A little talk between dev and PC: Dev: "Can you render 2D?" PC: "Sure" Dev: "Can you render 3D?" PC: "Sure" Dev: "Can you render 4D?" PC: "Sure" Dev: "But our universe is just in 3D" PC: "What the hell is a "universe"?"
@secretcache24537 жыл бұрын
clonetrp Official, nah. It doesn't have to mean that it is 3D just because we can't see 4D.
@kekland7 жыл бұрын
clonetrp Official Our universe can go up to 11D
@khanisrok63637 жыл бұрын
I guess he's talking about String Theory
@KarachoBolzen7 жыл бұрын
Khanis Rok jep, he is, and I actually knew about the whole 11D thing but thought that wouldn't work with the point I was trying to make
@khanisrok63637 жыл бұрын
I think that even in String theory there's only 3 dimensions of space, the others fall into different categories. Not sure though. If true, your comment is still correct in this context.
@Herocleo8 жыл бұрын
A 2D projection of a 3D slice of a 4D object. Simple.
@yanzenith6127 жыл бұрын
Visualised in your 1D brain...
@Mannjager7 жыл бұрын
Yan Zenith Sciencephile?
@Anandgovender17 жыл бұрын
Yan Zenith OOOOOOOHHHHH! Epic burn! Your almost as good as Mr. H (He is a teacher in my school who punishes his students by roasting them)
@jv103bits7 жыл бұрын
JZ AK, I don't think it's very useful, the students probably like the teacher
@linebernard74797 жыл бұрын
Watched by our 1D brains
@PauLtus_B8 жыл бұрын
I wonder if having been working on this game for a long time has given you a good sense of what 4 dimensional spaces actually are like.
@ibutton778 жыл бұрын
+PauLtus B On the one hand, I would wager it must have taught him a number of things he had not already intuited, on the other he must have already known quite a lot more than average about 4d just to begin designing this game. One example I can safely extrapolate on his behalf is that the first demo versions of this game (back when XKCD commented on it, which is how I found out) were voxel based (so everything in the landscape was built from tesseract / 8-cell building blocks similar to Minecraft's 1m^3 voxels) but then suddenly after a year or two hiatus the video illustrations upgraded to the kinds of objects he describes here, using tetrahedral faces.. So I'm going to speculate that he came to the realization of how to do that smoothly *after* already working on the game, and likely from working with displaying graphical 4-rotations of his 4d voxels.. ;3
@mtbdesignworks8 жыл бұрын
+Jesse Thompson Pretty Much! ahah
@PauLtus_B8 жыл бұрын
I can see how a game like this could "teach" you a sense of 4 spacial dimensions, and that really attracts me.
@lare2908 жыл бұрын
+PauLtus B This can't visualize fourth dimension. It just flattens it into three dimensions.
@PauLtus_B8 жыл бұрын
PerunaVallankumous Well of course it can't visualize fourth dimensions. I don't think humans can see four dimensions in any way. But we might be able to develop a feeling for it.
@alanp7418 жыл бұрын
"But the computer doesn't care. It's just working with numbers" Computers are complete savages :D
@coopergates96808 жыл бұрын
That's why we have to code 4D to have any chance at seeing what the hell is going on... our minds' eyes can't do it.
@alanp7418 жыл бұрын
Yep
@coopergates96808 жыл бұрын
Time to see if I can upgrade my shader a little
@alanp7418 жыл бұрын
OuO I'm excited to see
@coopergates96808 жыл бұрын
Early stages in a JVM... I need to convert from triangles having vector corners to storing meshes as vertices and indices.
@sourcedrop76247 жыл бұрын
This is why the blocks in super Mario bros float. They're slices of 4d structures.
@ipablol5 жыл бұрын
that should apply to minecraft too
@igorthelight5 жыл бұрын
@@ipablol Minecraft Nether is a part of 4D space with Overworld :-)
@igorthelight5 жыл бұрын
@Michael Darrow No. Nether is not down. Press F3 in Nether and see for yourself. Also, here whar Minecraft Wiki says: minecraft.gamepedia.com/The_Nether Not a single word that it's down or up.
@germaincasse4 жыл бұрын
@@igorthelight huge wooosh
@luiswi4 жыл бұрын
@@igorthelight Maybe the Nether is down in the 4th dimension...
@ElwoodPlays8 жыл бұрын
4D is so intruguing! I can't imagine somebody playing your game and not being fascinated by this.
@andrewbrown89568 жыл бұрын
Some people don't like brain-hurty things. I don't know why, either.
@metalim7 жыл бұрын
It's the contrary: only some people like brain-hurty things. Most people don't like brainies, because it breaks their self-confidence and authority, and they get no reward in the end. Few other people don't do puzzles, because they know they can do it, but their time can be spent much more efficiently doing other things.
@shadowfire047 жыл бұрын
my brain does hurt a little bit, but in a good way. like there's a headache when you completely don't understand something but are still trying to follow, and a headache when your brain is doing some work to try and comprehend it. also a supreme feeling of excitement because THIS IS SO COOL
@zacvee72557 жыл бұрын
I just can't understand what is going on in the domputer simulation. All I got out of it was objects being deformed.
@Cj-ev2si7 жыл бұрын
Im not fascinated by this.
@complexobjects8 жыл бұрын
I study applied mathematics and I've worked a lot with analysing high dimensional data. This game is so fascinating! It's one of the most truly innovative things happening in games imo. And I'm sure it will give people a better awareness/understanding of high dimensional spaces.
@espadrine8 жыл бұрын
+Simulation and Math Visualization I agree, it is fascinating! It makes me wonder how it would play if it was a projection of the 4th dimension instead of a slice.
@Yanai_H7 жыл бұрын
I think this might be the smartest game ever. I wonder if you play it for long enough you actually start thinking in four dimensions
@ANunes067 жыл бұрын
Dwarf Fortress will always be the smartest game ever. This does appear to be pretty damned smart though. 10/10, would try to imagine the 4-d shape that would project to the shape of trees again.
@Yanai_H7 жыл бұрын
LordBowler never heard of dwarf fortress, ill look it up tho
@ANunes067 жыл бұрын
Yanay H Developed by one guy, it has been in progress for a decade. It cannot be summarized. Start by reading the saga of Boatmurdered, an early build DF community let's play. Happy hunting.
@DerangedMallard4 жыл бұрын
Honestly this stuff has so much potential for horror. Can you imagine a freaking monster that stalks you and moves in and out of the 4th dimension as it does while you can't? Like it could stand right in front of you but you can't see it because it's in the 4th dimension, and you see it briefly pop in and out of existence as it attacks you and there's tons of scares building on the same mechanic etc etc... Gosh I would love to see that
@arvinroidoatienza7082 Жыл бұрын
SCP-3966 a 4d Spider that eats people's brains when they sleep and are the primary reason for sleep paralysis
@outofthebox9699 Жыл бұрын
Ghosts?
@Titanic-wo6bq Жыл бұрын
@@arvinroidoatienza7082 Of course there is an SCP like this.
@wingedfeline53793 ай бұрын
Lovecraft
@ryPish8 жыл бұрын
My body is ready. Now let me collect the pieces of my mind and put them back together...
@llauoylliklliwi9707 жыл бұрын
Ry P no i destroyed the 69 likes :. (
@crazymarkmc7 жыл бұрын
still 96
@binarypench7 жыл бұрын
Blackofnight 98
@UltraLuigi24017 жыл бұрын
323
@ThePaulohubert7 жыл бұрын
Ry P they are lost in the 4-D :p
@ethanwagner64187 жыл бұрын
Movie Makers: Nah bro, the fourth dimension is smell.
@RoryRose_7 жыл бұрын
Those movie makers have one-dimensional brains.
@Kommaardoor647 жыл бұрын
Which isn't wrong.
@EchoHeo7 жыл бұрын
Geert van 't Zand Which is wrong
@ieaturanium5747 жыл бұрын
bullshit. the fourth dimension is love!
@EchoHeo7 жыл бұрын
Dildi Pinkoos Plz stop my mathematical brain cannot take it anymore
@soylentgreen60828 жыл бұрын
How can I be speechless and simultaneously have so many questions? Count my mind to be officially blown. Favourited and shared! This is officially what computer games were always supposed to do. It is educational at beyond tertiary level and can actually potentially teach us about the universe we inhabit in an enjoyable way that allows us to come to terms with the phenomenon through play (which is the best way to learn according to pedagogical theory). I will certainly buy this game the moment it comes out. If there is a kickstarter I will chuck money at it.
@coopergates96808 жыл бұрын
Teach us about abstract mathematical universes, yes. We can only program 4D to represent it well. Props to him for doing so much work for years, but I am not using 3D slices for my world, especially since I only put a few objects in it initially for testing and they would be invisible most of the time if they had to intersect a certain 3D space to be seen.
@eceetv42807 жыл бұрын
It would be fun to imagine if someone made a first-person shooter game where you have to use the 4th dimension to your advantage.
@somerandomdragon5585 жыл бұрын
It would make aiming extremely difficult.
@pivotguydc11494 жыл бұрын
@@somerandomdragon558 until players get good at it and the competitive scene develops. I'm being serious, anyone who develops skill in a game like that would get comfortable thinking in 4 dimensions.
@pivotguydc11494 жыл бұрын
As far as aiming goes, unless you want it to play like Goldeneye, you would either need a third stick for consoles or a 3D mouse for PC. Get on it, Logitech!
@somerandomdragon5584 жыл бұрын
@@pivotguydc1149 It would not only be difficult because of the 4th dimension itself, but because of the control. The mouse can be used to control 2 rotation planes. In 4 dimensions you would need at least 3 rotation planes (preferably 4) to move around properly. Also you would not only have wasd to move around, but also 2 more (q and e make sense here) to walk ana and kata. So in order to aim at someone moving in 4 dimensions, you would have to follow his movements with possibly more keys than you can actually press at the same time. Using the mousewheel to rotate on one 4D rotation plane would be possible too, but very jumpy.
@somerandomdragon5584 жыл бұрын
Oops i kinda forgot the conclusion of all that here. So basically it is not easy to make proper controls for 4D games. Its not a big deal for something like 4D Minecraft which is more relaxed. But while one does not stand a chance with trying to dodge the bullets of a good gamer in 3 dimensions, its definitely different in 4. So both the game designer and the players would have to be creative when it comes to figuring out how to make it properly playable.
@HerocowTheRusher8 жыл бұрын
First I've heard of this game I thought it was merely two or more copies of the same terrain built to looks different and uses the player's position to either teleport or generate the map. But looking at it visually, this seems pretty amazing.
@Lambda_Ovine4 жыл бұрын
Put the game on my Wish List on Steam. I've waited for YEARS waiting for somebody to do something like this. 4D has so much potential for exploration games, platformers, puzzles and even boss fights where you have to fight different 3D cross sections of a 4D beast! I've been waiting for years for somebody with the correct set of skills to think outside the box in the most radical and extreme way possible.
@zhanwu38378 жыл бұрын
My intel hd graphic is crying on 3d games and now what ,4d?
@alanp7418 жыл бұрын
Especially those 3D games with shaders and lighting effects.
@predatortheme8 жыл бұрын
Funny part is, shaders use vector4 datastructures as color format everytime,.
@alanp7418 жыл бұрын
+Conex Xenon Huh...Interesting
@MinopolisMc7 жыл бұрын
Conex Xenon but that's like a completely different thing :p
@Oresmond7 жыл бұрын
same tbh
@christopherklix11137 жыл бұрын
The concept behind this is actually very simple. But as soon as you are trying to visualize the 4d movement in your mind, it kinda drives you into an obsession to figure it out and really understand it. Imagining the 4th dimension as a spatial dimension is very interesting. Great work!
@l3reak8 жыл бұрын
I thought this game was pretty far out, and now that I understand more of what's actually happening, I think it's /totally flipping crazy/. Hats off to you.
@keving66167 жыл бұрын
This is the best visualization of the 4th dimension I've ever seen and I've been looking for a long time. I applaud your work and ask that you continue.
@Mark738 жыл бұрын
This is awesome and interesting. I've been following Miegakure for years and I'm eagerly anticipating it. It's cool to see under the hood like this. WHEN IS IT COMING OUT?! GOD DAMN IT! WE WANT THIS GAME!
@sebastianbottger10448 жыл бұрын
+Mark P. I also have the shortcut to Miegakure in my bookmarks for what now - four years? Five, maybe? About as long as Star Citizen, I guess.
@Mark738 жыл бұрын
Sebastian Böttger The XKCD comic was in 2010.
@AN-7176 жыл бұрын
I thought it was dropped. There isn't any game here anyway. It's more of a proof.
@Predated26 жыл бұрын
Forrest Abbiott Do you really think, that a man that works 15 years on a 4 dimensional game and game engine to suddenly drop it? Rendering the game takes a long time, altering the game engine due to bugs takes a long time, imagining and creating new levels to tell the story takes a long time.
@AN-7176 жыл бұрын
To answer your question, yes.
@lorenfulghum23932 жыл бұрын
game dev here... it seems like you would be able to author 4d objects in great detail just by using an animation timeline of the object in question , changing over time (as in the instance of the wall breaking down). Then you just treat the position in the animation sequence as a spatial dimension. Or with the crystals, you could keyframe all kinds of complex boolean operations happening across your "W plane".
@WeeWeeJumbo8 жыл бұрын
Much more interesting stuff here than in the typical 'trailer'
@Patchlamb5 жыл бұрын
all the pure science videos i've seen describe how a 4D object looks passing through 3D only explained it so simply, with basic shapes, and didn't quite go into full detail. but this... making the concept practical so it becomes a game... it explains it WAY better and WAY cooler :O
@FadedInsight8 жыл бұрын
This project is so interesting. I am so looking forward to actually play it but seeing how it grows is also just very nice.
@willem17037 жыл бұрын
How insane would a 4D boss be in an otherwise 3D game? Nearly every player'd be like, wtf is he doing? Teleporting? Shapechanging? Or, holy cow! An entire 4D dungeon! There's some neat 4D clockwork machinery in the center to indicate translation through the 4th dimension. It would probably need to be a bonus level, on the account of being so mind-bendingly bizarre. I only recently discovered this. So looking forward to it! Cheers, man. Brilliant!
@GRasputin916 жыл бұрын
Well now. I see a plausible method for accurately depicting the extradimensional city of Ry'leh, just how Lovecraft described it.
@JDKDKDLDKDKDKDKKKDERYY4 жыл бұрын
YES
@westonmansfield55476 жыл бұрын
out of all videos ive watched of 4d, this is the only one that actually helped me understand the concept. its like space within/ on top of space
@RobertZabulonian8 жыл бұрын
Every new video leaves me more and more awestruck.
@checkpoint32606 жыл бұрын
Amazing... and most people have a hard time conceiving the 4D world from the Flatland analogy... you went the extra mile and made a model. Very impressive
@SergeyRAD8 жыл бұрын
Great concept! Is it possible to trapped inside the object during the movement?
@mtbdesignworks8 жыл бұрын
No because when the world appears to change, you are not moving, just changing which way you are facing.
@alanp7418 жыл бұрын
Oh...so that's what basicaly is happening
@coopergates96808 жыл бұрын
The ending gates resemble the logo for Coding Dojo. Who created it first?
@JoelHoward0117 жыл бұрын
@Cooper Gates : The Japanese did: en.wikipedia.org/wiki/Torii
@inkanus5jg7 жыл бұрын
What changes is the perspective according to you.
@BennyDYT16 жыл бұрын
I think it is more fitting for " presentation " rather than a game, but it is quite amazing indeed!
@smoldio87442 жыл бұрын
ive been waiting for this game for six years
@azazeltheslave7904 жыл бұрын
I love things like this because it gets people out of their normal reality of thinking. If there is a fourth dimension and we dont see it but we are in it that means that there are dimensions beyond the fourth, and the fifth, and the sixth and so on, there is so much in this world that is physically beyond comprehension and can only be understood by abandoning all reliance on our own comprehension and rely on what is understandable through mathematics and deductive logic. This is exactly why no matter how logically I think, I never throw out the possibilities of extra terrestrials or gods and demons because I know that what I know is literally a fraction of a fraction of a fractal reality.
@AAhmou7 жыл бұрын
Nice to see the expression of 4D on a folding 3D world.
@PZCherokee3 жыл бұрын
We dream in 4D. This is why we see things the same way as this simulation. Where everything is changing in a nonsensical yet understandable way at the same time, and time doesn’t seem to matter at all. Like the character in this game is probably seeing all of the stuff happening around him like a dream. Even the way the other characters appear disappear and reappear depending on the atmosphere.
@AgentMidnight8 жыл бұрын
This is incredibly fascinating. I've been dying to play it since XKCD mentioned it!
@Mark738 жыл бұрын
+Cubik Back in friggin' 2010!
@VolumetricTerrain-hz7ci10 ай бұрын
Thanks for the description of the game. Cool code technology! Keep doing what you're doing, you're doing great!
@CubeMath8 жыл бұрын
Will the 2d slice example be part of the game when its relased to show how the game works?
@mtbdesignworks8 жыл бұрын
Yes!
@BobMarleythefirst3 ай бұрын
This is the most informative video I've seen on 4d. I feel I have a firm grasp on the subject, now.
@ZachHixsonTutorials8 жыл бұрын
The game doesn't look all that fun (although I'll admit, I have only watched a few videos on it), but I would probably buy it just for the programming and concepts that went into this!
@Ownage4lif318 жыл бұрын
+Zach Hixson That's why he's taking his time and trying to create something people would enjoy. Sure, I said that with most games. When I actually played it, I ended up enjoying it. Give this one a chance. This must be a very complex game and I don't think many will enjoy due to the reason of it being 4D in a way nobody has done.
@foreignwarren73616 жыл бұрын
your absolutely right...good graphics / look doesnt make a good game...
@mustafaozturk33436 жыл бұрын
foreign warren And bad graphics / bad looks also does not make a good game...
@foreignwarren73616 жыл бұрын
Mustafa Öztürk that would depend on other factors
@mustafaozturk33436 жыл бұрын
foreign warren Yeah, that is exactly what I am trying to tell you. There are some factors which makes a game a good game and graphics one of them. But this does not mean bad graphics = bad game. However, stop talking like graphics is not important for a game.
@NattyGameDev7 жыл бұрын
Absolutely Genius ! Can't wait to see it ! Best of luck for launch !
@CelloSeanMuller4 жыл бұрын
How is the development of this game coming along?
@bearknucklesketching93176 жыл бұрын
No way!! I've been playing with the idea of 4D for a couple years! Thinking how it would look when you traveled and such. I even thought about making an adventure game with it! (Kind of like A Link to the Past) I can't believe someone else thought of exactly the same thing. It's really satisfying to see the movement. Exactly like I'd imagined! Great work!
@melemmie19 Жыл бұрын
Ah, the fallacy of originality. Yep, if you've thought of it, so have others. And as the population grows and the internet homogenizes the information available to us, this will only increase more.
@gamefoun7 жыл бұрын
For the ring video in the and card. Since it's not released I can try to guess the solution. You move one ring up into another plane, move it to the position of the first ring and then move it back into the original plane. Now they are bound together and you can't break them apart without destroying one or using the 4th dimension.
@gamefoun7 жыл бұрын
I hope I got that right :)
@meditativemind92197 жыл бұрын
Having seen MANY explanations and examples of 4D, you've explained it very simply. Thank you for your contribution, I am looking forward to your creation!
@GeoffreyHale5 жыл бұрын
2:38 "What you see is a 2D projection of a 3D slice of a 4D object."
@merseyless7 жыл бұрын
Oh my god. When this is released, I'll need a 3 hour long accompanying video of you walking through all the cool stuff you've done to make it work.
@Sniffelur6 жыл бұрын
So you can travel to alternate 3d universes, by combining them in a 3d slice of a 4d universe? (how it looks to me...)
@Szobiz5 жыл бұрын
yes precisely they did the same thing as everyone else but tied everything together in a complicated way. "impressive"
@ianr80607 жыл бұрын
The idea of 4D is pretty interesting. You helped me wrap my head around what it may be space wise.
@un8527 жыл бұрын
It sounds like what your saying is that everything in your 4d engine is built solid (made out of tetrahedron's rather than triangles). Your work looks great, but is their a practical application to this? Are these tetrahedrons easy to manipulate? For example would it be realistic to use them to create realistic materials, to cause dirt to actually behave like dirt, water like water etc...? Is this better than voxel technology?
@donovanmahan29012 жыл бұрын
Because there are three lateral axes perpendicular to any normal axis (facing outward/inward) in 4D space, you need tetrahedra to model even the surface mesh of the world.
@-na-nomad62477 жыл бұрын
When you realize, 20 years ago, the average people couldn't grasp simple things like projecting a 3D scene into a 2D scene and now we have games(1 game) that play with the 4th dimension is by itself fascinating.
@dexis94127 жыл бұрын
Now, please make a 26 dimensional game using every letter of the alphabet
@jeongheonlee45567 жыл бұрын
perfect idea for a XKCD episode
@dwouu7 жыл бұрын
Dexis It only goes to 10th or 11th dimension.
@wuketuke66017 жыл бұрын
No, use the Chinese alphabet (for a bit more dimensions)
@somerandomdragon5585 жыл бұрын
Since the complexity of worlds growls exponentially with the amount of dimensions, 26D would fuck the computer. xD
@neoselket5625 жыл бұрын
nO
@wade-potato62004 жыл бұрын
This is the first video on the subject that I have understood, thank you.
@user-og6hl6lv7p Жыл бұрын
So where's the game? Near 15 years development and not even a demo?
@deathwolf17676 жыл бұрын
I like innovative inventions because once you get an idea and you share it,other people see it differently and create something new with it,an amazing discovery,maybe some future game or program will use your these ideas......gotta love technological evolution
@anders_x38 жыл бұрын
can you not render a bigger slice of the world at once? why has it to be such a small piece? would be much more immersive imo if the whole screen was terrain
@mtbdesignworks8 жыл бұрын
+Trax2oooK1ng That's more gameplay related. If the levels are small there is less stuff to keep track of. The amount of tiles grows with N to the 4th power, so it gets overwhelming very quickly.
@CaesarsSalad8 жыл бұрын
+Trax2oooK1ng I think it would look even more confusing when you rotate the slice of a bigger level. Stuff more distant to you would change even faster, it would be just a blur. I guess it could look okay if you limit "draw distance" during rotation or something like that. Just a thought.
@Mark738 жыл бұрын
+Miegakure Wouldn't it be the 3rd power, since you're only getting more floor tiles, and not more tiles vertically?
@mtbdesignworks8 жыл бұрын
+Mark P. To be precise, the level design often involves height, so levels are small because they grow with the 4th power, but yes the ground does "only" grow to the 3rd power.
@WhatsOnMyShelf8 жыл бұрын
+Miegakure Is it a processor issue (ex. the frame rate crumbles with more tiles) or is it the size of the data generated?
@rickandelon93745 жыл бұрын
I don't know if the dev will see this comment but i just want to say that this is the best game that i have ever played. When I watched these videos back then i had very high expectations for this game and now after actually playing this game i think that the devs have accomplished something truly amazing here.This game right here is genre defining and it can literally redefine what it means to have a gaming experience on a pc. This will open up a completely new kind of 4d->3d parallel gaming realm that will intrigue and challenge all of us.I really hope this game continues to grow and inspire other devs into turning it into a real virtual camera space game. Cheers!
@VoxelMusic4 жыл бұрын
That would be pretty cool if the game had actually released yet.
@agent0000000086 жыл бұрын
I thought he was saying “Me and Gakure” referring to his Japanese friend who helped him to make this game...
@logitech48738 жыл бұрын
I think a lot of people would be very interested in seeing a video that goes into greater depth about the technology and development process of this game. If you ever find the time, it would be lovely.
@fedor30008 жыл бұрын
why not simply use ... Cinema4D!? Badum tss
@habadapf7 жыл бұрын
i think this is the first Cinema 4D p̶u̶n̶ joke I have ever seen.
@robwarrior21207 жыл бұрын
The V8 dude what did he say?! can't you understand the words you're reading?
@habadapf7 жыл бұрын
The V8 Ah thanks. non native english speaker here.
@habadapf7 жыл бұрын
+ just learned something from a youtube comment.. this thread is getting more and more rare^^
@BO-pf9wi7 жыл бұрын
fedor3000 Because were talking about 4D *objects* not 4D *space* , but going to the cinema and watching a 4D movie isn't actuall 4D it's 2D becuase you can't turn the movie around and see it from another angle, it's just multiple 2D frames (photos) played in a certain order that makes it seem to move. 4D movies aren't even 3D, the movie is still 2D they simply have real life effects (e.g splashes of water) and movment included to the seating area to simulate the enviroment of the movie. ( *EDIT* please if a got anything wrong correct me, I'm 12)
@AndrewBrownK3 жыл бұрын
In my opinion games, tools, and experiences like this will be ESSENTIAL to giving us the depth of higher dimensional intuitions needed to further Einstein’s work.
@GuillermoValleCosmos8 жыл бұрын
Actually thinking about it, to be really mindboggling the game character itself should be 4D too
@Szobiz5 жыл бұрын
i wish, but he couldn't because he would need to move through parts we are not seeing and so we could get stuck without knowing
@StephenWilson1128 жыл бұрын
I had a similar idea to this, but touché man, you beat me to the punch, and nailed it! Clever idea to procedurally generate 4D objects the way you do. This is awesome!
@BannedIP8 жыл бұрын
Can I use the forth dimension to get inside banks vaults?
@mtbdesignworks8 жыл бұрын
+BannedIP Yes
@googelplussucksys58898 жыл бұрын
+Miegakure Will we be able to strafe along the 4th dimension or only Resident Evil-style?
@mtbdesignworks8 жыл бұрын
+Googelplus Sucksys Who knows
@googelplussucksys58898 жыл бұрын
Miegakure:0
@somerandomdragon5585 жыл бұрын
Depends on how the bank vault is constructed. A 4D vault should have walls on the 4D sides aswell of course. So, probably no. Unless the builder of the vault was a little retarded and forgot about adding some walls. :p
@GaetanAlmela7 жыл бұрын
This is the first time I've heard of this game and it's already easily one of the coolest things I've ever seen
@KitKatHexe4 жыл бұрын
Video: "As far as we know our universe only has three spatial dimensions" Me: laughs in the 11 dimensions of string theory
@ChertovBaobab6 жыл бұрын
Wow. Just. Wow. I already love this! It looks so intriging!
@nobueno25518 жыл бұрын
Could you show us what happens to the character from the perspective of the NPCs? I gather he might just deform and disappear but it would be interesting to see it happen.
@justinjensen10098 жыл бұрын
If the character is purely 3D, he would simply vanish instantly. However, if he was given a bit of 4D thickness, he would probably be sliced away so you could temporarily see his insides, then he would vanish.
@tiagotiagot8 жыл бұрын
Not his insides, the borders of his 4d body. If the motion along the 4th dimension was gradual enough, he would appear to shrink and float and look a little deformed; turning into a floating lump before shrinking completely into nothingness.
@17MrLeon7 жыл бұрын
That would happen if he would be 4d person and you would be watching 3d intersection (shadow) of his 4d body. But if he was really only 3d charactr he would vanish instantly. Just like if you have 2d character and move him on 3d dimention you dont see him schrink since he is only 2d in disapears imdiatly when you interest plane where he is not present. So If he is 3d not 4d than he would just instantly vanish. Remember the world is 4d the characters are 3d.
@anselmschueler7 жыл бұрын
It would look just like the npcs look to the character.
@sgbench7 жыл бұрын
Mark Neu gets it
@AbandonedVoid7 жыл бұрын
I love how it all distorts and tears, I'd love to see this used as an effect in a dimension-shifting game like Soul Reaver with a more fantastical setting
@DanZaidan8 жыл бұрын
Hi Marc! Is the 2d slice example shown @1:35 just an animation or is that an actual tool running in real time?
@mtbdesignworks8 жыл бұрын
It's a tool running in real time :)
@Lugmillord7 жыл бұрын
I always wanted to see a game like this. Really fascinating! But gameplay-wise it will probably be hard to wrap your around it. Still, it's a pleasure to look at!
@BD128 жыл бұрын
Aaaaaaargh when I can I PLAY this, I want to get my Carl Sagan experience going already
@NeoDragonEWW8 жыл бұрын
I've a virus, and not on my computer. I should be resting, but instead I decided to check this video out. The concept in this game is so complex to me that you are actually making my symptoms (including headache) WORSE.... So thanks. (half joking/half serious). You guys are seriously smart. Well done.
@xanthirudha6 жыл бұрын
COOL STORY BRO. I TOLD ONE PHD MATH DUDE WHO THOUGHT I WAS KIDDING. STILL NOT TAKING ME SERIOULY
@Szobiz5 жыл бұрын
and u were
@warmCabin5 жыл бұрын
So those 3D plant models...are they like billboarded sprites in 4D development land?
@Webcomentarista_Aditivo4 жыл бұрын
If choosing between 2D and 3D girls wasn't already hard enough
@Azihayya10 ай бұрын
Finnallly, and video that does a really good job and showing how 4 dimension objects are constructed rationally. I've been sitting here wondering if you just draw 3D objects and then place them on a fourth dimension to create a 4th dimension object. Nahhhh, this visualization helped me understand what people are doing--to some extent. I'm still trying to understand exactly what people mean when they talk about what simple 3D shapes would look like in 4 dimensions.
@Linkinpurk7 жыл бұрын
what happens if you stand on a place where on a other koordinate of the 4th dimension is a stone ?
@spalshie76627 жыл бұрын
Telecom Service The same thing as when you try to walk into a rock, I suppose; you can't
@jucipher17 жыл бұрын
Pff.. you get stoned.
@SamTanXYZ7 жыл бұрын
When it does that weird morphy thingy the character isn't moving at all, only rotating. Notice how none of the numbers at 1:18 are changing?
@HaileISela6 жыл бұрын
Hey! I wanted to congratulate you on this very interesting and inspiring project. And I wanted to let you know that the inventor of geodesic spheres, Richard Buckminster Fuller, created an incredible understanding of Universe by realizing that the tetrahedron is in fact the basic building block of Universe and it's four sides, all related by 60°, are in fact the four dimensions of space. Time is just another aspect of all the other spacial dimension since nothing is instantaneous. Fuller's experimental mathematics is called Synergetics and not only beautifully accounts for all kinds of real world phenomena but also proves that the common 3D description of Universe is based on an ancient misunderstanding by the Greeks who thought of Earth as a disc, thus erroneously coming up with a purely axiomatic 90° coordinate system which to us seems easy and simple, but actually works on a much higher order of complexity than natures 60° coordination. a cube can only hold its shape if you put in the diagonals, inadvertently creating a tetrahedron inside it. There's some amazing videos here on youtube that show Buckies presentations of models and more models explaining Synergetics. Furthermore there's his 1800 pages work on Synergetics and a very great comprehensible book by Amy Edmundson giving a short, but mindblowing "Fuller Explanation".
@urble7 жыл бұрын
gotta love the 4D scarf tho
@brsshooter86848 жыл бұрын
I had been thinking about 4D for a while and when I saw your video, it was exactly how I imagined it: having to see stuff distort when rotating about the 4D axis. When things are perceived from a different angle, they should look different in the shape, kinda like seeing two hands from the front but one hand shaped differently from the sides. That makes sense cuz we live in a 3D world. So it makes sense for something to look different when it is seen from another angle - 4 dimensionally. It also means the crystals and trees in the areashould have certain components only seen from one angle and when rotating about the 4D axis the other components can be seen. But then I thought about the character himself. Since he can rotate about the 4 dimension, we should probably see him change into 'another form' and look different, even from a bird eye view. And maybe the lighting of the area may have to change because of how light works (thats if light is 3D). I even thought it might even be a cool idea if the colors might even change (or invert :v) because of the different lighting. Sorry for the long comment, tho I'll be happy if you saw my thoughts. I enjoyed the video so much and cant wait for the game to come out :D
@coopergates96808 жыл бұрын
The game is analogous to MRI images; seeing cuts of objects, not like a full head or body. A slice of a cube may look like a square or hexagon, but not a square drawn inside a square or two squares with vertices connected (typical cube drawings).
@MuzikBike7 жыл бұрын
0:16 if anyone's struggling with the pronunciation
@Sobhancraft19 күн бұрын
I’m not
@iRsemple7 жыл бұрын
This video came so close to getting me to understand the process. Would love to see a 4D slider cut into the mesh of the 3D object. For example, at 3:04 I can see that the crystal is a collection of those -hedrons. Would love to see if on that image you took a 4D cut of the 3D image, what new 3D image would be displayed? And another cut? And another? When the screen had like 50 crystals all of different lengths at different angles and of the same color, it was difficult to see the changes when you would take a tiny step in the 4th dimension
@heckyes7 жыл бұрын
I don't get it. What does the 4th number represent? What makes this so significant? To me it just looks like a 3d game with the 2.5d camera and the scenery changes around when you move and you can rotate the camera?
@Dylan_Thomas16 жыл бұрын
For me it's surreal and fascinating. I can't comprehend a 4 dimensional object, but here you see infinite 3D cross sections of 4 dimensional objects. It bends reality in my mind.
@Fucisko6 жыл бұрын
The 4th number represents another dimension. Imagine a 2D plane (like a paper), and then put a bunch of them together. Just stack a bunch of papers together, and the stack of papers is your 3d world. But you can only move in on one paper, and then between the papers. So you have like a dot on a paper that can move around, and can "jump" up to or down to the paper next to it's current paper. Now the problematic part, imagine stucking a bunch of 3d spaces together to form a 4d world. You really can't imagine it since we live in a 3d universe. To us there is simply nothing else than the 3d universe, there is nowhere "next to it" to put another 3d space. But if we lived in a 4d world it'd would basically be mutltiple 3d universes next to each other. So the 4th number tells you which 3d space you're currently in.
@heckyes6 жыл бұрын
Gotcha. So its exactly as I described it. Thank you.
@Fucisko6 жыл бұрын
Luke Gege Try reading my previous comment
@Fucisko6 жыл бұрын
My point is that no, it's not a 3D object. It's just projected as such.
@andrewbrown89568 жыл бұрын
Has anyone else read _The Long Earth_? Fourth dimensional analogues of our "Datum" Earth are discovered, though they are discrete, rather than continuous, like this.Brilliant game design; I hope we get to play it soon.
@abuzzedwhaler79497 жыл бұрын
What software would you use? 4ds max? Cinema5d? 😂👌
@MaxLohMusic6 жыл бұрын
I thought about this exact concept. I was thinking maybe the human brain is not limited to comprehending 3D space, and a baby raised in a 4D world might intuitively understand 4 spatial dimensions. To take it a step further, if we had a brain interface we might be able to stimulate the senses in a way that a real 4D creature would encounter, and would not be possible in a 3D world. I then pondered how we'd know how to model the objects in a 4D world, having had no data to go on. Great job on making a small part of my dream a reality
@yongamer8 жыл бұрын
I want to create a game which is inspired by Platos cave allegory. I look at his allegory as a journy from living in 2 dimensions and discovering a 3rd dimension.
@RussellTeapot8 жыл бұрын
If you like the subject, I suggest you to read "Flatland", by Edwin Abbott (which is mentioned in the video). The whole plot is very similar to Plato's cave allegory
@yongamer8 жыл бұрын
You are right, I should definitely give it a shot.
@nameguy1018 жыл бұрын
2d to 3d is a tired trope in games. Super Paper Mario and Fez are two _major_ titles (almost "classics") that are already based on that premise. A game inspired by Plato's cave is interesting to literary critics, not game designers - I guarantee it won't yield interesting play behaviour.
@tiagotiagot8 жыл бұрын
+Nameguy Maybe Vegard will have some new insight on how to make it interesting?
@yongamer8 жыл бұрын
Nameguy Super mario and Fez focus more in the direction of puzzle in 2 and 3 dimensions. I'm thinking about an artistic puzzle game that is more about experiencing going from 2 to 3 dimensions. Maybe having the first half of the game assuming that there is only 2 dimensions, and then figuring out that there was a third dimension all the time. Throughaout this first half I might also add some hints to this. In this game you might go back to experience the same map in 3 dimensions, but with another challenge in mind.
@MaksymCzech6 жыл бұрын
Mind=Blown Amazing what we can do with technology these days. Dank stuff!
@tomaszdzieduszynski8 жыл бұрын
I don't really like the idea of just showing the section. It's like a 2D game would show 3D as a section view (like in mario). Instead - 2D games can easily show 3D projection of space (with perspective). What I would really want to see, would be 2D perspective projection (could be stereoscopic to make it more clear) of stereoscopic 4D to 3D projection. Probably with some limited "depth" of vision to minimize overlaping effect. With some smart i.e. color design (clear, and readable) that should be possible to do.
@coopergates96808 жыл бұрын
Want to make your own 4D engine?
@thomaskaldahl1967 жыл бұрын
great idea, but it has a sort of cluttering effect. you end up being forced to use wireframe graphics, and unless u restrict the game to simple geometry, the whole screen becomes a mess of intersecting lines
@sgbench7 жыл бұрын
I suppose that with VR, you could project 4D objects onto the 3D virtual space, losing only one dimension instead of the two lost in this video. But I bet it would still take a long time to develop an intuition for such a projection.
@theotryhard86516 жыл бұрын
your eyes can only see 2d ffs
@Lanarri3 жыл бұрын
is developement of the game is still alive? May be you can release what is available for now as some demo???
@harleyspeedthrust40137 жыл бұрын
I made my first first-person shooter (and engine) when I was fifteen. I guess it's time to make an FPS in 4D.
@edridgedsouza11704 жыл бұрын
3:17 does anyone have a link to any sources about the link between high-dimensional spaces and crystal structures?
@tehlazercat84387 жыл бұрын
this is how portal 3 is gonna work I bet
@lmeza19836 жыл бұрын
HL3 will work on 6 spatial dimensions plus time travel in 12 directions! each one as DLC, obviously.
@blzy23056 жыл бұрын
One direction = 10$ each
@iwjki10895 жыл бұрын
Holy sh*t. I think, I get, how 4D movement works O_0 Like, really, I get it. That's insanely exciting and terrific at the same time. Thank you a lot for deep and sophisticated work!
@videogameguy90938 жыл бұрын
The reason it's difficult to visualize 4D objects is because it's impossible. Just as it's impossible for a 2d entity to visualize 3D objects, and it's impossible for a 4D entity to visualize 5D objects.
@Colopty8 жыл бұрын
Not necessarily, we make great visualizations of 3D objects on a 2D screen, we might be able to make a working visualization of 4D objects too one day once someone reaches some kind of enlightened state after playing with these sort of games enough to "get it". It's gonna be really freaking mind melting once that happens, though.
@victorsousa72398 жыл бұрын
Colopty Even if there was a software that could let us be able to "see" a 4d object, we could't see, all we would see is just a projection of a 4d object in the 3d.
@rohanofelvenpower55667 жыл бұрын
Videogameguy909 its not impossible. it doesnt exist! its illogical!
@ImaginationVisinity7 жыл бұрын
Videogameguy909 do yo ever wonder what the hell kind of perception a 2d being actually has? their reality would obviously be a slice of ours. when they look around would they really just see like lines or something? only moving up, down forward and back but if they did see lines then how thick would they be?
@ImaginationVisinity7 жыл бұрын
Videogameguy909 wait, lines would be 1d. so could they look around but only up down forward and back but not side to side. yea they would see 1d just like how we only see 2d technically, except our brain generates 3d concept with.. time i guess😕
@cheychc8 жыл бұрын
This game looks absolutely fantastic! I'm so excited to play it!
@TymphaRedbreaduwuowo6 жыл бұрын
4th dimension is time no?
@Fucisko6 жыл бұрын
In our 3d universe, yes. However this game takes place in a 4d universe, where 5th dimension is time. It simply has 4 spatial dimensions, instead of our 3 spatial dimensions.
@firstnamelastname-oy7es6 жыл бұрын
Dimensions can be anything. It's just another number involved in the computation. Often times in our culture, we equate the 4th dimension to time, with the three previous ones being some form of distance that are all perpendicular to each other.
@dinowibisono994 жыл бұрын
i think the 4th dimension will become more intuitively easier to visualize if instead of seeing one 3d slice at a time, what you are seeing is multiple layers of 3d slices at once, but 'farther' 3d slices (in 4th dimension) are rendered more transparent than the 3d slices 'closer' to your current slice. because unlike 1:30, in real life our 2d vision dont just see one slice of 3d objects since it can also perceive 3d depth
@Chief-wx1fj6 жыл бұрын
Very clever and all that shit, but is it fun to play?
@themannyzaur6 жыл бұрын
Most. Epic. Comment. Ever!
@vicenteisaaclopezvaldez24506 жыл бұрын
Stiff Gam If you like puzzles the possibility might be "yes", maybe some platforming and, y'know, I can think of a couple of ways you can use the 4th dimension to make a game, like, if It works like I think it does it might be the nearest we can get to teleportation. So long story short: if done well.
@99drift6 жыл бұрын
Are the instruments of cinema used only to make fun and enjoyable pieces of film to watch while eating popcorn? Absolutely not. they are used also with analytics intents, to make documentaries for example, to explore new visual techniques, experiment, or maybe simply to explain something. We have the possibility and most importantly the need to get everything out of each form of expression. Software included. Because videogames are first of all pieces of software, programmed exactly like any other, not witchcraft. Now, try to see this as the first interactive essay about a possible rendition of the 4th dimension. Not all essays or lectures try to be fun, accessible or joyful to communicate their content. And when they do they're probably not written by an academic, but more likely by a writer with creative talent who got interested into that matter. We're not in the 90's anymore, developers have finally more freedom than ever, and the number of home-consoles in our houses will rise exponentially. Why would a powerful hardware like for example a ps4, an accessible and easy to use piece of hardware, be relegated to just play heavy-involving games? And I'm not talking about other entertainment services like streaming and such that xbox is pushing so hard. Im talking about different kinds of *experiences*, such as The Last Guardian, mocked by the incompetent buch of idiots that is videogame press for not being as responsive as other games only because it tried to simulate a living and disobedient creature aka artificial intelligence. Should every game have the option to be speedrun or exploited to be released? Are we insane? That game is a milestone in programming and on top of that gifted us with atmospheres and artistic elements that most of the hollywood flicks can't even reach. If you want fun games theres a clusterfuck of them, and a lot good too. And who knows maybe Migekure will be fun too, it's too early too judge. Just don't pretend everything to be Mad Max, because some people also want Stalker in their lives, understand?
@floorpuncher32806 жыл бұрын
Wow
@hunan1318 жыл бұрын
This is incredibly inspiring. Thank you for working on the game.