Considering the devs added the 300% limit to productivity, I think they fully expected shenanigans like this to be possible.
@cthulhu89773 сағат бұрын
No need to patch it out; not really broken. The investment in research and infrastructure is immense for EACH resource you want to make legendary. He acts like the asteroid coal ship is broken... but try and make that BP. There is half a megabase worth resources JUST in modules for that ship. Is awesome to see what can be done tho; thank you Nilaus!
@mrandersen68722 сағат бұрын
Right? This is very endgame stuff. It might even be intentional game design for getting legendary stuff. It is extremely powerful, but he's on episode 41 of the series, its not like this is something you can do to skip the game. It will not work without massive investment as you said.
@MrClewsy19882 сағат бұрын
I disagree. This really should be patched out. For those players that plan to play the game on after game completion. This basicaly renders all other quality builds obsolete. Why bother upscaling and recycling, when you can just build the majority of items strait at legendary from unlimited base legendary materials. Imo if this stays, legendary is not going to feel legendary at all. As getting to stage of building a ship to farm legendary coal is inevitable if you play the game long enough, whether it takes you 50 hours or 200, you will get there.
@mrandersen6872Сағат бұрын
@MrClewsy1988 that is a fair point, but if you want the challenge, you can just chose not to build the platform. Its a singleplayer game, you're only competing against yourself.
@wilmer442154 минут бұрын
no matter how high the investment cost now you have infinite legendary resources. for those of us who want to play after the point where you can make this investment the game just becomes trivial
@luuuk868242 минут бұрын
@@wilmer4421 Just don't do it then?
@starfire82402 сағат бұрын
It won't be patched out. The reason that the productivity cap is exactly 300% is for this reason. If it were greater than 300% then this loop would result in a net gain of materials (provided recyclers remain at 25% return). This is the intended end-game result IMO.
@JarPlace4 сағат бұрын
but is it really broken? maybe by the end-game it should be all legendary, if you are willing to make all the required infrastructure... it becomes all legendary everything, easily by end-game?
@dwightk.schrute86964 сағат бұрын
yup, especially given how UPS heavy the game gets in the endgame even without megabasing.
@Tomiisomaa4 сағат бұрын
this is basically duping
@CarlSaganRul3z3 сағат бұрын
@@Tomiisomaa After requiring a couple million science, probably a few hours of gambling to get the starter modules/infrastructure to do it, including probably hundreds of rocket launches building the farming platforms. This is well beyond what anyone would need to beat the game. Who cares? Let people who want to go this far have fun. It isn't a competitive game :D
@Akeruyri3 сағат бұрын
@@TomiisomaaNot exactly? Productivity is a baseline mechanic in the game which is duping, that the devs have clearly been ok with for years now. This is a quality bypass rather than duping as the devs didn't implement a quality fluid system. The balance for this is to remove the guarantee for legendary out of fluid involved crafts or do have a fluid refinement system that assigns a purity % of the fluid that correlates with quality tiers, and then you have to feed your foundries with a certain % threshold of purity to guarantee the quality output
@Tomiisomaa3 сағат бұрын
@@Akeruyri and what is this game about? building a factory, then making it bigger and bigger. With this, you wont need to. the factory is finally finished :)
@nullcypher4 сағат бұрын
You can do the same with cast concrete. Use legendary calcite with lava to get molten iron and legendary stone, which you can use to make legendary bricks that can then be used to make legendary concrete which can be recycled into legendary iron ore and bricks.
@ingiford1754 сағат бұрын
Yep, then he can change his iron ore ship to a calcite ship and have 2 calcite ships
@Orberror4043 сағат бұрын
Is this not worse because the advantage of the LDS cycling is that it is essentially free with sufficient plastic productivity? But with casted concrete, you still need to get additional stone bricks (via calcite) because there is no stone productivity upgrade?
@c2bRa3 сағат бұрын
Another way would be to cast pipes, you drop everything except the legendary ones, get legendary iron back, when you recycle the legendary underground pipes and do the pipes back in the production... :) i have to test it... Ah no productivity....
@MaxMustermann-om2jiСағат бұрын
He will use molten copper. Iron is 1 calcite to 10 stone. Coper is 1 to 15 :) With that stone you can build everything as legendary
@walter29454 сағат бұрын
11:45, why are you still saying 1 coal becomes 3.2 steel? you just explained that it keeps running without adding more coal. you now produce steel by tossing copper plate into the lava pool (when copper backs up)
@jesusismful3 сағат бұрын
If the devs didn't intend for this to be the way to end-game legendary items, I'd be shocked.
@77Playmaker3 сағат бұрын
Factorio ended to be balanced the exact time Space Age was released, and it's perfect as it is. Change my mind.
@KekkusMaximus29 минут бұрын
Factorio was never balanced. With a functionally unlimited amount of space and resources the only real limit towards production was processing power and time. Space age simply speeded up the process, nothing more nothing less.
@pedroalvarezgarcia57763 сағат бұрын
You have used quality modules for the recyclers of legendary LDS. It is already legendary. Put other nice modules in there :D
@XconeArtistСағат бұрын
@@pedroalvarezgarcia5776 that was only the POC build. The real build later in the vid didn't have those.
@YouTubestopsharingmyrealname4 сағат бұрын
Oh .. now i get it. The lava really breaks things
@MrSequeezey3 сағат бұрын
I’m sad you skipped the design process of the LDS recycler. It’s a brand new concept (cycling feeder plastic). So much of Factorio is solved or just a stamp of “x inputs, y output” it’s not very often we get to be a part of a brand new type of production.
@XconeArtist3 сағат бұрын
I am flabberghasted. Until yesterday I had no idea this was possible. And I totally love it! I suppose they could cap productivity at 290 to have a least a little bit of input going. But given the amount of time and effort to get to this point, I think it's just a really neat reward to keep it this way. I was screaming at the quality modules in the POC build, glad to see they didnt make it in the final build. As for your plan with legendary calcite. Looking in factoriopedia it's either legendary cliff explosives, or legendary shells. But no clue why that would be awesome apart from a flex. So it has to be the legendary stone you get out of foundries when consuming lava? But then what? Legendary foundations? Really curious to see where that's heading!
@Olden_son3 сағат бұрын
From response of @nullcypher: "You can do the same with cast concrete. Use legendary calcite with lava to get molten iron and legendary stone, which you can use to make legendary bricks that can then be used to make legendary concrete which can be recycled into legendary iron ore and bricks." Legendary concrete is made for legendary bricks and molten iron
@anthonymcquinn73232 сағат бұрын
With legendary calcite -> legendary stone bricks we're so close to making a full Nauvis legendary science build. Only missing legendary stone for prod science packs and I'm not seeing a way to get it reliably. That's prob not worth it anyway. Edit: Nvm it's legendary calcite -> legendary stone so we do have everything needed. Should be able to make a legendary mall now for chem plants, refineries, inserters, assemblers, pumpjacks....Everything from Nauvis straight to legendary with no upcycling.
@CarlSaganRul3z3 сағат бұрын
If they really wanted to "fix" it..... Basically put a pollution mechanic back on Volcans. Put some kind of threshold where once production reaches a certain point, your base emits seismic waves that attract huge (legendary?) demolishers that want to stop all the loud machines ^>^. Respect the shai-hulud! Or, ya know, let a non-competitive (mostly)singleplayer game have a breaking point with a hundred+ hours of playtime and let modders deal with making things more difficult. Worked for Skyrim.
@SangreNL4 сағат бұрын
No need to fix it i think? it takes many many hours to get to this point, and it gives a nice goal to aim for
@Jackpkmn3 сағат бұрын
I'm not sure it's going to be patched out. Instead they capped productivity at 300%. Because that's the point where you break even, if you could get to 310% you could profit on plastic recycling LDS.
@chimmy_jim4 сағат бұрын
Yeah, soon as I saw yesterday's video I had the idea. I have to retract my comment from yesterday about a fix to this and +1 to: is it really broken. Why would they include the researches to get huge production bonuses if they didn't want those items to become ridiculously cheap in late-endgame. It feels as through the late-endgame is legendary everything. Great series, thanks!
@xAndyyyZ4 сағат бұрын
Personally I just built my legendary sutff using the blue chip upcycler with +300% prod
@ztirom22672 сағат бұрын
Seeing the title i was like "oh no" But as soon as you placed the cryo plant i knew it was over
@syriuszb86114 сағат бұрын
It's hard to me imagine how can they patch it without breaking at least one new feature. Unless they start considering liquid quality, the only way they can fix it is to remove foundry special recipes, which would suck, or nerf productivity, which would suck. Even blocking quality from recycling asteroids will make it harder to get, but the LDS loop will always be there. Maybe I'm missing obvious solution here?
@jonathanrichards5933 сағат бұрын
You could remove quality from elements (C, S, Fe, Ho, etc) entirely. That would be more scientific, and kinda sad.
@pepperbox-ic3oo3 сағат бұрын
they could make LDS and processing units self recycling
2 сағат бұрын
Quality for liquids seems like an obvious fix to this. Not sure how hard that is to implement, but it's pretty much the same consideration as separate liquids, so..
@lolkingftw48042 сағат бұрын
they could make it so that foundry and assembler lds recipes dont make the same entity, so when xou recycle a foundry lds you only get the plastic out, but the asembler ones still spit out all 3. but this is so insanely end game that this is the least of what you deserve at this stage of the game
@syriuszb8611Сағат бұрын
@@lolkingftw4804 Once they said in FFF that they don't want to make different recipes making same thing because you cannot handle recycling it. But then I thought about different solution you reminded me of- probabilistic recycling. Game would count how many items were produced by each recipe, probably per planet, and then when recycled it could recycle by probability. You could teleport items with that, so you should count it per planet and maybe handle transfer of items between planets.
@AndrewConnolly-c9kСағат бұрын
17:16 I love this Frankenstein's monster of a build, if's like if a Vulcanus and Fulgora blueprint had a baby
@pankaktus77724 сағат бұрын
10:54 I dont want for this to be fixes it is fun way of getting materials and it should stay
@dumaskhan4 сағат бұрын
I don't like the thinking that because something is too good it should be nerfed. especially in a single player game where you have a choice to use a feature or not.
@pankaktus77723 сағат бұрын
@@dumaskhan this !
@drgonzolalalala3 сағат бұрын
absolutely. I mean this only works well suuper late game and by that point you u have earned to break the game a little
@EvGamerBETA3 сағат бұрын
Look at this dude making a bus of legendary items. An absolute legend
@xnooknooknookСағат бұрын
Lava refining for high quality lava would be a interesting way to make the cost a little more realistic for that stage of the game. Thats the only step that seems too easy.
@jaspervaneck325838 минут бұрын
Honestly, they should probably add some quality modifers to recipes. You'd then apply that to asteroid conversion, LDS, and other recipes that REALLY should not be producing legendary resources in quantity.
@hausverbot83083 сағат бұрын
why waste quality modules on recyclers if they cant upcycle legendary??
@scourge21319 минут бұрын
I kind of don't get why you needed the coal, though. With 300% productivity, you consume 5 plastic to output 4 LDS, which returns 1 plastic and a 25% chance for another one. I.e. on average you get back all 5 plastic. You only need the starting plastic and an additional handful to compensate for bad luck. You can get that legendary plastic from the red or blue circuit farms for almost no cost.
@BoomWolf-ny4zs2 сағат бұрын
I dont see a need to fix this? by the point you have this online, you are way past the point of any challenge in the game sans "number go up" You've gotten every research, have basically infinite sized mines you can easily grab, and can honestly get legendary whatever by simply putting quality modules and tossing any failed upgrade to the lava and you still wont have a problem. Yea, you can get anything you want legendary. You just need to first beat the game many times over.
@hmgirlpopuri58192 сағат бұрын
I'm really curious about the calcite, too. The only thing I can think of off hand is using the calcite to craft legendary molten iron or copper and just dumping the iron/copper to get the legendary stone byproduct as your end goal.
@jaspervaneck325842 минут бұрын
You'll get legendayr stone, liquids have no quality, however.
@Sworn9733 сағат бұрын
I don't think it is broken, you are working with Legendary item, with very high productivity research. Takes a lot to get there, which at that point its irrelevant, would be broken if it was like possible to do this with rare or uncommon items with barely any producitiviry
@melind823 сағат бұрын
I assume they knew there were positive feedback loops. In FFF they talked about how it would become positive with any productivity over 300% and still they added a bunch of new endless research that allow exactly that.
@bad_manbot2 сағат бұрын
the research is endless the the productivity stops at 300% no matter what you do.
@angeldude101Сағат бұрын
The 300% cap is specifically meant to prevent positive loops and make it so the best possibility is neutral. That said, alternate recipes that recycle to a superset of their solid ingredients let you make net positive loops anyways. The only two recipes I'm aware of that have this are casting low density structure, and rocket fuel from ammonia (and legendary rocket or solid fuel isn't really that useful all things considered).
@SanderBuruma9 минут бұрын
With 300% productivity you can get 500 iron ore per metal asteroid chunk
@BinarySecond3 сағат бұрын
So that's it; that's anything legendary you could ever want really. Damn.
@theokurpierz4 сағат бұрын
Hold up I gotta finish the dosh video first
@crightbrayons84164 сағат бұрын
Oh been waiting for his monotone frustrated voice to release a video.
@FabriceNormandin952 сағат бұрын
Why do you have quality modules in the recycler if the input is already legendary quality?
@amon_692 сағат бұрын
recyclers go brrrrrrr 22:00
@manelmv974 сағат бұрын
my jaw droppes cause of the productivity you get from legendary stuff.. IS INSANNNNEEE!! 1 coal 8 bars of plastic.. jezus f christ!!! i need to play it
@grrr1112221112 сағат бұрын
I guess he just reflexively put quality modules in the recycler?
@christopherschroeder40962 сағат бұрын
Mowteng? Dewalt? Beratna!
@agabranicka9473 сағат бұрын
and thats very good episode :)
@flowless8992 сағат бұрын
amazing episode
@texnoti3 сағат бұрын
Bästa cliffhangern ever :-)
@KekkusMaximus35 минут бұрын
Can't you achieve the same result by directly casting free copper and steel from lava and then upcycle it with quality moduled recyclers?
@LosLangkos2 сағат бұрын
I dont get the "Do it now, because they will patch it , its too good". I dont see anyhting broken nor OP. More like clickbait: "We brake the game!!!!!1111oneeleven" (...when the game is already finished and everything is researched). I guess "superlateendgame-mechanic for legendary stuff" doesnt net the same amount of viewers like the "tweaked" title. Dissappointed.
@Zimmaster3 сағат бұрын
Would a good patch for it be just making it plastic negative? Meaning say it requires 24 Plastic to make and only recycles to 5 with 300% equating to 20 Plastic, and therefore needs supplemental plastic and coal? The amounts could be tweaked, I just used 24 and 20 to demonstrate the net negative principle.
@Alex-xv6meСағат бұрын
If it's patched, I imagine the lds recipe will get moved from the foundry to the EM plant
@DavidlavieriСағат бұрын
Makes no sense, in terms of the electric theme
@ComplexConcept49 минут бұрын
How do you get legendary coal? Just by using a legendary miner, you get 100% legendary coal output, or do you put quality modules in a drill and filter out the legendary coal?
@StormCrow4227 минут бұрын
Last episode was space platforms doing upcycling on asteroid chunks to create legendary chunks which create legendary carbon and sulfur to convert to legendary coal.
@Iliurgul3 сағат бұрын
Now do legendary science production!
@Djones3142 сағат бұрын
sorry if i missed it, but isn't the the recycler doing LDS supposed to have prod modules?
@walid28752 сағат бұрын
can't add productivity modules to recyclers
@Djones314Сағат бұрын
@@walid2875 ah ok
@josemachado78304 сағат бұрын
That's an amazing ship.
@SANSK-nz3tj4 сағат бұрын
The Pandora's vault has been open
@arielapp94694 сағат бұрын
am I not understanding something about the lds shuffle? you only need the coal to jump start it, once you have enough plastic coming back, it feeds itself.
@M_10244 сағат бұрын
Yes, you don't need any coal incoming, unless you want to use the LDS itself
@syriuszb86114 сағат бұрын
Yes, but you also want some legendary LDS and some legendary plastic anyway.
@valentinfelix17084 сағат бұрын
that also needs max productivity (+300%) on the machine making lds, but yes.
@K-o-R3 сағат бұрын
Is a legendary rocket a thing? Othereise what sorts of things would legendary LDSs be useful for?
@thepatrickcrab2 сағат бұрын
Armor and equipment
@Pablitto0002 сағат бұрын
Can you go for legendary armor next?
@jonathanrichards5933 сағат бұрын
Reposting from the last video: As a chemist, I have a problem with "legendary elements". Sulphur is sulphur wherever you find it in the universe (and however you spell it, btw), and the same for carbon, iron, copper and holmium. I can cope with the concept of Legendary Steel - it's some fantastic alloy not yet invented, and legendary machines and intermediates, but elements are by definition elementary. As a Factorio player, however, this is just wonderful!
@dasterflomaster22173 сағат бұрын
Surely, as a chemist, you're are familiar with 95%, 99%, 99.999% purities and occasional importance of those values?
@lochnerflorian3 сағат бұрын
Couldn’t you argue it’s something like purity of the material?
@thepatrickcrab2 сағат бұрын
I just think of it as purity
@angeldude101Сағат бұрын
Quality is really an abstraction for a variety of different concepts, from purity of raw materials, to tolerance of machined parts and electronics.
@korsaircandyman132 сағат бұрын
Why are you using quality modules on the recyclers? Shouldn't you be using productivity?
@thepatrickcrab2 сағат бұрын
Can’t put productivity on recyclers
@muvispercalСағат бұрын
the only end game i know is legendary.
@wurst12844 сағат бұрын
How would you "patch this out"? Remove foundries? Legendary fluids?
@JasonAWilliams-IS3 сағат бұрын
by not allowing LDS productivity to reach 300%
@kypdurron3 сағат бұрын
Just raise the plastic amount for the foundry LDS recipe... really that's nothing hard to nerf ! (recycler use the Assemblers LDS recipe to retrieve raw materials)
@mrandersen68722 сағат бұрын
can you also get legendary iron plates from recycling steel?
@DjId3NtСағат бұрын
no. recycling does not undo smelting or chemical reactions. besides he already has legendary iron ore to make the plates so it would be redundant if so.
@mrandersen6872Сағат бұрын
@DjId3Nt ah ok!
@thomasgraewe31222 сағат бұрын
why is he inserting quality in the recycler tho?
@jonathanrichards5933 сағат бұрын
17:34 "Ungodly amount of time" == 36% of the duration of Plastic Bar Productivity 10 research... always supposing that Nilaus didn't revert to autosaves during the design process!
@NegatorUK2 сағат бұрын
Nilaus: I hope they fix this. Also Nilaus: desperately tries to build a big legendary bus before it get nerfed ... ;-p I agree with Nilaus of course...
@kitesquid3 сағат бұрын
#53. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
@elpepe39234 сағат бұрын
Petition to leave the "started base" savefile for free (im broke, plsplspls)
@calbo59444 сағат бұрын
I would recommend going back to his base in a book series all those blueprints were free and you can find basically all the blueprints he uses for his base just a year or two older
@tootall14883 сағат бұрын
and these videos are free and all is visible, just look at it and build it...🤔
@Sim1st3r3 сағат бұрын
I’ve used the base in a book but it’s a huge pain in the ass at first to change all the rail blocks to the new 2.0 rail system.
@ZergYinYang3 сағат бұрын
Lol just pause KZbin, and play the game and enjoy the process 🙂
@alextopher31413 сағат бұрын
If this wasn’t net neutral on plastic I would feel a lot better about this. I’m more than happy turning 1 coal into 100 LDS but I don’t think you should be able to turn 1 LDS into 2 LDS. We should nerf recycling productivity to be proportional to an items researched productivity. I’m sure there’s a balance where you only start nerf after say, 100% so the net productivity of recycling is 50%.
@jonathanrichards5933 сағат бұрын
It's the Kovarex process problem writ large: there was no need to mine more than a few trainloads of uranium ore in v1.1 once you'd researched the kovarex process.
@Anon---3 сағат бұрын
I dislike every video if no public blueprint
@kypdurron3 сағат бұрын
WTF ?! just play the game, solve your logistic yourself it's the point of the game, or just use creative mod and spawn everything at will...
@tootall14882 сағат бұрын
these videos are free and all is visible, just look at it and build it...🤔
@hayzersolar4 сағат бұрын
i wish you wasn't so greedy for money and give your bp for free. like other creators who do what you do. i am not smart enough to make my own to this complexity's. can't follow you most of the time you talk and move so fast i have no idea what you are doing or talking about. as of now i am going to unsubscribe and stop watching you for you care only about money.
@syriuszb86114 сағат бұрын
Lol, he spends a lot of time making those videos and those bp. Why do you think you are entitled to his work while you don't even want to put little work to make those bp yourself, copying what he does? I don't pay for bp, but this is ridiculous, he has rent to pay too. You can slow video down if you can't keep up, watch it several times, but if you still can't keep up, you probably missed a lot of prerequisite knowledge that you should relearn in previous episodes.
@tootall14883 сағат бұрын
@@syriuszb8611 Well Said! 👍
@JasonAWilliams-IS3 сағат бұрын
I don't know of any other content creators who put out high quality blueprints, other than Nlilaus and JDPlays. Both are only available to patrons.
@Elearen3 сағат бұрын
lol You are literally watching his content for free
@Sim1st3r3 сағат бұрын
The pause button exists, cope. you can either choose to pay 5 USD per month for bare minimum patreon sub or be an entitled swine.
@PhạmMinhTúTú-c3f4 сағат бұрын
Ich bin immer wieder erstaunt über die Fülle an Weisheiten, die in diesem Thread geteilt werden. Es ist, als würde man auf einen Schatz an Wissen stoßen.🍭
@Pamella-s4d4 сағат бұрын
Your videos always leave a mark in my heart and mind. Thank you for your creativity and passion!🟥🖼🐦