After watching so many tutorials on making something specific, this is amazing for learning shader graph in general. Learned so much to help make what I want instead of just copying! Thanks
@LlamAcademyАй бұрын
Awesome to hear 🧡
@adelAKAdude Жыл бұрын
Broooo ... Never thought shaders would be that simple ... Respect dude
@AletseDev Жыл бұрын
I need more vids of shaders, really useful content.
@suthamonhengrasmee8182 Жыл бұрын
Very nice explanation, Thank you
@castlecodersltd Жыл бұрын
Another great tutorial. Thank you 🙂
@lando65835 ай бұрын
great video. thank you.
@LlamAcademy5 ай бұрын
You are welcome! 🙌
@ElDonitazz Жыл бұрын
Hi, how would I add another shader graphs after the vertex displacement is applied? Let's say I want to add a dissolve shader, the visuals would stay in the original object's vertex position, but I want them to be processed after the vertex displacement :(
@LlamAcademy Жыл бұрын
It sounds like you want to have some script control the vertex displacement amount, then have a script trigger the dissolve shader. For that you can, instead of only dealing with "time", have a float input for the displacement amount and manipulate that over time with a script and using material.SetFloat("parameter name", amount). Once you've reached the desired displacement, you can do the same thing to enable/apply the dissolve.
@shorstky5910 Жыл бұрын
Hi, great video. Do you know how to displace faces with different power?
@bryanlucinario9554 Жыл бұрын
Sir can you add tutorial about ligthmaps . I just want to create custom shaders with lightmaps
@darkmattergamesofficial Жыл бұрын
Any idea how I could create a sort of "lag" in the vertices by multiplying the previous position with the current position? I want to create a sort of smudge effect when the object moves around in the scene. Thank you!
@LlamAcademy Жыл бұрын
Hmm........in ShaderGraph (maybe shaders in general, not sure) you don't directly have access to the "previous position". You could set a property on the shader in a script like "PreviousPosition" and maybe "MoveTime" then based on the PreviousPosition and some math related to "MoveTime" and the current time you could lerp between the old and new position.
@SnowyLeopardFrom19977 ай бұрын
Wind to the fire cape, so my friend was once a RuneScaper :)
@LlamAcademy7 ай бұрын
Actually…..still playing 😆
@SnowyLeopardFrom19977 ай бұрын
@@LlamAcademy then I hope one day you'll enjoy what I've been working on 😄
@Abdulwahab-vb6he Жыл бұрын
i have envrioment in my which have LODS , the main issues is that if check Static batching size goes up by 200mb and if i UnCheck it it goes down by 200mb , so how i can reduce size using staic batching..
@jacobscott8277 Жыл бұрын
How would I apply this shader graph if I already have a toon shader graph attached to my object?
@LlamAcademy Жыл бұрын
You cannot have more than 1 shader active with a particular material. You would have to edit your toon shader to incorporate this as well, or add toon shading into this shader
@suthamonhengrasmee8182 Жыл бұрын
I was trying to make an object move + Scale up and down, and it appeared weird. Could you please explain how to merge them together?
@LlamAcademy Жыл бұрын
I think that is a good challenge to demonstrate your understanding of how they work 😉. You can do both, it's just a matter of applying the proper offset to each vertex (math stuff 🙂)
@suthamonhengrasmee8182 Жыл бұрын
@@LlamAcademy I finally made it. Thank you very much.
@EgoPingvina9 ай бұрын
I just have pink (or purple, I don’t understand what color it is) and nothing changes. The shader script is identical to your example.(((
@LlamAcademy9 ай бұрын
Usually that means you have a shader compilation error and you should get some message in the console about what is wrong
@AtmosMr4 ай бұрын
Really annoying. you talk too fast and skip steps. Poor teaching.
@LlamAcademy4 ай бұрын
Hmmm. Don’t think I skipped any steps. What do you feel was skipped?