DLSS 3.5 - Better Pathtracing for Free

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2kliksphilip

2kliksphilip

Күн бұрын

This video is a paid promotion for Nvidia. In it, I investigate Ray Reconstruction - which is DLSS 3.5's trick to preserve more information from path-traced scenes.
Intel 13900K, Geforce 4090, 64 GB DDR5 5600 Mhz RAM
0:00 - Raw Rays
1:28 - Denoisers
2:34 - Reflections
3:32 - Framerate comparison
3:51 - Lots of rays
4:14 - Not so many rays
4:44 - Drawbacks and how to overcome them
5:06 - Ray VS path tracing?
6:05 - How are things meant to look?
8:05 - Global Illumination
9:01 - Ambient Occlusion / shadows
10:22 - Motion artifacts
11:01 - Why call it DLSS 3.5?
11:40 - Conclusion

Пікірлер: 738
@ipodge1731
@ipodge1731 9 ай бұрын
I think Alan Wake 2 was made with ray tracing in mind because of how big the role of light and shadow is to the game's theme. Maybe you can check that out? It also uses DLSS 3.5 with ray reconstruction and everything.
@PrefoX
@PrefoX 9 ай бұрын
DF made already an excellent video about Alan Wake 2
@pixelvahl
@pixelvahl 9 ай бұрын
@@2kliksphilip Alan Wake 2 actually has ray tracing always enabled. If you turn off all the RT settings in the menus, the game will switch to software ray tracing.
@R3TR0J4N
@R3TR0J4N 9 ай бұрын
great thought, reminds me of Control
@8304u
@8304u 9 ай бұрын
@@pixelvahl thats crazy
@GraveUypo
@GraveUypo 9 ай бұрын
@@8304u it's basically the same as unreal engine 5's lumen tech.
@DillBee
@DillBee 9 ай бұрын
I am with AMD for their openness and linux compatibility. But I do get FOMO everytime I see NVIDIA release better tech and I need to wait for AMD to catch up
@cyandrix
@cyandrix 9 ай бұрын
If it helps, at least you know AMD will keep providing your aging hardware with fresh coats of paint, like with AMD's FSR. Nvidia ditching hardware older than their previous generation is whats going to keep me from using them in the future. Not everybody buys a new GPU every two years, Nvidea...
@MrBrax
@MrBrax 9 ай бұрын
And not only that, but amd tech works on nvidia gpus
@bulutcagdas1071
@bulutcagdas1071 9 ай бұрын
It's fine, only the 4090 or the 3090/4080 can really do this stuff anyway. At lower resolutions, ray tracing is really annoying with garbled artifacts. It's really going to take until the PS6 era of consoles where the mainstream GPU's can handle these workloads that it'll be standardized. So as it stands, its a nice little gimmick for 4090 owners. Not very representative of the remaining 95% of the user-base.
@Sevastous
@Sevastous 9 ай бұрын
Thats what nvidia wants you to think. FOMO as marketing. I am on my 3060 with dlss2 and let me tell you. I don't use it at all. only game I felt I needed Upscaling was Starfield. and boy FSR in that game implemented brilliantly. no artifacts at 1080p!
@SweetFlexZ
@SweetFlexZ 9 ай бұрын
Always with the same, waiting for AMD to catch up and release their worse version of something that Nvidia released one or two years before... AMD has to develop their tech and try to compete, but with this mediocre mentality they will never compete, numbers speak for themselves.
@DeSinc
@DeSinc 9 ай бұрын
small correction on 11:35, DLSS 3.5 does not always include all the parts, and older 20 and 30 series cards can run DLSS 3.5 with no access to frame generation. DLSS 3.5 refers as you said to the newest toolkit of DLSS options, including the new ray reconstruction all on 20 and 30 series GPUs, but only 40 series can turn on frame generation.
@MegaAdeny
@MegaAdeny 9 ай бұрын
Didn't take you for such a pedant considering your own videos' quality.
@KingLich451
@KingLich451 9 ай бұрын
​@@MegaAdeny💀
@b4ttlemast0r
@b4ttlemast0r 9 ай бұрын
DLSS 3.5 is a version of the dlss suite that includes all the dlss features, so there's a 3.5 version of the upscaling, a 3.5 version of the FG, and RR was introduced in 3.5. Some cards can't use all these features, but they're still using DLSS 3.5 even if they're just using the upscaling. It's Nvidia's fault that they made it so confusing by conflating the version numbers with the features.
@qwertyrewtywyterty
@qwertyrewtywyterty 9 ай бұрын
im surprised he got it wrong, not enough research on his end
@HeroStrike
@HeroStrike 8 ай бұрын
THIS!
@LCTesla
@LCTesla 8 ай бұрын
1:23 I love how similar this looks to a picture taken from a DSLR at high ISO. Goes to show how accurately this technology mimics reality.
@suprem1ty
@suprem1ty 9 ай бұрын
I love your deep dives into tech like this, you have such a good way of presenting the information!
@rick_takahashi
@rick_takahashi 8 ай бұрын
Well, this one is a paid promotion. So, chances are he's only showing the good aspects of Nvidia tech
@Alovon
@Alovon 9 ай бұрын
Reallly think NVIDIA should rename their thing to like "NVIDIA DL-Game Enhancement Suite" With DLSS Super Resolution, NVIDIA Frame Generation, and DLSS Ray Reconstruction, NVIDIA Reflex, and heck, maybe even NVIDIA Image Scaling as the named features within it.
@loutrepolemique5951
@loutrepolemique5951 9 ай бұрын
It'd be really interesting if you could make a similar analysis in Alan Wake 2 which to me, seems like an overall better implementation of raytracing and ray reconstruction. Thanks for this video anyway, always a pleasure to watch your work !
@TerraWare
@TerraWare 9 ай бұрын
They put a lot of work implementing RT properly in AW2, even without RR RT looks really good
@x0Fang0x
@x0Fang0x 9 ай бұрын
@@TerraWare I mean with RT Off in settings it still uses software RT.
@TerraWare
@TerraWare 9 ай бұрын
@@x0Fang0x Right, they do
@RicochetForce
@RicochetForce 8 ай бұрын
Yeah, Alan Wake 2 is not just using pathtracing. Even with 'RT Off" it's still using a software based path tracing model along with mesh shaders (primiitives) so it's always pretty heavy (especially for GPUs that don't support mesh shaders). That said, this is an Apples to Oranges comparison. Cyberpunk is a much faster paced game with far more active and demanding gameplay scenes than anything in Alan Wake 2. It's also an open world game with much longer draw distances.
@LutraLovegood
@LutraLovegood 8 ай бұрын
Really hope he does, and it seems likely after all his ray-tracing videos.
@thecuriousone1721
@thecuriousone1721 9 ай бұрын
dude your videos are so simple to understand it makes me feel smart
@cocobos
@cocobos 9 ай бұрын
Man, this video is so good. The in-depth is so much better than any other video I've seen! I just found your channel! Easy subscribe!
@Zolbat
@Zolbat 9 ай бұрын
What I find interesting is that I never liked sharpening on the monitor, but when I used it in VR (in DCS using reshade), it was an absolute game changer. Everything suddenly looked a lot more realistic and - well - sharper.
@cheaterman49
@cheaterman49 9 ай бұрын
Well deserved sponsorship from both parties IMHO! You obviously deserve it for all the amazing things you do, but Nvidia (I'd argue "for once") also deserves it for managing to ship a technology that stands up to _your_ level of scrutiny, very good match :-)
@kickfister
@kickfister 9 ай бұрын
Great video. You really should have included a rainy shot, it’s insane how much of an improvement ray reconstruction is during rain. I didn’t even realize the reason I thought cyberpunk looked bad in the rain was the denoisers absolutely sabotaging upsampling.
@Simply_Jerry
@Simply_Jerry 9 ай бұрын
This is very exciting, just one more step towards full photorealistic games at playable fps.
@JVCA44
@JVCA44 9 ай бұрын
This is very exciting...... for filthy rich gamers
@Grandmaster-Kush
@Grandmaster-Kush 8 ай бұрын
@@JVCA44 Why i'm skipping the 2000,3000,4000 and coming series until the tech is refined.
@joemarais7683
@joemarais7683 8 ай бұрын
@@Grandmaster-Kushthe tech will never be refined for normal people. The 2060 super, 3060 and 4060 all perform the same. Nvidia has a hard performance target for what customers will receive for $300, and it’ll never be good enough to path trace. And if the 4060ti and 3060ti being the same thing is indicative of a trend, by the time path tracing is accessible only 80 class gpus will be able to do anyways, at probably a $2000 cost, as the lower end gpus will be stuck at a specific performance target.
@allxtend4005
@allxtend4005 8 ай бұрын
Photorealistic games ? sorry but RayTracing is bullshit and it is kinda stupid if lightning and reflection cost you 200% of your normal Performance. Photorealistic can be done already and without RayTracing, the best will be if AMD and Nvidia and Intel will go the RayTracing card as extra and not implement it in to the GPU. So gpu's will be WAY cheaper and people can chose if they want to be the beta testers for this tech 20 or 30 years too late because RayTracing is a old tech in reality.
@i_like_Peanuts
@i_like_Peanuts 8 ай бұрын
Companies are not going to let go of 1080p anytime soon.. They are going to keep handicapping performance on **60 series/AMD equivalent cards to make them a '1080p beast' but not anything special for 1440p because it would be quite a loss for them as cheaper cards providing adequate performance at higher resolutions will drastically take away sales from higher end/priced cards.. So regardless, The 5060 will still be marketed for 1080p gaming/workloads whereas it should be able to run 1440p easily.. Edit : I absolutely want this to age badly and be proven wrong..
@evolvedSpoiler34
@evolvedSpoiler34 9 ай бұрын
Pathtracing without denoiser is pretty much how I see irl, except it's less noticeable. Just like pathtracing, it becomes more obvious in dark. People with visual snow syndrome would understand exactly what I mean.
@realflow100
@realflow100 9 ай бұрын
Wow that sounds infuriating. I can't see any visual snow no matter how hard I try to look for or notice it even in the most extreme cases. its almost completely imperceptible even when I wake up in the middle of the night in a pitch dark room and try to look out at the night sky and stars at night. and after just a minute i can't notice even the most miniscule insignificant amount of "visual snow" at all anymore. It just looks like black hole void of nothing when i close my eyes in a dark room
@Scorch052
@Scorch052 9 ай бұрын
I appreciate that you took the time to point out that while the path tracing and ray tracing methods available can certainly look superior, they may obstruct the thematic tone or style artists are trying to convey, as I think that's going to be a difficult line for devs to walk until everything is completely compatible with that tech.
@MaTtRoSiTy
@MaTtRoSiTy 9 ай бұрын
Honestly for all the hate on Nvidia, it is easy to forget the massive investments and advancements they are bringing to AI and gaming. Whether people like it or not, this is the way gaming and many industries are headed and Nvidia are way ahead
@TheAlienpope
@TheAlienpope 9 ай бұрын
The hate is targeted at the corporate part of nvidia. Their engineers are and always were heroes.
@Rem_NL
@Rem_NL 9 ай бұрын
If it wasn't for corporate they would not greenlight the R&D cost assosiated with developing Tensor cores + supporting software. I give full props to Nvidia for pushing this tech. And taking the risks needed (because financially they surely can) And for AMD to make a public good instead of proprietary @@TheAlienpope
@mirukuteea
@mirukuteea 9 ай бұрын
@@TheAlienpope But people always criticize nvidia as a single entity
@TheAlienpope
@TheAlienpope 9 ай бұрын
@@mirukuteea yeah. Main reason to why is probably because "I hate the leadership, market department and the corporate Nvidia!" doesn't really roll of the tongue as easily lol
@Eleganttf2
@Eleganttf2 9 ай бұрын
@@TheAlienpope tell that to the people who literally crucifies Nvidia as one and hatred with all of their thing
@Flutters_Shygal
@Flutters_Shygal 9 ай бұрын
I did always wonder where the ghosting came from when I played this game. And what happened to the shadows further away. I've always played with raytracing on, because it's basically THE game to play with it. Now I know why that was happening.
@ALaz502
@ALaz502 9 ай бұрын
​@@overdarkproductionnope. Ray Reconstruction adds a fuckton of ghosting. Besides, TAA turns off when DLSS is on anyway since DLSS replaces the AA implementation. Having said that, it also makes rainy night look completely pristine. That's where it really shines.
@roamn4979
@roamn4979 9 ай бұрын
@@overdarkproduction When you turn on dlss, taa is being replaced by dlaa.
@Legitti
@Legitti 9 ай бұрын
Upgraded recently to RTX 4080 laptop and the performance in all games is just insane.
@gustavodutra3633
@gustavodutra3633 9 ай бұрын
Which laptop did you buy?
@keatonwastaken
@keatonwastaken 9 ай бұрын
How hot does it run lol, I last had a 1660ti laptop an that bastard would hit 80s after 20 minutes of gameplay.
@ausar567
@ausar567 9 ай бұрын
​@@keatonwastakenmore powerful gpu generates less heat when doing the same thing compared to old gpus, 40 series is actually much better on power efficiency, albeit not much improvement on performance compared to the 30 series.
@keatonwastaken
@keatonwastaken 9 ай бұрын
@@ausar567 Applies to laptops too? Damn didn't know that. Legit got a smaller case and twin fan edition for my 4070, yet it never hits over 50 degrees. If laptops have reached a similar point, thats good news!
@sid6645
@sid6645 9 ай бұрын
​@@keatonwastakenefficiency is always most impactful in laptops! Thats where you're capped by heat and power the most.
@hi_its_jerry
@hi_its_jerry 9 ай бұрын
i would love to see a game like kena: bridge of spirits, or a kingdom hearts game with full on path-tracing and RR. i think it would fit the visuals really well as these types of games tend to go for the offline cg render look
@x0Fang0x
@x0Fang0x 9 ай бұрын
oh, Kena definitely. it already looks good without RT and now imaging it with path tracing would be awesome.
@Chilledoutredhead
@Chilledoutredhead 9 ай бұрын
Omg yes Kena is such a great game with great colours
@packerman1203
@packerman1203 9 ай бұрын
This game went from crysis pc melter meme to literal rendering sandbox. Its crazy how much the look of this game changed from release and with how much you can change it now. And its almost all lighting related
@saricubra2867
@saricubra2867 8 ай бұрын
Cyberpunk 2077 has better art direction than Crysis by a lot.
@mememe37
@mememe37 9 ай бұрын
That was the best "ad" I've seen in a long time, thanks for the vid!
@iKyroja
@iKyroja 9 ай бұрын
I really really appreciate that you mention directly that this is a sponsored video and you are one of the few creators I trust still being honest.
@_boux
@_boux 9 ай бұрын
I hope nvidia paid a fartton of money for this video, because it's probably the best explained video for DLSS 3.5 and it has the most easy to understand comparisons I've seen yet
@SilverSai
@SilverSai 9 ай бұрын
GET THAT BAG PHILIP
@KillahMate
@KillahMate 9 ай бұрын
A note regarding Control, the developer who made the HDR mod for Control has also added in it a high fidelity option for ray tracing which doubles the number of rays, halving performance but reducing noise significantly - and also he's not opposed to adding DLSS 3.5 support as well but _first_ someone would need to donate him a 4000 series card to work on that... in case anyone has a spare RTX 4000 card laying around 😐
@Stef3m
@Stef3m 9 ай бұрын
Can you post the link to him asking for a RTX 40?
@KillahMate
@KillahMate 9 ай бұрын
@@Stef3m He didn't ask for an RTX 40 - he just said (on the mod's official page on PCGamingWiki, not sure if I can post links on KZbin) that if he had an RTX 40 card available he'd feel obligated to try adding ray reconstruction, but since he doesn't it's not something worth investigating.
@Stef3m
@Stef3m 9 ай бұрын
@@KillahMate Can you provide the link? I guess is time to send him a 4090, I know his name and the address of Remedy is easy to find
@maciej3262
@maciej3262 9 ай бұрын
Why he needs 4000 series for it? 3.5 and RR is supported on all RTX cards. Unless he is speaking about Frame Generation only.
@KillahMate
@KillahMate 9 ай бұрын
@@Stef3m I'm sorry, I literally can't - KZbin seems to be deleting all of my attempts to reply. But it's filoppi's HDR Patch on the PC Gaming Wiki - he talks about this on page 10 of the comments there. Please don't send anything without letting them know first!
@Kill4play
@Kill4play 9 ай бұрын
I'm glad you're still making videos 2kP!
@_KOANS
@_KOANS 8 ай бұрын
I'm playing on a 4070 with path tracing. When I use dlss 3.5 the reflections and qualities are definitely better, but very ghosty. Without RR the quality is slightly less clear, but DRAMATICALLY less blurring. I've been playing PL without 3.5 because the ghosting is just too much. Hopefully this can be fixed soon as most people simply don't use it. Very informative and great video.
@Sevastous
@Sevastous 9 ай бұрын
Dennis's blog on Teardown shows how important when it comes to natural path tracing implementetions and burden of denoisers in general
@HShango
@HShango 9 ай бұрын
This is absolutely insightful of the inner working of DLSS 3.5, great stuff bro.
@lanata64
@lanata64 8 ай бұрын
the fact that this shit exists is insane. i remember getting a new 2060 in 2021, amazed at how i could now render my blender scenes in 10 minutes instead of 2 hours on my CPU. not even 3 years later, the hardware and software has improved so much that scenes of even higher complexity are now getting rendered in real-time. insane. THIS is the kind of AI that I'm excited for ― ones that make complex lighting and rendering techniques more accessible to artists. opening up more options for creativity, as opposed to removing creativity.
@arghpee
@arghpee 9 ай бұрын
one of the most serious toned videos 2kliksphilip has put out and i love it
@donaldslayer
@donaldslayer 8 ай бұрын
Well, he said at the start it’s paid promotion for nVidia.
@Meinhardt.Erschwans
@Meinhardt.Erschwans 9 ай бұрын
Ray reconstruction is getting rid of some of the ghosting, but is adding a lot of new
@vSoulreaver
@vSoulreaver 9 ай бұрын
The one dealbreaker for me (at least in cyberpunk 2077 currently) is the oily upscaled oversharpened look. He even talks about this at 4:45
@Rem_NL
@Rem_NL 9 ай бұрын
there is a slider to go from 0 to 1 with increments of .05 i think
@CPSPD
@CPSPD 9 ай бұрын
the one dealbreaker for me is the fact that AMD will never support this kind of stuff which means i cant use it :P
@vSoulreaver
@vSoulreaver 9 ай бұрын
@@CPSPD fair point lmao
@vSoulreaver
@vSoulreaver 9 ай бұрын
@@Rem_NL Yeah the sharpness slider really doesn't fix it.
@Rem_NL
@Rem_NL 9 ай бұрын
Yeh its the Ray Regeneration that causes it, gives better texture quality and a more stable picture, but distant less lit objects smear. Only thing that would help is setting ray's to 1 and bounces to 3 or 4 and increase the base resolution. At 4k base i can do with 2 rays 2 bounces and it looks ok for most part. @@vSoulreaver
@ckosmic
@ckosmic 9 ай бұрын
This is impressive, it helps with a lot of the issues I noticed when playing cyberpunk originally with rt
@LukeFlegg
@LukeFlegg 5 ай бұрын
Wow this is impressively thorough. Really apprecaite it, thanks
@Pawn2e4
@Pawn2e4 9 ай бұрын
I wouldn't have known this was a sponsored video if you didn't mention it. That's a good thing, well done!
@bod9001a
@bod9001a 9 ай бұрын
honestly if the noise was more stable, it wouldn't look too bad
@Catzzye
@Catzzye 9 ай бұрын
Very impressive.. From earlier 3.5 examples, it didn’t seem like such a big deal, but this is substsntial imo. Great showcase!!
@randomyoutubeuser8509
@randomyoutubeuser8509 9 ай бұрын
Am I the only one that loves when Phillip uploads a computer graphics video
@HaasTheFirst
@HaasTheFirst 9 ай бұрын
Yes, you are the only one!
@zangl2955
@zangl2955 9 ай бұрын
Yes. I don’t care about graphics because every time I play a new game I get bored and play donkey kong country instead.
@forbiddentictactoe1734
@forbiddentictactoe1734 9 ай бұрын
I really hope nvidia paid you well for this. You absolutely deserve it for not doing cs gambling site promotions instead.
@Rossco1337
@Rossco1337 9 ай бұрын
thanks for posting this, especially showing all of the artifacts that come with RT and upscaling. people look at me like i'm crazy when i tell them i don't want to play my games with ghosting, tiny black bugs on every surface or noisy shadows which pop-in as you walk up to them. now i have a concise reference to show them exactly what i mean. playing portal rtx for myself has changed my mind on the technology. it's certainly not worth the 98-99% reduction in framerate in older games like quake 2 and portal without more major improvements like this. as you showed with your comparisons, it definitely makes screenshots look more realistic but it detracts from the intended experience - even on a $2000 USD graphics card. RTX branding is 5 years old now and it feels like there's only one desktop graphics card which is even remotely close to making the technology worth the development time.
@Shopwood100
@Shopwood100 9 ай бұрын
The more technical videos I see of pathtracing/ raytracing, the more impressive I find old-style rasterization. I appreciate it takes a significant amount of time for developers to create scenes with the correct lighting, and that raytracing offers the possibility of more rapidly creating a realistically lit environment, but in so many of these comparisons I really don't find raytracing to look very much better than rasterized graphics.
@BasePuma4007
@BasePuma4007 9 ай бұрын
Some games show how good ray tracing can be if the game is developed/uodated to only use ray tracing as its lighting solution. (Metro Exodus ED, Cyberpunk with overdrive)
@iSmartMan1
@iSmartMan1 9 ай бұрын
The Talos Principle 2 releases tomorrow, and I hope you're as excited for it as I am.
@esrynshudder4216
@esrynshudder4216 8 ай бұрын
This was an incredible video, I hope nvidia is paying you a pretty penny for this detailed analysis
@MILSIM530
@MILSIM530 8 ай бұрын
it does not work for example you get freezes also RD2 does not allow it as it reinstall the old dll
@user-iw4fq9ml1r
@user-iw4fq9ml1r 9 ай бұрын
Kliks "take a look at these plants" philip
@KingLich451
@KingLich451 9 ай бұрын
Take a closer look at that snout!
@perhapsyes2493
@perhapsyes2493 8 ай бұрын
One interesting aspect is that you can enable Ray Reconstruction (through config file edits) even when not using the proper PATH tracing - just Ray Tracing. It offers a big quality bump, without having to run full Path tracing. Yes, there are some artifacts. Worth it imho.
@Dylan_Archer
@Dylan_Archer 9 ай бұрын
Great video, very well explained!
@ipressdatofu
@ipressdatofu 7 ай бұрын
Excellent video! Please do more.
@NrdCool
@NrdCool 9 ай бұрын
This was useful for understanding the technology. Thank you.
@drx95117
@drx95117 5 ай бұрын
Thank you for the explanation. This has benefited me a lot
@mrhappytroll
@mrhappytroll 5 ай бұрын
oh this is COOL, I just watched the RTX video on dying light 2, and it got me really excited for what raytracing does, because I just purchased a 4080 Super, but now seeing that the technology has also improved its performance and clarity?! Im even more excited!!
@NukeMyHouse
@NukeMyHouse 9 ай бұрын
RT Psycho does not add more rays to the existing effects; rather, it simply adds one more RT effect, which is a single light bounce from the sun/moon direct lighting.
@deepfriedicecream576
@deepfriedicecream576 9 ай бұрын
DLSS has had a very interesting development history. Aside from gpu politics, Nvidia engineers are really doing something great here. The Finals has been a great ray tracing experience with RTGI, and it also performs incredibly well. RTGI really does impress in that game with how dynamic everything is, now the lighting can play catch up. No awkward color switching when objects are destroyed, everything is consistent, which makes the action on screen more believable and more immersive. It's almost how I felt when playing Portal RTX or Cyberpunk with PT, tho those two titles impress for doing something never done before.
@reptarien
@reptarien 8 ай бұрын
Hello, completely off topic -- I hope you play and make a video about the Talos Principle 2! I really enjoyed it and would love to hear your thoughts on it. Your video on the first game did more than enough to convince me to play that game, and I loved it. So I appreciate that a lot already :) well wishes to you!
@feflechi
@feflechi 6 ай бұрын
Excellent video ! Rendering tech is fascinating, even if you're not into video games.
@odysseas4os
@odysseas4os 9 ай бұрын
13:05 Except non-Nvidia users of other vendors who won't be allowed to use their proprietary technology and will have to develop and implement their own alternatives in every game as ray-tracing becomes "StAnDaRd" and games become designed around it. BOY i can't wait for every game to LOOK and preform differently on every vendor, this is sure to be a good thing for the industry, "interoperability"? "direct comparisons"? who needs those? no no no i want to be locked in an "ecosystem" where basic features the game *relys* on to look good are held from me unless i buy the "correct" hardware! WHAT A BRIGHT FUTURE!
@Creepernom
@Creepernom 9 ай бұрын
What is the solution, though? This tech relies on Nvidia's own unique hardware. Is Nvidia supposed to stop innovation just to wait for the others to catch up? I don't really see any way to solve this issue. Games are already getting designed around RT, for example The Finals.
@odysseas4os
@odysseas4os 9 ай бұрын
@@Creepernom What a bluepilled sheeple take, was PhysX innovation that relied on Nvidia's own unique hardware? No, yet only Nvidia could run it, Why? because it was proprietary closed source software. This very channel has a video named "Nvidia, stop being a DICK" that's very relevant here, but i guess being a dick is fine if the tech is impressive enough. I'm sitting here trying to think what i could say to get through to you but i honestly don't know. Innovation doesn't have to be exclusive, computers are a platform built on open standards that everyone can use and improve, Nvidia should not be allowed to choose and set standards for the industry by itself (especially if said "standards" are proprietary). Look at Chrome, because its what everyone uses Google gets to decide what standards *exist* unilaterally. Recently google snubbed the JPEG XL format in favor of its own AVIF format even though JXL is objectively superior at what it does in nearly every measurable way and offers unique features that are better suited to an image format. Ultimately Google's motivations behind the decision don't matter, its not up to debate, Google just gets to decide because they have a monopoly. The fact that every other corporation that cared disagreed with them is irrelevant, if Google doesn't support it, it doesn't get to exist. Can you imagine if Nvidia could just decide that Vulcan doesn't get to exist by just deciding to not support it? or maybe some innovative Unreal 5 feature that in any way competed with one of their own features just doesn't get to exist? Now you might say what does this have to do with Ray Reconstruction? it has to do with it being part of a Monopolistic ecosystem that locks people in. If the content people want looks best only within the ecosystem people go in and once enough people are in they can start to take increasingly brazen anti-consumer decisions because there is no real alternative.
@coloradoing9172
@coloradoing9172 28 күн бұрын
"Wah wah I'm an AMD crybaby, let's stop using the amazing new technology to accommodate my needs."
@odysseas4os
@odysseas4os 28 күн бұрын
"This tech relies on Nvidia's own unique hardware" yeah just like PhysX "relied" on their "unique hardware", oh wait it didn't did it? and what happened to PhysX in the long run? it basically stayed a tech demo that was only rarely implemented in games sponsored by Nvidia all the way until it was obsolete, hmm... To the second guy i don't really understand what argument you're trying to make, i'm not arguing that ray-tracing is bad and shouldn't be used because AMD runs it worse, i'm arguing that locking it down with proprietary implementations is bad for the industry. Having three versions of every feature that are just different enough to not be IP infringement and all preform and look different isn't good for anyone and developers just like with PhysX are simply going to use the options available to everyone like Lumen by default which isn't even hardware accelerated and preforms worse for it, and then have a toggle for every vendor that pays them, to which i imagine your opinion is "Thank god hardware acceleration isn't standard across vendors, then i wouldn't be able to justify my parasocial attachment to a multi-trillion dollar company to myself".
@coloradoing9172
@coloradoing9172 28 күн бұрын
@@odysseas4os Nvidia invested billions of dollars in a technology, then spent years perfecting it, and now you want them to "share" what makes their cards unique to their competitors? DLSS and FSR are not going to be difficult to implement since game engines will be built around using them. Both options will be available in most titles. It would be wonderful if everything were available under an open-source licence, but it's a business in a brutal industry with tight competition, not a charity.
@MrXaniss
@MrXaniss 8 ай бұрын
I don't mind some visual noise and a little ghosting in a single player game, but before DLSS 3.5 it was WAY too much, especially in some areas where it was like a disco.
@computersandkeyboards
@computersandkeyboards 7 ай бұрын
"We can have things like that now", yeah right, maybe for people with infinite budget
@jamesmachinn6356
@jamesmachinn6356 2 ай бұрын
Just Install the infinity money mod
@Rehnelki
@Rehnelki 9 ай бұрын
Did you really trick Nvidia into paying you to make a video that you were going to make anyway? And they even let you make fun of the DLSS naming scheme. Well done, it didn't feel like a sponsored video at all.
@966Ranger
@966Ranger 9 ай бұрын
Are we finally getting mirrors back in modern games 😳
@mediumplayer1
@mediumplayer1 9 ай бұрын
We really did go full circle.
@-Burb
@-Burb 9 ай бұрын
Not in cyberpunk for some reason, literally everything has beautiful reflections with path tracing on EXCEPT the mirrors you can customize your character at which I thought was pretty funny.
@calmkat9032
@calmkat9032 3 ай бұрын
That non-de-noised image is a cool effect for radioactivity. Could you imagine an RTX remix of Fallout 3 or New Vegas that does that?
@yoimsecond
@yoimsecond 8 ай бұрын
i love when you make videos like this
@Bunkinator
@Bunkinator 9 ай бұрын
great video philip!
@johnderat2652
@johnderat2652 9 ай бұрын
Something you didn't mention is that Path Reconstruction changes the lighting on NPCs faces in a bad way. They look like plastic, or oily, I'm not sure how to describe it.
@mariozenarju6461
@mariozenarju6461 9 ай бұрын
I do strongly believe 0 sharpness is the way for the best naturally looking image. When you remove it from both FSR and DLSS in comparisons, they look nearly identical
@alistermunro7090
@alistermunro7090 8 ай бұрын
Great video, fantastic tech and where's the cat? Oh wait that's the other guy...
@rikoshet6079
@rikoshet6079 9 ай бұрын
How do you enable raw path tracing mode ?
@harlster4163
@harlster4163 9 ай бұрын
What exactly to I put the settings to for the best raytracing pathtracing ray reconstruction?? Whatever the best looking one is, too many settings.
@_gamma.
@_gamma. 9 ай бұрын
The ghost blobs after moving objects on screen were very immersion breaking, like UE’s screen space reflections that reflect your hands on distant lakes etc. glad that’s gone!
@LordOfRedMountain
@LordOfRedMountain 9 ай бұрын
>Philip posts video >Day gets a little bit better :)
@saleh3521
@saleh3521 9 ай бұрын
4:57 what did he mean by that? How do you reduce it? Is it alongside setting the sharpness to 0 you render at a higher res? Am i correct? And i didnt quite understand him, is that a drawback of RR? ray tracing? DLSS (upscaling part)? The game as a whole? I dont get it. Where does the "smoothed but sharpened" image come from? How can you get the ultimate image with no drawbacks? I know this is a sponsored vid, but it would have been nice to learn more about RR. Since its the most confusing part of DLSS due to it being a black box.
@Bozothcow
@Bozothcow 9 ай бұрын
Pathtracing is coming far! I wonder what it will look like in 10 years.
@RYRY1002
@RYRY1002 8 ай бұрын
I'd love to see how to disable denoising in Cyberpunk, seems like an interesting thing to test for myself.
@killazaawl
@killazaawl 9 ай бұрын
it's 2023 and we still didn't manage to make a button to switch eye adaptation effects off mandatory
@GreatMossWater
@GreatMossWater 9 ай бұрын
Kiroshi needs a new model!
@wizzenberry
@wizzenberry 9 ай бұрын
How does spiderman 2s rt cover miles of glass on a non nvidia gpu with no ghosting? While moving fast.. On a 10tflops gpu with minimal matrix ops.
@workoutandread
@workoutandread 9 ай бұрын
Thanks for the ad, was worth watching /s
@Zippy_Zolton
@Zippy_Zolton 9 ай бұрын
the absolute bitrate killer at 1:04 started making the video stutter and buffer in a way I've never heard before and I thought it was an intentional editing choice
@tim.creenis
@tim.creenis 9 ай бұрын
This is the best ad I've ever seen
@Katze822228
@Katze822228 9 ай бұрын
I never played a game with raytracing on myself and I wasn't even aware of all the issues and artifacts with raytracing that ray reconstruction solves. But now knowing of all these issues makes me want to try ray tracing even less because with DLSS 3.5 you're foreced to upscale which comes with it's own issues and artifacts. I feel just normal rasterization without any upscaling is still superior, even if the lighting looks a bit worse.
@lamarmottedesinternets5134
@lamarmottedesinternets5134 3 ай бұрын
It's called DLSS 3.5 because it's a chronological addition to the "dlss package" that way, games can display their "dlss version" to players, and we instantly understand what set of features are supported out of the "package"
@_gamma.
@_gamma. 9 ай бұрын
Wow, this is actually really cool. The foliage under those lights is amazing!
@pingeee
@pingeee 8 ай бұрын
this is actually huge, maybe now raytracing/pathtracing can actually become viable
@BigSoak
@BigSoak 8 ай бұрын
Because it is called 3.5, i thought nvidia just didnt care about older rtx cards, but im really happy that this improvement inn all raytracing is coming to all cards
@stargirl5194
@stargirl5194 2 ай бұрын
Amazing Thanks for the video 🤗
@DarkAndromeda31
@DarkAndromeda31 9 ай бұрын
what program is being used to zoom images together / swipe between them?
@agentorange2618
@agentorange2618 9 ай бұрын
not sure but it might be Nvidia ICAT
@jonathonschott
@jonathonschott 9 ай бұрын
@2kilksphilip, i remember the launch of the 20 series and i was under the impression that the inclusion of the tensor cores was for the purpose of de-noising and that dlss upscaling was an added bonus, but you seem to imply that this is the first use of the tensor cores for denoising as opposed to just an upgrade to the algorithm......... Im confused.........?
@jonathonschott
@jonathonschott 9 ай бұрын
@@2kliksphilip so I went back and looked, Nvidia only stated they were still working on ai denoising when turning was announced, that was my confusion, I seem to remember them making a bigger deal about it than I could find. This whole time I've thought that's what their intended purpose was and that dlss was just an added bonus because they were already there, if the cuda cores are having to do both raster and denoise that would certainly explain the additional burden of 'rtx on' on turning, among others obviously. Thank you for your response, I recently found you and will definitely stick around, any content creator who inspires me to assign myself homework is certainly worth their weight in salt, and you play counterstrike, a game I started on around 1.4/1.5, so you also have good taste
@combat.wombat
@combat.wombat 9 ай бұрын
I understand why you didn't do it here but a comparison to AMD denoising would be great in another video.
@roamn4979
@roamn4979 9 ай бұрын
AMD's denoising should look the same as pathtracing with RR off, since they haven't yet released their own denoiser and the alternative is using the game's denoiser which is used in all the ray traced frames without RR.
@nelrick
@nelrick 9 ай бұрын
Is this a new setting that just came out DLSS 3.5? Or has this come out already?
@Jack2421992
@Jack2421992 9 ай бұрын
7:16 is actually SSR (Screen Space Reflection) I always hated it. In many FPS games suffer from unbelievable reflections of your gun in the open seas. And when you tilt to a certain angle, reflections/shadows somehow stopped showing.
@nixel1324
@nixel1324 9 ай бұрын
I agree, personally I often prefer _no_ reflections over SSR. I've gone as far as to install mods to disable SSR for some games.
@Chasm9
@Chasm9 9 ай бұрын
What they've accomplished in Alan Wake 2 is incredible. RR there produces much more visually coherent image, to the point that I don't even feel like I'm using DLSS. In Cyberpunk it's not the case. However, I haven't tried the latest patch, maybe they've improved it.
@cluckendip
@cluckendip 9 ай бұрын
Have you ever considered working with Digital Foundry?
@krich451
@krich451 9 ай бұрын
Fizzing is a really good word to describe that.
@Solano1111
@Solano1111 9 ай бұрын
aaaa nice ad for nvidia, i already wanted to buy a 4070 but now i was remembered of it.
@verebellus
@verebellus 9 ай бұрын
The non digital sharpness of nonrt mixed with the lighting of rt would be perfect
@b4ttlemast0r
@b4ttlemast0r 9 ай бұрын
Ray reconstruction and frame generation is nice to have, but the main Nvidia advantage is still just the image quality of the upscaling itself. AMD really needs to match NV's upscaling quality asap, especially cause the consoles also rely on FSR.
@WaitNoIdidntMean
@WaitNoIdidntMean 9 ай бұрын
I think it would be really cool if the source 2 workshop tools had a ray traced renderer for screenshots or animations, i think they do have something like that in cs2, but only for hammer iirc. What would actually be even cooler, if cs2 had a ray tracing feature for in game graphics, but i guess it would interfere with gameplay a million ways so i guess thats impossible
@CronusTheGreat
@CronusTheGreat 9 ай бұрын
whats the best way to setup dlss on games like warzone?
@LatteLobster
@LatteLobster 9 ай бұрын
After getting a quarter of the way into this video, I realized this isn't the sort of thing you can watch at 480p.
@OutOfNameIdeas2
@OutOfNameIdeas2 8 ай бұрын
Can't wait to use this in 1 of the 1000+ games I own
@jeremyjohnson7676
@jeremyjohnson7676 6 ай бұрын
Which games are supporting DLSS 3.5? A list would be helpful!
@_Devil
@_Devil 9 ай бұрын
Something I never understood is despite DLSS being an ai-powered frame generator, older RTX cards cant use new DLSS versions. Isnt it all the same generator, just upgraded? And if it's truly "free frames" that don't strain the GPU then why shouldn't someone be allowed to use DLSS 3.5 on their 2080 for example?
@roamn4979
@roamn4979 9 ай бұрын
All RTX cards can you new DLSS versions they just can't use the frame gen part of it. The reason for that per nVidia is that the old cards lack the additional optical flow accelerators which are used to calculate where stuff is moving on screen. Old cards have these too but the newer ones have units of these accelerators dedicated only for frame gen. However you have to keep in mind that that is from nVidia and could be just PR talk to safe face.
@ironicdivinemandatestan4262
@ironicdivinemandatestan4262 8 ай бұрын
​​​@@roamn4979People have tried running Frame Generation on 30-series cards (since they have a Gen 1 OFA, but not the Gen 2 OFA that the 40-series cards use), and it's a complete mess. The optical flow acceleration on previous cards just isn't advanced enough. You really do need a 40-series card for Frame Generation to work.
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