The camera locator trick blew my mind. You never stop learning with these 3d modelling workflows.
@Substance3D4 жыл бұрын
Glad that was helpful : ) So much to learn. That is what keeps 3D fun. Always something new.
@HendriksPim3 жыл бұрын
@@Substance3D To take it one step further, you can take the measure date from the distanceDimension and use it to drive the Focus Distance attribute in the Camera Shape.
@EdRwoth5 жыл бұрын
one of the best tuts here
@XtrimUniverse2 жыл бұрын
Man you are really awesome !! Great video under 15 mins !! Thank you so much !!
@leleo28496 жыл бұрын
Absolutely master "tutorial", I don't understand the dislike guy xD
@kasrahosseini5724 жыл бұрын
i dont have any substance textures. where can i download some of those textures ????
@HyperAxoloto5 жыл бұрын
Hey if we have an Ambient Occlusion, where is the link on the aistandard ? Or is the replaced by the normal +bump layer ? Thanks for this tuto
@Substance3D5 жыл бұрын
Arnold is raytracing so you don't need the AO map. However, it can help to just multiply the AO over the basecolor to add a little more dimensionality.
@HyperAxoloto5 жыл бұрын
Many thanks
@andythornhill4 жыл бұрын
Great tutorial! Really well presented - especially given the complexity of the workflow. I had a question about the height map .exr? I am working on a Mac (the middle mouse button option to drag and drop the node doesn't work) so had to add the DisplacementShader group in manually, however while trying to get the drag and drop middle mouse button to work i accidentally connected the height.exr node to the Displacement node of the aiStandard Surface group, which seems to give the same result. Does this mean the DisplacementShader group is a redundant step? I'm working with Maya 2020
@2Danny646 жыл бұрын
Is there any chance of getting that material to practice?
@Substance3D6 жыл бұрын
Sure! You can grab it here. share.allegorithmic.com/libraries/4931
@Mauritius985 жыл бұрын
Help me please, I don't have "Arnold, Flip R Channel, Flip G Channel" (5:56) 😕 I only have 2D Bump Attributes and Effects listed there...
@DanijelTeofilovic5 жыл бұрын
Try looking in Attribute Editor when you click on bump2d node instead of the hypershade window. You should see Arnold tab there. Hope this helps
@AyushBakshi4 жыл бұрын
If I place multiple planes side by side, is there a way to not get ugly look on the edges? (my texture is tilable)
@Substance3D4 жыл бұрын
The edges should be seamless. What is happening for the edges in your scene?
@moldysann70835 жыл бұрын
Thank you so much! I followed along to try and see if I can practice and get my head around this workflow! I do have an issue with adding the Bump2d node. I don't get attributes for Arnold to disable the "Flip R and Flip G channels? And I can't find Arnold in the Plug-in management? What seems to be the issue that I am not finding? Thank you in advance for the great work!!
@Substance3D5 жыл бұрын
Which version of Maya are you running?
@moldysann70835 жыл бұрын
@@Substance3D Maya 2019, I also did figure out why those bump2d attributes were not showing. There was an icon that I needed to click on to switch between Lookdev view and Attribute Editor View
@julx975 жыл бұрын
What did you say at 2:25 ? I installed the substance plugin as well, but I only have the substanceNode Node available and not just the Substance Node. Like here prnt.sc/p4mhuv and here prnt.sc/p4mjon
@Drkr9964 жыл бұрын
Having this same problem
@salazar6653 жыл бұрын
there is no substance texture option in hypershade for me.. ive enabled the substance plugin
@ShikiItori6 жыл бұрын
this is awesome ! thanks !
@Substance3D6 жыл бұрын
You are most welcome!
@ComeLordJesus6 жыл бұрын
Wonderful, really useful!
@inboxdesignstudio63545 жыл бұрын
Awesome tutorial. Sad it's only 22 comments. But great
@Substance3D5 жыл бұрын
Thank you for your comment : )
@randomstuff60945 жыл бұрын
what about the displacement i made in zbrush do i just connect it in displacement? even though i have a file in there
@Substance3D5 жыл бұрын
You can use the displacement from zbrush as shown in this video.
@Mantecoli6 жыл бұрын
i love u, thanks a lot, u save me ♥
@JB-hb1iv6 жыл бұрын
Very nice!
@MrCsapotamas6 жыл бұрын
Can you do this at 3ds max?
@Substance3D6 жыл бұрын
Yes! Our 3ds max plugin supports 32 bit height maps as well.
@Lj39426 жыл бұрын
Allegorithmic can you make a tutorial for 3ds max.?
@sanderdiels1666 жыл бұрын
Yes please make tutorial for 3ds max, thank you.
@swapnilbhargav44174 жыл бұрын
Hello ! Can u please send the link for the HDRI map you used ?
@Substance3D4 жыл бұрын
I used the Corsica Beach HDRI that ships with Designer. You can find it here. C:\Program Files\Allegorithmic\Substance Designer esources\view3d\maps
@swapnilbhargav44174 жыл бұрын
@@Substance3D thanks
@alzajel16 жыл бұрын
Thank you great and useful tutorial
@stefanyespejo98104 жыл бұрын
Cuando intento hacer render la imagen sale completamente blanca y el fondo completamente negro, que puede estar pasando?
@luckysingh22233 жыл бұрын
Can anyone tell me how can we render our displacement in ambient occlusion pass
@pakigraw6 жыл бұрын
Thanks!
@kyozhan71724 жыл бұрын
hello,can you make a tutorial for arnold to houdini?
@Kinkoyaburi3 жыл бұрын
I need a tutorial on how to setup maps without the plugin. anyone know one?
@cyrielkilller6 жыл бұрын
thanks ! very helpfull !
@salahmagdi4044 жыл бұрын
Thank you so mush, god bless you
@Substance3D4 жыл бұрын
You're welcome! Glad you liked the video
@ismyalak14195 жыл бұрын
I am still confused, what if I want to bring my own type of rock substance file? and then use it as displacement as you did. by the way, I would even love it more if you could just explain each option rather than telling us where to click. that's the reason why you have 22,365 views and only 26 comments. Cause people walk away without knowing the head or tail.
@maksenDK4 жыл бұрын
i have tried for weeks to get this to work. hours and hours. nothing works. i will just give up now. i have followed so many tutorials replicating everything being done. no displacement shows on my render. nothing. even if i just do a super simple setup with a aistandard and plugging in a displacement map. guess i will have to do without. maya 2020.
@Substance3D4 жыл бұрын
Are you using Arnold in Maya?
@jojito082 жыл бұрын
1- Mesh or plane has to have enough subdivisions for displacement. 2- In Planeshape/Arnold/Displacement Attributes/Height ....value should be more than 0 and almost ever less than 0.5 (always depending the texture you have. 3- Displacement can be connected on the Hypershade. select the material, go to the tab Graph (first select clear graph just in case you had something there) then go again to Graph and click input and output connections. There on the main window, you'll see the displacement box and if you click on it, then you can see it on the right. There you can connect any file to it. 4- Use an Arnold light source (Arnold/Lights/Skydomelight). You should see the result in the render. Arnold / render tab. Hope it helps.