If you liked this tutorial, please consider making a small donation, it will help us! 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender
@sergiooliveira97669 ай бұрын
I pressed the left mouse button on the yellow circle, but I couldn't change the direction of the spotlights. How you do it? the blender is 4.1
@Dak498 Жыл бұрын
A basic cube has never looked so epic!
@5MinutesBlender Жыл бұрын
Thanks bro 😊
@iannnavas2 жыл бұрын
Thanks for this well explained video! Awesome!
@5MinutesBlender2 жыл бұрын
I'm glad that you found it useful!
@MrAjitb5023 жыл бұрын
Nice methodology explained in simple way.
@5MinutesBlender3 жыл бұрын
Thank you so much!
@spencersine272312 күн бұрын
so usefuul! thank you so much!
@5MinutesBlender11 күн бұрын
You're welcome! I'm happy to help. 😊💝💝
@الكهربائى-ط3ي2 жыл бұрын
VERY GOOD I,M VOLLWED TO U FROM EGYPT
@5MinutesBlender2 жыл бұрын
Thank you so much!
@Indra3DD9 ай бұрын
How do I make the cone soft edged, It has sharp edges which is unnatural
@5MinutesBlender9 ай бұрын
Sorry for the late reply. If you render it using cycles, you'll get some soft edge. But if you need even more spread, you need to set up a node tree for the volumetric shading of the cone. It is difficult to explain in a comment, but you'll use some math node to detect the distance of a shading point from the edges and that value will drive the density of the volume shader. So you'll get a gradually thin volume near the edges.
@BucketMan_YT3 күн бұрын
1 question where would i find this know 4:57 the tile thing
@5MinutesBlender2 күн бұрын
The "Tile" parameter is now renamed as Resolution in the new version of Blender (and Samples is renamed as Steps).
@arturforg Жыл бұрын
OMG THIS IS EXACTLY MY PROBLEM. I was thinking that the "black box" around the cone was some bug all along, but turns out its just some """""visual error""""", but you solve it, thanks a lot!!!
@5MinutesBlender Жыл бұрын
Glad it helped! 😊
@alirezaakhavi9943 Жыл бұрын
great tutorials! thank you very much! subbed :)
@5MinutesBlender Жыл бұрын
Thank you so much for the sub 😊😊
@djmailuhuw14142 жыл бұрын
Goated tutorial
@5MinutesBlender2 жыл бұрын
Thank you 💝
@GabiN646 ай бұрын
amazing
@5MinutesBlender5 ай бұрын
Thank you so much! 😊💝💝
@HTVcricket_142 жыл бұрын
Thanks for the tutorial !! Subbed you sir ❤❤❤
@5MinutesBlender2 жыл бұрын
Thank you so much 💝
@katimahdavi600 Жыл бұрын
thanks!! super easy to follow.
@5MinutesBlender Жыл бұрын
Many many thanks 💝
@galacticbroadcastingcompan87562 жыл бұрын
Thanks!
@Chris_wizz Жыл бұрын
Thanks mate
@5MinutesBlender Жыл бұрын
Happy to help! 😊💝💝
@ginescap2 жыл бұрын
Great, thanks ! :)
@karenedwards12973 жыл бұрын
great tutorial thanks for your time
@5MinutesBlender3 жыл бұрын
Glad that you found it useful!
@brunoriyuoficial3 жыл бұрын
Nice!
@5MinutesBlender3 жыл бұрын
Thanks!
@EmrahUncu Жыл бұрын
How can we prevent banding in the final render?
@5MinutesBlender Жыл бұрын
Use Cycles and increase the number of samples. Then in the light path, increase the number of bounces, specially for the volume. All are these are in the Render properties tab.
@EmrahUncu Жыл бұрын
@@5MinutesBlender Thanks but I need it for an animation and since my old laptop can't handle Cyles for animation so I use Eeeve. Do you have a solution for Eeve?
@5MinutesBlender Жыл бұрын
@@EmrahUncu Send your blend file to 5minblender@gmail.com If time permits, I will see what can be done best within Eevee.
@EmrahUncu Жыл бұрын
@@5MinutesBlender Thanks for the offer to help. On Shotcut (video editor) I added some layers behind the video and it helped. Didn't solve the original video but it helped my final video.
@reiniraraujo36882 жыл бұрын
Muito Obrigado.
@5MinutesBlender2 жыл бұрын
Fico feliz em poder ajudar!
@adelejavaux61402 жыл бұрын
thanxxx
@jaimepena2052 Жыл бұрын
💗
@EmaSans-tu5eg Жыл бұрын
This works in cycles ?
@5MinutesBlender Жыл бұрын
Yes, it works even better in Cycles.
@EmaSans-tu5eg Жыл бұрын
@@5MinutesBlender ok thanks 😊
@mrworldwideirk3 жыл бұрын
2 months ago i created a light ray for title, but i cant export it bcoz of huge resolution in cycle, dat time my desire was, how can i export in eevee, u fullfilled my desire, thank you🙏
@5MinutesBlender3 жыл бұрын
Extremely happy to know that it helped you!! 🙂
@oserebamehbeckley19615 ай бұрын
After setting this , i cannot find the volumetrics option in my render settings anymore. What could be the issue. Im on 4.1 and when i try a new scene entirely volumetrics settng is there
@5MinutesBlender5 ай бұрын
That's strange 🤔🤔 Maybe you can import all your objects into a new scene (it does not explain why you can't see in the existing file though).
@oserebamehbeckley19615 ай бұрын
@@5MinutesBlender Yh I'll do that . Thanks for the reply tho. Great work on the channel too!!
@5MinutesBlender5 ай бұрын
@@oserebamehbeckley1961 Thank you! 💝💝
@GerardMenvussa3 жыл бұрын
3:10 TIL, you can select 2 of these or all 3 at the same time. It never occurred to me. But what if you want to change X and Z without affecting Y? Is that possible?
@5MinutesBlender3 жыл бұрын
Click on X and drag it down, it will select X and Y both together. Go further down, and it will include Z as well (I explained it in this video 👉 kzbin.info/www/bejne/oHXUp4uNedhghs0 ). But I don't know a way to select X-Z together bypassing Y.
@saenaxce11 ай бұрын
Sorry, but if i do boolean to the cone, the upper part is gone, but bottom part is still there, how could it be?
@5MinutesBlender11 ай бұрын
It can happen due to a flipped normal. You need the opposite effect. So you can flip the normal of the cutting plane, or rotate it by 180 degree around the x-axis or y-axis. It should work. The correct solution though needs you to examine your objects and find out which one has wrong normals and then correct it.
@José-3132 жыл бұрын
When i select the volume scatter material fornthe cone it doesn't inherit its shape... how can i fix that?
@5MinutesBlender2 жыл бұрын
In Eevee, volume scatter affects the entire bounding box of the object, not the actual shape of the object. You can use Cycles to overcome this, or we have discussed a nice trick to make it happen also in Eevee. It is described toward the end of this tutorial. It does not overcome the limitations in Eevee, but it gives us almost Cycles-like output.
@José-3132 жыл бұрын
@@5MinutesBlender thank you!
@93hothead2 жыл бұрын
whenever i set my cone to the light it does expand its z axis in one direction its expands in both z and -z. how do i let it expand it downwards like yours?
@5MinutesBlender2 жыл бұрын
It depends on the origin point of the object. By default the origin is always at the center of the object, so the expansion happens both ways. At 2:02 we have moved this origin to the apex of the cone, so it expands only in one direction. Did you move the origin of your cone?
@VOgaming51official2 жыл бұрын
the light doesn't show for me
@5MinutesBlender2 жыл бұрын
Hi, sorry for the late response. I was not available in the weekend. To understand the issues better, can you please tell me the exact timestamp from this tutorial where you are getting a different result, or at which step the light is not working? I can suggest something based on that. Thanks!
@armigeddon44513 жыл бұрын
whenever I do the volumn scatter, the cone turns into a weird box :( how to fix pls
@5MinutesBlender3 жыл бұрын
Hey, I have discussed this issue towards the end of the tutorial and described a solution. Did you watch that and did you try that already?
@Talishmar2 жыл бұрын
Fog volumes should always be box-shaped, not cone or anything else like in this tutorial. If it's not a box, Eevee will treat it as a box anyway. In that situation if you have other lights in the scene the edges of the fog volume will be revealed. The correct solution is to just make the fog box big enough so it covers the scene uniformly. If you need to remove parts of the fog, you need to control the Density input with some maths.
@zed29292 жыл бұрын
idk what is wrong, but when i use volume scatter on cone,nothing changes, cone just turns black and that's all. no lighting
@5MinutesBlender2 жыл бұрын
The Volume Scatter shader must be connected to the Volume slot. Is there a chance that you (by mistake) connected Volume Scatter to the Surface slot instead of Volume?
@9words403 жыл бұрын
add that lil volumetric for good luck
@weirdrockband30532 жыл бұрын
i can do this on eevee, not on cycles
@5MinutesBlender2 жыл бұрын
We did it in Cycles too, with the same result. May I know where you are stuck, or where do you get a difference in Cycles? We can try to help!
@weirdrockband30532 жыл бұрын
@@5MinutesBlender wow, thank you! I did the whole process in eevee and got a good result doing it in a clean session. First I tried in a session with lots of things I already had built. That didn´t work, I´m used to it, most tutorials have better results following the steps in a brand new session. In any case I did make a clean session and eevee worked well. When the commnet was "this does not happen in cycles" I simply switched to cycles and rendered a single image. The cone looked solid and the light beam effect was not there, only some light was leaking from the cone, the image looked very flat. If only pictures could be uploaded in here. I frequently can´t manage stuff in cycles. I only managed making textures in cycles recently. I can´t do night scenes in cycles in general, I think it´s my fault, I´m still stuck with lots of details in cycles, using lights is nothing like eevee. But I will try, cycles does have a very interesting look. Thank you for this tutorial, I did get a very nice spot light in eevee 🙂
@johanericsson24039 ай бұрын
Nothing worse than AI robot voices. I literally can't stand listening to it.
@5MinutesBlender9 ай бұрын
We're sorry to hear that 🙁
@CorruptMem2 жыл бұрын
This doesn't work with eevee btw
@5MinutesBlender2 жыл бұрын
Hey, this was made specifically for Eevee only. I can assure you that it works perfectly in Eevee. For some reason if it is not working for you, can you please send your blend file to us so that we can look into it and suggest something? You can get our Email ID in the About section of this channel. Let's connect!