4D Miner Devlog #1: New Lighting and World Generation!

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Mashpoe

Mashpoe

Күн бұрын

Пікірлер: 491
@fred7615
@fred7615 2 жыл бұрын
This is such a cool concept for a game and it is an accurate representation of what 4D would look like. Ive developed games for about a year and you were (and are) a huge inspiration
@h-Films
@h-Films 2 жыл бұрын
this is inspired by marc's work i believe
@tomsterbg8130
@tomsterbg8130 2 жыл бұрын
I agree with this comment, except that this game is an accurate 4D representation. We can't know for sure how slices work nor can we move in 4 dimensions simultaneously, but I think the most accurate we can get to it is imagining that a 3D world is a book and the 4D world is a library. Switching the book you read is equivalent to going through the 4th dimension and switching the worls you're in without any interpolation. Life seems impossible in a world like this because you can switch to a world where your 3D position is equivalent to something that will kill you.
@h-Films
@h-Films 2 жыл бұрын
@@tomsterbg8130 this is exactly what is going on but we are reading parts of the books in the wrong order, and switching to a place which will kill you is the same as walking into lava in 3d
@farrankhawaja9856
@farrankhawaja9856 2 жыл бұрын
@tomaterBG wtf are you talking about. This game is absolutely an accurate representation of 3d slices of a 4d world so you’re wrong and wtf was that dumb library rant you were on about? There are way better ways to visualize 4d than a fucking library 🤦‍♂️
@h-Films
@h-Films 2 жыл бұрын
@@farrankhawaja9856 li btaby
@shapeswitch_mood7221
@shapeswitch_mood7221 2 жыл бұрын
It is crazy how Ambiant Light is enough to make the game look more appealing. I'm sure there is more to do, but this is a big step! :D
@zule10000
@zule10000 2 жыл бұрын
Good lighting can do absolute wonders, check out the original Fear or Stalker if you need examples!
@icecream7048
@icecream7048 2 жыл бұрын
I think a nice feature would be to add stars in the night
@everythingisscience658
@everythingisscience658 2 жыл бұрын
Could you imagine all the different possibile constilations in 4D!
@StereoMadnessss
@StereoMadnessss 2 жыл бұрын
personally for 4D miner creative mode would be nice
@icecream7048
@icecream7048 2 жыл бұрын
@@everythingisscience658 it would be amazing
@omnisel
@omnisel 2 жыл бұрын
Though maybe not. The night sky would become a light show when moving the 4D slice and hurt the eyes. 4D stars would be pretty cool in of itself though.
@WeedCirno
@WeedCirno 2 жыл бұрын
@@omnisel I mean he could just make a skybox
@DanielVCOliveira
@DanielVCOliveira 2 жыл бұрын
Suggestion: add a sun and make it travel in the sky along the 4th axis. That way it will cast shadows in our slice of the world, and the later in the day, the longer the shadow, so the farther we'll be able to "see" into the 4th dimension.
@Marconel100
@Marconel100 2 жыл бұрын
Good idea
@SokarenT4S
@SokarenT4S 2 жыл бұрын
the current sun actually does go into the 4th dimension for a bit near 'noon' and so does the moon at 'midnight' just that casting shadows wont probably be a setting till another few engine re-writes and an ocean load of optimazations later as the game still crashes when traveling along the w axis and you reach a chunk border. add the fact that proper shadow casting would somehow have to be given to the gpu as a volume intead of the normal 2d projections every other game uses or just a hacky way in general.
@matthewbadger8685
@matthewbadger8685 2 жыл бұрын
Would love to see some more complex 4d beings inhabiting the world than spiders. They are cool due to the scary concept that they are larger than they seem and have 32 legs, most of which are hidden. But i feel that by sticking to the conventions of Minecraft and it's mob style, the potential of the game becomes limited. I would like to see intimidating completely original entities such as the one that picked up the person in the introduction video, or enormous creatures with unconventional layouts that move in bizarre ways and utilize 4 dimensional space to seemingly teleport around.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
we now have butterflies when ever that update vid comes out and it stops being a snapshot Cx
@rtxagent6303
@rtxagent6303 2 жыл бұрын
I noticed a small bug while playing: hyperspiders usually dont use their 4th dimension to get to you so they will easily get stuck outside of a 3d house
@ladyalicent705
@ladyalicent705 2 жыл бұрын
Am a hypersupporter and already dmed him directly about that exact thing, it’s not exactly a bug, it’s just a very simple pathing algorithm, move horizontally towards you and jump if there is a block in the way, simple as that, he’s working on making a more short range, more advanced pathing system that takes advantage of all 4 spatial dimensions.
@rtxagent6303
@rtxagent6303 2 жыл бұрын
@@ladyalicent705 Thank you
@le0t0rr3z
@le0t0rr3z 2 жыл бұрын
@@ladyalicent705 thanks for helping Monsters kill us more efficently♡ Jk lol thanks for reaching to him
@Thornskade
@Thornskade 2 жыл бұрын
Sometimes they get stuck but later get to me so I think they're just not able to go around obstacles in their way and continue hugging the block they ran into.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
yeah its because the path finding atm is just a straight line to the player 3d path finding is already hard so i wouldn't expect 'smart' path finding for a while
@johnhartshorne3084
@johnhartshorne3084 2 жыл бұрын
Interesting bug I ran into that is probably worth investigating as it gave me a headache for a solid half of an hour: When using scroll wheel on my mouse to shift through the 4th dimension, I thought it would be cool to unlock the scroll wheel (I have a g502 so it’s on a bearing) and see what would happen if I spinner it quickly. The game visually acted exactly how I expected, but audibly, it was awful. When I did this it produced and extremely loud, high pitched noise that could be heard even on low volumes . I think this probably has something to do with the computer not calculating fast enough and generating some noise from floating point errors, but it’s an annoying bug none the less. Sorry if this sounds poorly written. TL;DR: when shifting in 4th dimension it makes a really loud noise because computer decided to yell in my ear
@donovanmahan2901
@donovanmahan2901 2 жыл бұрын
considering how the game stutters when scrolling normally on a middling pc, yeah it might have been screaming in pain.
@MrMaddog2004subscribe
@MrMaddog2004subscribe 2 жыл бұрын
@@donovanmahan2901 your computer just screaming in pain as you travel quickly through the 4d world while it tries processing all of it
@xGOKOPx
@xGOKOPx 2 жыл бұрын
Is it audible if you disable audio completely? If not then it's indeed a bug in the game. If yes then it's a hardware thing. Audio system in the computer relies on ground/mass having 0 current (or something like that), but rapid changes of current drawn by eg. the CPU when performing calculations affect it - thus the audio system produces noises. Although you said that it's extremely loud whereas what I'm thinking about is very quiet, so it's probably not that
@delphicdescant
@delphicdescant 2 жыл бұрын
Possibly coil whine from your GPU. Coil whine would be audible without any speakers or headphones, though, because it's actually the hardware making noise, and not something in the audio system at all.
@le0t0rr3z
@le0t0rr3z 2 жыл бұрын
Maybe noise generates when you scroll? Yknow. 4d sound might not exist in game and the game just be playing 3d sound each time you scroll.... hence playing several slices per second when you scroll fast
@Pilbsu
@Pilbsu 2 жыл бұрын
How would a 4D mirror look to a 3D person? Could you use such a mirror to view the hyperdimensional horrors that lie beyond the veil? I was just thinking that if a shadow (and thus light) can pass through from hyperdimensional space, that a mirror should allow one to see the watchers.
@ValerianAndStuff
@ValerianAndStuff 2 жыл бұрын
This one is based on how 3d mirror look to 2d person
@ladyalicent705
@ladyalicent705 2 жыл бұрын
Much like everything else in the world of 4D Miner, as a 3d being you can only see part of the mirror at once, so no.
@Pilbsu
@Pilbsu 2 жыл бұрын
@@ladyalicent705 I'm talking about a mirror rotated 45 degrees into the fourth dimension in real life. I realise you'd only see an infantesimally small line of mirror in a 3D viewport, but what if the mirror itself was a 3D or 4D shape, instead of a rectangle? Or, what if you had a series of already infantesimally thin mirrors, each rotated 45 degrees into the fourth dimension, to produce a series of infantesimally small lines that together create a single 2D projection of the fourth dimension? Would you be able to see the forms of the watchers? The points and angles that represent the geometry of the infantesimally thin mirrors could be interpolated to produce a 3D mirror that would have the same effect.
@simontautorat1014
@simontautorat1014 2 жыл бұрын
Awesome
@simontautorat1014
@simontautorat1014 2 жыл бұрын
My brain cannot Really grasp the 4d geometry of that spoken mirror, or the Image it would represent. Really would like to see an animation of that.
@zzztopspin
@zzztopspin 2 жыл бұрын
4D ambient occlusion shadows are AMAZING. Would you consider adding tiny shadows for items dropped, so that their presence is inferrable without the hyperglasses?
@delphicdescant
@delphicdescant 2 жыл бұрын
That would be cool. I wonder if it would be really expensive while items were moving, though. I assume he's probably cacheing some of the calculations, and an object falling or sliding or floating in (hypothetical) flowing fluids might require updating lighting information every frame. But maybe that's not an issue.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
@@delphicdescant fluids will be amazing
@neonetic8526
@neonetic8526 2 жыл бұрын
he should just add a red circle under items less taxing and fits
@Fr3AkFr3Ak
@Fr3AkFr3Ak 2 жыл бұрын
Man, its crazy how big this game is, i keep unable to visualize how big the world of the game is, like how big the chunks are
@SokarenT4S
@SokarenT4S 2 жыл бұрын
8x8x8x256 x z w y big Cx though after about 10000000 blocks you cant move due to floating point errors
@boyvol6428
@boyvol6428 2 жыл бұрын
This thing about casting shadows from objects outside of your slice is actually great improvement. Now there's constant feeling that world is a lot bigger than you see.
@GoofyNooberino
@GoofyNooberino 2 жыл бұрын
this new update may not be much but its the first step to making a masterpiece
@ynntari2775
@ynntari2775 2 жыл бұрын
I've never thought about light and shadow impacting the gameplay so interestingly, it's normally seen as a just a graphic, visual, appealing thing. Being able to get hints about what lies outside your current slice is amazing and adds excellent curiosity to explore the 4D world and the scrolling feature.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
well that what happens when instead of 2d squares of AO you deal with 3d cubes of AO same whenever we get proper shadows and other lighting effects normal maps will be very interesting especially when it comes to reflections
@blueispog
@blueispog 2 жыл бұрын
This game has some actual blowing potential. Cant wait to see it explode.
@SchSlendy
@SchSlendy 2 жыл бұрын
Matt Parker needs to know about this game, he loves 4D stuff and this looks like a very cool representation/visualization of 4D
@julianemery718
@julianemery718 2 жыл бұрын
I had thought that AO would cast shadows from non-visible blocks, that's pretty cool. And yeah, I figured it would be quite a resource hog for this game. Funny credits bug... Maybe at some point, when you fix it, you could create an "extras" page with some funy stuff like the broken credit textures. I love the fact the sun and moon were replaced with text, dunno what it was though. Was one of them "Mashpoe"?
@javamatrix784
@javamatrix784 2 жыл бұрын
It's amazing how much the lighting changes improve the look of the game, looks way more professional now :D
@johntraun7398
@johntraun7398 2 жыл бұрын
If you were to layer multiple 2d spaces on a Z axis, you'd get 3D space. But if you do the same again and layer 3D spaces on another axis you'd get a 4D space. This is the best way to understand another plane of reality in my opinion
@SokarenT4S
@SokarenT4S 2 жыл бұрын
yee were already making 2d blueprints of buildings using this method Cx
@st.altair4936
@st.altair4936 2 жыл бұрын
It's a shame the kickstarter didn't get the backing it deserves. This has so much potential! And I love the demo already. I think it needs some big youtubers to bring attention to it for this to blow up
@MeloniestNeon
@MeloniestNeon 2 жыл бұрын
Loving everything about this project! With full polish, unique features, and detail, I could easily see this actually becoming something more than a minecraft-like novelty game, with genuine challenge and fun puzzles, bosses, and the like. Also, huge respect to you for including bugs and how to avoid them in this, it's normally something most gamedevs shove off to the side to make their games look more pristine, but it means players have to go searching for fixes. Can't wait to see more!
@Axodus
@Axodus 2 жыл бұрын
The best features are ones a player doesn't even notice, I know how hard implementing that light was, and I appreciate it, I can't wait to see how redstone will work across multiple dimensions :D
@SokarenT4S
@SokarenT4S 2 жыл бұрын
like with rails youd have a 6way intersection at 1 block Cx
@SuboptimalEng
@SuboptimalEng 2 жыл бұрын
I'm trying to understand this 4D game, in our 3D world, through this 2D screen, with my 1D brain
@Tylorean
@Tylorean 2 жыл бұрын
The 1D brain got me, because i can relate
@tiki2tgt
@tiki2tgt 2 жыл бұрын
overused joke
@RhoGamingYT
@RhoGamingYT 2 жыл бұрын
In 0D singularity too XD
@sashathedonut
@sashathedonut 2 жыл бұрын
overused joke, not funny anymore,
@N0RZC
@N0RZC 2 жыл бұрын
U going to be printed in history for being one of the first ones to make a 4D concept game like this. crazy to think about how fast we humans are evolving...
@derpydino2015
@derpydino2015 2 жыл бұрын
With the glitch involving the credits fix it (obviously) but maybe have an easter egg whereby pressing a combination of different buttons while in the credits it causes the world to turn into the different patrons' names. Easter eggs in games are always a good thing to add and it would give people more reasons to subscribe to your patron.
@kingwes987
@kingwes987 2 жыл бұрын
Yea! I’m not a patreon yet, but I’ll be here through the whole development getting inspired by this amazing concept. I hope the best for this project!!
@pixerhp
@pixerhp 2 жыл бұрын
Same! I really hope this goes really far!
@htttps_trippy
@htttps_trippy 2 жыл бұрын
I feel like because this game is so surreal it'd be cool to maybe have a biome inspired by the credit glitch at some point in the future! Of course reworked to be actually playable lol
@Benlucky13
@Benlucky13 2 жыл бұрын
Wow, serious props for implementing proper 4d lighting. Really adds a lot having shadows coming from outside the visible 3d slice
@DrPsychotic
@DrPsychotic 2 жыл бұрын
wow the game looks so much better with the improved lighting!
@levimatthewhenson3324
@levimatthewhenson3324 2 жыл бұрын
honestly, I really like the credits bug. Seems more like a fun easter egg! also looks cool and would be a nice challenge. anyways, have a good one
@brianfox340
@brianfox340 2 жыл бұрын
I can't get over how cool this is. I will be downloading this weekend
@c64cosmin
@c64cosmin 2 жыл бұрын
Really love the font typing effect! Also love that you have a black windows theme. You know someone is a dedicated programmer when they have a black theme.
@ww1soliderinatrench626
@ww1soliderinatrench626 2 жыл бұрын
I fricking love this new game/project your the best same as this game I’m very excited to see the end result of this game Good luck to the rest of designing and coding
@Lebensgott
@Lebensgott 2 жыл бұрын
still super fascinating and i still cant wrap my head around the 4th dimension... really interesting and fun
@geeteevee7667
@geeteevee7667 2 жыл бұрын
I’d recommend making the death screen more minecraft-like by having a clear red/pink screen saying “You Died!” instead of the skull.
@gabiferreira6864
@gabiferreira6864 2 жыл бұрын
Can't wait to see this game being completed!
@Emoxical1
@Emoxical1 2 жыл бұрын
You sound so chill! $D Miner looks SUPER GOOD!
@MrMatruskan
@MrMatruskan 2 жыл бұрын
I like to see electromagnetism and inertia as 4D aspects that cause an effect in our 3D world. I’m imagining a “redstone contraption” that makes a movement in one direction to cause a force field to appear in a different dimension…
@W1K___
@W1K___ 2 жыл бұрын
I wonder if 4DMiner will have some sort of story/lore
@jyothivangapally5399
@jyothivangapally5399 2 жыл бұрын
There is a story
@yurylandau
@yurylandau 2 жыл бұрын
I'm reeeeeally curious to know how multiplayer will work in the future!
@SokarenT4S
@SokarenT4S 2 жыл бұрын
well first things first you have to texture the entire model including inside as you will be able to see inside other when rotated differently from them
@sierpinskibrot
@sierpinskibrot 2 жыл бұрын
I look forward to seeing this project through
@idontknoq4813
@idontknoq4813 2 жыл бұрын
I love the game already, and I love that you're making a dev log for it.
@greenstonegecko
@greenstonegecko 2 жыл бұрын
I've always watched these short videos about a 4d objects. Seeing a 4 landscape is so weird and fascinating! Pretty sure my house still has holes in it.
@FishIsGroovy
@FishIsGroovy 2 жыл бұрын
this project is looking amazing, keep it up!
@ScootsLounge
@ScootsLounge 2 жыл бұрын
I find it funny that we're depicting a 4D world in a 3D game displayed on 2D screens.
@sargentgullible2794
@sargentgullible2794 2 жыл бұрын
Dimensional inception, if you will.
@stickworldanimated9545
@stickworldanimated9545 2 жыл бұрын
I love this update please hurry and make a new devlog !!! Sorry no Pressure.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
theres gonna be a community creations vid first
@XKing360
@XKing360 2 жыл бұрын
I'm happy that the project still going on
@Whatismusic123
@Whatismusic123 2 жыл бұрын
I absolutely love this, I hope the 4d mobs become more visible though, while the idea is cool, I think most would prefer a mob being present from most perspectives, if that is feasable.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
not really as a 2d creature can only see a line of you so can you only see a tiny fraction of a 4d creature also things visible from 'most angles' is again and again requested but everyone needs to relize that would just stretch the mob in one axis like making an ultra wide sheep so a 2d creature could see in from 'most angles'
@ronaldiplodicus
@ronaldiplodicus 2 жыл бұрын
I can't wait for the game to be more finished, it's looking so good as is and I'm sure it will become one of the greatest games of all time.
@TheStone190
@TheStone190 2 жыл бұрын
Realy impressive work again dude, really hyped to see what this game becomes
@nhae0
@nhae0 2 жыл бұрын
Love how the credits' bug makes the game "unplayable" but still looks extremely cool.
@Namels_Taken
@Namels_Taken 2 жыл бұрын
Great vid! I will hope to see news about this project.
@Patashu
@Patashu 2 жыл бұрын
Nice work on the lighting! Looking forward to future progress!
@godlyvex5543
@godlyvex5543 2 жыл бұрын
Awesome progress
@banned2911
@banned2911 2 жыл бұрын
Awesome update i hope you will someday add a multiplayer where people can be in a different place in the 4th dimension that would be awesome if its possible
@cortexor1
@cortexor1 2 жыл бұрын
You can divide the display vertically into 10 parts. Each part contains the usual 3d game and is rotated by 4d angle relative to the next part
@mustard-223
@mustard-223 2 жыл бұрын
can't wait to see where this game goes in the future
@unusualfabrication9937
@unusualfabrication9937 2 жыл бұрын
Love this concept
@chadsoucek4678
@chadsoucek4678 2 жыл бұрын
Love this project. Can’t wait to see the final version.
@YurieSnowie
@YurieSnowie 2 жыл бұрын
with the goofy colors and stuff, it's gonna be a bit complicated to make this game look good or beautiful, it's not impossible tho! keep it up man, this has so many potential
@SokarenT4S
@SokarenT4S 2 жыл бұрын
the art do be giving off minecraft classic vibes Cx
@blakegutowski159
@blakegutowski159 2 жыл бұрын
this channel is way to underated
@Mo_Mauve
@Mo_Mauve 2 жыл бұрын
It would help a lot if you optimize world generation. I thought of a way to do that. For all the blocks that aren't within or near the visable slice, it would only generate the shape of the world, & not generate the material of the world. It would also maybe not convert the 3D height map to 4D but still make everything else 4D.
@HikidyMapping
@HikidyMapping 2 жыл бұрын
Looks more like Minecraft now good job!
@alataadvenavod
@alataadvenavod 2 жыл бұрын
Thank you that you continue the development of this cool project!
@matinmanagan6166
@matinmanagan6166 2 жыл бұрын
Oh man i can't wait for more features to be added! This game looks crazy fun!
@anotherpromotor
@anotherpromotor 2 жыл бұрын
I’ve never developed a game, but I can tell that this takes a lot of time, work, and effort. It’s an awesome idea put into an awesome simulation. I love the game so far, and I’m excited to see how far it will go! A small suggestion is for you to make the tool you are holding change looks whilst you scroll through the fourth-dimension.
@anotherpromotor
@anotherpromotor Жыл бұрын
npc
@anotherpromotor
@anotherpromotor 3 ай бұрын
this is cringe delete ts
@georgevoknerech228
@georgevoknerech228 2 жыл бұрын
This has to be one of the best attempts at 4D visualization. Insane work.
@efihol
@efihol 2 жыл бұрын
I was expecting the shadows to be in 3D, since the shadows of our world is in 2D.
@donovanmahan2901
@donovanmahan2901 2 жыл бұрын
they are, we just end up seeing 2d slices of shadows.
@efihol
@efihol 2 жыл бұрын
@@donovanmahan2901 oh, you're right. Didn't think about it in that way...
@JT-ev8sd
@JT-ev8sd 2 жыл бұрын
Just a suggestion but Id love to see some fantastical world generation to match the 4d asthethic. There is so much potential with 4d surface level terrain.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
we got random 1x1 pillars and 1x1 holes and he doesnt know why they're there Cx
@ManyBurgers-
@ManyBurgers- Жыл бұрын
8:59 You should add a Patreon tier that adds your name on the sun.
@RhoGamingYT
@RhoGamingYT 2 жыл бұрын
Sadly I’m not a patron but I’ll still wait for the full game
@RedReaper666OG
@RedReaper666OG 2 жыл бұрын
Interesting game, it's looking really nice, good idea for the lighting though the factorization in dimensions from 3 to 4 jumps up quite quickly the more dimensions one increases.
@lelouchvibritannia69yearsa78
@lelouchvibritannia69yearsa78 2 жыл бұрын
You are a legend dude! I wish I could support you but I don't have money to donate. Sorry! 😔
@Itskaidaorangeguy2017
@Itskaidaorangeguy2017 2 жыл бұрын
It’s ok… I don’t either!
@lelouchvibritannia69yearsa78
@lelouchvibritannia69yearsa78 2 жыл бұрын
@@Itskaidaorangeguy2017 😢 we are same bro
@Icy-ll5ie
@Icy-ll5ie 2 жыл бұрын
We are in this together :(
@mateoafro613
@mateoafro613 2 жыл бұрын
Same dude 🥺. Btw R.I.P Techno, he will be forever in my heart.
@solo-ion3633
@solo-ion3633 2 жыл бұрын
I was impressed by the earlier 4D Miner videos, but afterwards I felt that the lighting needed some work. Nice to see that this was one of the next things to be worked on. Lighting is probably more important to get right in a 4D environment than in a 3D one. For instance, being able to find holes in your house just by looking for bright spots.
@uluvu4590
@uluvu4590 2 жыл бұрын
I really hope that this game is going to become big, its an amazing idea for a game.
@kusmep8211
@kusmep8211 2 жыл бұрын
Waow i love how the game is strating to have a lot of new things, i'm rlly rlly hyped for the future of this game, oh and i think the flat world is REALLY useful for poeple to train construction with 4D!!!!
@DwAboutItManFr
@DwAboutItManFr 2 жыл бұрын
It would be cool moving the 4D items later in the progression.
@mayanightstar
@mayanightstar 2 жыл бұрын
So hyped for this 😭😭
@ItsTempoYT
@ItsTempoYT 2 жыл бұрын
This is the kinda stuff that makes me believe math isn't totally useless.
@thejurassicwarewolf3300
@thejurassicwarewolf3300 2 жыл бұрын
When will we see hunger be added? Maybe even thirst depending on how complex you want survival to be? If you do add in hunger, maybe "hyperbushes" can spawn that can be harvested for "hyperberries"?
@SokarenT4S
@SokarenT4S 2 жыл бұрын
lets try not to hyper-everything it'll be annoying fast it would be like if you appened 3d-... to everything thats 3d
@creditsunknown7974
@creditsunknown7974 2 жыл бұрын
Idea: randomly generated structures based around 4 dimensionak shapes, like tessercats and Spherinders!
@rafaelc.8306
@rafaelc.8306 2 жыл бұрын
Impressive work man!!!
@TheLazyComet
@TheLazyComet 2 жыл бұрын
it might be nice to have a snap-to feature to snap to the nearest 3D projection
@SokarenT4S
@SokarenT4S 2 жыл бұрын
there is ctrl+z+x ctrl+z+w ctrl+x+w snaps you to those 'planes' at least in the patreon version which will at some point be updated to the new demo while the patreon get more
@stickworldanimated9545
@stickworldanimated9545 2 жыл бұрын
He should make a sky with star systems in 4d as much detail as he wants maybe even other worlds? Like planets would be quite cool when he explains them!
@SokarenT4S
@SokarenT4S 2 жыл бұрын
while cool there no current way for this to be feasible as not only are 4d orbits pretty much impossible but space is already big 4d space would be impossibly huge to understand Cx but stars at night would be cool
@ladyalicent705
@ladyalicent705 2 жыл бұрын
So grand to see my name in the credits 😅😅😅
@jem5636
@jem5636 2 жыл бұрын
This is such a fascinating game. I love seeing how all these bits are coming together!
@RealGamingMashup
@RealGamingMashup Жыл бұрын
nice stuff. it nice to see how much proccess your making
@TheLastBeanBender
@TheLastBeanBender 2 жыл бұрын
4d objects make 3d shadows though i doubt that could be put in the game with how much processing power would need to make that happen and it might not be that visually appealing compared to normal shadows which matters more
@boghag
@boghag 2 жыл бұрын
You're still just seeing a 2d-slice of that shadow
@staxstonecutter1802
@staxstonecutter1802 2 жыл бұрын
I'm pretty sure the player is standing perpendicular to the plane, meaning that objects in another slice casting a shadow would still appear as flat shadows on the ground.
@giasovproduction5482
@giasovproduction5482 2 жыл бұрын
What are you using to develop it? P. S keep this good work up!
@Ryuu28_voidgames
@Ryuu28_voidgames 2 жыл бұрын
I saw the announcement one discord and I clicked faster than how fast I clicked this video
@SalariaStudios
@SalariaStudios 2 жыл бұрын
As a designer I am itching to see your engine. I'll sign anything any nda idc I am just so freaking interested in this mathematical symphony
@tritoner1221
@tritoner1221 2 жыл бұрын
great new video!
@YehoshuaAkalo
@YehoshuaAkalo 2 жыл бұрын
I think you should add a passive mob which could pick up items and give them to the player even when in unseen 4d space
@dfwrailvideos
@dfwrailvideos 2 жыл бұрын
I wonder if Mashpoe will add in a 4D Railroad for fast transportation across the fourth dimension.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
the main weirdness is how to display it as you can now at one block have a 6way intersection
@augustday9483
@augustday9483 2 жыл бұрын
Looking great!
@pauldeshield
@pauldeshield 2 жыл бұрын
This is awesome. Someone should make a show based on your idea. It would be interesting to see a story play out in the 4th dimension.
@arnstechmancave3442
@arnstechmancave3442 6 ай бұрын
i appreciate that he showed us how move over player data
@iv1n
@iv1n 2 жыл бұрын
GOOD
@TheBxzr
@TheBxzr 2 жыл бұрын
Love the Klein Bottle as the HP
@ollllj
@ollllj 2 жыл бұрын
very good, i suggested 4d shading/ao in a previous youtube comment, because 3:20 shows how it helps 4d navigation.i never thought you would implement 4d ao, because that sounds unreasonable (neighborhood sizes do explode, 448 neighbors, i did not quite expect) compared to 4d raymarching for some nice shadows which is good with gpu support, but will not run on mobile.
@SokarenT4S
@SokarenT4S 2 жыл бұрын
well it would be if you could get a gpu to process a 3d shadow
@Rajesh-Koothrappali
@Rajesh-Koothrappali 2 жыл бұрын
I’m going to donate, I really love this concept, it’s something I’ve been looking for, I’d be happy if you keep updating it Xp
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