile101 Haha yeah you'd have to have a lot of savings and VERY understanding employer 😆
@theanderblast4 ай бұрын
My manifold blueprints include floor pieces with wired wall outlets half out of the floor at each end, and outlets powering the machines from the bottom. Then when I place the blueprint next to an existing one, it's a simple connection to the other. Means no ugly wires going thru the air.
@chefboyardong10083 ай бұрын
Quick 2 tips with the storage blueprint: If you build the storage containers and the regular splitters (10:41) 1 step closer together so that it says its clipping but doesn't look like it, there's enough room on the 4x4 grid to actually place the conveyor lifts for the single item overflow lines. Also, if you start the final overflow lines (where he's placing the raised poles at 12:25) further back by 1 foundation, you can fit an awesome sink inside the blueprint and fully hook it up
@petercharles15014 ай бұрын
Creative Bleuprint mode has been my Satisfactory play for the last month.... I learned so much and now I can build my best blueprints from memory and more importantly my building has improved dramatically. Great Video.
@chrisangel50204 ай бұрын
Never fail to put a smile on my face ... I'm literally at work watching your video 😂😂😂
@rodrickstark85164 ай бұрын
Nahh, the realest eay to play 1.0 is to go from scratch, no blueprints, just suffering
@Mentaljedi4 ай бұрын
Yeah same
@TotalXclipse4 ай бұрын
If you want suffering, just fix your current saves :p
@fertileplanet77564 ай бұрын
@@TotalXclipse If you want suffering, fix my first ever Satisfactory save. (trust me, it's BADDDDDDD)
@TotalXclipse4 ай бұрын
@@fertileplanet7756 🤣
@Dragunta4 ай бұрын
Thinking I might just go in fresh/blind at first then maybe see if I can fix my main.
@johnrtrucker4 ай бұрын
I built my storage in 4 blueprint parts 1: the front face small containers that I pull items from plus 3 stacked large containers with a roof 2:3 stacked large containers for extra storage with a roof for a total of 7 containers with smart splitters to dedicated awesome sinks 3: 2 awesome sinks with power lined up so it's compact for both directions on the roof 4: the main hallway with signs noteing the item in the container I have the storage on both side of the main hall for every item produced in game. It's the only thing I can build that actually looks cool lol
@KismetBP4 ай бұрын
Complete Wipe, no previous items or anything. Starting in the Forest for nostalgia reasons. Where I start is where I’m going to get my build on. See where the journey takes me. Rock on Builders! ❤🤘
@munki834 ай бұрын
I lost so much time to update 8. Not as much as many but it's when Satisfactory clicked for me. I can't wait for next Tuesday and I can finally try and complete this amazing game.
@abmorse14 ай бұрын
I just finished my playthrough with all vertical manifold factories. I'm not sure if I'll continue to use that building style for 1.0 or not, but I'm planning on all new blueprints either way. (I'll have to, since I updated my blueprints with new belts every time I got a tier unlocked) One thing I do know - I'll be recreating my short lift with mergers (maybe clipped) on the input and output blueprint now that blueprints within blueprints don't crash the game.
@mawi11644 ай бұрын
that foundry manifold setup is genius !! thankk you for sharing !
@billfromkcmo14 ай бұрын
This exactly what I've been working on my rail and road prints, especially
@gabiesiren4 ай бұрын
Thank you very much Mister X, for the little blueprint instructions. I will try to build them for fun in my current save and maybe add a little personnal touch and do my own blueprint for 1.0
@GewaltSam4 ай бұрын
This is so much gold information in so little time, thank you very much!
@TheCorpsehatch4 ай бұрын
I'm putting together some blueprints in preparation for 1.0. Certainly will make the new game much faster.
@technophobiakills43714 ай бұрын
Great video - I'd been meaning to make some blueprints and you got me in the mood! Thanks for sharing those complicated ones (the storage and foundry)... super nice of you to do so 🙂
@Atros814 ай бұрын
One quick question about the storage blueprints... when you actually build them to use them, I'm guesing it requires a lift going from the right output of the bottom smart splitter leading to input of the top smart splitter, with both sides outputting what is going into those particular containers, but they can't be put into the blueprint at this stage due to the 4x4 limit. While it's not too difficult to work out, it might be good to put a note of it somewhere.
@robink6174 ай бұрын
This lol, my dumbass was so confused for way longer than I should have been
@jonmonroe48134 ай бұрын
I was gonna prep some blueprints, but I'm holding off until we see what blueprint changes are that were hinted at last video
@TotalXclipse4 ай бұрын
I'd already prepped this video a few weeks ago - The nuclear plant I show off in this video is about 20 hours into a 130 hour build :D I just hope I don't have to remove the video if it's totally changed
@donaldpetersen23824 ай бұрын
A step by step guide to copying blueprint files into the new worlds folder would be useful. Thanks
@TotalXclipse4 ай бұрын
Good idea!
@nanaki6584 ай бұрын
I like that compact foundry one. The only thing I might change is adding support for the "floating" splitters. Personally i like using conveyor stacker supports. they kinda clip into the splitters/mergers and look like support legs. Just have to be careful that when you hook up belts you are hooking up to the splitter/merger and NOT accidentally hooking up to the belt support thats clipped inside it.
@RichBooth884 ай бұрын
Looking forward to 1.0, long break for me since it got mentioned but watching these blueprints has got me excited to start a fresh start.
@michaelvoight77484 ай бұрын
I love how compact the Foundry one is but I'm always using solid steel every time no matter what and the output for that is usually 1:1 or 1:2 for beams or pipes so having all of them merge is not something I ever need to do. Really cool BPs though can't wait to see what you do with 1.0 materials and a 5x5 designer
@SoektogNaWaarheid4 ай бұрын
I like this game so much, I'm still playing every opportunity I get. I'll also start from scratch with 1.0. I'm a huge fan of your channel - really like most of your designs & tips.
@92DrApEr923 ай бұрын
A few questions: Do you add a conveyor to the second set of smart splitters on top? how do you feed those to have overflow? I don't know if you mentioned it in the video, what do i do with the far line, end line, on the first set of smart splitters.
@chriswhittington57904 ай бұрын
That compact foundry is impressive, might have to steal it, that and the manifold constructors and smelters surprised I didn't think of those. Normally I have a tendency to stay away from blueprints and free-hand factories, the only thing I've consistently used blueprints for are roads and not exactly pretty ones (concrete sidewalks with catwalk railings and asphalt with 90 degree turns and 2 meter ramps) simplistic to the point of almost being brutal, only thing cosmetic is the dotted line running down the middle of the road to differentiate traffic lanes for vehicles moving resources.
@LastLightLibrary4 ай бұрын
Been prepping our server world for 1.0 so basic (very basic) setups up until stopping just before unlocking battery's. so everything is easy to fix/tweak if needs be. That Steel manifold has got me tempted to redo my entire setup now :D
@brodriguez110004 ай бұрын
Some manifolds could be more compact if splitters/mergers were underneath the machines. The bigger blueprint maker really helps.
@dubs34324 ай бұрын
I hope to use my train track subway sections for straight, ascending, descending, left/right, tee, four way that also double as a road on top because it took a while to finally get it right.
@aaronbradley544 ай бұрын
Leaving everything behind and making new blueprints with lessons learned.
@SIMPLYDEVON4 ай бұрын
i think a early game guide would be helpful for a lot of people new and old to the game. You know tips what you need a lot of, few of, like screws. where to build with the nexus changes. or to fast track coal power etc. just help full stuff like that
@TotalXclipse4 ай бұрын
Already On it
@FrommDK4 ай бұрын
I find it easier to use walls placed on the starting angle on the curve rather than having to nudge, this way you won't have to nudge at all while being a lot easier to line up. Your placement will be a lot quicker, you will be able to add decoration to the curve without having to do it two seperate times and the only downside is removing the walls afterward, but since they're tall and stick out from the bridge it takes barely a second for a massive section. PC is out for repair, but if you'd like a demonstration i can show you by the time it returns
@TotalXclipse4 ай бұрын
Not sure what you mean by the walls on the starting angle is this for building the curves or snapping the curves in place
@FrommDK4 ай бұрын
@@TotalXclipse it's for snapping them in place starting at an odd angle, so basically if you have a long straight 2x4 section you would have the starting point have a wall on the right side, and the end point on the left side, then when placing the next section, aim at the last end point, shift, and it should snap in besides the last end wall, this allows you to build so much faster and makes you able to start builds on an angle with the wall starting point dictating the starting angle
@LJSheffRBLX4 ай бұрын
TotalXclipse, awesome content my guy
@elada10894 ай бұрын
Thanks for your teaching and showing us how to build things in a better way. For me it is very easy to get lost in satisfactory 😂
@UrukKing4 ай бұрын
Guys, keep in mind that Snutt hinted at changes to blueprints. I don't expect them to make your prepared ones useless, but is possilbe, I guess.
@MichaelPohoreski4 ай бұрын
BP size got upgraded to 5x5x5 is the only change that I'm aware of. Any other changes?
@thejuice0274 ай бұрын
I'm gonna be doing everything from scratch! No premade blueprints for me.
@ph11p35403 ай бұрын
I always thought you chose a balanced smelter feeder layout not a simple linier trickle down smelter feed manifold. Especially for more than 3 smelters. One thing I can't argue with is, your smelter line has half the floor area of mine
@GuruGodPlays4 ай бұрын
Coming into this video post 1.0 launch is great
@Yamaazaka4 ай бұрын
Best blueprint for adventuring is the biomass converter. Just have the 4 different xeno remains getting turned into dna capslues to get sinked. Then if you need more materials to keep traveling you can just spend those tickets.
@Yamaazaka4 ай бұрын
It should be mentioned I mainly travel via hoverpack & power towers, making my global grid at the same time.
@Dugen4 ай бұрын
Don't quote me on this, but on your "curve" blueprints, if you delete the first foundation placed so that the remaining foundations are all at an angle, you should be able to place them without needing to nudge/overlap the initial placement. I have 4 blueprints; a left/right "starter" and then left/right "curve" pieces. YMMV, but give it a shot.
@TotalXclipse4 ай бұрын
I will do, thanks!
@caesarius003 ай бұрын
How you then go back to the world grid after turning 90* right/left?
@TotalXclipse3 ай бұрын
@@caesarius00 If you start on the grid, you can always return to the grid using my beam trick that I discuss in one of the most recent build tip videos after 1.0 :)
@caesarius003 ай бұрын
@@TotalXclipse yes, I watched that earlier, I just wonder if it is possible to turn right/left using this method and be back on grid there, where the turn ends. I think that's not possible sadly
@starbomber4 ай бұрын
I wonder if they're going to make blueprints cross-save or importable through some kind of tool. Personally I plan to make a bunch of new blueprints, because my building style was usually to build each production line or factory from the ground up, but I'm definitely making some basic manifolds first, although I would always attempt to vertical stack them. Which does remind me, one thing I'm definitely doing again (or perhaps importing) is Hypertube Towers. Essentially, I had a hypertube balcony that I could just stack on top of itself and I designed it to fit neatly onto the edge of a 4x4 grid (so that it would snap to any blueprinted foundation.) I also might retry some of my "cursed blueprints". Something I learned from watching Epitome's streams, is that, you can stack manufacturers on top of eachother. You can actually fit up to three into the blueprint designer by: making a blueprint of a manufacturer, with a set of 4 power poles around the perimeter, then placing that blueprint into the blueprint designer, and snapping another one on top. It ends up looking very cursed, belting them all together is a mess, I ended up going for something significantly less cursed when I got around to actually building manufacturer lines, but if your just trying to cram the most machines into the least space, that is *a* way to smoosh those huge manufacturers together.
@Necrotechian4 ай бұрын
Well we did get the instructions on how to import them from one save to another though a in game transfer would be so much more simpler.... And you are able to go beyond the blueprints limits by applying other blueprints so that they have their center inside the blueprint machine so it will still save the added blueprint as part of the new one making you able to go beyond the current size limit... But yeah just making bigger blueprint machines would be a nice addition for making larger things...
@chrisdegraaff14184 ай бұрын
This is what I've been working on as I wait for 1.0
@Toughbeard4 ай бұрын
I built a partially nice looking factory in 3.0 and since then I just build spagetti. I do not use trains....... I just belt everything all around the world :) I build in a certain area completely ruin the scenery get the resources then belt all resources to the other area build a new mess and move on.... For 1.0 I do have a plan to build in the voids... and leave all the world intact just tap in to the resources.. Because of the fog the factory is hidden and you can build a nice house at the islands
@Alfr3d_F4 ай бұрын
Surely you can use one curve blueprint for both types of turns? You only need to change whether you're connecting to the near end or the far end of the existing construction.
@TotalXclipse4 ай бұрын
You'd think that, but it doesn't work that way due to how the blueprint snap works
@QuattroRocket732 ай бұрын
Wait, the awesome sink line in the back is at an input on the storage container so how does the container overflow into it through an input ???
@Tosnoob4 ай бұрын
Me, who finished the v8 space elevator without ever touching trains, seeing all those train blueprints: "interesting".
@reni_usa4 ай бұрын
Thank you for this.
@mattburland81054 ай бұрын
I wish there was a better explanation of what that storage blueprint is supposed to do. You go through building all these without really explaining what they do and what they are good for. I'd like to start using cleaner storage in 1.0 versus the massive stacks of storage containers I was using before.
@TotalXclipse4 ай бұрын
Checkout the dedicated storage guide video - Covers everything
@rubbercrutch14 ай бұрын
@@TotalXclipse I just watched that video because I was just as unsure as OP, and unfortunately I am still just as lost. It appears you made this for multiple inputs with logistics elsewhere in addition to a manual drop off? I wish there was quite a bit more context here.
@AriseCityRpАй бұрын
Its quite simple. U can dumb all ur inv items in one container and the system will sort ur itmes
@godlygamerz3329Ай бұрын
Can you make a video with these in action i want to see what they look like all connected up
@jeremyleclerc24604 ай бұрын
I wonder if the storage blueprint will turn obsolete with the new "Cloud" storage.
@boowson4 ай бұрын
Satisfactory concurrent players on steam will peak hard. As many others I took a brake from the game and can't wait to come back to it on 1.0 premiere.
@ivocanevo4 ай бұрын
Hey, these are great, thanks!
@Warp9pnt94 ай бұрын
I'll do a fresh start for story, achieves, play experience. Then I want to necro my dead saves and try to get them working.
@realdominator97884 ай бұрын
The Bob Ross of Satisfactory
@1Taniel2 ай бұрын
How do you build the 1m walls so close to each other without it snapping to the edge of the grid? I seem to have to lock my each wall hologram in place and nudge with the arrow keys.
@CostelloDamian4 ай бұрын
5 years in early access and you still need to fiddle around with catwalks for curves.... lol
@varjen0184 ай бұрын
And today they revealed that the blueprints are 5x5!
@ScooterFett4 ай бұрын
slightly updated method for the 10° turn? oooh
@euphurion3 ай бұрын
10:50 Why do we send the items off to the elevator? I don't get it. The items will show up on the front for me? Am I doing something wrong? Are the belts to the elevetors really neccessary?
@jeremyjedlicka10744 ай бұрын
when did they add the h button nudge?!
@UKSparhawk4 ай бұрын
Love the train line blueprint but how the heck do you do ramp up/down while keeping aesthetics?
@TotalXclipse4 ай бұрын
Not easily
@UKSparhawk4 ай бұрын
@@TotalXclipse 😏 hehe thought as much, I'm sure eventually there might be a mod for allowing barriers to snap to an incline
@tobitesch57074 ай бұрын
Great idea, maybe you can add some timestamps to your video?
@HobbitGaming4 ай бұрын
That radial menu I kept seeing, is that a ‘creative’ thing or is it in survival? I know about ones for guns and ore scanning, but I didn’t recognize that one
@TotalXclipse4 ай бұрын
You can access radial dials by holding down R and E depending on build mode and snap mode. It's not creative.
@roest77704 ай бұрын
Great inspiration!
@Stuck3133 ай бұрын
Would be nice with an explanation of what some of these are even for 😅 the one with the belts, splitters and mergers, is that to ensure x input/output or is it just an esthetic thing?
@TotalXclipse3 ай бұрын
Load balancers, balance the inputs to the outputs to ensure everything distributes evenly :) not needed, but can be useful
@bradleewebster33903 ай бұрын
Started playing a few days ago and would benefit greatly from your blueprints, however they are not free as you've said in this video and in the description. You have every right to charge for access to them, so I guess I will need to go find a free source of blueprints.
@TerryWillard4 ай бұрын
This weeks update... new blueprints system and all old blueprints are, unfortunately, not going to work in 1.0 😂
@TotalXclipse4 ай бұрын
How do you know? 😅 I think blueprint change will add blueprint designer tier and allow auto connecting of belts. If so, shouldn't be effected, but who knows
@TerryWillard4 ай бұрын
@@TotalXclipse Yea, I definitely expect something to be done with the size of blueprints. Great chat with Bitz by the way. Glad you're as peeved as me about the six connections on the Space Elevator. I too always assumed they would have some kind of challenge mode where you would need to be producing a set amount per minute of something, and make it hard!
@jayawilliams073 ай бұрын
I watched this when it came out and just came back for the curve tutorial at 2:15. Everytime I hold ctrl or ctrl+alt and use the scroll wheel, it snaps by catwalk center to the corner of the previous one. I cannot for the life of me replicate what you're doing. Any help from anyone would be amazing! EDIT. Just like everything else in life. I just have to ask the question to figure it out. It does snap to the corner, but once I rotate the part 90 degrees it doesn't rotate on center axis, so it gets to where it needs to be.
@mdjorov2 ай бұрын
Same here. I was just going to comment the exact same problem. And I started to look for similar ones in the comments to see if there is a fix for it. Edit: After many attemts I've made it. It's tricky You have to snap it to the catwalk's side and then using Ctrl + MMB to rotate it.
@KittiesandMilk3 ай бұрын
While trying to build your second train road blueprint, I am getting "Building cannot be nudged" when rebuilding the vertical small frame pillars to be aligned with the painted beams. It snaps to the middle of the horizontal frame pillar on the top, and I cant nudge it left or right, just get the error message. Any ideas?
@ricouxstephane16284 ай бұрын
Placing the 2nd catwalk intersection is a pain. Any tips?
@TotalXclipse4 ай бұрын
There's a bug currently that makes catwalk turning difficult, deselect the catwalk and select it again to try and get it to start working
@ricouxstephane16284 ай бұрын
@@TotalXclipse Awesome! Thanks for replying, my SatisMaster 🙂Completed phase 2 in my current fresh 1.0 game and started creating blueprints and the first one that came into my mind were these ones you presented 2 weeks ago. BTW, this answer allows me to thank you for the fantastic work you did before and after launch. Kudos to you (and Bitz, obviously). Should I mention you are my favorite 'tubers? And truly inspiring players. Warm regards from France!
@zwbeqx124 ай бұрын
Friday can't come fast enough
@simplyeason3 ай бұрын
where do i get the blueprints
@dr.shawnsoszka44383 ай бұрын
When I built the Pillar Support, the painted beam constantly flickered. Any suggestions to correct this?
@ursa_major16834 ай бұрын
At 12:26 where is the top smart splitter getting the input from.
@TotalXclipse4 ай бұрын
Your Dedicated factory line :)
@nbkbauer4 ай бұрын
For some reason when I try to build the struts at 19:13 I get z fighting on the painted beams on all sides. Any ideas why?
@N0W3P4 ай бұрын
For curves, can I ask why you use a barrier and nudge instead of just connecting the catwalk piece to the end of the last straight foundation? Does this make a cleaner curve?
@TotalXclipse4 ай бұрын
If you use my original method with the catwalks on the end, you can't fit as many into the blueprint designer, so we've had to compact it down a little and nudge. It's the same 10 degree turn though.
@N0W3P4 ай бұрын
@@TotalXclipsevery cool. Thank you!
@penguinman98373 ай бұрын
I wasn't able to follow the tutorial for the storage system in 1.0. It disallows you to make the conveyor lifts because they overlap the bp designer.
@CherylRichards-e9m3 ай бұрын
i am having big issues with the blueprints.. is it currently bugged ?
@TonniFlex4 ай бұрын
3:01 Where do I find this "disengage blueprint mode" button? What am I not understanding
@TonniFlex4 ай бұрын
No way, it's R? Now I understand why I've struggled so hard to get blueprints into the right position!
@TotalXclipse4 ай бұрын
R allows you to snap via the blueprint edges or default way (free place) If you're struggling use H to lock the blueprint and nudge into position :)
@qshfnx_4 ай бұрын
ready to restart
@IRDazza4 ай бұрын
I think BPs kill a lot of the game but each to their own. I do like some of the ideas BUT don't see why everything has to be crammed up. I like building factories that are sort of realistic and accessable. (I also try to build to the landscape, not a floating block above but thats another story.)
@Jean_Mi4 ай бұрын
At the end of the last teaser he was going to talk about the blueprints So I think they will have abandoned the current system to allow like in all the other games to create a selection then save it Will the old ones still be compatible?
@stellasilverr4 ай бұрын
this is just a hunch but I have a feeling that snutt mentioning blueprints in that teaser was just a convenient setup for the scene that came after with that laser machine and the somersloop. I might be wrong but I don't see why they'd want to change blueprints now when the current system is already great
@TotalXclipse4 ай бұрын
I think we will receive blueprint changes. But they'll be in the form of a larger tier blueprint, better nudging and connecting of belts and pipes. Can't see them scrapping the whole system
@shlomster62564 ай бұрын
Will steal blueprints!
@TotalXclipse4 ай бұрын
Steal away
@ryanscottnix4 ай бұрын
How do you make the ceiling lights that you showed at the end?
@TotalXclipse4 ай бұрын
Hold CTRL Whilst placing the large billboards on the underside of a foundation (you don't need the barrier- only just found out) Then place framed floors or framed glass foundations under that :)
@ryanscottnix4 ай бұрын
@@TotalXclipse THANK YOU, Sir! I'm honored for your detailed reply, sincerely. Keep up the great work, my friend!
@ataith2244 ай бұрын
how do you even add external blueprints to your game?
@Bookworm214-y3d4 ай бұрын
i just discovered satisfactory today and this looks so intimidating, like where would i even start?? i dont even know what hes doing here lol
@gunjitkumar4 ай бұрын
Just start normally just like any game, you would naturally start to understand the concepts of the game, it looks intimidating cause you aren't familiar with it yet, as your understanding grows, easier it gets, just like everything else in life
@DavidSEMS4 ай бұрын
We're i can download it
@TheMrCurious4 ай бұрын
TotalXclipse, please help! I want to create a blueprint for a factory built around a miner that uses a huge sign to show what is being mined (ultimately I want to put one on every node and attach a drone port). Unfortunately, my artistic skills end at putting up orange walls with some windows. 🤷♂️
@WyoSavage19764 ай бұрын
I just started playing myself. I am surprised at how much fun I am having, especially after I got to coal power.
@reconshunter4 ай бұрын
3:01 How do you "disengage" blueprint mode?
@TotalXclipse4 ай бұрын
Press "R"
@reconshunter4 ай бұрын
@@TotalXclipse Oh wow, could have seen that coming... But wouldn't have dreamed about getting an answer from the man himself! Thanks for all of your content. It is truly inspiring. On a different note, what I intended my question to be: Is there any way to rotate my blueprint in less than 45° angles? Like machines or foundations?
@TotalXclipse4 ай бұрын
@@reconshunter I don't believe you can turn it on a grid like machines, but if you rotate the foundations beneath the blueprint then place the blueprint on those foundations it should orientate to them :)
@NastierNate4 ай бұрын
The only blueprint I’ll need for a loooong time in 1.0 is the Hypertube Cannon x4.
@TotalXclipse4 ай бұрын
If it still works :D
@DugFromTheEarth4 ай бұрын
Am I missing something? No links to actually download these blueprints?
@drewk75574 ай бұрын
save time? what's the rush?
@01talima4 ай бұрын
could never get to grips with blueprints they seem to small im always building in the other direction etc
@xGAmoVeR4 ай бұрын
How do you create this shortcut menu at 14:27? Is it a mod?
@xGAmoVeR4 ай бұрын
I got it. This is E once blueprint is selected
@pittaman4 ай бұрын
no chapters?
@JamesTheVikingGames4 ай бұрын
The real question is though, are you planning to start a new save for 1.0?
@TotalXclipse4 ай бұрын
I don't know you.
@JamesTheVikingGames4 ай бұрын
@@TotalXclipse You know me all too well, and I'm still uncertain whether you are starting a new save for 1.0.
@kylemera69674 ай бұрын
Is there any reason to favor 2m foundations over 1m foundations? I see mainly 2m foundations being used here, but I typically default to 1m.
@kylemera69674 ай бұрын
Some google searching reveals some answers. "Working in multiples of 2 is just easier and more components like ramps and catwalk, work better and are based on 2m intervals". Also many people agree that 2m or 4m helps to cover the space in between the ground and the foundation. Even though my question is answered, I'll leave it here for anyone else wondering the same thing.
@TotalXclipse4 ай бұрын
Also if you snap to the world grid with a 1m foundation, they don't align with 2m or 4m foundations on the grid, but it's not a major issue