That normal map painting tip is a lifesaver, thank you!
@alinazablotska3 күн бұрын
thank you so much
@wes.mcdermott2 күн бұрын
You are most welcome!
@UnchartedWorlds4 күн бұрын
Wes I am going through this tutorial and with great success, I'm halfway through, its easy to follow. I have a question if you could answer right at 6:48 you switched to sufrace placement mode to roughly position the model where you want it, and then just a second later you are back to Gizmo placement mode and now the object has reseted it self so it follows world orientation. When I press "g" to switch between surface and gizmo mode for me the object orientation does not reset to world orientation, the object stays in the position it was in surface mode but now it has gizmo tools. Is there something additional you do to reset the capsule orientation to default when you switch back from surface placement to gizmo placement? If you can remember how you did it can you share it here with me? Or could it also be so that in latest version 1.18 the behaviour has changed, so I'll not be able to replicate this? It safes so much time if object resets it self, as its nearly impossible to manually reset it to world orientation if I positioned it with surface mode. Hopeful for insights from you :)
@UnchartedWorlds3 күн бұрын
I figured it out, you pressed R to reset it
@wes.mcdermott2 күн бұрын
Ah Yes R for rest. Glad to hear you figured it out. I'm sorry you had to look around for the answer.
@StarkTech475 күн бұрын
It is so rare to see someone sharing so much about Substance Designer. Incredible video, I will definitely check out the others.
@wes.mcdermott2 күн бұрын
Glad it was helpful!
@UnchartedWorlds10 күн бұрын
Hi Wes, could you do updated modeling tutorial for Substance 3D modeler? Which 1.18 version and demo modeling something? Software is great and lots of us would like updated tutorial :)
@wes.mcdermott8 күн бұрын
Yes! I am looking into that but waiting on a few updates : ) It might be a few months, but want to wait for some new features.
@johndarcy254515 күн бұрын
Alt Key and left click does nothing for me. any ideas?
@johndarcy254515 күн бұрын
All my vertice lines are yellow. New to blender
@wes.mcdermott8 күн бұрын
Check to see if you are using the Blender keyboard preferences. This tripped me up when getting started : ) I was set to a different keymap setting.
@WellSwolen6917 күн бұрын
Much better video than the brainrot video above this with dumb sound effects, thank you for helping!
@wes.mcdermott8 күн бұрын
Thanks!
@averageschizophreniaenjoye856522 күн бұрын
WOW, this video singlehandedly saved my ass quite literally. FINALLY proper explanation about this.
@wes.mcdermott8 күн бұрын
So great to hear! Glad it was helpful
@jimmysgameclips23 күн бұрын
You make it look easy! Superb
@wes.mcdermott8 күн бұрын
Thank you! Cheers!
@sureshselvaraj961625 күн бұрын
Awesome
@DDAschool27 күн бұрын
At 8:59 your dirt generator I couldn't find the exact one so I typed in dirt and chose one that looked like a smart material but I didn't get the same effect of the dirt edge effect. Did I miss something? thanks again.
@wes.mcdermott8 күн бұрын
I think it might be that the generator was updated. The team sometimes updates the generators to improve them.
@DDAschool8 күн бұрын
@@wes.mcdermott Thank you.
@hawk08ht27 күн бұрын
Hey Wes, always love your content! I have a question, how to blend baked mesh normal map that contains micro noise detail ? problem is with normal replace you see the low poly mesh once you paint height information.
@wes.mcdermott8 күн бұрын
Thank you much! I am not sure I am understanding. Can you please explain what you mean with seeing the low poly mesh with height information?
@hawk08ht7 күн бұрын
@@wes.mcdermott Hey, thank you. I realised my mistake, I forgot to mention I was using scan data that contains noise. In games we usually add it as tileable texture in engine. I was going about it the wrong way and lesson learned :D (sleep is important) Since my scan had all the details baked down on low poly (normal map). Adding other height or normal info via layers will logically be on top of baked normal map thus showing whats below. Setting normal to Replace and painting height or normal info removed the baked map from painted areas and showing just the lowpoly.
@shawnastrom28 күн бұрын
Awesome explanation of everything covered!
@wes.mcdermott8 күн бұрын
Thanks man!
@agdigiart740728 күн бұрын
Hello,happy new year and thank you for that incredible explanation tutorial.what is your computer specs?
@wes.mcdermott8 күн бұрын
Thank you much! I use 2 computers both laptops. Lately, I am using mainly a Macbook Pro M2 Max. I also have an MSI laptop with a 3080 TI.
@imaginerie468Ай бұрын
I know the video is a tad old, but I couldn't make the gizmo work as it's working at 11.13. I found that if I hold the space bar - while dragging - to apply and distort, and not just press once, the warp tool gizmo works as intended. There are few things that differ in this video from what I'm seeing, notably the one direction scale for the plank (I figured out I needed to hold CTRL for 2 way scale, and not holding CTRL for a one way scale: as in, the opposite of what we are seeing here). Not sure it's because the program has been updated, or if I tweaked some settings without realising, but I thought it would help anyone who would be in the same case as I am.
@wes.mcdermott8 күн бұрын
Oh yeah, I think its just that the video is a bit old and there have been lots of updates. I will create a new video in a few months. I am waiting for some new features to drop : )
@imaginerie4688 күн бұрын
@@wes.mcdermott Thanks for the clarification!
@apeshitclothingАй бұрын
Dope
@timm2020Ай бұрын
So this is just like Z Brush
@wes.mcdermottАй бұрын
ZBrush is more powerful. This is an SDF modeler and great for creating shapes with blends. I think for some shapes it’s much easier than ZBrush, but I’m still mainly using ZBrush for production tasks.
@sun晶Ай бұрын
❤❤❤cool
@C_o_AАй бұрын
5 mega triangless without LODs!!! I think this is wery bad idea!
@wes.mcdermottАй бұрын
Haha yeah ; ) But it’s designed to be used with Nanite only.
@damperdeen327Ай бұрын
Thank you very much for this information, can I apply transparency to water drops?
@wes.mcdermott8 күн бұрын
Yes, you can use the Translucency channel in Painter.
@MrBozoOzoАй бұрын
Version 10.1 and the intensity can still only be set to max 1...
@wes.mcdermott8 күн бұрын
Did you enter in a value? The slider goes to 1.0, but you can then click the number field and enter higher values.
@purpleparkstudios4124Ай бұрын
Nice video
@wes.mcdermottАй бұрын
Thank you!
@youngsiks5434Ай бұрын
Please make more about Ds tutorial !! My teacher
@wes.mcdermottАй бұрын
Will do! Looking at a new tutorial soon : )
@kennardisebastian7847Ай бұрын
Insanelyyyy informative. moments when I ask myself "why are we using this and not that?" he reads my mind and explain WHY he adds this and that. Unlike other tutorials, where they're like "Guys look, this a cool thing I made. Here's the quickest way to do it, trust me" I wish there's a Maya youtube channel that teaches like you
@wes.mcdermottАй бұрын
Thanks much! So glad you liked the tutorial.
@drawnbyrobot4154Ай бұрын
this tutorial is ass
@peachykiss1215Ай бұрын
This is insane tutorial ❤️ I’m completely new to substance painter and your video helped me to finally understand how to build my own smart material, I appreciate your work!
@wes.mcdermottАй бұрын
Awesome! I’m glad it was helpful
@pechugaslarou3433Ай бұрын
Thank you very much, Sir!
@wes.mcdermottАй бұрын
You are welcome!
@prathameshsawarkar6559Ай бұрын
How do you make the render super real ?
@wes.mcdermottАй бұрын
In this video, I used Substance 3D Stager to render the asset. Usually, I use Redshift renderer.
@prathameshsawarkar6559Ай бұрын
@wes.mcdermott Can you give tutorial ? Please 🙏
@jaspertidigu60902 ай бұрын
Is it me or does Quixel and their entire scanned ground meshes just die at the feet of this workflow...dont get me wrong nothing beats drag and drop but this level of customizsation is wild,and you have all the materials in the world to blend and mix and match...looking at the views on this amount of people missing out on great information is sad..anywho,great tutorial,going on a binge of all your previous work
@wes.mcdermott7 күн бұрын
Thanks! I think there will always be multiple workflows, and different projects will call for different techniques. I think it's best to learn or be aware of as much as possible so you can always choose the right tool for the job.
@argusbargus43012 ай бұрын
Clean 👍
@rinedz8932 ай бұрын
HHHHHHWWWOOO!!! that was intense! thank you so much bro! just what i need! keep it up!
@wes.mcdermottАй бұрын
I'm glad you found the video helpful!
@Jelleydev2 ай бұрын
Tutorial?
@wes.mcdermottАй бұрын
I have a tutorial for this effect here: kzbin.info/www/bejne/eF6Xm2l9YteXoKM
@JelleydevАй бұрын
@ thank you!!
@Kartell-hp3gi2 ай бұрын
ctrl L OHHHH MAN THANK YOUUUU
@rohitranjan16982 ай бұрын
life saver
@FPChris2 ай бұрын
Is there a L R T B view?
@yeensofproduction93462 ай бұрын
What smart materials is this?
@wes.mcdermottАй бұрын
I made it. You can see a similar process in this video. kzbin.info/www/bejne/eF6Xm2l9YteXoKM&lc=Ugw1STT0idsNrvMH0-54AaABAg
@cyberbemon2 ай бұрын
Hey Wes, quick question, lets say I want to apply a color or grayscale to a specific tile and that tile isn't selected when using the histogram select position slider, how do I go about achieveing this?
@wes.mcdermottАй бұрын
You can use the Flood Fill to Index node. It will assign a unique index to shapes created by the Flood Fill.
@cyberbemonАй бұрын
@@wes.mcdermott Thank you so much!
@cyberbemonАй бұрын
@@wes.mcdermott Hey Wes, would you mind doing a short video on this flood fill to index node? I seem to be struggling to get it to work properly. Thank you
@lairdsummers53152 ай бұрын
THANK U!!!! I WAS DOING THIS SHIT BY HAND IN ZBRUSH,. DAMN!
@VeganApps2 ай бұрын
Thanks. What do you do to prevent the stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?
@wes.mcdermott2 ай бұрын
This is a great question. They team has been working on fixing the stepping issues. The remeshing has improved a lot for edges in the latest builds but more work needs to be done. Currently, I am using very dense resolution to minimize the stepping.
@VeganApps2 ай бұрын
@@wes.mcdermott Oh, great tip. Like you have mentioned in the video this also works even better together with the smooth tool set to a very low strength.
@HumanCreation012 ай бұрын
Thankkk youu soo muchh
@juanayala46782 ай бұрын
where can i get this alphas or mask?
@malteleifsson2 ай бұрын
Perfect!
@guygrossfeld92602 ай бұрын
that last one will be helpful
@Ricardo-de9ju2 ай бұрын
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
@wes.mcdermott2 ай бұрын
You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.
@Ricardo-de9ju2 ай бұрын
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
@wes.mcdermott2 ай бұрын
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
@phoenixconnor15082 ай бұрын
Very nice video!
@wes.mcdermott2 ай бұрын
Thank you very much!
@absoluteblack57333 ай бұрын
I have this same issue with my UV edges in substance painter. what to do ?
@wes.mcdermott2 ай бұрын
This video shows how to fix the problem in the bake. However, it can also be exaggerated if the Shader quality is set too low. Be sure to the spp value to high in the Shader quality settings.
@SonGoku-dm4gr3 ай бұрын
When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
@wes.mcdermott2 ай бұрын
Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.
@dolya02313 ай бұрын
Hello, it is normal when edges are visible after baking normal map? (close up camera)
@wes.mcdermott2 ай бұрын
This could be an issue with the Shader Quality. Be sure to set the SPP value in the shader quality to high as the low setting will show edges in the viewport.
@HastaSiempre-j8g3 ай бұрын
Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!
@wes.mcdermott2 ай бұрын
Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.