3D QUICKTIPS: Modeling Tiling Patterns

  Рет қаралды 6,330

Alex Senechal

Alex Senechal

Күн бұрын

Пікірлер: 10
@IgPerish
@IgPerish 6 жыл бұрын
Looks like Max 18 has a bug with switching from Edge/Face/Normal constraint back to None. Seems, like u have the same issue (5:08). Did you find any fix to that? And one tip, of course u may know - when u are doing an inset to create supports and then delete some of them to create an edge flow (6:05). U can use quick slice tool: select the polygons, where the edge should go, and then with the quick slice selected, click on 2 points of the existing edge, which u are going to continue. This will give u a direction, so u don't need to use cut tool and snap points
@RyoMassaki
@RyoMassaki 7 жыл бұрын
Does the end result really justify the amount of work, compared to creating a height-map and run it through Quixel's NDO or something similar?
@AlexSenechal
@AlexSenechal 7 жыл бұрын
If you wanted to model this and deform it into another shape, or needed to make a tiling mesh this still has use, it depends on your needs.
@RyoMassaki
@RyoMassaki 7 жыл бұрын
Yeah i just tested it out. Panels and rivets and smaller not so complex details are faster to achieve with a height to normal approach, but for more detailed stuff it's better to model them.
@gogglesXL
@gogglesXL 7 жыл бұрын
it would be cool to see a comprehensive look at 3d design where you make something that looks appealing and something that doesnt look apealing than break down the reasons for why your brain likes one but not the other. and maybe you could create a set of steps to correct the unappealing design? videos on 3d design are almost impossible to find.
@yoloswag6565
@yoloswag6565 7 жыл бұрын
Im going to be making a gumroad soon, but should make one on a specific design principal.
@TheTimeProphet
@TheTimeProphet Жыл бұрын
Good tutorial, but you have the loudest mouse in the world LOL.
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