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There have been a lot of rumours and plenty of speculation recently about 343 Industries and what’s going to happen to the Halo franchise and Halo Infinite moving forward.
Will a new team at 343 Industries be in charge of the Halo series direction? Will the Slipspace engine still be used, or will Unreal Engine be the number one choice from here on out? And is it possible that Halo Infinite's concept could be ditched altogether, despite 343 stating that it was meant to be the foundation upon which a ten-year plan for Halo was built?
I don’t comment on this sort of thing, and I ain’t gonna start now, but all this chitter chatter did get me thinking about Halo Infinite and what I’d like from a sequel. So, in this video, I've decided to talk about the five things I’d love to see carried over from that game, five things I wasn’t such a fan of, and five things I think need to be changed.
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#halo #haloinfinite #343
Content:
00:00 - Intro
00:48 - Grapple Shot
01:43 - Gameplay
02:40 - Soundtrack
03:19 - Artistic Direction
04:33 - The Weapon
05:39 - Static World
06:49 - Vehicles
07:28 - Mission Design
08:16 - Side Content
08:56 - Cutscenes
09:50 - Co-op And Level Select
10:48 - Story Consistency
11:41 - Missing Events
12:32 - Equipment/Grenade Controls
13:16 - Smaller Stories