We main Houdini and UE in our studio and do all our animation in UE via control rigs which are more modular and less destructive in the workflow. We still have to take models/animation out of UE sometimes due to bugs or current version limitations but for the most part we can get it all done primarily in these two programs for games/cinematics. I do also code a lot of maya stuff for work as well but I try to stay away from it as much as possible. Although there are some (or arguably many) destructive workflows in Houdini, for the most part its proceduralism allows you to make mistakes and make them fast, accelerating the learning process. When running a monolithic script in maya, often things fail in between and it's incredibly hard to back trace to a specific point in time without constant saving and file versioning. With Houdini you and UE's proceduralness you can just drag out some stuff and experiment and go back to your last know good state in no time. With Houdini 20 and its new anim tools as well I'd recommend anyone to pick it up if they got the chance to. I do want to shift more of our toolset to blender to democratize things but foundationally blender currently is still more similar to maya even with geo nodes.
@MichaelHalsell6 ай бұрын
Awesome stuff. Yes, UE is making leaps and bounds in many traditional areas of the pipeline. UE has changed many workflow techniques. Its great you have an inside view of things.
@carlosarangoVFX6 ай бұрын
Hey, is your studio looking for Houdini artists?
@jbdh65104 ай бұрын
@@wywarren do you think it’s ok to add Houdini to your toolbelt if you only used Blender for like half a year?
@3DMVR4 ай бұрын
@@jbdh6510 nothings stopping you im only 2 months blender, its just way harder to find tutorials for stuff or free courses for anything
@3DMVR4 ай бұрын
@@jbdh6510 it isnt actually harder than blender just imagine blender without any youtube tuts or quick discord help
@restwiththetablet4 ай бұрын
No Maya vs Houdini. Much Better Maya + Houdini!
@ACES-BRAZILАй бұрын
What do you need to know? 3 lives at least...LOL
@hound_of_justice6 ай бұрын
Basically Houdini remains king of complex VFX and procedural workflow. Maya remains the king of animation and rigging. Smart and non sectarian people leverage both if needed.
@NUCLEARARMAMENT6 ай бұрын
Any complex and procedural VFX can be done in Maya's Bifrost. MPM gel simulation is not supported in Houdini, for example.
@olexp90176 ай бұрын
The keyword here is APEX. Bye Maya.
@hound_of_justice6 ай бұрын
@@olexp9017 mhm yeah i guess APEX is okay but Maya doesnt even sweat against this one.
@nosirve94586 ай бұрын
@@NUCLEARARMAMENT you don't have the same control as Houdini
@4Ever-xy2uj6 ай бұрын
@@NUCLEARARMAMENT Maya and Bifrost are crap. Guys, don`t trust this guy, he`s probably one of the numerous Autodesk shills on the net...
@MichaelHalsell6 ай бұрын
Imagine having to model in Houdini all day, everyday.
@shaman4evah6 ай бұрын
A dream come true
@MichaelHalsell6 ай бұрын
@@shaman4evah God bless you.
@UlfricStromcloak6 ай бұрын
SOP >> Any modeling tools Maya has.
@MichaelHalsell6 ай бұрын
@@UlfricStromcloak The response was less about the availability of Houdini modeling tools, but more about the human pain threshold required to achieve modeling efficacy. Each to its own. Enjoy.
@NUCLEARARMAMENT6 ай бұрын
Not just that, Houdini doesn't have parallel rig evaluation, so it will never match Maya for performance when dealing with character animation. Skinning and rigging is far more sophisticated in Maya. Hell, Modo is the only software package that competes with Maya as far as creating a character from scratch goes. I wouldn't bother with Houdini for that.
@SuperMyckie6 ай бұрын
How can you be taking over when you are already the boss!?
@arsen_wasted5 ай бұрын
Just watched the video, so it's time to read the comments 😃🔥
@LowPolyPizza21 күн бұрын
I have bought a few maya plugins over the years, they're pretty good but pretty niche and I usually end up removing them
@keithtam88596 ай бұрын
as I recalled, Houdini, despite being expensive, have permanent license, Maya on the other hand is still subscription based
@claudioferroni98103 ай бұрын
But maya too has indie licence model
@Godkiller08Ай бұрын
200 bucks a year is not expensive
@luizmihich27066 ай бұрын
Does Houdini still have a steep learning curve?
@demianpelos6 ай бұрын
Does. And every release new nodes appear. But once you know the basic ( take some times same as learning Maya) is a very fun program
@rano123215 ай бұрын
it also has no limits to what you can do unlike maya
@phoenix2gaming3466 ай бұрын
best maya courses we probably missed. pls make a video on it.
@Kagara5 ай бұрын
why learn maya? its useless will be replaced soon
@Vicky-v1k9p6 ай бұрын
Hey is bifrost good if I don't want to use any other software
@rano123215 ай бұрын
no
@Vicky-v1k9p5 ай бұрын
@@rano12321 then what should I use
@jbdh65104 ай бұрын
It is, they made Avatar 1 with it. But it’s complex and missing good resources like tutorials
@tillgiermann37964 ай бұрын
@@jbdh6510 yeah 15 years ago...time has changed
@jbdh65104 ай бұрын
But on the other hand they created Avatar 2 with Houdini. I think the majority of VFC studios now uses Houdini
@YpsilonLinusАй бұрын
5:55 what a great scene, if its a movie i would watch it for sure xD
@afromixstudios6 ай бұрын
What is your education in CGI..??
@superfluffypunch6 ай бұрын
LMAO good question. He makes alot of weird clickbait videos.
@sridharan51726 ай бұрын
@@superfluffypunchhe is blender g a y 🌈🏳️🌈
@quasaranimationstudio79726 ай бұрын
And he just used other people works like training videos or showreels and put them in his videos like he know them. I bet he never used any tool or really knows any 3d tools. Wasting his time editing other people videos with some blog posts from google. I wish people understand that and not support this kind of clickbait channel.
@rano123215 ай бұрын
youtube videos probably
@attilakovacs83296 ай бұрын
Houdini the best, 1000 tips for same, and complex result..
@evolgenius11508 сағат бұрын
Well, Houdini is a node based procedural system. Not really the tool to reach for to model "things".
@demianpelos6 ай бұрын
Well maya/autodesk hasn't put resources for developing the software as side effects... Latest big maya thing was buying and integration biofrost... After that... Bug fixes and just little things... Houdini got huge with ringing tools. Character fx. Hair and so on. Karma render. Solaris and so on
@HoriaBlanda4 ай бұрын
Anyone use houdini for archviz? Procedural building/architectural modelling? I'm thinking to learn houdini for procedural building modelling, and afterwarda learn some vfx
@restwiththetablet4 ай бұрын
I work with procedural modeling in Houdini more than 7 years. When PDG comes true, no other program can compete with Houdini.
@mastkr754 ай бұрын
Let's talk about character workflows because FX is not everything CG. What about Maya + Ziva dynamics + marvelous designer for character works? Can Houdini topple that workflow no matter what it does, even in the future? It looks like studios are already set up with Maya for character modeling and animation, and they might not have a particular reason to make the switch for Houdini for character works even if Houdini becomes capable of providing the same level of character works. You know, it costs to make the switch... BTW, I have been trying Blender and find its sculpting workflow far superior to ZBrush's or Mudbox's simply because you can sculpt right in EEVEE and immediately test in Cycles. It's like playing with final product. However, I am switching to Maya for all else because Blender is so weird and (in my opinion) imprecise and inefficient with modelilng and rigging--esp. if you do not use addons.
@zurt204 ай бұрын
True the character workflows is a great reason for use Maya, obviously, ziva was sold, actually Houdini has better musculature system, just because it is a simulation too, today is pretty clear Houdini have as good rigging system as Maya, and the integration of physics in animation is so usable, but is difficult than the industry make the switch in that domain, mostly the riggers, but in the other hand, Houdini is not only usable in fx, the system of lighting and render, Solaris, is used in a lot of facilities of vfx and animation, Maya in that domain don't have anything like that, and of course the procedural modeling is a big thing in some industries, when is necessary a lot of content in few time, looks like the case of a lot of games today, the use of Houdini in the video games industries grow up.
@bUildYT6 ай бұрын
damn so blender is older than maya and houdini, thats cool!
@NUCLEARARMAMENT6 ай бұрын
Maya was in beta back in 1995, but didn't release officially till 1998. Houdini was released officially in 1996, but it's based on PRISMS, which dates back to 1987 on the Amiga. Blender officially debuted in 1995, but it dates back to a program called TRACERS on Amiga in 1987.
@craigbaker63826 ай бұрын
Just a comment on your sentence structure/ grammar. : you begin your video talking about ONE of the best things being [and then you list 2 things] Illegal! Among the best are 2 things Or One of the best is EITHER thing 1 or thing 2 Or among the best software ARE 2 things. Do you follow?
@abhilashwolffxartworks9592Ай бұрын
Doubt it. People need both. Later on people might say Blender vs Maya. But in my view Blender + Houdini + UE
@HoomanBhr3 ай бұрын
If you are starting this journey and like programming a bit go ahead and start the Houdini, if you wanna be a freelancer and time is your priority go for Maya or blender. if you wanna learn deep in a specific field and work in a big studio the Houdini is your go to
@Andres-wq6cz3 ай бұрын
Thanks
@olexp90176 ай бұрын
"Is Houdini taking over?" was the question of 2005 or so.
@UlfricStromcloak6 ай бұрын
Apart from Rigging & Character Animation Maya doesn't have anything over Houdini, Even there KineFX made a huge jump & in the future Maya will become irrelevant. Houdini has better muscle simulation, better modeling tools ( both direct & non destructive), better Fluid simulation, better RBD, Vellum Cloth & Hair thousand percent better than Ncloth & X-gen. Bifrost is like a childplay Infront of DOPs & Pops. Plus Maya indie costs acround $300 for a year, while a Houdini Indie license will cost you around $400 for 2 years, meaning $200 for a year. Why would anyone choose Maya. For Direct modeling if Houdini isn't your Jam then use Blender. Maya's Vanila UV & Retopo tool is better sure, But plugins like UV Packmaster, Retopoflow, Quadremesher makes that difference obsolete.
@rubengrigorian18646 ай бұрын
Blender already can cover 90% of Maya’s stronghold while being free, opensource and actively developed. Making it a strong combo with houdini’s raw power.
@hound_of_justice6 ай бұрын
Reality is different than you describe it. Also forget Blender in such a workflow pipeline. Houdini with 3ds Max, Maya, Zbrush yes.
@elconquistador33406 ай бұрын
kineFX is really slow it's only good for basic stuff, animation tools in houdini are a lackluster. Saying that Bifrost is like a childplay really showing that you don't know what your are talking about, while not as mature as houdini on the geometry side and RBD, the bifrost pyro solver is more advanced compared to the houdini one, it's like the Weta pyro solver, a true combustion solver. Also bifrost has an MPM solver, you don't have that in houdini, it allows you to create much more accurate snow simulations and other stuff. Regarding blender, UVs are not just about packing so with this addon it's not on part with maya uv tools, the overall performance of blender are also a joke in general for heavy duty. also the whole industry is shifting to USD, blender is completely on his knees and they are not planing to really support USD, and i'm not talking about just importing and exporting usd files, i'm talking the real jam, authoring USD data. You can do that in maya, also Bifrost fully support authoring USD, so you can do procedural stuff in USD with Bifrost, it's a complete new world that blender people don't understand. So things are really not like what you are describing here, you clearly don't have the full picture bro.
@phoenix2gaming3466 ай бұрын
@@elconquistador3340 👍 👍
@NUCLEARARMAMENT6 ай бұрын
Maya is the only commercial package with parallel rig evaluation; SHAPES and AnimBot are also only on Maya. What are you smoking? Houdini requires you to program, you can do anything in Maya using the UI alone. Why do you conceal this information? Not everyone wants to be a technical artist. Some people just want to navigate the menus and everything in Maya is accessible under the hood that way. You can't say the same with Houdini.
@suhailabdulla30756 ай бұрын
Will embergen be next houdini? Because simulations in embergen is real-time!!!!!
@asr596 ай бұрын
As far as I know, embergen is only for fluid simulation, Houdini can do way more than that
@olexp90176 ай бұрын
Embergen is lacking 10e6 features Houdini already has.
@suhailabdulla30756 ай бұрын
@@asr59 fluid simulation😂😂😂, it's fire simulations, ember means fire🤗
@suhailabdulla30756 ай бұрын
@@olexp9017 that's true🤩
@Geometrynode6 ай бұрын
No
@saoir284 ай бұрын
I tried to learn it, it's not for me, too complex and convoluted. I've wasted 6 month for nothing.
@AlexNguyen_DesignАй бұрын
blemder is the best because it is freeeeeeeeeeeeeeeee
@quasaranimationstudio79726 ай бұрын
And he just used other people works like training videos or showreels and put them in his videos like he know them. I bet he never used any tool or really knows any 3d tools. Wasting his time editing other people videos with some blog posts from google. I wish people understand that and not support this kind of clickbait channel.
@Shepherd12347 күн бұрын
what about Maya vs Blender?
@diethermanicat6 ай бұрын
Houdini is the boss. Blender is a right hand man. Maya is just a secretary.
@parsa4755 ай бұрын
... what
@twoblocksdown5464Ай бұрын
cringe
@soulcatch6 ай бұрын
An easy choice, Maya is owned by Autodesk. I'd never support Autodesk.
@nosirve94586 ай бұрын
Same. SideFX has proven they care about new features and providing 3D artists with extremely good features. The same with Unreal Engine, Blender, Plasticty and Embergen. I don't get Autodesk fans tbh, it's a company that literally kills innovation with their business model, puts high prices and doesn't use that money to develop and maintain new software, etc; When they understand how these companies operate maybe they change opinion. Because thinking autodesk cares abouts us, 3D artists, is a big fkin joke.
@s.patterson56986 ай бұрын
@nosirve9458 I finally ended my Autodesk license this month when it expired. Had the full version of Autocad for years. Then Autodesk started playing games after the 2018 release by disabling the FBX import export feature, thus trying to force you to get Maya if you needed your 3D models exported. This has saved me $2,000 /year. With Blender, UE5, CC....not missing that hole in my pocket. I just couldn't justify having a personal Autodesk anymore.
@Fluck_Flutch6 ай бұрын
I'm sure you are making a huge blow against this big corporation's revenue. I can't imagine how they'd ever recover without your support
@nosirve94585 ай бұрын
@@Fluck_Flutch I'm just awarea of how things work, because I did my research. And now I have my opinion. But hey, feel free to disagree, I'm also sure you autodesk thanks you for being a defender.
@Fluck_Flutch5 ай бұрын
@@nosirve9458 Was I replying to you?
@dalalramtane-nf8gl6 ай бұрын
First. This video is fire. 🎉🎉🎉🎉🎉
@xSupaire2 ай бұрын
You didn't say anything special except basic stuff
@rano123215 ай бұрын
houdini has already taken over a long time ago, the only reason why studios still use maya is because of modeling, rigging, anim and for modeling blender is far superior to maya, for rigging and animtion, a new animation system for blender has been under development for sometime now.
@demianpelos6 ай бұрын
Blender and houdini will kill maya in a few years
@ChRW1234 ай бұрын
Agree on Houdini. But I've been hearing this about blender for years now. Ever since I entered the VFX industry about 7 years ago and still I've not seen the predicted shift in most of the big studios.
@demianpelos4 ай бұрын
@@ChRW123 because studios still believe you need to pay to get something good. And most of the studios that are still standing started with Maya and did pipelines around it sinks hard for them to change their brains. But the studios go under so fast and new ones comes along, and cycle repeats. The new ones been smart are using blender. Even if is just for modeling, but is a step in the right direction
@bUildYT6 ай бұрын
blender > maya
@hound_of_justice6 ай бұрын
in your dreams
@gorkemuzun74516 ай бұрын
For a hobbiest well yes but for a professional no.
@hound_of_justice6 ай бұрын
@@gorkemuzun7451 not even then if you have the budget and want the top tier package
@22cine6 ай бұрын
Have you ever created a big scene in Blender? Just try, and share your experiences.
@rano123215 ай бұрын
@@22cine using both everyday, maya has hands down the worst viewport i've ever used.
@MarquisDeSang6 ай бұрын
Maya does not run on modern OS like Linux and macOS, only legacy CPM os like Windows
@Nukepie6 ай бұрын
Maya runs on all systems, Max only works on Windows
@elconquistador33406 ай бұрын
what are smoking bro? it runs everywhere
@MarquisDeSang6 ай бұрын
@@elconquistador3340 does not run on Windows or Linux ARM and it does not run on Linux Risc-V
@elconquistador33406 ай бұрын
@@MarquisDeSang yeah doesn't run on my gameboy too
@MarquisDeSang6 ай бұрын
@@elconquistador3340 But I bet it runs nice on your mother.
@ApexArtistX6 ай бұрын
No blender is taking over
@NUCLEARARMAMENT6 ай бұрын
Blender's viewport is so garbage it chugs with more than a few polygons on screen. Even a 20-year old version of Maya can handle more polys animated, skinnee, and rigged in realtime on hardware that old as well.
@olexp90176 ай бұрын
It doesn't, unfortunately. It does look like the Blender devs want to make Maya rather than Houdini.
@22cine6 ай бұрын
Blender always crashes on big scenes without providing any error code. Just guess. It never will be an industry standard tool with this behavior.
@nosirve94586 ай бұрын
@@NUCLEARARMAMENT Just two weeks ago I had to do retopo of a character that had 20 million polys. I spent all morning doing it in maya, and then he didn't open the file. I started again that shit, try to do it again, and it crashed. Then I went to Blender, and woah, surprise, I could finally work. No crashes and better perfomance.
@NUCLEARARMAMENT6 ай бұрын
@@nosirve9458 Listen, Maya is a general 3D suite that excels in one aspect above all else: rigging. I don't think anyone is going to attest that if they know anything about the industry. When it comes to specific parts of the CG process, I believe in striving to use the best tool for the job, which is why round-tripping back and forth between software isn't just a good practice, it's desired. When it comes to doing retopology, I use Topogun as that I feel is the best standalone tool on the market for it; otherwise, Zirail in Maya and even the standard Quad Draw toolset included has served me well. But, as always, it depends on what you're doing.
@zurt204 ай бұрын
At this moment isn't true a lot of parts, a set dressing in Maya or max is a waste of time, Houdini is a procedural tool, the best in that, set dressing is procedural action, you can do it easily with less effort but more control, the same think about lighting, currently is in another Ligue, because the rendering system of the majority of 3d generalist programs is based on shot but Houdini bring a scene assembler, like the foundry katana, based on complete scenes even more , too flexible and powerful, Solaris, even break up the competence, like Clarisse, is a crazy thing.