5 Steps to Achieve Realistic Metal in Cinema 4d & Redshift [4K]

  Рет қаралды 290

Polygon Division

Polygon Division

Күн бұрын

In this Cinema 4D tutorial we'll explore five steps to achieve realistic metal materials with Redshift. We go into full detail covering the IORtoMetalTint node which is critical at recreating physically accurate metals and alloys.
IOR Tint Value Chart
docs.google.com/spreadsheets/...
Microscratches Substance Material
drive.google.com/file/d/1Dip7...
Scratch Marks Substance Material
drive.google.com/file/d/1xZyu...
Cinema 4d, Redshift, Shader nodes, Cinema 4d Redshift, IOR to Metal Tints, Cinema 4d tutorial
#polygondivision #IORtoMetalTint #c4d #c4dredshift #c4dtutorial #cinema4d #redshift3d #redshift #shadernodes #3dshaders #3dplanet #motiongraphics #motiondesign #3dmodeling #3danimation #3danimation
00:00 Intro
01:20 STEP ONE - IOR to Metal Tints
08:53 STEP TWO - Roughness
15:01 STEP THREE - Bump Map
33:54 STEP FOUR - Occluded Surfaces
37:49 STEP FIVE - Make it Reusable

Пікірлер: 6
@ubamannanov7753
@ubamannanov7753 Ай бұрын
Great tutorial
@PolygonDivision
@PolygonDivision Ай бұрын
Thank you! Watch some of my other tutorial for advance Redshift shader node techniques!
@weeliz_intro
@weeliz_intro 13 күн бұрын
a video about everything to know about anisotropy on redshift could be interesting ! 😃
@PolygonDivision
@PolygonDivision 12 күн бұрын
Noted! I've got a tutorial lined up on creating a Custom Flake Node for things like car paint. I'll include your suggestion in that tutorial. Thanks!
@arbakhakobyan9418
@arbakhakobyan9418 27 күн бұрын
🔥🔥🔥
@PolygonDivision
@PolygonDivision 27 күн бұрын
Thank you. More to come! Stay tuned...
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