26. Vitruvian Bones

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Moho Animation Software

Moho Animation Software

Күн бұрын

Пікірлер: 36
@mohoanimation
@mohoanimation 6 ай бұрын
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: kzbin.info/aero/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
@tiredofliars
@tiredofliars Жыл бұрын
Chad always provides excellent tutorials.
@ameerhussien7581
@ameerhussien7581 2 ай бұрын
1:18 i make it without cuting the hand. :D just i try it and it's work. thank you chand for your tutorials
@games4nuthin
@games4nuthin 16 күн бұрын
how cleaver is this
@Anwtoons
@Anwtoons Жыл бұрын
Its basicly bone with switch function?
@---Nikita--
@---Nikita-- 3 ай бұрын
Switch function but for bones
@illustreightr2630
@illustreightr2630 Жыл бұрын
It'd probably be useful to see the Vit. Boned arm in use an an actual animation...
@CushionSapp
@CushionSapp Жыл бұрын
Never got around to using Vitruvian bones. Maybe I'll get to that in Moho Pro 14
@ShaneCasserly
@ShaneCasserly 2 ай бұрын
Is this how you would swap art as well? Like if I want my hands to be posed as a fist, point, etc. would I swap them up using these bones or is there a better way? Thank you!
@mohoanimation
@mohoanimation 2 ай бұрын
@@ShaneCasserly the usual way to do that is using Switch layers
@ShaneCasserly
@ShaneCasserly 2 ай бұрын
@@mohoanimation okay I will look into that, thank you!
@TamerBayouq
@TamerBayouq 3 ай бұрын
Can you use the Vitruvian bones with Smart bone actions? For example when you lift an arm after a certain point it auto switches to the next bone?
@mohoanimation
@mohoanimation 3 ай бұрын
@@TamerBayouq Yes. You can create vitruvian bones keyframes inside of a smart bone action
@TamerBayouq
@TamerBayouq 3 ай бұрын
@@mohoanimation ACe!
@ΜαριοςΓαλανης-ρ7ο
@ΜαριοςΓαλανης-ρ7ο Жыл бұрын
Can we use vitruvian bones with the hand and arm in separated layers and within masked folders?
@mohoanimation
@mohoanimation Жыл бұрын
Yes. Just be sure all the layers are correctly linked to the right bones
@AnimeWorld-u5z
@AnimeWorld-u5z 2 ай бұрын
How can I be sure that I have an original copy of this program because I am facing many problems using the color gradient feature?
@AnimeWorld-u5z
@AnimeWorld-u5z 2 ай бұрын
I have a big problem using this feature, so much so that I doubted that I was using the original version. Can I get help from technical support?
@tunshwe9508
@tunshwe9508 Жыл бұрын
Can you make a video about characters holding objects?
@BertSonnenschein
@BertSonnenschein 7 ай бұрын
Hi, I'm using 13.5 Pro, but I cannot see the LINK BONES button. How can I make it appear?
@mohoanimation
@mohoanimation 7 ай бұрын
Link bones is how it's called in the latest versions. Look for "use selected bones for flexi-binding"
@kizz06
@kizz06 Жыл бұрын
so it's like swatch but vector with bones?
@mohoanimation
@mohoanimation Жыл бұрын
It can do that, but it's also much deeper. In a Vitruvian group you can have entire chains of bones, even entire rigs, with all their properties and contraints such as dynamics, control, target, etc. For more information, you can check this tutorial: kzbin.info/www/bejne/pXTLqICXiNZjndE
@kizz06
@kizz06 Жыл бұрын
Thank you, I just purchased Moho 14 pro a couple days ago. I think 14 is huge upgrade from the previous version. Hopefully the update will come soon to fix the minor bugs. @@mohoanimation
@romanmax8561
@romanmax8561 11 ай бұрын
Never got around to using that feature if I need different poses I either turn layers on or off or make smart bone that turns layers on and off like for rotation head body turns but also you could make smart bone that does this to in thorey just something I have not needed to use yet .
@Mrpaul20
@Mrpaul20 Жыл бұрын
Is it similar to switch layer function?
@mohoanimation
@mohoanimation Жыл бұрын
It some cases it can work similar to Switch layers, but with Vitruvian bones you can switch not only the artwork, but also entire bone chains, so you can also use them to rig deeper more powerful characters in ways that are simply not possible with Switch layers. You can check some of the options in this tutorial: kzbin.info/www/bejne/pXTLqICXiNZjndE
@MIX23456
@MIX23456 11 ай бұрын
Is this feature available in Debut?
@mohoanimation
@mohoanimation 11 ай бұрын
Hi. Vitruvian bones are only available on Pro
@MIX23456
@MIX23456 11 ай бұрын
@@mohoanimation OK, thanks!
@No-Art-
@No-Art- 5 ай бұрын
@@mohoanimation I have the debut version, but the Vitruvian bones tool is in the tools menu. I haven't tried to click it yet. is it just a limited version of the pro Vitruvian bones?
@mohoanimation
@mohoanimation 5 ай бұрын
@@No-Art- on Debut, you can open rigs that use Vitruvian bones, but not create them
@samratjorjis7818
@samratjorjis7818 5 ай бұрын
Wow with this function its got too easier to work with a charecter on different angle within the same rig, Now I'm gonna fight anyone who claims other software to be better than moho in case of Rigging 😁
@romanmax8561
@romanmax8561 11 ай бұрын
I just find it easier to turn on and off layers in the time line to change arms poses o what ever or am I Missing something Anyway I had trouble getting vitruvian bones to work seemed simpler to do it my way maybe I'm missing something.
@crgthreekingsinkmedia449
@crgthreekingsinkmedia449 9 ай бұрын
So, this was a great tutorial (Chad is awesome), however, probably not the best example... you would use vitruvian bones in cases where you wanted a radically changed perspective of the limb, like foreshortening. I would youtube search other vitruvian bone examples, like Victor paredes video on the subject. (that would also be on Mohos youtube channel, he put it out when they released 13.5.
@crgthreekingsinkmedia449
@crgthreekingsinkmedia449 9 ай бұрын
actually I see they linked the tutorial below this comment
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