The ending almost brought a tear to my eye. Blender's story is almost unbelievable. From a clunky underdog everyone laughed at, to the most widely used tool in the 3D industry. PS. Only about 1 in 2200 users contribute to the Blender Dev Fund. If we want to surpass some of it's competitors we need that ratio higher!
@GoldenEdits656 Жыл бұрын
Currently watching your series Andrew! and I love it!
@Noggi_3D Жыл бұрын
It's a super inspiring story and I'm glad that I could capture at least a small part of it. We got to get those numbers up!
@hiddendrifts Жыл бұрын
>1 in 2200 users that's the nature of foss. much less profitable than proprietary solutions, but much more accessible
@ieatthighs Жыл бұрын
its*
@spacekitt.n Жыл бұрын
the origin story of blender is so wholesome
@DigiSpaceProductions Жыл бұрын
Little fact: Blender itself was a rewrite for a older program they made, Traces from 1989, so technically, its far older than 1993.
@Noggi_3D Жыл бұрын
True.
@DigiSpaceProductions Жыл бұрын
@@Noggi_3D maybe make a donut in Traces eh? :) ( In all fairness, i just wanna see someone make a proper model there, ive not seen anything made proper in there yet. )
@SealWithoutHat Жыл бұрын
@DigiSpaceProductions I support this idea
@damon2636 Жыл бұрын
@@DigiSpaceProductions I'd really like to see that!
@morfy2581 Жыл бұрын
@@Noggi_3DYou gotta make a donut in Traces!
@sambcg Жыл бұрын
Blender really is a gift. Especially if you consider how expensive programs like zbrush are.
@Noggi_3D Жыл бұрын
So true! Without Blender there would be an insane amount of people that would've never gotten into 3D (me included).
@Koeniggabuttsex Жыл бұрын
@@Noggi_3D some poor 3D fans who don't have a computer still don't get in like me
@DA_OG_DANANIMATIONS001 Жыл бұрын
You can say that again how often do you find a 3d app as professional as this for free
@FireJojoBoy Жыл бұрын
@domehead6422 I think processing power is not even the problem, phones are really powerful nowadays but everything with a small touchscreen... that's probably hard to get working well
@boozebeard9501 Жыл бұрын
To be honest zbrush is relatively cheap for professional 3D and is still the best at what it does. Maya and 3Ds Max are crazy expensive, especially considering Blender is very comparable.
I really admire how diligent the developers are with the documentation, tutorials and preservation of history. They could have just made it open source and have people try to figure everything out from the source code but they went the extra mile to make sure you know why every feature exists and it's well explain with tutorials and demo files and as much as possible is kept recorded even if it's no longer supported. I don't know anything about coding but I know what the dependency graph is and when it underwent a major change and why that's important. I have been fallowing it's development for almost 15 years now I don't make all that much but it's been quit a journey to watch it develop.
@Noggi_3D Жыл бұрын
Yeah, doing research for this project was actually fairly easy because there is just so much documentation, not only about the program, but also the studio itself. :)
@JuaeMF Жыл бұрын
There was a time where big releases doesn't come with a full number change. 2.5 was a bigger jump for Blender that from 3.6 to 4.0. The same for the jump between 2.79 to 2.8 (the biggest jump for Blender until now).
@CertifiedDoc11 ай бұрын
Firefox did that, too. It went from 1.0 to 4.0 between 2004 and 2011. Now it's on version 122 and at a glance it doesn't look or function any differently. I kind of think some developers lose sight of what major version releases normally mean. With Blender, at least, there are significant under-the-hood changes between 3.6 and 4.0. Visually it's not very different, but enough compatibility-breaking things changed that I can understand the jump to 4.0.
@geo.3310 ай бұрын
The 2.8 update was definitly huge!!! In fact it was so huge that they even made a 32bit version of 2.8! (I use that version because they haven't created a 32bit more updated version)
@TheCoderDude1 Жыл бұрын
The fact that blender is also free with all these features is completely insane.
@disuko Жыл бұрын
Beautiful video!! Blender is the epitome of open source software, other companies should take notes lol
@akashthesky3366 Жыл бұрын
Thanks to the all of the people who supported and donated to blender in the most crucial time of it's life🙏👍
@Beryesa. Жыл бұрын
When Ton open sourced blender, he probably didn't imagine this, but today it's one of the most successful and inspiring open successes! Ty Ton
I read that due to Blender's approach to data storage, the latest version should still be capable of opening files from the earliest version. I'd be really interested to see this in action with the v1.0 doughnut you created!
@germantrycs Жыл бұрын
what is a doughnut is it australian english
@pdgiddie Жыл бұрын
@@germantrycs Not particularly: it's the spelling used internationally, but North America uses a different spelling and since the US is so culturally influential, a lot of people have got used to it (and probably aren't actually aware it's a North-American spelling) 😋
@NickJerrison Жыл бұрын
I'm assuming that's how the end card was created.
@pdgiddie Жыл бұрын
@@NickJerrison You mean the static image? I imagine that's just a composite of the rendered images from each version 🤔
@jwm109 Жыл бұрын
@@germantrycs en.wikipedia.org/wiki/Doughnut
@kookiespace Жыл бұрын
Blender is a testament to why all software should be *free*, not just in price but in philosophy. What has grown around Blender is beautiful. Can you imagine a world where all creative tools were made the same way that Blender is made??
@Katejsej Жыл бұрын
The most shocking thing was somehow the logo of 1.0. But being real, blender has such a lovely story.
@thunderbolt10031 Жыл бұрын
I was expecting a video about struggling to make donuts, not a touching history story. Well done. That was beautiful.
@ziongite11 ай бұрын
I never realised Blender was that old. The first time I ever found out about Blender's existence was maybe in around 2013. I heard about it because I was using 3DS Max, and some friend of mine told me about some free program where you can do similar things. It's crazy that it was an actual program way back in 1995 actually.
@houytre Жыл бұрын
This video really puts into perspective how awesome Blender really is and it’s long journey, and I am so thankful to the Lord that it is available for everyone to use to this day. Thank you Noggi for this and great job with the donuts!
@Noggi_3D Жыл бұрын
Thank you. It's a really inspiring story, that I wish I knew more about sooner. :)
@jannikf250411 ай бұрын
The old blenders are a beast to be wrangled. It's no easy task going backwards, because nowadays blender is so much simpler, really from 2.8 onward. The entire material workflow was completely different and strangely difficult before then.
@Wyld1one Жыл бұрын
By the way here's a couple of things I think that might help because I used to work for making donuts When frying the tops and the bottoms typically gets browner than the middle it has to do that with the fryer because they float in the grease that they're cooked in. The middles always tend to be later shaded in the tops and bottoms. Here's one I'm not sure how many people know. Cake donuts are extruded from a batter and they dropped directly into the fryer so they are perfectly round and Taurus shaped. However a cake donut tends to be rougher on the surface just in general they're not typically smooth. I think it's kind of like the way you'd see a falafel fried or cornbread. Raised donuts are different because the process they go through. Typically you have a sheet of dough that you cut using a six-sided cutter on a roller. The hole is round but the donut itself is hexagonal. It saves dough. Still the same thing when frying the tops in the bottom is typically are browner and the middle of lighter shade because it's also raising /expanding at the same time it's cooking. Now on frosting. Most donuts are dunked into the frosting and then turned over and put onto a tray to cool a little bit. Also regular hot frosting doesn't shine that much after cooling. Also for things like sprinkles added on, they are maybe a little bit more randomized as far as being flat to the surface. EGD stick up a little bit sometimes. When it comes to glaze donuts they are typically run under a shower of hot glaze that's rather liquid think syrup like in like a parallel set of holes. So sometimes you get stripes across the donut itself at least on the edges. There's a definite direction to them. . That glazing also accounts for the puddles you see on some of the clumpier apple fritters for instance. Some however are literally frosted by hand like apple turnovers. The flaky triangle shaped confections. They also are multi-layered as well so they can be the flakiness that they are. However when it comes to cakes those are typically all hand done. Or sometimes in the case of machine assistance deer almost typically round cakes and very smooth and very precise. By the way when the glaze cools it typically turns a whitish color because it's almost pure sugar
@Wyld1one Жыл бұрын
Oh forgot about long johns. It typically the cream inside is injected like a syringe but with a very big needles about half an inch around. Then they're frosted. Believe it or not it's actually easier to hand Frost them then do it by machine. You just grab a bit of warmed frosting and cut it in your hand and just slide it across the top of the Long John it leaves a little bit of a tail at the end but that's okay
@Wyld1one Жыл бұрын
Oops one of their little things that not many people notice. The bottom of a raise doing it is typically flat while the top is curved. It's because they are cut raised and then fried. So the top cures but the bottom stays flat
@Noggi_3D Жыл бұрын
I'll use this as a guide if I ever decide to create the most realistic donut ever. :D
@SomeGuyOnTheInterweb2 ай бұрын
if peter griffin had asperger's:
@ChrisTempel Жыл бұрын
Great video! Really takes me back. I started using Blender as a junior in high school back in 2001. I remember the free Blender campaign and all that! Great memories!
@Noggi_3D Жыл бұрын
Must be wild to observe a story like this yourself. :o
@mineto6358 Жыл бұрын
Those was a lot more inspiring than I thought it'd be
@DerFinder Жыл бұрын
I'm so happy for Ton for his dream becoming a reality and I hope there were more people like him. But in general I love the blender community because they love to share and help idk its a good place
@art_by_nias Жыл бұрын
I love blender, its community, and its history. Without all of it, I wouldn't have dreamed of becoming the artist I am today.
@Noggi_3D Жыл бұрын
Same.
@jocosesonata Жыл бұрын
Once I get disposable funds, I'll definitely dedicate a decent chunk towards Blender on a monthly basis. Those lads deserve it.
@domin6168 Жыл бұрын
The history of this software is really fascinating, it's great that you showed how Blender has developed over the years
@moisesyunga Жыл бұрын
It's a beautiful video. I started learning blender on 2019, in the 2.8 version. Thanks all the people who donate and support blender. It's an amazing program.
@Ryan1andonly Жыл бұрын
When version 1.0 had came along nobody saw ton's vision but the people knew what he imagined and now its a software used for almost every single 3d project and even many many 2d animations
@SadiquecatPlus2 ай бұрын
I'm jealous of this editing skill, I cannot imagine the time spent making transitions, camera movements and stuff! This is INSANE work!
@imd4n Жыл бұрын
this is such a good video! really goes to show that blender isn't just a 3d software, but a community of enthusiasts
The ending gave me goosebumps. Gave me the motivation I needed to continue my Blender journey. Thank you.
@ShienlanMiitsues Жыл бұрын
Happy birthday Blender! Thanks for being awesome!
@prodbysteexy Жыл бұрын
The transitions alone made me subscribe and the cool story telling and yk, the 3d modeling part.
@JJAB9111 ай бұрын
"I don't know if Windows even existed back then" ...so what you thought Windows 95 was just a funny number they picked for no reason?
@hxdeci Жыл бұрын
woulda made more sense to do like 1.0, 2.0, 2.4, 2.7, 2.8, 3.0 and 4.0 because the whole versioning system changed with 3.0 :P
@GibThom Жыл бұрын
Yeah i was very dissapointed to see his over simplification of the versions
@akhiarr7 ай бұрын
thanks man for the awesome video where every version is tried out once. I was trying to explain someone how 3d improved over last 2-3 decades and how blender become more usable now.
@SnowFaceChamcham Жыл бұрын
Since the specific songs in the video are not mentioned in the description I wanted to share the one at 0:25. "on n on" by Felix Johansson Carne. Dude has a lot of excellent chill music
@Persun_McPersonson Жыл бұрын
Thank you. Tired of people not crediting, especially since I often actually want to go check out the music in the background but have no easy way to figure it out.
@Tachastasiia8 ай бұрын
Man - it brought me to tears. What a gift. And the video is amazing, great storytelling skills
@DangericeDreams Жыл бұрын
Blender Guru’s donut tutorials are honestly *so* helpful. I’ve done two of them so far, and I’m really impressed at how he innovates in each new video.
@Noggi_3D Жыл бұрын
Yeah it's cool how he changes it up for each one. :)
@maxwillson12 күн бұрын
I'm very grateful for Blender. It still blows my mind it's free. I still hit limits with it from time to time but for free software it is incredible!
@nothappyz Жыл бұрын
Really cool editing style
@WW_Studios Жыл бұрын
This video is so good! Great work!
@lukilab5948 Жыл бұрын
The donut made every version of me in Blender.
@vixrobinshood6 ай бұрын
i started with 2.49. off and on for years. now im picking it back up since i have a computer that will work. i love watching this cus i remember when 2.8 came out and it was sooooo changed. and then the whole right click left click debate. thanks man i love your stuff
@tssunneo Жыл бұрын
the last part of the video literally made me cry
@luvair6765 Жыл бұрын
Amazing video and story. Thanks for creating
@TT-uc3pq Жыл бұрын
i love how i thought the 1993 in the thumbnail was drawn
@AdamJensenReal Жыл бұрын
Blender is amazing software and its free, thanks to the founder who not abonden it. That was very interesting video thank you.
@nightfox67389 ай бұрын
5:17 Radiosity is a global illumination (indirect lighting) algorithm that caches dependencies between surfaces which the geometry is divided into by volumetric cubes. You can then calculate the impact each section of geometry has on each other section and add them all up for infinite light bounces without a huge amount of overhead during runtime as most of the work is done ahead of time when the dependencies are generated.
@mundane. Жыл бұрын
Beautiful video. Your editing has really improved!
@Noggi_3D Жыл бұрын
Thank you. :)
@DaddyMouse Жыл бұрын
1:40 what I dont like about the new bsdf is that it makes you do extra clicks for no reason. I know maybe the old one was less welcoming for newcomers but once you got used to it it was a lot more convenient. I wish there was a way to toggle how it looks like. I might have to make an addon just for that
@SapphFire Жыл бұрын
You can leave all the panels open and you won't need extra clicks.
@vixo2d3438 ай бұрын
Your video made me cry and realise how greatful I am for blender and all the people behind it.
@yugene-lee Жыл бұрын
As someone who started using Blender with 2.79, the changes since have been absolutely crazy.
@GibThom Жыл бұрын
OMG IKR?? I wish he would have mentioned this version, it has so many memories
@jamesalexander5559 Жыл бұрын
@@GibThomRemember the agonizing wait for 2.8? We were stuck on 2.79 for so long.
@afjer8 ай бұрын
I first learned Blender in the early 2.x days because it was installed on the lab computers in my high school. It was so unintuitive compared to now. The community has really put in sooo much work.
@supriyajalan1914 Жыл бұрын
Great video. I loved how you explored the main features of every version and talked about the history of the company But I really wish you’d allot some time to comparing the results! Cheers ✨
@LLF1234 Жыл бұрын
What is the name of that flying game at 0:20? Its BEATIFUL, I WANNA PLAY IT!!!!
@satariel8652 Жыл бұрын
all are animations, not games
@advance64bro27 күн бұрын
Animations, not games
@kingblitz1415 Жыл бұрын
At 0:19, I'm already shaking from the amount of enjoyment I gain from this style of editing, crazy video...
@ProCodeGaming Жыл бұрын
A person who doesn't care much on monetization and makes some advanced software for completely free, with no ads. This person is a legend.
@thomaskaldahl196 Жыл бұрын
I think Blender 2.7 represents a pretty solid milestone. It was the defacto version for a while, and it predates the 2.8 redesign.
@lemagreengreen Жыл бұрын
What an amazing tool, free for everyone
@AdamBelbrik Жыл бұрын
thats so cool, happy new year!
@Noggi_3D Жыл бұрын
Happy new year to you too! :)
@giocareperdivertirsi Жыл бұрын
What a nice and optimistic story
@TiffyVella1 Жыл бұрын
Blender has allowed scores of us from all over the world to have access to 3d software. It is truly marvelous.
@PaxTheCat9 ай бұрын
The guys who allowed it to survive and for free are chads. Imagine how many people learn about 3D art and how many create advanced cartoons or architectual stuff. Sadly steam limited the number of versions, 2.0+ got removed and only 3.0 and 4.0 are available to use. If you want older, you need to find the archive Page
@shayneoneill150611 ай бұрын
Came to see janky 1990s software making donuts, stayed for an *excellent* history lesson. Good stuff.
@TheMimoJimiАй бұрын
"Started with a donut now we're here"
@blueboytube Жыл бұрын
I think it’s interesting how old blender is because I always think about Blender as a new and modern software but I guess it’s actually ancient. Aged well tho
@poklianon Жыл бұрын
No, cycles was added much much earlier, at least 2.79 has cycles
@SianaGearz8 ай бұрын
The version numbering system has changed over the years. Proprietary software was releasing a new major numbered version every year or two; while open source software typically released a new minor numbered version about twice a year to every year. This created the unfair perception that open source software is developed slowly, while in reality major commercial software often released with very small functional changes year to year. In open source software, major numbers were reserved for fundamental, incompatible changes. Eventually one by one many open source projects adopted regular major-version number releases, and i think Blender has done so now as well. I think some of the 2.x major redesign versions might be good to check out. I was one of the people who crowdfunded initial open-sourcing of Blender now what about 20 years ago, been occasionally using it since 2001. Didn't have sticky tooltips issue on my TNT2 and then Geforce2mx, no, from what i remember, i think it might have gained some incompatibility with new drivers.
@Nejvyn11 ай бұрын
I started with v2(.48) and had to actively force myself a few years ago to adapt to left-mouse select after remapping it for years. Right-click select was just the way to go, man xD
@deykuzor Жыл бұрын
The realization Blender is as old as I am...
@TheAlbaniaGaming Жыл бұрын
5:54 The "OopsWindow" came on even before blender 2.0, an was essentially their version of undo xD. Hence the name "oops" when you made a mistake. Pretty cool part of history and old software imo. Ps: So there actually kinda is a way to undo!
@aapixar249 Жыл бұрын
So good video bro ! I really like all points and the way u explain things to us!
@Iloverayman560 Жыл бұрын
God those kakyoin models are fabulous.
@DevilbyMoonlight9 ай бұрын
I remember it on the Amiga given away on a cover disk, I couldnt get into it as I was used to using Imagine.. now many years later I find myself hooked on this wonderful tool....
@Beryesa. Жыл бұрын
3.0 to 2.0 was too big of a jump 2.8, 2.5, 2.0 would be more realistic :P
@Noggi_3D Жыл бұрын
Yeah, 2.8 and 2.5 were really impactful, but seeing the huge jump between v3 and v2 was cooler. :D
@NotSoMuchFrankly Жыл бұрын
@@Noggi_3D I'm gonna agree with Beryesa. I think strategic comparisons of the leaps shows the sea changes in development and user experience better. But nonetheless, it was really cool that you did this. Your are a brave and reckless man, sir. My hat's off. 🎩
@celshante17694 ай бұрын
of course i got an ad for houdini xD Epic vid man. Also such a great voice you have. 👍
@GibThom Жыл бұрын
You missed a good oportunity to show the old 2.79 version of the software before the sleek look it has now
@alla_sweet8 ай бұрын
I never realised that I started using blender after its large update, and that 3d technology REALLY improves.
@culan_SCP Жыл бұрын
Oh my, the nostalgia i get seeing 2.0, i have never enven seen the 2000’s
@LuigiXHero11 ай бұрын
For me it's due to how close it looks to how game maker 7/8 looked like
@lookatmyright11 ай бұрын
I came to see Noggi making donuts in every version of blender, but ended up with appreciating blender even more than before. Like I really want to come to Ton Roosendaal and hug him or something. Maybe I'll make a project myself using blender to appreciate the one behind blender like Secret Life of Walter Mitty.
@bsavagestudios Жыл бұрын
I have made a donut every time since the original... I wish I still had them all to put together in a render
@cerulity32k Жыл бұрын
Blender has come such a long way! I absolutely love how much it's improved!
@roideschiffres6760 Жыл бұрын
I actually managed to run blender 1.0 on Windows 98 SE, so you can still run it on original hardware if you have a pentium III machine around.
@Noggi_3D Жыл бұрын
That's awesome! :D
@Solid_Hank10 ай бұрын
Good Lord, Blender 2.0 looked so old they might as well have started from scratch to create 3
@gJonii Жыл бұрын
I wish you had done this with first and last version of each big number release. Usually when 3.x.x rolls to 4.x.x, there are a lot of updates there in that step.
@veryupstandinguy Жыл бұрын
The best Blender youtuber right now in my opinion
@Noggi_3D Жыл бұрын
Thank you! :)
@MaxNeck9 ай бұрын
I haven’t used blender in about a decade, feels so nostalgic and weird watching this
@Aye_Sid Жыл бұрын
Thanks Noggi for this awesome video of blender and donuts. 🙂🙌 u got a subscriber. 🤘🏻
@keras16188 ай бұрын
Blender's story is truly incredible, if I didn't live in a third world country where a small donation would take almost my entire salary I would donate every month to keep the project alive.
@klinikzzz10 ай бұрын
"No one can deflect that 20-meters emerald splash!" - Kakyoin
@RiVOtheProtogen7 ай бұрын
fun thing that he exported every donut from previous versions for just make comparison in 2 last video seconds
@onesyphorus11 ай бұрын
2:11 lol using blender to explain that analogy visually
@0xdeed771 Жыл бұрын
You really did 2.0 dirty with this, the later versions of 2.0 were very good. I actually preferred them to 3.0 for a long time as I was used to the UI, unfortunately, all the new rendering engines etc. are on 3.0 so I had to make the switch
@youssefdev-x7z Жыл бұрын
fun+Good explanation=noggi, thanks bro
@strawberrymilk976711 ай бұрын
bro my dyslexic ass read the title as "I made every donut version in blender"
@vanbirb732911 ай бұрын
i like how you dropped the 1.0 donut like a piece of garbage, made my day 🤣
@ErisEntropy Жыл бұрын
"I'm looking for sub" "I'm not sure if I like..." Not sure if I'm imagining this, but it feels like a clever allusion after the "add/find a life" bit
@ShwappaJ Жыл бұрын
Me, who used to do all of this via Microsoft Paint and Adobe Photoshop: "Look what they need to mimic even a fraction of our power!"
@calebmarsters56027 ай бұрын
instead of a donut, i made a black hole, then i went home and modeled on blender