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This is the 6 of 16 steps of our 4D HMC processing pipeline.
We will see how to annotate the neutral expression of the actor. The annotation provides the information on where the lip and eyelid contours are located on your topology. It also specifies a set of polygon selections for different parts of the lips and the mouth socket. The annotation should only be done once per character.
#faceform #wrap4d #wrap #4dhmc #hmc #facialcapture #performancecapture