WTFFF🍺 the game has been changed by that modifer.... Retopology!! its forward thinking i hope u r team Boost it as much as possible. keep continue guyz this feature is awesome
@TorQueMoD3 жыл бұрын
Did a few things a little too quickly, but I was able to figure it out using , and . to frame step through the video :P Thanks!
@pproestos3 жыл бұрын
incredible video, for real rendering fans, arnold rules.
@majklnajt17722 жыл бұрын
vray :D
@blocbonbon2 жыл бұрын
For a tutorial on texture baking, the texturing baking part is going a bit too fast for me. You are doing something at @5:55 and get some [Pro].... modifier added...
@josem.elizardo94272 жыл бұрын
At 5:55 I’m setting up my projection for texture baking. This is what allows me to capture all the details from my high res model into texture maps. For this I set the ‘Projected From’ column in the Texture Baking dialog to ‘Pick from scene’. I than picked the high res model from the scene explorer. The Projection modifier is applied automatically here to the high res model. Here you can make adjustments to the projection cage. You want to make sure the cage encompasses all the geometry or you will have errors when baking. In my case I’m using mostly default settings except that I reset and pushed the cage outward slightly. Hope this clarifies the workflow.
@none53 Жыл бұрын
Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks
2 жыл бұрын
MUY BUEN VIDEO!! GRACIAS!! SALUDOS!!
@OMG3Dmax3 жыл бұрын
I have not seen this button or function "PBR Import" in 3d max
@josem.elizardo94273 жыл бұрын
Available in 2021.3
@benzcrack3 жыл бұрын
Did new bake to texture can bake displacement map like mudbox?
@josem.elizardo94273 жыл бұрын
You can bake height maps
@Kiszpanable3 жыл бұрын
What render engine is that?
@josem.elizardo94273 жыл бұрын
Hi. I didn’t use any render engine. This is all in the viewport. Arnold was used to bake the textures out, if that’s what you were referring to.
@majklnajt17722 жыл бұрын
thanks for tut :)
@cinurwe3 жыл бұрын
This has far less views than it deserves.
@josem.elizardo94273 жыл бұрын
Share! And thanks btw, means a lot.
@atasafarzadeh71103 жыл бұрын
@@josem.elizardo9427 yeah because of the key words in title... needs sth like: Retopology modifier / topology in 3ds max or sth like that