Рет қаралды 10,536
In this tutorial, I cover a simple method of scattering particles on an animated character, and binding them so the particles follow the movement of the character's animation. We then take it a step further, and interpolate procedural splines among the neighbor particles, and simulate physics on the resulting splines in a secondary flow. The resulting splines are bound to the original scattered particles, and are affected by gravity and motion physics of the animated character.
If you enjoyed this tutorial, please LIKE and SUBSCRIBE for more upcoming tutorials! also, leave a comment and let me know what you thought of this tut!
Follow me on instagram for news on upcoming tutorials, and to see experimental work that I'm doing:
/ simulationlab
You can also check out my website/blog to see current and recent projects I'm working on:
www.simlab.co/
Thanks for watching!!