Displacement rendering with Arnold | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 53
@retorique
@retorique 4 жыл бұрын
The camera locator trick blew my mind. You never stop learning with these 3d modelling workflows.
@Substance3D
@Substance3D 4 жыл бұрын
Glad that was helpful : ) So much to learn. That is what keeps 3D fun. Always something new.
@HendriksPim
@HendriksPim 3 жыл бұрын
@@Substance3D To take it one step further, you can take the measure date from the distanceDimension and use it to drive the Focus Distance attribute in the Camera Shape.
@EdRwoth
@EdRwoth 5 жыл бұрын
one of the best tuts here
@XtrimUniverse
@XtrimUniverse 2 жыл бұрын
Man you are really awesome !! Great video under 15 mins !! Thank you so much !!
@leleo2849
@leleo2849 6 жыл бұрын
Absolutely master "tutorial", I don't understand the dislike guy xD
@kasrahosseini572
@kasrahosseini572 4 жыл бұрын
i dont have any substance textures. where can i download some of those textures ????
@HyperAxoloto
@HyperAxoloto 5 жыл бұрын
Hey if we have an Ambient Occlusion, where is the link on the aistandard ? Or is the replaced by the normal +bump layer ? Thanks for this tuto
@Substance3D
@Substance3D 5 жыл бұрын
Arnold is raytracing so you don't need the AO map. However, it can help to just multiply the AO over the basecolor to add a little more dimensionality.
@HyperAxoloto
@HyperAxoloto 5 жыл бұрын
Many thanks
@andythornhill
@andythornhill 4 жыл бұрын
Great tutorial! Really well presented - especially given the complexity of the workflow. I had a question about the height map .exr? I am working on a Mac (the middle mouse button option to drag and drop the node doesn't work) so had to add the DisplacementShader group in manually, however while trying to get the drag and drop middle mouse button to work i accidentally connected the height.exr node to the Displacement node of the aiStandard Surface group, which seems to give the same result. Does this mean the DisplacementShader group is a redundant step? I'm working with Maya 2020
@2Danny64
@2Danny64 6 жыл бұрын
Is there any chance of getting that material to practice?
@Substance3D
@Substance3D 6 жыл бұрын
Sure! You can grab it here. share.allegorithmic.com/libraries/4931
@Mauritius98
@Mauritius98 5 жыл бұрын
Help me please, I don't have "Arnold, Flip R Channel, Flip G Channel" (5:56) 😕 I only have 2D Bump Attributes and Effects listed there...
@DanijelTeofilovic
@DanijelTeofilovic 5 жыл бұрын
Try looking in Attribute Editor when you click on bump2d node instead of the hypershade window. You should see Arnold tab there. Hope this helps
@AyushBakshi
@AyushBakshi 4 жыл бұрын
If I place multiple planes side by side, is there a way to not get ugly look on the edges? (my texture is tilable)
@Substance3D
@Substance3D 4 жыл бұрын
The edges should be seamless. What is happening for the edges in your scene?
@moldysann7083
@moldysann7083 5 жыл бұрын
Thank you so much! I followed along to try and see if I can practice and get my head around this workflow! I do have an issue with adding the Bump2d node. I don't get attributes for Arnold to disable the "Flip R and Flip G channels? And I can't find Arnold in the Plug-in management? What seems to be the issue that I am not finding? Thank you in advance for the great work!!
@Substance3D
@Substance3D 5 жыл бұрын
Which version of Maya are you running?
@moldysann7083
@moldysann7083 5 жыл бұрын
@@Substance3D Maya 2019, I also did figure out why those bump2d attributes were not showing. There was an icon that I needed to click on to switch between Lookdev view and Attribute Editor View
@julx97
@julx97 5 жыл бұрын
What did you say at 2:25 ? I installed the substance plugin as well, but I only have the substanceNode Node available and not just the Substance Node. Like here prnt.sc/p4mhuv and here prnt.sc/p4mjon
@Drkr996
@Drkr996 4 жыл бұрын
Having this same problem
@salazar665
@salazar665 3 жыл бұрын
there is no substance texture option in hypershade for me.. ive enabled the substance plugin
@ShikiItori
@ShikiItori 6 жыл бұрын
this is awesome ! thanks !
@Substance3D
@Substance3D 6 жыл бұрын
You are most welcome!
@ComeLordJesus
@ComeLordJesus 6 жыл бұрын
Wonderful, really useful!
@inboxdesignstudio6354
@inboxdesignstudio6354 5 жыл бұрын
Awesome tutorial. Sad it's only 22 comments. But great
@Substance3D
@Substance3D 5 жыл бұрын
Thank you for your comment : )
@randomstuff6094
@randomstuff6094 5 жыл бұрын
what about the displacement i made in zbrush do i just connect it in displacement? even though i have a file in there
@Substance3D
@Substance3D 5 жыл бұрын
You can use the displacement from zbrush as shown in this video.
@Mantecoli
@Mantecoli 6 жыл бұрын
i love u, thanks a lot, u save me ♥
@JB-hb1iv
@JB-hb1iv 6 жыл бұрын
Very nice!
@MrCsapotamas
@MrCsapotamas 6 жыл бұрын
Can you do this at 3ds max?
@Substance3D
@Substance3D 6 жыл бұрын
Yes! Our 3ds max plugin supports 32 bit height maps as well.
@Lj3942
@Lj3942 6 жыл бұрын
Allegorithmic can you make a tutorial for 3ds max.?
@sanderdiels166
@sanderdiels166 6 жыл бұрын
Yes please make tutorial for 3ds max, thank you.
@swapnilbhargav4417
@swapnilbhargav4417 4 жыл бұрын
Hello ! Can u please send the link for the HDRI map you used ?
@Substance3D
@Substance3D 4 жыл бұрын
I used the Corsica Beach HDRI that ships with Designer. You can find it here. C:\Program Files\Allegorithmic\Substance Designer esources\view3d\maps
@swapnilbhargav4417
@swapnilbhargav4417 4 жыл бұрын
@@Substance3D thanks
@alzajel1
@alzajel1 6 жыл бұрын
Thank you great and useful tutorial
@stefanyespejo9810
@stefanyespejo9810 4 жыл бұрын
Cuando intento hacer render la imagen sale completamente blanca y el fondo completamente negro, que puede estar pasando?
@luckysingh2223
@luckysingh2223 3 жыл бұрын
Can anyone tell me how can we render our displacement in ambient occlusion pass
@pakigraw
@pakigraw 6 жыл бұрын
Thanks!
@kyozhan7172
@kyozhan7172 4 жыл бұрын
hello,can you make a tutorial for arnold to houdini?
@Kinkoyaburi
@Kinkoyaburi 3 жыл бұрын
I need a tutorial on how to setup maps without the plugin. anyone know one?
@cyrielkilller
@cyrielkilller 6 жыл бұрын
thanks ! very helpfull !
@salahmagdi404
@salahmagdi404 4 жыл бұрын
Thank you so mush, god bless you
@Substance3D
@Substance3D 4 жыл бұрын
You're welcome! Glad you liked the video
@ismyalak1419
@ismyalak1419 5 жыл бұрын
I am still confused, what if I want to bring my own type of rock substance file? and then use it as displacement as you did. by the way, I would even love it more if you could just explain each option rather than telling us where to click. that's the reason why you have 22,365 views and only 26 comments. Cause people walk away without knowing the head or tail.
@maksenDK
@maksenDK 4 жыл бұрын
i have tried for weeks to get this to work. hours and hours. nothing works. i will just give up now. i have followed so many tutorials replicating everything being done. no displacement shows on my render. nothing. even if i just do a super simple setup with a aistandard and plugging in a displacement map. guess i will have to do without. maya 2020.
@Substance3D
@Substance3D 4 жыл бұрын
Are you using Arnold in Maya?
@jojito08
@jojito08 2 жыл бұрын
1- Mesh or plane has to have enough subdivisions for displacement. 2- In Planeshape/Arnold/Displacement Attributes/Height ....value should be more than 0 and almost ever less than 0.5 (always depending the texture you have. 3- Displacement can be connected on the Hypershade. select the material, go to the tab Graph (first select clear graph just in case you had something there) then go again to Graph and click input and output connections. There on the main window, you'll see the displacement box and if you click on it, then you can see it on the right. There you can connect any file to it. 4- Use an Arnold light source (Arnold/Lights/Skydomelight). You should see the result in the render. Arnold / render tab. Hope it helps.
@poemssongsforkids3564
@poemssongsforkids3564 3 жыл бұрын
hey can you give hdri
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