Exporting from Substance Painter to Maya 2018 Arnold Part 3

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3D Crypto

3D Crypto

Күн бұрын

Пікірлер: 27
@TheImmenseFence
@TheImmenseFence 4 жыл бұрын
Excellent guide for getting from texturing in Substance to a nice and easy to do high quality render. I now know I don't have to worry about messing around with rendering because this rechnique does it all.
@Dxdbytegaming
@Dxdbytegaming 5 жыл бұрын
Great Tutorial, I was having problems with my textures and this helped.
@sphereproductionsllc74
@sphereproductionsllc74 5 жыл бұрын
Thank you very much I've been working on a project and been stuck with getting the maps into Maya from Substance Painter. I couldn't find anything to help me, so I truly appreciate it. Thanks
@crawlingking321
@crawlingking321 5 жыл бұрын
Awesome tutorial..
@TheDorianTube
@TheDorianTube 6 жыл бұрын
Learned a ton. Thank you. One thing I still don't manage to find an answer for tho, it's where am I supposed to put the AO map in Arnold?
@who_wants_to_know
@who_wants_to_know 4 жыл бұрын
Great tutorial! Thank you so much, I'v been having this problem for hours!
@javigahlyan5239
@javigahlyan5239 4 жыл бұрын
Thnx for this lecture
@wadalapichu4873
@wadalapichu4873 4 жыл бұрын
damn, u are a real hero, really good explanation, thanks!
@heyrazzz9662
@heyrazzz9662 4 жыл бұрын
thank you very much i love you!!!!!!!!
@风滚雷
@风滚雷 6 жыл бұрын
Great ,very good help
@nicolasmotais1337
@nicolasmotais1337 5 жыл бұрын
Hello , i have a little question :). What about the heigth map ? I create on substance a height to give more Stone relief . I see it but not like substance painter. It's make more flat, and I neef a little bit more displacement. :)
@subscriber6697
@subscriber6697 5 жыл бұрын
You sir are a genius! thank you
@jadotgondelger6354
@jadotgondelger6354 3 жыл бұрын
thanks
@fernandodefuentes5823
@fernandodefuentes5823 5 жыл бұрын
Great tutorial! Thank you so much!
@PeppiGaming
@PeppiGaming 6 жыл бұрын
Hey frank is there something im missing to get this result with glass? basically ive made a potion in maya textured it in substance but when i bring it back into maya ll the textures are good except the glass part is just a standard grey colour
@HapZungLam
@HapZungLam 6 жыл бұрын
When I export updated map from maya. Arnold won't update. Any solution to that
@chrisfarrell8399
@chrisfarrell8399 5 жыл бұрын
Great tutorial and you explain it super clear. I do have a question though. I created a low and high poly version of my model in Maya, baked them in Substance. When I go back to apply my textures in Maya, do I apply them to the low or high poly model? I applied them to the low poly version, but it's lacking some surface detail. Should I have applied them to the high poly model? I'm new to 3D modeling and really want to understand why models are processes this way. Thank you!!
@gust9953
@gust9953 5 жыл бұрын
Chris Farrell when you bake the high poly onto the low poly in Substance Painter, you’re just gathering all that info from the high poly to be into the low poly. When you apply the textures in Maya or any 3D program, you’ll want to add those textures generated from SP to the low poly asset
@うさぎ-o2f
@うさぎ-o2f 6 жыл бұрын
Thanks ! I learned a lot
@Steffelus
@Steffelus 5 жыл бұрын
Great vids, thanks!
@sebastianvilla2240
@sebastianvilla2240 6 жыл бұрын
Hi ! can you do a tutorial like this but including a displacement map ? thanks !
@sebastianvilla2240
@sebastianvilla2240 6 жыл бұрын
Normally a create a displacent in zbrush and next use it in substance for the texturin.
@ДедВоевода
@ДедВоевода 6 жыл бұрын
bless you!
@azmiayvaz8896
@azmiayvaz8896 6 жыл бұрын
Thanks :)
@vedanttiwari6287
@vedanttiwari6287 5 жыл бұрын
Don't go crazy, I laughed way too hard, you sounded like Samuel L Jackson
@aniketsiddhartha6027
@aniketsiddhartha6027 5 жыл бұрын
THANKS DUDE :))
@selimerkonak5757
@selimerkonak5757 3 жыл бұрын
maya uv where is gone. painter is lazy thing
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