Рет қаралды 861
Hey guys, this is one of the last shadow-related topics i worked on.
Disclaimer : this is not a light shaft technique nor a volumetric light technique. This is basically a mesh created by the projection of some object vertices in the light direction, depending on what type of light it is.
I admit the shadows can behave weirdly sometimes in motion, still this is great for static shadows. I'm working on a fix for that ;)
Let me know if you're interested in a tutorial or some explanations.
Also, the channel grows way faster than i thought. I created a discord server to discuss about the videos and to build a little community of game dev enjoyers, like me :D
It's far from finished so if some of you are motivated to help me building it, do not hesitate !
Here's the link : / discord
Chapters :
0:00 Directional light
0:37 Point light
1:35 Outro
Cheers !
#gamedev #unity3d #shadows