How to create a dent effect in Substance 3D Painter

  Рет қаралды 70,314

Wes McDermott

Wes McDermott

Күн бұрын

Пікірлер: 133
@Vizeral
@Vizeral Жыл бұрын
You explained it in detail and it still looks like magic.
@HussainAli-hh3fh
@HussainAli-hh3fh Жыл бұрын
One of the most comprehensive technical demo out here. No doubt educational information is now easily accessible online in the recent years but its very rare that we find such a useful guides free or easily accessible. Appreciate your contribution Wes.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you so much for these kind words! Many more videos to come ; )
@Ricardo-de9ju
@Ricardo-de9ju 9 ай бұрын
The biggest investment a software company can make is in education. SP changed the game forever.
@Braytonks3D
@Braytonks3D Жыл бұрын
Such an elegant effect! Thanks for the vid, Wes
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Sure thing! More to come
@amaltea83
@amaltea83 Жыл бұрын
Hi Wes, I just want to say thank you for all the time and work you invest in these videos, your work is helping me massively!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you so much! That is very great to hear.
@basquera
@basquera Жыл бұрын
So..... Finally someone made me understand the Compare Mask function 😁. Thanks man 🙏🏻. Looking forward to more tutorials of this level.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! More to come!
@aaronjohnson4604
@aaronjohnson4604 7 ай бұрын
Your explanations are intense. Thank you for being so thorough. 🦾
@wes.mcdermott
@wes.mcdermott 7 ай бұрын
Thanks for watching!
@jeffyboi6969
@jeffyboi6969 10 ай бұрын
Oh my god I love that dent active slider. Its controlling so much.
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
Thanks! Yeah its using Anchor points to link layers. Super powerful.
@TheIcemanModdeler
@TheIcemanModdeler Жыл бұрын
Wes making a Painter tutorial like the old days!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Yes! I’m back to focusing on videos and content! More to share soon
@Jaro3Me
@Jaro3Me 10 ай бұрын
Absolutel legend! Thank you for all the knowledge and tricks you've shared over the years - single handedly helped me to get a good fundamental understanding of painter and designer and your approach to explaining this is so easy to follow and understand! much love!
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
Thank you so much! Greatly appreciate it and so glad to hear you have liked the content. Much appreciated!
@100Peterll
@100Peterll Жыл бұрын
Incredible, stumbled on this by accident on Twitter and recognized your voice from the getting started tutorials, such a clear and great explanation even a complete beginner like me managed to understand. Great video Wes, makes me wish every Substance Painter tutorial was made by you lol
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you so much! I’ll be posting more tutorials.
@niemanickurwa
@niemanickurwa Жыл бұрын
@@wes.mcdermott I thought it was your voice! :D Yeah keep posting mate you're one of the best at Substance Painter tutorials.
@GoDfaThEr041
@GoDfaThEr041 Ай бұрын
This is amazing. Thank you so much Wes, you made my month!
@alexalier9819
@alexalier9819 Ай бұрын
This is so cool! I used to apply effects on height details by rebaking those height elements to the normal map, but I find this technique way much better and non-destructive. Tho it's more complicated, but it's worth to learn it :D
@ArtemM3D
@ArtemM3D Жыл бұрын
Compare mask is quite interesting. You could probably get away with levels in this case, but compare mask does seem easier and more intuitive. great as always, Wes
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Yes indeed. Definitely could use levels. I find I often forget about compare mask. It can be super powerful. Thanks for checking out the video!
@Kakuro7
@Kakuro7 Жыл бұрын
you taking my painter knowledge to another level
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Awesome to hear!
@lohnthom9353
@lohnthom9353 Жыл бұрын
Nothing but quality educational content over here.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you much! So glad you like the videos.
@pi198273
@pi198273 Жыл бұрын
What an absolute genius
@albert_gazizov
@albert_gazizov 7 ай бұрын
Thanks a lot! It's really cool video and effect, which you demonstreted for us!
@wes.mcdermott
@wes.mcdermott 7 ай бұрын
Glad you liked it!
@alvoltta
@alvoltta 2 ай бұрын
Awesome trick!
@honeydhami3877
@honeydhami3877 6 ай бұрын
Wow That one Is Nice tutorial Sir you explained in to much easy way and In Detail Also ❤ I Love That Way of tutorials thank you
@wes.mcdermott
@wes.mcdermott 5 ай бұрын
Thank you! So glad you liked the tutorial.
@Flightlevel420
@Flightlevel420 Жыл бұрын
Such a great teacher. Thank you
@b4rtmod
@b4rtmod Жыл бұрын
Thats soo amazing my friend, can wait to create some textures with these effects, keep these tutorials coming!!! Loved!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you much! More to come : )
@alessandromorra00
@alessandromorra00 Жыл бұрын
Such a great tutorial, thank you! 😌
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Glad you liked the video.
@fsalad
@fsalad Жыл бұрын
Very cool. Clear and concise explanations. I learned a lot. Thank you
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you much!
@lykan7865
@lykan7865 Жыл бұрын
As Usual: WES is da BES !
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks so much!
@nosky9296
@nosky9296 Жыл бұрын
What a legend, easy to follow, will try making my own.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! So glad you liked the video
@millie2079
@millie2079 Жыл бұрын
So excited to try out this technique! thanks man. Keep up the great tutorials.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Awesome! Thanks much for checking out the video!
@EddyNeveu
@EddyNeveu Жыл бұрын
Super cool as always!
@AltoDuce
@AltoDuce Жыл бұрын
THIS IS INSANE, THANKS FOR UR TUTORIALS!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you like them! Thank you!
@huabi7376
@huabi7376 8 күн бұрын
thank you so muchhhhhh😭❤‍🔥❤‍🔥❤‍🔥
@michaelllrobson
@michaelllrobson Жыл бұрын
Amazing tut, recently subscribed and already learned some awesome tricks, thanks for share man
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Awesome, thank you!
@rodrigobutron1983
@rodrigobutron1983 Жыл бұрын
Excellent tutorial, very well explained, thank you very much, Greetings from Mexico
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you very much!
@Astara_2055a
@Astara_2055a Жыл бұрын
Really cool & useful tutorial thanks for publishing
@saadullah5583
@saadullah5583 Жыл бұрын
man what a tutorial, amazing work
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you liked it!
@rajeshrajan80
@rajeshrajan80 Жыл бұрын
Awesome technique .Thank you for sharing.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
You are most welcome!
@БогданСардак-б7я
@БогданСардак-б7я Жыл бұрын
Awesome tutorial! A lot of new information for me! Thank you so much!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
You are most welcome! Thanks for checking out the videos
@ymmanuel_who
@ymmanuel_who Жыл бұрын
Keep up the great work!
@YannickSeptier
@YannickSeptier 10 ай бұрын
Thanks a lot for the tutorial!!! It's really great!
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
You're very welcome!
@peterrandall6761
@peterrandall6761 Жыл бұрын
Wait, so substance painter can do actual displacement?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Yeah! It's not Zbrush : ) But you can paint with height data and export tessellated meshes. Definitely has some good use cases.
@Yogesh0698
@Yogesh0698 2 ай бұрын
Amazing
@TitusKrakenDesigns
@TitusKrakenDesigns Жыл бұрын
Learned again a lot! thxMaster! maybe can you do a tutor for noobs about that substance designer, to learn the basics how to make those nice alphas?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Yes that is a good idea. I will add it to the list
@vincentz2631
@vincentz2631 Жыл бұрын
Awesome work.!Thanks for sharing.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you!
@dimitriskoutris6139
@dimitriskoutris6139 Жыл бұрын
I was waiting for that!Thx!
@staticbuilds7613
@staticbuilds7613 10 ай бұрын
Oh, the tessellation. I was wondering why other people was getting a better effect than me and my custom alpha's. You're video really cleared that up in a easy way. Thank you for this amazing and easy to follow tutorial
@wes.mcdermott
@wes.mcdermott 9 ай бұрын
Glad I could help!
@PencuryTimun
@PencuryTimun 8 ай бұрын
awesomeeee!!!
@3DFlick7
@3DFlick7 10 ай бұрын
keep creating!
@MaxCDet
@MaxCDet Жыл бұрын
Really informative, thanks a lot
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad it was helpful!
@NightVisionOfficial
@NightVisionOfficial Жыл бұрын
This video, is awesome!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you enjoyed it
@youngsiks5434
@youngsiks5434 17 күн бұрын
Hello, I have one question. I have enabled tessellation and displacement while texturing, but I am unsure how to export the textures in a way that these effects will be properly applied in the game engine. (should i enable the displacement in the engine?) Could you explain how to export the textures and ensure that they work correctly in the engine?
@monterotorrent
@monterotorrent Жыл бұрын
Nice content!
@sergiej7508
@sergiej7508 Жыл бұрын
thanks!
@jquintero462
@jquintero462 Жыл бұрын
This is an amazing tutorial! I was wondering how to import custom-made alphas into Substance 3D Painter?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! You can go to File>Import Resources and then tag it as an alpha in the import window.
@kishorpasha7874
@kishorpasha7874 Жыл бұрын
amazing
@mustafayerebasmaz390
@mustafayerebasmaz390 Жыл бұрын
I have a question I followed the steps. HBAO gave AO effect at the borders of the dent. I don't know why? Also thank you for the amazing tutorial, Wes!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Glad you liked the video. I think the HBAO can have an effect on the edges of the dent based on the transparent area of the dent effect. I ended up adjusting the HBAO settings so that it minimized the effect on the edges.
@mustafayerebasmaz390
@mustafayerebasmaz390 Жыл бұрын
@@wes.mcdermott Thank you!
@LanceC09
@LanceC09 6 ай бұрын
With doing somthing like this it needs the height map right? So would you have to model the asset with it to export for games that wont use the height map, or can you export the new geometry from within substance? But then id expect the better option would be modelling it within the low poly to begin with.
@wes.mcdermott
@wes.mcdermott 5 ай бұрын
Yes, this is driven by height and displacement mapping with tessellating the geometry. You can export the tessellated mesh from Painter under the File menu. You can use that to retopologize a low-res mesh.
@marcos_ferreira1997
@marcos_ferreira1997 Жыл бұрын
So nice
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks
@artyommitrius9466
@artyommitrius9466 Жыл бұрын
This is very cool! Thank you very much for such useful material.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad it was helpful!
@batka50515051
@batka50515051 8 ай бұрын
wow, that's great!!!!! so we don't have to sculpt every small details
@wes.mcdermott
@wes.mcdermott 8 ай бұрын
Absolutely! Yeah, with Painter you can height some height details with displacement. It's not a replacement for a full sculpting tool but great for smaller details.
@manday3058
@manday3058 Жыл бұрын
Hi, thank you for you lesson. But HELP me please, how can I correct this intersection edges? I tried to make like in your lesson with mask but nothing is corrected.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Glad you liked the video. Can you explain what are the intersection edges?
@manday3058
@manday3058 Жыл бұрын
​@@wes.mcdermott sure, at 0:54
@Yenn_up
@Yenn_up 9 ай бұрын
im beginner in substance, how are u deforming the mesh???
@wes.mcdermott
@wes.mcdermott 8 ай бұрын
This video shows how to create the effect. In Painter, I am using displacement and tessellation. It allows you to do some rudimentary "sculpting" using height data.
@juanmilanese
@juanmilanese Жыл бұрын
I spent a lot of time this year breaking edges with trim smooth border in zbrush for stylized rock assets and baking them into low poly bevels. I'm sensing a lot of that work could be done procedurally inside SP. Is there any way it could be done all inside SP?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Yeah you could do this in painter a few ways. You can use the UV border generator to create smoothed masked around UV shells or use the curvature generator.
@MrSosho
@MrSosho Жыл бұрын
how did you make the height map affect the model like that in 3d? it ussually affects my brush in a 2d illusion
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I am using the tessellation shader in Painter. You can increase the height scale and paint height information and it will displace the mesh. You can then export the new version of the model from Painter. It's kind of like sculpting. Nothing like Zbrush, but works very well for effects like this.
@cgvinny
@cgvinny Жыл бұрын
aWESome!
@rizochi4543
@rizochi4543 Жыл бұрын
Which videocard do you have?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I am using a nvidia 3080 Ti.
@vsluj3508
@vsluj3508 7 ай бұрын
what will it look like in a game engine?
@wes.mcdermott
@wes.mcdermott 7 ай бұрын
It will look very similar. You can export this mesh as a tessellated mesh from painter or just use the normal to fake the effect.
@Oranneg
@Oranneg Жыл бұрын
hi guys sorry for this question but where i can downloand alpha brush dent?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I am sorry! I forgot to add the download to the video description. Here is the link. www.dropbox.com/s/k1099msc5469r97/dent_alpha.png?dl=0
@Oranneg
@Oranneg Жыл бұрын
@@wes.mcdermott ty so much
@katyagodina2497
@katyagodina2497 Жыл бұрын
1000000 likes
@Lyco0n
@Lyco0n 9 ай бұрын
I sitll do not understand how compare mask work at all
@wes.mcdermott
@wes.mcdermott 9 ай бұрын
I will look at making some more basic tutorials.
@Lyco0n
@Lyco0n 9 ай бұрын
@@wes.mcdermott when I got to you it myself I figured it out how it works, but the feature is confusing when explained, thanks
@GartiOG
@GartiOG Жыл бұрын
i dont have designer how do i create that aplha can you please give away your alpha please?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
You can download the alpha here: 1drv.ms/u/s!AnegYkPcSt0Ji9sjXeLncobd4sYAnA?e=YIhnIE
@GartiOG
@GartiOG Жыл бұрын
@@wes.mcdermott thx
@maristov
@maristov Жыл бұрын
man i wish anchor points were just called reference :) use them all the time and the name still seems weird
@r.b.667
@r.b.667 Жыл бұрын
hold your horses... why is it so fast?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks for the feedback :) Definitely can talk to fast at times.
@a420dro
@a420dro 10 ай бұрын
How to create a dent effect in Substance 3D Painter: Step 1. open Designer :D
@wes.mcdermott
@wes.mcdermott 9 ай бұрын
Haha :)
@doctor_fastoss3288
@doctor_fastoss3288 Жыл бұрын
do youi know how to get rid of sems while using a lot of filters? that will be great to know
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Some of the filters will have an option for Triplanar. You can use that option to get rid of the seams. In other cases, I will create a layer above with all channels set to passthrough and I will then use the clone stamp to paint out seams.
@boxmeta1834
@boxmeta1834 8 ай бұрын
Thank you so much Sensei d=====( ̄▽ ̄*)b
@wes.mcdermott
@wes.mcdermott 8 ай бұрын
Thanks! I am wondering what this means : ) d=====( ̄▽ ̄*)b
@boxmeta1834
@boxmeta1834 8 ай бұрын
@@wes.mcdermott That 'd' represents a thumbs-up.(Old school Japenese Emoji)
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