Thanks a lot for this video. This was actually the first thing I managed to follow along with in Houdini. Had to pause about 5 times per minute but you were very clear with each step so it wasn't too difficult.
@CGImagine4 жыл бұрын
Great to know that you like it, and that you could keep up with the fast pace (with a little pause and rewind moments hahahah).
@KP_-er6ch3 жыл бұрын
great video, it feel like a cooking tutorial for some reason but i love it haha
@CGImagine3 жыл бұрын
Hahahaha, indeed!
@happywasabii2 жыл бұрын
Thank you so much for this!
@CGImagine2 жыл бұрын
You are welcome!!
@sujstet3 жыл бұрын
thanks for the tutorial
@CGImagine2 жыл бұрын
Happy to help
@gabrielxpc185 ай бұрын
Top! Muito bom!
@leighaston14 жыл бұрын
excellent tutorial thank you
@CGImagine4 жыл бұрын
Glad you liked it
@OCanalDeVideoGames3 жыл бұрын
Thanks for an tutorial like this. I need to make a game with thus
@CGImagine3 жыл бұрын
Any time!
@Somethinginvisible12 жыл бұрын
amazing it was like im watching some kind of great movie... 가슴이 웅장해진다...
@georgekwilliamson4 жыл бұрын
wow this is cool! thanks!
@CGImagine4 жыл бұрын
Thanks Keaton! Glad you liked it!
@krowwithakay4 жыл бұрын
Just so you guys know, if you only have the apprentice version you will not be able to follow along with this tutorial 100% as you will get stopped at 8:37 since the apprentice version of houdini only allows for exports up to 720p. I have since purchased the indie version so i can follow along as I highly recommend you do too! Also redshift is incredible! wooorlds faster than Mantra and creates beautiful results!
@CGImagine4 жыл бұрын
Yes! Nicely said! I forgot to mention! Redshift is amazing!
@stevenvprasad50293 жыл бұрын
awesome
@CGImagine3 жыл бұрын
Thanks!!!
@vahidabdollahi96242 жыл бұрын
so great job and thank you, but the wet map video is not available.
@Masarra20174 жыл бұрын
Very Very Very Nice
@CGImagine4 жыл бұрын
Many many thanks
@AbirAlamAkash4 жыл бұрын
great tutorial! thanks a lot. it would be a great help if you make a video on redshift material and render only "how to use material on terrain/ how to use quexel texture on redshift and render it". And please dont use background music on tutorial videos. Thanks :)
@CGImagine4 жыл бұрын
Great suggestion!
@AbirAlamAkash4 жыл бұрын
@@CGImagine its really hard to find redshift tutorial on terrain and probably no tutorial on how to install quixel-megascan on houdini and use it on redshift. so yeah, it would be a great help. Thanks in advance man.
@KO28JOJO3 жыл бұрын
Thanks for the tut! Blending the materials from Bridge based on the mask by feature was an important part, I wish that you cleared it enough in your video especially for those who are using other renderers.
@CGImagine3 жыл бұрын
Thanks for the feedback. Will try to explain it further next time.
@stevensilcock4 жыл бұрын
Thanks for sharing Diogo. That's really cool. I'm only an apprentice Houdini user with no Redshift but appreciate you sharing just the same. As an Env. Scientist it's good to see some realistic natural environments being simulated in Houdini for a change. Usually it's getting blown up, turned to smoke & blown away......lol. Just wondering if you've ever tried using an actual heightmap (or custom one) for your heightfield terrain (base)?
@CGImagine4 жыл бұрын
Hey Steven! Happy that you enjoy this work! I love to do this historical, realistic emulated environments. I used sometimes real height maps, and if it is a possibility would be my go to option. But some areas in the globe are still very low detailed height maps. Specially when it is a more flat terrain. I am working on a series of free tutorials only focuses on terrains. Many different types, like tropical beaches, icy mountains, deserts, etc... Cheers!
@stevensilcock4 жыл бұрын
@@CGImagine thanks. I know what you mean about the low detailed height maps. Being in Australia, a lot of the detail is lost, esp. considering how old & worn down our landscape is compared to other countries. Not a lot of variation in some areas. I'm hoping that will improve with better resolution images from new satellites etc. Whether they'll be free to use of not could be a different matter. I do a lot of habitat restoration (riparian restoration) etc. So involves removing weed species, stabilizing & replanting with natives etc. So I'm really keen to be able to use Houdini for visualizing this as opposed to other programs I use which are not procedural. You'd be amazed how some people can't visualize how good an area will look once we regenerate the native bush there instead of just weeds. Not to mention it can be helpful for planning purposes etc. So, always good to see stuff like this. Stay safe & haveagoodweekend;-)
@CGImagine4 жыл бұрын
For sure Steven. Houdini is really a great tool for that. Have you tried Gaea? Works well with Houdini! Looking forward to see your work. Best regards
@victorguevara50742 жыл бұрын
Amazing tutorial, thanks!! I have a question. What is your hardware? I notice that you have two graphics cards. And what is the time per frame? Thanks in advance!
@mostafazakaria70110 ай бұрын
HF scatter rs instancer is not available anymore ? i dont find it in my menulist ,
@FansofswifteАй бұрын
I'm still trying to find the song he used in 4:00 . If anyone knows it, please comment. 🙂🙂
@phalhappy86122 жыл бұрын
I am new to Houdini.... can I make terrian base in Blender, export as FBX and bring to Houdini to generate the detail? If possible what is your recommend poly count or terrain scale you think easy to manage?
@CGImagine2 жыл бұрын
Hi. Yes you can, but the power of Houdini is really to create the terrain procedurally. If you bring an fbx terrain, you will miss the interactivity of hf tools in Houdini. There is no rule on poly count. It all depends on your camera distance and type of environment. Sometimes you can render a nice scene with low poly count and using some nice textures with displacement maps.
@phalhappy86122 жыл бұрын
@@CGImagine Thanks for the reply! I want to make real world location by using Blender addon GIS to download elevation data. after I got the base geometry done in Blender it still lack ground details. My purpose is to generate details and slice it to smaller patch in Houdini and bring to UE5 using nanite for final product.
@CGImagine2 жыл бұрын
@@phalhappy8612 I see. Nice. I would bring the fbx and then you can use the height field project. After that you can add details.
@adrianwong6623 Жыл бұрын
Hello, I bought the pack of threes and grass, i am following the video step by step many times and the proxies are not loading.
@CGImagine Жыл бұрын
Hey man. Sorry to hear that. I sent you an email just now.
@kinglaw16883 жыл бұрын
Hey thanks so much for such a great tutorial,I have a quick question though how can I use this method to create a road,I have a terrain and I want to use your technique to create a flat road on the surface of the terrain
@CGImagine3 жыл бұрын
Glad you liked it! You can draw a curve, use the sweep node and select ribbon as the geometry to sweep. After that you use the node Height Field project. :)
@kasali27393 жыл бұрын
Very useful to learn about your texturing. Are these exr made for ACES?
@CGImagine3 жыл бұрын
Hi! yes they are. Normally I create them normally and then convert the textures to Aces.
@joaovictorcunhadesouza32122 жыл бұрын
faz em portugues
@ahmadshishani18593 жыл бұрын
great but pls don't speed up in the texturing stage. Thanks a lot.