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@jeffesque2 ай бұрын
6:20 - For those who are happy to play with mods, my Car Finder mod is already updated for 2.0. Thanks to Wube for beta access so I could update FactorioBin & mods!
@michaeldavis85492 ай бұрын
I want to express my gratitude for your mods. I've used the car finder (and Beatrix) so many times in version 1.1 that I lost count. 🚗🚆
@Bonzocls2 ай бұрын
I have a strong fealing that they didnt include vehicle finder as a form of an easter egg hahaha, it is just where u last left it, gl finding it now :D
@soul8bounce2 ай бұрын
Nice
@vooooooooooooo2 ай бұрын
Gg
@chaz7062 ай бұрын
For all of those "dude where's my car" moments.
@McMicGera2 ай бұрын
I love every single change they did. So amazing how much love to detail they had to improve so much on the quality of life.
2 ай бұрын
"I love every single change they did." I don't, and why would I?
@McMicGera2 ай бұрын
I don‘t care.
@nukulator2 ай бұрын
@@McMicGera It's just obvious they actually play their own game. Every single thing they did is just great. They very clearly know exactly what's frustrating when playing.
@davidbetz37152 ай бұрын
I liked this comment and it put the likes over 69,,,
@Liam_The_Great2 ай бұрын
What don’t you like
@ryanhamstra492 ай бұрын
The request groups for personal logistics may be the nicest feature I didn’t know I needed and now don’t know how I’ll play without it
@MrMartinSchou2 ай бұрын
That blueprint logistics request is really neat. It's one of those things that makes me go "that is such a nice thing to have - why didn't I ever thing about that?!"
@FreelancerWells2 ай бұрын
If this was a live presentation, this is one of the moments where the crowd would erupt into cheers and applause. And it's a detail they didn't even think to mention after a year of Friday updates.
@jonathanrichards5932 ай бұрын
Yes, indeed. I've needed this for a long time, maybe for loading up builder trains to set up a 'standard outpost', or a solar farm block.
@AndrewTheBolt2 ай бұрын
"You can drive it remotely, [crash] which means you can start hitting power poles"... "And you just flip to manual" [crash] "...aaaaand that's exactly what happens when I drive". Pure comedy!
@RadicalCrab2 ай бұрын
Playing Space Exploration a year ago I wanted to be able to request blueprint content so badly, I even found mod for that, but it was bad to say at least. And at last this functionality is in the game itself. Tears of joy.
@MerolLord2 ай бұрын
Yeah, I can't wait to play Space Exploration on 2.0 and finally try to finish it, there are a ton of quality of life features that are going to make the process a lot less painful and fun
@unknownusername93352 ай бұрын
Nilaus be like "Comments on combinators are unnecessary. The combinator should speak for itself."
@theblackbaron41192 ай бұрын
Every lazy programmer ever. Then 3 months later : what the hell does this one do?
@pcdeltalink0362 ай бұрын
@@theblackbaron4119 That one of those situations where the answer is "I don't know what it does. But the system works so don't touch it." ?
@Adnidi2 ай бұрын
@@theblackbaron4119 If you need comments to easily understand the code, you should rewrite the code
@kuhluhOG2 ай бұрын
@@Adnidi yep, comments are for something higher level than what it does it's for why it exists, why does it have a certain quirk and documentation as in how to use it (the latter for public APIs)
@jonathanrichards5932 ай бұрын
@@theblackbaron4119 Comments are not for someone else to read. They are for *me* to read, so that I understand what was going through my alleged mind at the time...
@kdjorgensen982 ай бұрын
The savings in landfill alone is mind-boggling!! I remember doing megabase in a book and having three teams of spidertrons filling the the freaking OCEAN so I could grow the factory!!!
@miguelamador83102 ай бұрын
Nilaus. Your logistics group multiplier is for your ice cream trucks in space age. The truck at Navius takes 4x the group giving it for example 4 planets worth of material. Then each planet could request 1x the group taking only their fair share.
@Nilaus2 ай бұрын
Good point. I think I will implement a 2x multiplier between request and provide
@miguelamador83102 ай бұрын
@@Nilaus yeah, two sounds reasonable. Over time the planets would even put and may not draw that much from a group. It could also be a quick way to set a group for personal use and then multiply it for spidertrons or something else. Niche use I think.
@gazz38672 ай бұрын
I have a blueprint for a small artillery/turret fort to drop while clearing an area. With the multiplier I can request x many of them and be on my way.
@miguelamador83102 ай бұрын
@gazz3867 i like this!
@kartopod2 ай бұрын
50 minutes talking about QOL... truly one of the games of all time. I LOVE IT
@s0nycz3kk2 ай бұрын
Any other Factorio youtuber would do it in way less time ... Nilaus seriously can't stop ranting senselessly
@gozzilla1772 ай бұрын
@@s0nycz3kkhe likes giving extra detail it's not always a bad thing just gotta find someone who makes content you like :p
@s0nycz3kk2 ай бұрын
@@gozzilla177 That's not extra detail, he doesn't prep a script, he is always yapping off the top of his dome.
@gozzilla1772 ай бұрын
@@s0nycz3kk extra detail isn't always useful detail xD just extra haha
@s0nycz3kk2 ай бұрын
@@gozzilla177 On that we can agree lol
@Zinic_2 ай бұрын
There were changes to robot pathing that you missed. Such as what it does if it runs out of power while attempting to cross an empty field. Instead of going back to the closet roboport to recharge, it will recharge at a roboport that is closer to the robot's destination.
@87636f2 ай бұрын
Sweet, this has been so annoying in the past😂
@SoakedBurrito2 ай бұрын
@@87636f agree.
@yas89-k4y2 ай бұрын
Also if they totally run out (say traversing a lake) they must charge before delivering your item.
@salemprompthous38202 ай бұрын
One new thing with Space Age: in Remote View, hold ALT and right-click (default controls) a location to add a waypoint. This waypoint stays in place, no matter where it's placed (unlike the ping, which sets up a blinking marker on the map, and posts a chat message) and it gives an arrow to the edge of your screen. When using a waypoint, place it on a vehicle (make sure the waypoint gets specifically named after the vehicle, to make sure it's attached to it), and the waypoint stays with the vehicle (when the vehicle moves, the waypoint moves with it). Like Nilaus says "Always losing track of a vehicle", never again. No need to add vehicles to the search function 😉
@rojoracing532 ай бұрын
23:06 imagining the conductor foot pushing his locomotive like it's a razor scooter
@simondomling67022 ай бұрын
22:00 when I saw that, I almost cried. Such a relief to see this is possible now. I wasted so much time setting up trains. Every change they did is just so good. Thank you for showing all that stuff.
@brianh8702 ай бұрын
I loved the lack of spoilers. Thank you! I'm looking forward to discovering the new content myself but these UI changes are really helpful.
@Br3ttM2 ай бұрын
I think setting assembling machine recipes with circuits would be most practical for very low volume items that aren't only for personal use. It seems to go quite well with vehicle blueprints, and if the blueprint can request equipment grid items, that represents a lot of different items you only need a few of once in a while. Also, uncommon buildings like nuclear reactors. You could just check for items needed by the logistics network, filter the signal to a list of low-volume items, and set assemblers by that.
@FreelancerWells2 ай бұрын
I love the moments when you're like "oh gee, if only I could do this thing by holding down this button and *gasp* oh you can". :D I've been reading the friday updates this whole time, and they've listed a lot of QoL changes, and it's amazing how many little things I'm still learning about.
@frozenbuckeye67002 ай бұрын
14:45 That has to be the most amazing QOL improvements of any game. So much of my time is spent trying to remember what to bring or bringing too much.
@subashchandra95572 ай бұрын
The main advantage of the new recipe setter is to make a Make Anything Machine. And its incredibly easy too!. Just multiply everything in a logistics network by -1, add it to a Constant Combinator that has all the items you want, and any intermediates, and then connect this to something that filters out the negatives. Put a selector combinator on this and feed this into the assembler, and now you have a logistics network system that automagically makes ANYTHING that you request for, as long as it doesn't require liquids.
@thetute592 ай бұрын
I wonder if this gets stuck when suddenly the assembler recipe changes and the inserter feeding it already has a mismatching item in hand. Doesnt this then block the whole thing?
@subashchandra95572 ай бұрын
@@thetute59 I think assemblers have an invisible chest inside them now to handle recipe changes, so it will pass through harmlessly and the output chest will send it back to storage.
@thetute592 ай бұрын
@@subashchandra9557 wooot that would be amazing!
@cshairydude2 ай бұрын
I wonder if you can set it up to accept liquids too, via barrels.
@jeankevin11722 ай бұрын
You Can read request on logistic network instead of a combinator
@MrXaule2 ай бұрын
Anyone else having to watch this more than once?
@Doowoo2 ай бұрын
69 NICE features.. nice.
@harbl992 ай бұрын
One might even say "super nice".
@ariedge24352 ай бұрын
Factorio nice....
@TheRincewind642 ай бұрын
nice
@matt50752 ай бұрын
Nice
@alexanderjanke15382 ай бұрын
I was the 69th like, nice
@DavidSmith-cr7mb2 ай бұрын
my favorite new feature has got to be the red tiles when you are trying to place a building but its hovering over a different already-placed building. seeing the EXACT TILE thats not fitting is so useful in big complex projects with PP and inserters already up
@curtismcallister95692 ай бұрын
40:33 "set recipe" and "read ingredients" makes a self-buffering smart mall dramatically simpler. it's a niche approach, but i always enjoy seeing a factory punch way above its weight when redirecting _all_ idle production into a single product
@dmdeemer2 ай бұрын
14:45 I went to the patch notes and looked for exactly this features (I searched for all instances of "blueprint") but didn't find it. This is super great. What I want now is a way to translate blueprint ingredients or a logistic group into signals for a constant combinator. Because I typically have some chests accumulating the things I need to paste a large blueprint and I have some combinators set to light up when everything is gathered.
@narancs52 ай бұрын
Man, I did not make a single tank in 40 hours and turns out they are complete beasts now. First thing I am going to do when I play again. A discharge defense with some minimal shield will make it unbeatable for those pesky aliens. No more surrounding me and blocking me into spitfire.
@imSoapu2 ай бұрын
21:30 O M G!.... i really really loved having seperate refueling station in any playthrough i do, and always made finicky and over complicated circuits. (which never even worked well)
@herrabanani2 ай бұрын
it all feels like stuff that you don't believe wasn't there all along as soon as you get used to it
@flwi2 ай бұрын
Whoa - soo many nice features! Love it. Poor developers. I can feel their pain of finding useful variable names for all the great new logistic features. Also joined patreon today to get your nice blueprints. Thanks for putting in the effort of creating (and maintaining) such a nice library.
@aaronhpa2 ай бұрын
Ah, the video i wanted most, the one that let's me get hyped without spoiling :)
@matilozano962 ай бұрын
Omg, the logistics part is so satisfying to watch. So many good features wtf.
@gozzilla1772 ай бұрын
That requester feature with conditions actually has an imtersting use i saw on steam, some guy was making a mall that is basically 1 assembler that fills up and swaps through as items are drained for lesser used items, its nifty. I mean you could just go full blown but a minimalistic set up is possible now if you want it!
@Xudmud2 ай бұрын
One thing I wish the turret priority had was an exclude filter. So you're not wasting ammo on a biter where it'll do little to no damage on.
@Billy3181972 ай бұрын
There might not be in terms of an allow/avoid list but there is the option to add everything to priority and check the 'only priority' option he mentioned.
@SnakeMCfr23 күн бұрын
The little use of the display panel i like is for a kind of "User Interface" on builds or ship You can set some indications and arrows with a text that say stuff like "Select item to craft" or "Refill X here", can be of use if you don't play for a few days and forget where some constant combinators/important chests are. Also can be useful when sharing BP as indications
@AhmadSammy2 ай бұрын
Wow..with all this programming, I’m sure we can have modular builds that can switch production and input
@siral20002 ай бұрын
Randomized input on the selector combinator could be useful for filter inserting when you have many items and some might not be available, but there is likely better ways of doing it, especially with the new inserters.
@killionkwe2 ай бұрын
"You can also see that there's a difference between these. And that is because this is the old version and the new one." -Nilus That cracked me up😂
@surfer101ist2 ай бұрын
Thank you for this. I wanted to know all the QOL fixes with a minimum of spoilers on other content and you provided. Thanks!
@gabeteuton2 ай бұрын
OMFG this is incredible! I never thought it could get THIS much better! Blueprint to logistics request??? Love the devs!
@midnightlyrics45532 ай бұрын
"It [combinator's description] would be as useful as programmers commenting on code.. As in not useful" Woah woah, slow down there, that's actually really useful I remember a million times that saved me on my job what the heck
@Nilaus2 ай бұрын
I was a manager of developers, so expect a manager answer ;)
@midnightlyrics45532 ай бұрын
@@Nilaus in that case, it's fair
@Error404UA2 ай бұрын
@@Nilaus The only comment managers want is in a spreadsheet
@xyreous61462 ай бұрын
@@Nilausall managers are banished to gleba
@eimane2u2 ай бұрын
Ah, this explains your "if it's not my way, it's wrong" mindset @@Nilaus
@rafascd122 ай бұрын
You got my patreon support for a longer time just for this trick with the blueprint and ammo
@lwo77362 ай бұрын
I would really appreciate a masterclass on the selector combinator
@kaemey43302 ай бұрын
23:15 The Flintstones
@BradyReading2 ай бұрын
Blueprint to logistics request is awesome
@xyreous61462 ай бұрын
2:32 Folders were already a thing, unless you meant the ability to add folders within the game is new. Previously you could open the save directory and create a new folder and it would show up in the save list.
@Nora-transspire2 ай бұрын
Love the blueprint content paste into logistic groups! Thanks for telling us about it :)
@gariannobinger9933Ай бұрын
Just got the Space Age victory last night, and avoided Space Age videos until now. TIL: logistics requests can be made from blueprints, roboport robot requests, quality scroll wheel, how to blueprint ammo requests
@cytosine68702 ай бұрын
39:08 LMAO I'M DYING I love dry programmer humor.
@du4lstrik32 ай бұрын
It wasn't really that funny. Sincerely, Another programmer.
@rolletroll23382 ай бұрын
9:20 so basically, you can remote killing bitters without to put yourself into danger in the slightest. Nice. A little bit overkill, since the bitters stop being dangerous and are just annoying very early in the game, but this is well in the tone of the cold, mechanical efficiency in killing you acquire.
@michaelleiferman62522 ай бұрын
Something to note is you still cant see outside your immediate radar coverage. So while you can still drive you may have trouble taking them out with just the pixelated view
@squelchedotter2 ай бұрын
they should never have added biters in the first place and found a less annoying way to provide a challenge instead IMO
@112Haribo2 ай бұрын
@@squelchedotter that's definitely a hot take lmao
@chinchilla415Ай бұрын
I agree. Just a nuisance. If they were gonna have biters, I'd have even more dangerous ones in the late game. Including artillery bugs of some kind or burrowing. Once you have spidertron and lasers they are trivial, among other things.@@squelchedotter
@Sworn9732 ай бұрын
What I'm doing about the hold left click to deconstruct in map view, is just using CTRL + D for deconstruction planner, since it does not have any delay
@luketurner314Ай бұрын
32:24 I'm pretty sure that's based on the coordinate system that screens use (each pixel on your screen has x, y coordinates, not just in a game, but the OS and hardware level too). The Y-axis seems inverted because each frame gets drawn top to bottom, and it's easier not to use negative numbers at the hardware level
@janvyborny85992 ай бұрын
I am blown away by how good they are at making this game!!
@Brahlam2 ай бұрын
The Folder Thing exists for Vanilla as well. Thats how I kept my Mod Saves of the various overhauls seperate.
@matthiasoc71412 ай бұрын
@13:16 more legs means more feet to the gas pedal!
@zxxvcc2 ай бұрын
Learned so much from this video
@zxxvcc2 ай бұрын
Just noticed the space platform hub placed on the planet!
@zxxvcc2 ай бұрын
I posted the comments less than halfway through the video and that was only the half of it.
@GameBoy-ep7de2 ай бұрын
I played a bit earlier today, and I found a few interesting things, like tab being another key for the map. Weapon changing is now the c key instead of tab, so you need to press shift+spacebar to shoot target entity (I wanted to shoot a chest that I put my pistol in). I also found that I can press q to select an item from my inventory, instead of clicking it like every other person who grabs something from their inventory. I want to say that this feature makes no sense, but I did actually do it so there is at least one person who's used it.
@chimmy_jim2 ай бұрын
Right in time for me to start my game, thanks!
@tomsterbg81302 ай бұрын
Fun fact: I counted 118 (and still growing) QOL improvements in 2.0! This game is incredibly well improved over the years and I just can't help myself. The factory must grow! 23:20 The foot pedals were meant as an anti-soft-lock feature when you're on a bridge over water and your fuel runs out which is why it's not remotely possible. I love the idea of doing this remotely though as it'll definitely be useful. The new expansion feels amazing with the new features, but some work in specific obscure places so it'll take a little time to polish and bridge those together to really make them work like one, but it works very well as it is. Knowing the devs, we will have lots of improvements on the new QOL to work even better before 2.1, especially things that were overlooked like the map editor.
@GooopGoooop2 ай бұрын
Hey Nilaus, great video as always! I have a request though: have you considered uploading your content in 2K? (2560x1440p)
@theonlycolby28 күн бұрын
Does the pipe update mean that nuclear is much more ups efficient now?
@ibfreeekout2 ай бұрын
Omg the rail thing makes so much sense. I was using my old rail blueprint book and could not figure out why I couldn't connect rails sometimes.
@septim08Ай бұрын
the blueprint nudging = CTRL + Arrow Keys. very very helpful
@waaaghtech99592 ай бұрын
Radars used for logic network are so fascinating! No more need to use unfuelled trains for signal transmission!!
@aaronhpa2 ай бұрын
the combinator thingy 40:30 feels like building an autobalancer so problems build up along more hours XD
@Fiufsciak7 күн бұрын
Honestly, after going back to Factorio upon DLC release, I've subconsciously used at least half of these features. And now, seeing this video, I'm baffled I haven't even noticed that this stuff used to not exist!
@garnautian2 ай бұрын
I think that the multiplier factor in the personal logistic group has a useful purpose. If you set it to 0, you get rid of the items of that group
@laurentweisgerber38462 ай бұрын
Some tutorials on the new circuts would be cool
@abebuckingham81982 ай бұрын
I used the "set production" circuits for logistics chests since they all take the same ingredients to reduce the footprint of my mall. I did it first with train signals to work out the bugs.
@AlexJoneses2 ай бұрын
This has gotta be one of the coolest updates ever, though I don't know why none of my old train bp's work
@jonathanrichards5932 ай бұрын
40:34 setting a recipe with a signal - it might be gimmicky, but there was a mod for v1.0.x which did this, called Crafting Combinator. It took care of what happens when a signal *changes* a recipe - what do you do with assembler contents that are not needed for the new recipe? Does the assembler finish the current craft, or what? I liked it, and used it to balance consumption of cracked oil products, choosing petroleum or light oil to make solid fuel, depending on what I had in excess.
@Perennial_Curiosity2 ай бұрын
At 12:10 you said you weren't sure why you would want to request double the contents of a logistics group. The reason is the blueprint feature at 14:25. That way you can bring enough to paste 2 copies of the blueprint.
@lolstrup2 ай бұрын
The X and Y part for the blueprints do kinda make sense from a gamedev perspective, because drawing the screen starts from the top-left corner going right then down.
@javiergarciafillol44542 ай бұрын
thanks that is im looking for, awesome improvement
@michaeldavis85492 ай бұрын
What a fantastic video to remind us of all the incredible new features we can start using today. 🎥✨
@crowbahrАй бұрын
The x positive right y positive down thing is because old CRTs started their scan in the top left, which was "0"
@1990Kronic2 ай бұрын
Good afternoon @Nilaus I got into factorio by doing a build along with your "entry level to megabase" series. Are you planning on doing a similar series for space age?
@exodiusthearchitect71962 ай бұрын
I really hope that space exploration gets updated to add some off the other features from it, like the randomised planets
@tomaka1212 ай бұрын
wooow that liquid update is game changing, especially when using overhaul mods
@gureguru46942 ай бұрын
as a factorio newbie i find it interesting that the features that i find very intuitive and endlessly useful is not there just a few months ago. damn lol also love the little construction/logi bots, they saved my 100hr nauvis base when i got stuck on freaking planet Gleba with NO WAY TO GET BACK IN ANOTHER 20hrs(my space station got obliterated on the way back). very responsive and can do everything in range provided you have the absolute power grid to support them. bot is love bot is literally life
@spacekip382 ай бұрын
okay the blueprint to logistics request is pretty cool!
@winjuice2 ай бұрын
”not including any spoilers” mentions at least: * demolishers * lightning strikes * asteroid mechanics in space * rocket turrets * railgun turrets
@StoneLegion2 ай бұрын
FYI Folder Support has always existed or existed for a few years at least. You just have to make them outside the game, so I assume that is still the case?
@HowDidThisHappenNow2 ай бұрын
Thanks for alot for the trick to get blueprint WITH ammo!
@MoZz..2 ай бұрын
We need a video about trains asap XD
@lll_games46652 ай бұрын
There's so many new information for me that I don't want to start watching another video on the same topic
@awesomesauce64312 ай бұрын
Your English is very good! Impressive video.
@jonathanrichards5932 ай бұрын
Hmm. Nilaus knows the difference between you're and your, too.
@tangofan4u2 ай бұрын
Thanks for the video. I'd love to have a video on how to migrate an old save game to vanilla 2.0 (w/o DLC content).
@cesarbarc2 ай бұрын
not sure if it is a new feature, but if you right-drag-click on logistic request slot, you can change its position.
@kajacx2 ай бұрын
The modules in upgrade planner are so nice, one less mod (Module Inserter) on the mandatory-to-install list.
@BlackxesWasTaken2 ай бұрын
Changing your stations name to one constant will break the logic behind those icons Using the "fuel"-icon in the interrupt condition replaces it with the fuel of that locomotive So when the condition is checked in the interrupt it checks for "[FuelType]" (gets replaced with for example coal).. so we search for a station with the name "[CoalIcon]" Your station is named "FuelIcon" .. just the icon.. so the condition will never be true
@MarkWatsonY23 күн бұрын
I like the parametrized blueprints, but what I really want is a text based configuration language for them. Then I can check them into git and keep playing factory at work in vscode.
@tommybronze34512 ай бұрын
40:55 - actually it's a nice thing to balance bot malls.
@duffdaddy672 ай бұрын
Spent a while trying to figure out how to "set ghost curser" for the turret blueprint. You need to hit M and build from the map.
@salemprompthous38202 ай бұрын
Adding logistic requests from BPs, best feature!! A lot of QoLs for Space Age, some of them featured I didn't know, but the BP logistics is one I've been wanting since I started playing (some time before "Base in a Book" series)
@salemprompthous38202 ай бұрын
40:50 that "gimmick" could be a nice way of making quality upgrades for, e.g tanks. Say you've landed on a planet, set up a starting base and the resources are now steadily coming in. Then you'd want to explore, say Vulcanus, but there are some worms in the way. Using that logic system, you can build the tank, it's ammo and equipment, all with one requester and assembly machine. Or, if on Gleba, a tank gets stuck outside of coverage and gets destroyed, there'd be a fresh tank with all bits and bobs ready for deployment and continued expansion. Just a couple examples, and first ones to pop into mind.
@pmgpmgpmg2 ай бұрын
Nilaus likes sushi belts? What split dimension we choose to live.
@isabellebettin16522 ай бұрын
I'm calling it froboport from now on!
@simdimdim2 ай бұрын
the parameter thing makes me think one could probably build a production corner that can build stuff as they're requested
@angrypidgeon1714Ай бұрын
with randomize you can balance production, filtering requests, since it all produces an approximately equal number of each item in the random list. That new combinator is niche
@Taliseth2 ай бұрын
Nice, especially the setting of recipe and parameters. Thanks for the video and displaying just what has changed, love the comment about programmers, spot on. Experienced it enough where I had to take over from someone and there either were no comments or just useless comments that were never updated. even worse when you asked them to explain what they were trying and they go like: "...uh... hold on" 🤣 Setting of recipes could make a big change to item hub designs, where you have rows of assemblers hooked up to resources and then switch recipes on demand. (early game through use of a combinator, Late game through logistics request). Meaning you could burst produce when required, for example when you tell your bots to upgrade your whole base. Or if for some reason you want to build 10 nuclear builds, but you have it set only make 2-4 in early game. Can't wait till works finished to start messing about.
@cshairydude2 ай бұрын
47:38 This is a bug. Displays that take their value from the circuit network but have no signal now display nothing on the map.