Introduction to StickContour Node
14:17
What's new in Wrap4D 2023.6
5:37
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1. Labeling Markers
3:35
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2. Stereo Camera Calibration
4:55
3. Face To HMC Alignment
7:24
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4. Tracking Markers
9:53
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6. Facial Annotation
12:12
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7. Image Facial Wrapping
19:04
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8. Guidable Head Stabilization
8:34
9. Guidable Replace
7:59
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10. Guidable Texture
6:46
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11. Guidable Delta Mush
5:49
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12. Guidable Mesh
8:30
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13. Project Eye Textures
15:45
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14. Fit Eye Direction
8:28
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15. Eye Interpolation
6:33
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Faceform Wrap4D is Released
1:39
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Пікірлер
@elartistadelosartistas
@elartistadelosartistas 8 күн бұрын
Amazing!!. But Do you know a workflow to adapt these blendshapes to a different character face in terms of shapes, volumes and proportions and still keeping these blendshapes addapted to the previous mentioned characteristics?. Many thanks
@zijun490
@zijun490 Ай бұрын
Google Translate,How to keep the wrapped points symmetrical? The wrapped model is symmetrical. If one part of the model is deleted, it will be mirror symmetrical, but it will not be symmetrical after being wrapped.
@IDAVFX
@IDAVFX Ай бұрын
Awesome !!!!!!!
@tejasnivalkar4605
@tejasnivalkar4605 Ай бұрын
how to face riging apply to other face
@Phoenix6144
@Phoenix6144 Ай бұрын
Which software did you use as a track application?
@vickyvikiss
@vickyvikiss Ай бұрын
Is there any chance we tracked point in 3dequalizer and import here? If yes , could you please explain me how?
@vishwasraj1341
@vishwasraj1341 2 ай бұрын
all the blend shapes are well refined and rest the magic of rigging over mesh all those joints and ribbon rig together perform ezzz in one plugin.
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 2 ай бұрын
I recevie an error if I set UDIM to 1, ho to fix it?
@coloremblem
@coloremblem 2 ай бұрын
Very exciting tool, use this for a lot of projects and it never disappointed me. Just one thing: If I want to select splines that are hidden under specific polygons it would be a gamechanger if I could hide some polygons temporary just to be able to select the splines underneath. If my character has gums for example I am not able to set the splines correctly without some kind of hacks. Anyways this is awesome and so helpful for setting up points in wrap :)
@iPEMiC.
@iPEMiC. 3 ай бұрын
No real-time possibility? The accuracy is very high but would wait for futur update soon maybe
@YodelBro
@YodelBro 3 ай бұрын
How to zoom into your model when the plugin canvas is open? I can't set the splines and points, because I can't zoom. Thx a bunch.
@ruseboy
@ruseboy 3 ай бұрын
This is so impressive! Game changer. When can we expect these tools to be implemented?
@pocongVsMe
@pocongVsMe 3 ай бұрын
interestjng
@behrampatel4872
@behrampatel4872 3 ай бұрын
A new challenger appears ! This looks wicked . What is the cost of the stereo couple camera ? b
@Cham-
@Cham- 3 ай бұрын
The new best facial rig on youtube has arrived.
@AlexKongMX
@AlexKongMX 3 ай бұрын
What are 4D animations?
@vojislavpavkovs9124
@vojislavpavkovs9124 3 ай бұрын
3D + time... So animated 3D scans.
@infiniterealities4D
@infiniterealities4D 3 ай бұрын
Awesome work. Really powerful tools.
@TheRealJerseyJoe
@TheRealJerseyJoe 3 ай бұрын
Superb as always ! Well done.
@elartistadelosartistas
@elartistadelosartistas 3 ай бұрын
Amazing, well done Faceform team. You are one of the only companies that are making history in our industry with innovative tools for artists
@evesattler1570
@evesattler1570 3 ай бұрын
Fantastic - am I correct that with this approach it might be possible to transfer captures between different faces by transferring their neural rig data?
@gonzalocanepa520
@gonzalocanepa520 3 ай бұрын
Cant wait for this to be released! Any estimated time?
@akinmaya
@akinmaya 3 ай бұрын
Can i make low poly Head? example:4000-5000 triangles.
@saqib3d
@saqib3d 3 ай бұрын
wow this looks promising.is this the Inhouse use only or available for Download?
@JonCG
@JonCG 3 ай бұрын
This is Awesome!
@regisbaralti695
@regisbaralti695 4 ай бұрын
Impressive Andrew! Long life to Faceform!
@CGIMati
@CGIMati 4 ай бұрын
Hi! Nice to meet you! You system look great! How mutch this cost? Can i contact you?
@artrush3603
@artrush3603 4 ай бұрын
but how to connect it to metahuman in unreal engine 5 for final facial animation ?
@McCloud23892
@McCloud23892 4 ай бұрын
Does this work for zbrush 2024?
@DixieAndMixie
@DixieAndMixie 4 ай бұрын
yees
@ayushshrivastava9584
@ayushshrivastava9584 4 ай бұрын
I need this in my Autodesk Maya too.
@SwethLightD
@SwethLightD 4 ай бұрын
Сэд экспрешн 😢 Смайл экспрешн 😊 Рэйдж экспрешн 😡 Уане садй оф ще фейс 🙂 озер сайд оф зе фейс 🙃 Литл бит фэйшл джим 😦😮😯😧 Скретч май джим 🫡
@DirkTeucher
@DirkTeucher 4 ай бұрын
Looks like magic
@evesattler1570
@evesattler1570 4 ай бұрын
fantastic work! Now the workflow finally becomes feasible for longer animations without a huge farm hopefully
@jbibianjr
@jbibianjr 4 ай бұрын
Wow, this is incredible!
@kabumfilmexperience
@kabumfilmexperience 4 ай бұрын
WOW! cool!
@GROW_YOUTUBE_VIEWS_m041
@GROW_YOUTUBE_VIEWS_m041 4 ай бұрын
This video is like a cheat code for a good mood.
@Cham-
@Cham- 4 ай бұрын
Some of the most interesting company to follow since its beginning.
@2DNAC
@2DNAC 4 ай бұрын
Great work, looking forward to using it !
@egorsmirnov8188
@egorsmirnov8188 4 ай бұрын
Волшебство!)
@KRGraphicsCG
@KRGraphicsCG 4 ай бұрын
I love this program. What is the cost?
@TheRealJerseyJoe
@TheRealJerseyJoe 4 ай бұрын
Fantastic !
@alinaeemvfx
@alinaeemvfx 4 ай бұрын
Is it okay to use mobile camera footage or dslr, ofc attached with helmet?
@FaceformWrap
@FaceformWrap 4 ай бұрын
For now it can only work with two cameras whether they are attached to a helmet of placed statically on a tripod
@KRGraphicsCG
@KRGraphicsCG 4 ай бұрын
@@FaceformWrap can it any two cameras, like a GoPro?
@oregoncity6483
@oregoncity6483 4 ай бұрын
@@KRGraphicsCGyes
@LuisMontemayor
@LuisMontemayor 4 ай бұрын
@@FaceformWrap what helmet system are you using? is this available for purchase o is custom made?
@evesattler1570
@evesattler1570 4 ай бұрын
I would also be interested in that@@LuisMontemayor
@semerandre
@semerandre 4 ай бұрын
Amazing as always Andrew!
@FaceformWrap
@FaceformWrap 4 ай бұрын
Thanks, Andrea!
@suguboii7688
@suguboii7688 4 ай бұрын
does this work with animal characters?
@Taka-uq5sk
@Taka-uq5sk 5 ай бұрын
Hello @faceform, I am interested in your software as 4dwrap, but there is something I cannot find so far in my research and that's about final outcome of 4d Hmc/4d scan workflows , my question is how can we use the final exported models as we export them as frame per second models and how we can turned them into an animation in software like maya or blender? and also most importantly due to huge amount of the file size you mentioned for the final outcome is that possible to record the existing animation in rigged character as normal animation we usually created and exported in this software or not? Thanks, in advance!
@AndreNMailho
@AndreNMailho 5 ай бұрын
That's beautiful. I'm crying right now.
@oomegator
@oomegator 5 ай бұрын
Is there a way to make the wrap symmetrical?
@ilikedoldyoutubebetter4712
@ilikedoldyoutubebetter4712 6 ай бұрын
Awesome software I already made a few wraps. I have a question though, can the base mesh be higher resolution than the target? I understand this tool is mostly used to turn a high poly mesh into lower res clean topology. In my case the base mesh has an area that has too few polygons to capture the shape from the target model. So I subdivided the base mesh thinking now when it will wrap around it will capture more detail but my attempts failed not sure if it's due to the code that the software is not meant to do that or if it's my pc (i7 3770k gtx 970 8gb ram)
@Cola-42
@Cola-42 6 ай бұрын
I have only used zwrap. Is it better to use wrap? I think it comes with more functionality and options, does it not? I don't plan on doing a sequence with different emotions if that is the only advantage.
@FaceformWrap
@FaceformWrap 6 ай бұрын
Yes, wrap has much more tools. The most important ones are BlendWrapping and OpticalFlowWrapping that allow you to process sets of FACS expressions. Though, if you only need to process characters' neutrals, ZWrap should be enough.
@mordecai1484
@mordecai1484 6 ай бұрын
That is a very useful tool indeed, but for me it doesn't provide good results. ( my meshes aren't so similar) Is it possible to merge points from "SelectPointPairs" and "SelectPointsWithSplines" nodes? I think not, but still asking. For me best workflow would be to still use "SelectPointpairs" and use "SelectPointsWithSplines" for complex looping areas.
@coloremblem
@coloremblem 2 ай бұрын
You can just save your individual points from the select point pairs node to a json file (available in the node itself) and then import it with the loadPoints node (You must set the Format to Point on Triangle) and voila it works :)
@FaisalDev
@FaisalDev 6 ай бұрын
Hi, I was wondering if it its possible to use the detailed 4d data for another character model ( a monster for example or another person ) thanks in advance
@FaceformWrap
@FaceformWrap 6 ай бұрын
If the actor and the character look similar it's possible to retarget 4D animation to the character using a naive delta-transfer approach. We will have a tutorial on that some time later