Retopology and Texture Baking with 3ds Max 2021

  Рет қаралды 8,466

Jose M.

Jose M.

Күн бұрын

(Updated)
In this tutorial I cover the workflows and techniques I used to create this imagery of a beat up metal mask; The Eye of the Tiger
Music: www.bensound.com
Model provided by Turbosquid

Пікірлер: 20
@atasafarzadeh7110
@atasafarzadeh7110 3 жыл бұрын
WTFFF🍺 the game has been changed by that modifer.... Retopology!! its forward thinking i hope u r team Boost it as much as possible. keep continue guyz this feature is awesome
@TorQueMoD
@TorQueMoD 2 жыл бұрын
Did a few things a little too quickly, but I was able to figure it out using , and . to frame step through the video :P Thanks!
@pproestos
@pproestos 3 жыл бұрын
incredible video, for real rendering fans, arnold rules.
@majklnajt1772
@majklnajt1772 2 жыл бұрын
vray :D
Жыл бұрын
MUY BUEN VIDEO!! GRACIAS!! SALUDOS!!
@majklnajt1772
@majklnajt1772 2 жыл бұрын
thanks for tut :)
@none53
@none53 Жыл бұрын
Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks
@benzcrack
@benzcrack 3 жыл бұрын
Did new bake to texture can bake displacement map like mudbox?
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
You can bake height maps
@OMG3Dmax
@OMG3Dmax 3 жыл бұрын
I have not seen this button or function "PBR Import" in 3d max
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Available in 2021.3
@blocbonbon
@blocbonbon 2 жыл бұрын
For a tutorial on texture baking, the texturing baking part is going a bit too fast for me. You are doing something at @5:55 and get some [Pro].... modifier added...
@josem.elizardo9427
@josem.elizardo9427 2 жыл бұрын
At 5:55 I’m setting up my projection for texture baking. This is what allows me to capture all the details from my high res model into texture maps. For this I set the ‘Projected From’ column in the Texture Baking dialog to ‘Pick from scene’. I than picked the high res model from the scene explorer. The Projection modifier is applied automatically here to the high res model. Here you can make adjustments to the projection cage. You want to make sure the cage encompasses all the geometry or you will have errors when baking. In my case I’m using mostly default settings except that I reset and pushed the cage outward slightly. Hope this clarifies the workflow.
@Kiszpanable
@Kiszpanable 2 жыл бұрын
What render engine is that?
@josem.elizardo9427
@josem.elizardo9427 2 жыл бұрын
Hi. I didn’t use any render engine. This is all in the viewport. Arnold was used to bake the textures out, if that’s what you were referring to.
@cinurwe
@cinurwe 3 жыл бұрын
This has far less views than it deserves.
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Share! And thanks btw, means a lot.
@atasafarzadeh7110
@atasafarzadeh7110 3 жыл бұрын
@@josem.elizardo9427 yeah because of the key words in title... needs sth like: Retopology modifier / topology in 3ds max or sth like that
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Thanks for the tips, I’ll adjust my title.
@atasafarzadeh7110
@atasafarzadeh7110 3 жыл бұрын
@@josem.elizardo9427 we will see the result
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