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Tower defence + typing game, a game genre combination that on paper doesn't sound like they would work together, yet somehow they do.
WELCOME TO MY NEW DEVLOG, a week of programming with Rust and Bevy, and this is the result.
Hope you like it :)
My discord group:
/ discord
Want to support me?
⁍ Patreon: / tantandev
⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources: (The tech I'm using for my larger voxel game project)
bevy game engine: bevyengine.org/
game_stat: github.com/TanTanDev/game_stat
physics (3D and 2D): github.com/dimforge/rapier
inspector ui (runtime tweaking): github.com/jakobhellermann/be...
hot reloading using dlls/so files: docs.rs/dlopen/latest/dlopen/
benchmarking: github.com/bheisler/criterion.rs
world generation: my own custom implementation is not open source at the moment.
other rust libraries, that I recommend:
game engine: github.com/not-fl3/macroquad
Graphics rendering api: wgpu.rs/
multithreading: github.com/zesterer/lagoon
profiling: crates.io/crates/profiling, using Optick feature
#gamedev #rustlang