Using the length or angle of a edge can simplify what would be a complex problem. Here we are using the squashing or stretching of edges to drive morph targets.
Пікірлер: 4
@jimt.77247 жыл бұрын
really great examples! would you be so kind and opload the scene files for better understanding?
@restwiththetablet7 жыл бұрын
опупенно
@onelvx06835 жыл бұрын
I can do that with eyes close in blender
@vkstudio67225 жыл бұрын
wait another 2 years and blender will buy you a beer :))