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✵Playlist: • Brotato
Today we play the Cyborg after I got tipped off by @Gigawood and @risingtoastcheesecake4730 to use him with the new item Nail, which converts 20% of the Engineering we have into weapon damage. The Cyborg has a 350% Ranged Damage multiplier, but converts it halfway in a 1:2 ratio into Engineering, which usually makes his ranged weapons - one of which being a Minigun he starts with - useless, however with the Nail we can still use the ridiculous Ranged Damage scaling. Math wise, each point of Ranged Damage is worth 3.5 Ranged Damage, which is then converted into 7 Engineering. 20% of that is then turned into weapon damage, so even at our weakest point we still get 1.4 Ranged Damage out of each point of Ranged Damage we pick up - and since the Minigun is one of if not the fastest firing weapon in the game, it can make perfect use of the stat.
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