How to create a dent effect in Substance 3D Painter

  Рет қаралды 77,983

Wes McDermott

Wes McDermott

Күн бұрын

Пікірлер: 135
@Vizeral
@Vizeral Жыл бұрын
You explained it in detail and it still looks like magic.
@jeffyboi6969
@jeffyboi6969 Жыл бұрын
Oh my god I love that dent active slider. Its controlling so much.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Yeah its using Anchor points to link layers. Super powerful.
@HussainAli-hh3fh
@HussainAli-hh3fh 2 жыл бұрын
One of the most comprehensive technical demo out here. No doubt educational information is now easily accessible online in the recent years but its very rare that we find such a useful guides free or easily accessible. Appreciate your contribution Wes.
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thank you so much for these kind words! Many more videos to come ; )
@Ricardo-de9ju
@Ricardo-de9ju Жыл бұрын
The biggest investment a software company can make is in education. SP changed the game forever.
@Braytonks3D
@Braytonks3D 2 жыл бұрын
Such an elegant effect! Thanks for the vid, Wes
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Sure thing! More to come
@basquera
@basquera 2 жыл бұрын
So..... Finally someone made me understand the Compare Mask function 😁. Thanks man 🙏🏻. Looking forward to more tutorials of this level.
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thanks! More to come!
@aaronjohnson4604
@aaronjohnson4604 10 ай бұрын
Your explanations are intense. Thank you for being so thorough. 🦾
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
Thanks for watching!
@TheIcemanModdeler
@TheIcemanModdeler 2 жыл бұрын
Wes making a Painter tutorial like the old days!
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Yes! I’m back to focusing on videos and content! More to share soon
@100Peterll
@100Peterll 2 жыл бұрын
Incredible, stumbled on this by accident on Twitter and recognized your voice from the getting started tutorials, such a clear and great explanation even a complete beginner like me managed to understand. Great video Wes, makes me wish every Substance Painter tutorial was made by you lol
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thank you so much! I’ll be posting more tutorials.
@niemanickurwa
@niemanickurwa 2 жыл бұрын
@@wes.mcdermott I thought it was your voice! :D Yeah keep posting mate you're one of the best at Substance Painter tutorials.
@amaltea83
@amaltea83 Жыл бұрын
Hi Wes, I just want to say thank you for all the time and work you invest in these videos, your work is helping me massively!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you so much! That is very great to hear.
@lohnthom9353
@lohnthom9353 Жыл бұрын
Nothing but quality educational content over here.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you much! So glad you like the videos.
@Kakuro7
@Kakuro7 2 жыл бұрын
you taking my painter knowledge to another level
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thanks! Awesome to hear!
@Jaro3Me
@Jaro3Me Жыл бұрын
Absolutel legend! Thank you for all the knowledge and tricks you've shared over the years - single handedly helped me to get a good fundamental understanding of painter and designer and your approach to explaining this is so easy to follow and understand! much love!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you so much! Greatly appreciate it and so glad to hear you have liked the content. Much appreciated!
@pi198273
@pi198273 2 жыл бұрын
What an absolute genius
@alexalier9819
@alexalier9819 4 ай бұрын
This is so cool! I used to apply effects on height details by rebaking those height elements to the normal map, but I find this technique way much better and non-destructive. Tho it's more complicated, but it's worth to learn it :D
@ArtemM3D
@ArtemM3D 2 жыл бұрын
Compare mask is quite interesting. You could probably get away with levels in this case, but compare mask does seem easier and more intuitive. great as always, Wes
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Yes indeed. Definitely could use levels. I find I often forget about compare mask. It can be super powerful. Thanks for checking out the video!
@GoDfaThEr041
@GoDfaThEr041 4 ай бұрын
This is amazing. Thank you so much Wes, you made my month!
@honeydhami3877
@honeydhami3877 9 ай бұрын
Wow That one Is Nice tutorial Sir you explained in to much easy way and In Detail Also ❤ I Love That Way of tutorials thank you
@wes.mcdermott
@wes.mcdermott 8 ай бұрын
Thank you! So glad you liked the tutorial.
@EddyNeveu
@EddyNeveu 2 жыл бұрын
Super cool as always!
@rafaelcavalcante6129
@rafaelcavalcante6129 2 ай бұрын
Cara, obrigado por compartilhar o conteúdo. Uma sugestão, tenta na próxima gravação deixar a tela menor.
@AltoDuce
@AltoDuce Жыл бұрын
THIS IS INSANE, THANKS FOR UR TUTORIALS!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you like them! Thank you!
@Flightlevel420
@Flightlevel420 2 жыл бұрын
Such a great teacher. Thank you
@b4rtmod
@b4rtmod 2 жыл бұрын
Thats soo amazing my friend, can wait to create some textures with these effects, keep these tutorials coming!!! Loved!
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thank you much! More to come : )
@staticbuilds7613
@staticbuilds7613 Жыл бұрын
Oh, the tessellation. I was wondering why other people was getting a better effect than me and my custom alpha's. You're video really cleared that up in a easy way. Thank you for this amazing and easy to follow tutorial
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad I could help!
@albert_gazizov
@albert_gazizov 10 ай бұрын
Thanks a lot! It's really cool video and effect, which you demonstreted for us!
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
Glad you liked it!
@nosky9296
@nosky9296 2 жыл бұрын
What a legend, easy to follow, will try making my own.
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thanks! So glad you liked the video
@millie2079
@millie2079 Жыл бұрын
So excited to try out this technique! thanks man. Keep up the great tutorials.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Awesome! Thanks much for checking out the video!
@saadullah5583
@saadullah5583 Жыл бұрын
man what a tutorial, amazing work
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you liked it!
@alessandromorra00
@alessandromorra00 2 жыл бұрын
Such a great tutorial, thank you! 😌
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thanks! Glad you liked the video.
@fsalad
@fsalad Жыл бұрын
Very cool. Clear and concise explanations. I learned a lot. Thank you
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you much!
@ymmanuel_who
@ymmanuel_who 2 жыл бұрын
Keep up the great work!
@Astara_2055a
@Astara_2055a 2 жыл бұрын
Really cool & useful tutorial thanks for publishing
@rodrigobutron1983
@rodrigobutron1983 Жыл бұрын
Excellent tutorial, very well explained, thank you very much, Greetings from Mexico
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you very much!
@huabi7376
@huabi7376 3 ай бұрын
thank you so muchhhhhh😭❤‍🔥❤‍🔥❤‍🔥
@alvoltta
@alvoltta 5 ай бұрын
Awesome trick!
@michaelllrobson
@michaelllrobson 2 жыл бұрын
Amazing tut, recently subscribed and already learned some awesome tricks, thanks for share man
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Awesome, thank you!
@Yogesh0698
@Yogesh0698 5 ай бұрын
Amazing
@TitusKrakenDesigns
@TitusKrakenDesigns Жыл бұрын
Learned again a lot! thxMaster! maybe can you do a tutor for noobs about that substance designer, to learn the basics how to make those nice alphas?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Yes that is a good idea. I will add it to the list
@rajeshrajan80
@rajeshrajan80 2 жыл бұрын
Awesome technique .Thank you for sharing.
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
You are most welcome!
@dimitriskoutris6139
@dimitriskoutris6139 2 жыл бұрын
I was waiting for that!Thx!
@lykan7865
@lykan7865 2 жыл бұрын
As Usual: WES is da BES !
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Thanks so much!
@БогданСардак-б7я
@БогданСардак-б7я Жыл бұрын
Awesome tutorial! A lot of new information for me! Thank you so much!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
You are most welcome! Thanks for checking out the videos
@vincentz2631
@vincentz2631 Жыл бұрын
Awesome work.!Thanks for sharing.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thank you!
@YannickSeptier
@YannickSeptier Жыл бұрын
Thanks a lot for the tutorial!!! It's really great!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
You're very welcome!
@monterotorrent
@monterotorrent 2 жыл бұрын
Nice content!
@mustafayerebasmaz390
@mustafayerebasmaz390 Жыл бұрын
I have a question I followed the steps. HBAO gave AO effect at the borders of the dent. I don't know why? Also thank you for the amazing tutorial, Wes!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Glad you liked the video. I think the HBAO can have an effect on the edges of the dent based on the transparent area of the dent effect. I ended up adjusting the HBAO settings so that it minimized the effect on the edges.
@mustafayerebasmaz390
@mustafayerebasmaz390 Жыл бұрын
@@wes.mcdermott Thank you!
@manday3058
@manday3058 Жыл бұрын
Hi, thank you for you lesson. But HELP me please, how can I correct this intersection edges? I tried to make like in your lesson with mask but nothing is corrected.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! Glad you liked the video. Can you explain what are the intersection edges?
@manday3058
@manday3058 Жыл бұрын
​@@wes.mcdermott sure, at 0:54
@sergiej7508
@sergiej7508 2 жыл бұрын
thanks!
@NightVisionOfficial
@NightVisionOfficial Жыл бұрын
This video, is awesome!
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad you enjoyed it
@3DFlick7
@3DFlick7 Жыл бұрын
keep creating!
@peterrandall6761
@peterrandall6761 Жыл бұрын
Wait, so substance painter can do actual displacement?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Yeah! It's not Zbrush : ) But you can paint with height data and export tessellated meshes. Definitely has some good use cases.
@youngsiks5434
@youngsiks5434 3 ай бұрын
Hello, I have one question. I have enabled tessellation and displacement while texturing, but I am unsure how to export the textures in a way that these effects will be properly applied in the game engine. (should i enable the displacement in the engine?) Could you explain how to export the textures and ensure that they work correctly in the engine?
@wes.mcdermott
@wes.mcdermott Ай бұрын
In that case, you need to use a tessellation shader in the game engine. You can also choose to export mesh from Painter and check tessellation, and this will create actual geometry. You will have a denser mesh, but if you are using Nanite in UE it will be work great.
@MaxCDet
@MaxCDet 2 жыл бұрын
Really informative, thanks a lot
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Glad it was helpful!
@PencuryTimun
@PencuryTimun 11 ай бұрын
awesomeeee!!!
@LanceC09
@LanceC09 9 ай бұрын
With doing somthing like this it needs the height map right? So would you have to model the asset with it to export for games that wont use the height map, or can you export the new geometry from within substance? But then id expect the better option would be modelling it within the low poly to begin with.
@wes.mcdermott
@wes.mcdermott 8 ай бұрын
Yes, this is driven by height and displacement mapping with tessellating the geometry. You can export the tessellated mesh from Painter under the File menu. You can use that to retopologize a low-res mesh.
@artyommitrius9466
@artyommitrius9466 Жыл бұрын
This is very cool! Thank you very much for such useful material.
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Glad it was helpful!
@kishorpasha7874
@kishorpasha7874 Жыл бұрын
amazing
@jquintero462
@jquintero462 Жыл бұрын
This is an amazing tutorial! I was wondering how to import custom-made alphas into Substance 3D Painter?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks! You can go to File>Import Resources and then tag it as an alpha in the import window.
@Yenn_up
@Yenn_up Жыл бұрын
im beginner in substance, how are u deforming the mesh???
@wes.mcdermott
@wes.mcdermott 11 ай бұрын
This video shows how to create the effect. In Painter, I am using displacement and tessellation. It allows you to do some rudimentary "sculpting" using height data.
@MrSosho
@MrSosho Жыл бұрын
how did you make the height map affect the model like that in 3d? it ussually affects my brush in a 2d illusion
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I am using the tessellation shader in Painter. You can increase the height scale and paint height information and it will displace the mesh. You can then export the new version of the model from Painter. It's kind of like sculpting. Nothing like Zbrush, but works very well for effects like this.
@juanmilanese
@juanmilanese 2 жыл бұрын
I spent a lot of time this year breaking edges with trim smooth border in zbrush for stylized rock assets and baking them into low poly bevels. I'm sensing a lot of that work could be done procedurally inside SP. Is there any way it could be done all inside SP?
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
Yeah you could do this in painter a few ways. You can use the UV border generator to create smoothed masked around UV shells or use the curvature generator.
@Oranneg
@Oranneg 2 жыл бұрын
hi guys sorry for this question but where i can downloand alpha brush dent?
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
I am sorry! I forgot to add the download to the video description. Here is the link. www.dropbox.com/s/k1099msc5469r97/dent_alpha.png?dl=0
@Oranneg
@Oranneg 2 жыл бұрын
@@wes.mcdermott ty so much
@marcos_ferreira1997
@marcos_ferreira1997 Жыл бұрын
So nice
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks
@vsluj3508
@vsluj3508 10 ай бұрын
what will it look like in a game engine?
@wes.mcdermott
@wes.mcdermott 10 ай бұрын
It will look very similar. You can export this mesh as a tessellated mesh from painter or just use the normal to fake the effect.
@rizochi4543
@rizochi4543 Жыл бұрын
Which videocard do you have?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I am using a nvidia 3080 Ti.
@Lyco0n
@Lyco0n Жыл бұрын
I sitll do not understand how compare mask work at all
@wes.mcdermott
@wes.mcdermott Жыл бұрын
I will look at making some more basic tutorials.
@Lyco0n
@Lyco0n Жыл бұрын
@@wes.mcdermott when I got to you it myself I figured it out how it works, but the feature is confusing when explained, thanks
@GartiOG
@GartiOG 2 жыл бұрын
i dont have designer how do i create that aplha can you please give away your alpha please?
@wes.mcdermott
@wes.mcdermott 2 жыл бұрын
You can download the alpha here: 1drv.ms/u/s!AnegYkPcSt0Ji9sjXeLncobd4sYAnA?e=YIhnIE
@GartiOG
@GartiOG 2 жыл бұрын
@@wes.mcdermott thx
@cgvinny
@cgvinny 2 жыл бұрын
aWESome!
@katyagodina2497
@katyagodina2497 2 жыл бұрын
1000000 likes
@maristov
@maristov 2 жыл бұрын
man i wish anchor points were just called reference :) use them all the time and the name still seems weird
@r.b.667
@r.b.667 Жыл бұрын
hold your horses... why is it so fast?
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Thanks for the feedback :) Definitely can talk to fast at times.
@a420dro
@a420dro Жыл бұрын
How to create a dent effect in Substance 3D Painter: Step 1. open Designer :D
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Haha :)
@batka50515051
@batka50515051 11 ай бұрын
wow, that's great!!!!! so we don't have to sculpt every small details
@wes.mcdermott
@wes.mcdermott 11 ай бұрын
Absolutely! Yeah, with Painter you can height some height details with displacement. It's not a replacement for a full sculpting tool but great for smaller details.
@EmagedBunny
@EmagedBunny Жыл бұрын
do youi know how to get rid of sems while using a lot of filters? that will be great to know
@wes.mcdermott
@wes.mcdermott Жыл бұрын
Some of the filters will have an option for Triplanar. You can use that option to get rid of the seams. In other cases, I will create a layer above with all channels set to passthrough and I will then use the clone stamp to paint out seams.
@boxmeta1834
@boxmeta1834 11 ай бұрын
Thank you so much Sensei d=====( ̄▽ ̄*)b
@wes.mcdermott
@wes.mcdermott 11 ай бұрын
Thanks! I am wondering what this means : ) d=====( ̄▽ ̄*)b
@boxmeta1834
@boxmeta1834 11 ай бұрын
@@wes.mcdermott That 'd' represents a thumbs-up.(Old school Japenese Emoji)
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