Рет қаралды 32
Russ Andersson guides you through rendering a 360VR scene with an alpha channel using SynthEyes and Blender. The tutorial covers two methods: using a 3D application that supports 360VR cameras and an alternative approach when it doesn't. In this session, Andersson focuses on the easier method, utilizing Blender's 360VR camera with the Cycles renderer. He details setting up the scene, adjusting materials, and ensuring proper alpha channel output. The final steps include verifying the rendered images in SynthEyes for accurate alignment and preparation for compositing. Stay tuned for the next session on the more complex method.