75 Half-Life Facts you most definitely had a low chance of knowing

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Sournale

Sournale

Күн бұрын

Inspired by pinsplash I wanted to do my own version of half life facts I used to know. Here are 75 half life facts that you most likely didn’t know :)
Inspiration: / pinsplash
Marphitimus Blackimus: / marphitimusblackimus
TIMESTAMPS:
========================
0:00 - Intro
0:06 - Fact 1: The guy above the bridge in Water Hazard is standing on pallets
0:57 - Fact 2: Metrocops wont shoot you if your being an object any size
1:45 - Fact 3: APCs can make a beeping sound by pressing E on it
2:04 - Fact 4: You can drive an APC
2:23 - Fact 5: There's a dropship that is stuck in midair
3:07 - Fact 6: The building next to Barney harbors an unfinished room
4:06 - Fact 7: An unused APC can be found above the canals
4:22 - Fact 8: Stalkers have weird physics
5:02 - Fact 9: Noclipping to this area in Nova Prospekt will contain weird features
5:29 - Fact 10: The merry go' round's physics are completely different from any other merry go' round in Half-Life 2
6:08 - Fact 11: This barrel is floating in midair
6:32 - Fact 12: You can go inside the vent Alyx arrives in
6:59 - Fact 13: Noclipping behind an active broadcaster yields interesting effects
7:34 - Fact 14: Some places you didn't except to have goodies
9:37 - Fact 15: Punting a paintcan with your gravity gun makes a paint effect
10:19 - Fact 16: The windows in Nova Prospekt make 0 sense
10:37 - Fact 17: Headcrabs can be found chilling in corners of the first airboat map
11:07 - Fact 18: Some places you can go to when rocket/smg jumping
14:19 - Fact 19: You can see a low-poly count train model in the canals
14:47 - Fact 20: Some maps before loading have different textures
15:28 - Fact 21: Hidden places that have textures
15:57 - Fact 22: It's possible to ride a combine train in Highway 17
16:47 - Fact 23: Saving Lazlo is impossible
17:08 - Fact 24: Alyx kills a normal skinned soldier in Nova Prospekt
17:28 - Fact 25: You can become a Buddhist
18:07 - Fact 26: You can skip this section in Follow Freeman
18:29 - Fact 27: A strange command in the console called 'createhairball'
20:08 - Fact 28: It's possible to play Half-Life 2 maps in the episodes
20:31 - Fact 29: Playing Half-Life 2 maps on the episodes changes the grass
20:58 - Fact 30: You can pull off a stealth-mission in this part of Highway 17
21:28 - Fact 31: You can kick yourself from a sever
21:42 - Fact 32: There is a command in the console called 'deathmatch _'
22:02 - Fact 33: You can change the position of Gordon's hand in the console
22:17 - Fact 34: Fire ignores gates
22:39 - Fact 35: A cool detail most people miss in Follow Freeman
23:01 - Fact 36: You can ricochet crossbolts
23:10: - Fact 37: A crow in Follow Freeman gets stuck for some reason
23:55 - Fact 38: Here's what the full model of the suppression field looks like
24:16 - Fact 39: The command 'mat_specular 1' makes things shiny
24:42 - Fact 40: There is a command called 'createflashlight'
25:32 - Fact 41: There is a command called 'fadein/fadeout'\
25:55 - Fact 42: The billboards on Follow Freeman are fully breakable
26:30 - Fact 43: Here are some cool details you may have not seen in Point Insertion
26:55 - Fact 44: Advisors behind this warehouse in Ep2 have strange behavior
27:45 - Fact 45: Some textures in Highway 17 are reversed
28:01 - Fact 46: Random skulls can be seen in the canals
28:46 - Fact 47: Some places in HL2 are way bigger than you expected
31:50 - Fact 48: Stalkers are different in Half-Life 2 and episodes
32:29 - Fact 49: The light is not connected to the window
32:52 - Fact 50: There is a headcrab with a boot found in Our Benefactors
33:12 - Fact 51: Here's a cool detail in Episode 1
33:25 - Fact 52: An advisor pod can be found with writings on it in Ep2
33:47 - Fact 53: A command in the console called 'smoothstairs _'
34:15 - Fact 54: Some places you've might of not seen
(MISTAKE) 35:31 - Fact 55: The letters on the cargo create have higher-poly count than most writings
35:44 - Fact 56: You can read the first sentence of Kliener's clipboard
36:01 - Fact 57: These medics in Episode One say something you can't hear
36:21 - Fact 58: Breen doesn't have legs when he broadcasts
36:49 - Fact 59: There is a strange map in Episode One
37:00 - Fact 60: Stalkers eyes
37:26 - Fact 61: The rooftop area is deformed when revisiting City 17
37:56 - Fact 62: Failing a mission results in different tons in later episodes
38:12 - Fact 63: The first map in Hl2 looks different when escaping City 17
38:51 - Fact 64: Weird rocket textures
39:25 - Fact 65: A Fun thing to do in Eli's base
39:41 - Fact 66: You can overlap music tracks
40:40 - Fact 67: Weird water physics
41:01 - Fact 68: Magnum ammo
41:27 - Fact 69: Rebel can use pistols
42:23 - Fact 70: Post-credits
42:46 - Fact 71: A long dialogue line
43:03 - Fact 72: Medic leaves rebel to die
(MISTAKE) 43:24 - Fact 73: Command in the console called 'quit’
43:31 - Fact 74: Watermelons in Half-Life 2
43:40 - Fact 75: Rebels can use crowbars (+Bonus)

Пікірлер: 604
@Sournale
@Sournale Жыл бұрын
Mistakes made in the video: 43:26 - Quit smoking does nothing. The reason it kicked me out was because I typed quit. 35:31 - The crate does not have a higher poly counter, rather just a higher resolution texture. (Audio Mistake) 18:08 - The volume was accidentally extremely loud. 18:29 - Hairballs were likely created for testing rope physics 23:54 - You can see the full model much more easily when you get to the rooftops. This comment will be updated, let me know if there’s any other mistakes I made in the video.
@tuomasgaming4210
@tuomasgaming4210 Жыл бұрын
E
@hl2betafan
@hl2betafan Жыл бұрын
A
@RileyRedbeard
@RileyRedbeard Жыл бұрын
Sports
@hl2betafan
@hl2betafan Жыл бұрын
it's in the game
@TheLegoguy2002
@TheLegoguy2002 Жыл бұрын
tf2 public servers love the "quit smoking" command
@streetrasict1237
@streetrasict1237 2 жыл бұрын
**silence** *"IT IS POSSIBLE TO COMPLETELY SKIP THE FIRST SECTION OF FOLLOW FREEMAN"*
@combinesoldier14
@combinesoldier14 2 жыл бұрын
Good to see I'm not the only one who got jumpscared by that
@CombustibleLemon77
@CombustibleLemon77 2 жыл бұрын
@@combinesoldier14 i was worried my volume was too loud XD
@somerand0mpers0n
@somerand0mpers0n Жыл бұрын
information jumpscare
@kumi6797
@kumi6797 Жыл бұрын
jesus christ
@aomregcik
@aomregcik Жыл бұрын
This made me lol when I heard it
@MegaChickenfish
@MegaChickenfish Жыл бұрын
0:40 That is the most amazing band-aid solution I've seen in a video game. "should we change the animation?" "naww just stuff some pallets under there."
@Sonoidus
@Sonoidus Жыл бұрын
Doing stuff like this is a pretty common thing to do in game dev and doesn't necessarily mean it got band-aided. It's less about being lazy and more about saving resources on not doing pointless stuff. After all, the player would see the same result in the end.
@AK3601
@AK3601 Жыл бұрын
Didn't use a brush with clip/invisible texture either.
@therealvbw
@therealvbw Жыл бұрын
they must have been in the level editor when they added that, so why didn't they put a block there instead of going to the effort of adding a prop
@DoggosGames
@DoggosGames 8 ай бұрын
@@therealvbw props are easier to add than brushes
@synthdriver8817
@synthdriver8817 5 ай бұрын
It's also genius when you think about it, instead of completely redoing and testing the animation, just stick a static prop under the NPC. Much simpler.
@ethanbear360
@ethanbear360 Жыл бұрын
I imagine that the Buddha cheat was created as a way to easily test damage and knockback values without having to deal with reloading everytime
@isaiahsimmons5776
@isaiahsimmons5776 Жыл бұрын
Buddha must be one old ass cheat... It's only cheat I know that say its off or on, like it's relic of an old command console akin to Quake or Half-Life's Alpha, which its most likely is from. It's also insanely a useful command in other games like Counter-Strike or TF2 because they bar god. It age I think is it grace. If it weren't, I bet those games would've blocked them too. The name itself is epic. You got 'god', but you got the cooler one that's 'buddha'. I don't even know why they used buddha. God is self-explanatory, but Buddha is all about indifference and incarnation and shit. That does ironically happen sometimes. Your buddha will sometimes break, resulting in death. I can't tell if it intentional or not. Buddha is also much better if you want to still experience knockback for example like rocket launcher because god does not allow you to experience that. You could do what TF2 rocket jump academy I think and some other modes to allow you to experience knockback without being said in either buddha or god, they just give you a lot of recharging health and constant impulse 101s basically. It's neat it tells you it off and on, only wish that was the case for the more less obvious commands or even godmode itself. Sometimes I just didn't know what I just turned on and off and get to see the consequences of it, death. I can't tell if it's obscure or not, I barely see people use it in their videos even though I believe it's objectively better then god.
@adirblazkowics7717
@adirblazkowics7717 Жыл бұрын
@@isaiahsimmons5776 Buddha is a command derived from the source engine's roots in Quake. Quake had the exact same cheat with the exact same functionality.
@isaiahsimmons5776
@isaiahsimmons5776 Жыл бұрын
@@adirblazkowics7717 I knew it
@alexkubrat3868
@alexkubrat3868 2 жыл бұрын
43:24 Actually, if you type "Quit smoking", then the console actually uses "Quit" and ignores everything after "Quit", so you can type "Quit shooting" and the game will still crash. This command also can be used in original Half Life and Quake.
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
"crashing" would be an inaccurate term, as it just closes the game the same way you would click on quit in the menu.
@CombustibleLemon77
@CombustibleLemon77 2 жыл бұрын
no it's an elaborate rouse! the game simply cannot handle the pressure of quitting smokeng and it explode💥💥
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
@@CombustibleLemon77 damn
@user-xh8df9oz4y
@user-xh8df9oz4y Жыл бұрын
This works in a few source games. I remember back when I used to play on GMod servers that people would try to trick other players into closing their games by telling them to type into the console "quit smoking" (or something with the word "quit" in it.) Good times.
@MrGermandeutsch
@MrGermandeutsch Жыл бұрын
@@user-xh8df9oz4y I feel bad that I missed this historical event.
@schniemand
@schniemand Жыл бұрын
43:03 Female medic with shotgun is the absolute best rebel variant by the way. Women shoot their shotguns much faster than men for some reason.
@AlexanderHulettHulett-xp3yb
@AlexanderHulettHulett-xp3yb 11 ай бұрын
That is not on accident.
@BungieStudios
@BungieStudios 3 ай бұрын
That is not on accident.
@brfcitizen
@brfcitizen 2 жыл бұрын
10+ years and 500 hours of playing Half Life 2 and I'm still finding new stuff about it. Absolutely mesmerizing
@unoriginalperson72
@unoriginalperson72 2 жыл бұрын
43:03 fun fact: in the orange box for the xbox 360 the Medic actually helps the rebel once you go around the corner and both the Medic and injured rebel join your party. There are many big differences that the 360 version has to the PC version
@adrielfaiv9105
@adrielfaiv9105 2 жыл бұрын
Uuuuuuu
@Sethilliano
@Sethilliano 2 жыл бұрын
cool
@EndolisYT
@EndolisYT 2 жыл бұрын
wait 2 reply but there only 1???
@CombustibleLemon77
@CombustibleLemon77 2 жыл бұрын
@@EndolisYT yeah, i see it says 3 replies but there are only 2. maybe someone deleted theirs?
@falloutgamer347
@falloutgamer347 Жыл бұрын
When i first played the pc version i noticed this too
@epikkid9467
@epikkid9467 2 жыл бұрын
43:25 the reason it crashes your game is because you actually put the command "quit" in not "quit smoking" and using the "quit" commands closes the game for you
@Avengerboy800
@Avengerboy800 2 жыл бұрын
i think that part is supposed to be a joke
@128wk
@128wk Жыл бұрын
Here's another fact: While standing still, you can slowly drain your aux power by spamming shift (or whatever key you have bound to sprint).
@potatoenugget
@potatoenugget Жыл бұрын
or flashlight battery in hl2. idk if the batery does the same in ep2
@cjlamb12
@cjlamb12 Жыл бұрын
I used to do that all the time and thought that the noise it made was really funny
@Arnex19
@Arnex19 2 жыл бұрын
44:33 So that's how "7 Hour War" looked like.
@babysnatcherjaguar9470
@babysnatcherjaguar9470 Жыл бұрын
HAAGAHHAAAADGF
@mikeshmit1363
@mikeshmit1363 2 жыл бұрын
Something I noticed is when you noclip into the room at the first map where Dr greens giving the speech, when a texture covers up the model so that it can repeat a couple seconds later you can briefly see Dr breen showing discomfort before the model resets, showing how he really feels about giving these speeches.
@chester7687
@chester7687 2 жыл бұрын
He like Goes up and gets stiff Cuz the model goes to its default state
@fireborn.917
@fireborn.917 2 жыл бұрын
I typed this in my sleep on accident
@badinfluenceforchildren7777
@badinfluenceforchildren7777 2 жыл бұрын
Dr greens, the city 17 weed dealer
@raf9936
@raf9936 2 жыл бұрын
@@badinfluenceforchildren7777 lmao
@frosttbite
@frosttbite 2 жыл бұрын
Dr. Greens
@WonderlandWarGaming
@WonderlandWarGaming Жыл бұрын
3:07 This area is actually an early version of the area where Alyx leads you to Kleiner's lab. For some reason, the vmf leaks don't contain this room but the current version of hl2 does. The tall room with the grate on the top is the elevator shaft.
@itdobelikedattho8112
@itdobelikedattho8112 Жыл бұрын
Are you a boy?
@zhankazest
@zhankazest Жыл бұрын
@@itdobelikedattho8112 wait how is this 2 days ago if the original comment is 1 day ago??
@itdobelikedattho8112
@itdobelikedattho8112 Жыл бұрын
@@zhankazest nigga you trippin
@potatoenugget
@potatoenugget Жыл бұрын
@@zhankazest for me it says 4 days for the comment and 3 days for reply
@zhankazest
@zhankazest Жыл бұрын
@@potatoenugget because my original comment was from 1 day ago, now it makes sense
@labenvenci1584
@labenvenci1584 Жыл бұрын
27:00 Fun Fact : Advisors have entire unused AI in the source code of Ep2. Originally one were planned to be a boss, using a system where they would use effects to distort the player and do telekinesis to fling objects and kill the player if he got close. The idea was to fling enough objects to kill or overwhelm him. However, it was never finished and was cut, making this animation and damage sound a remnant of that unused AI. Here's it in a testmap someone made youtu be/CCD_FFdqgws
@southernbrain691
@southernbrain691 Жыл бұрын
Fix the link pls
@labenvenci1584
@labenvenci1584 Жыл бұрын
@@southernbrain691 Put a dot between YouTu and be. I had to space it otherwise YT bot would nuke the comment.
@southernbrain691
@southernbrain691 Жыл бұрын
@@labenvenci1584 well thats gonna be quite hard since im on mobile
@labenvenci1584
@labenvenci1584 Жыл бұрын
@@southernbrain691 kzbin.info/www/bejne/eXSnkHl8mdaardU
@--YehMahDude
@--YehMahDude Жыл бұрын
@@southernbrain691 You could just post the link into google and it would find it right away? Or edit the link in another app like notes or something. Mobile or not, you could copy and paste the text over to here, then edit it and search. It's not like the mobile stops you from copy and pasting, then editing. Just for future knowledge cx
@demondeity9816
@demondeity9816 Жыл бұрын
The stalker animations in HL2 looks like the stalker is on the verge of falling asleep but something keeps waking them up.
@SECONDQUEST
@SECONDQUEST Жыл бұрын
That's how they keep the executive function part of the brain quiet
@deathrowlemon7367
@deathrowlemon7367 Жыл бұрын
True hell.
@himikebye
@himikebye Жыл бұрын
Unlike HL2: Ep.1, the HL2 Stalker was never meant to be interacted in game. This Stalker model was only meant to be observed from a distance in-game. This means that's the rag doll physics for this model are not properly developed.
@hereticstanlyhalo6916
@hereticstanlyhalo6916 2 жыл бұрын
7:00 That's actually a really amazing touch I never knew about, man, I wish modern games did more stuff like this, it's just the little things that makes this game so damn amazing.
@internetkumquat4542
@internetkumquat4542 Жыл бұрын
39:18 this segment (up to 39:18, when he's no clipping around the rocket) reminds me of how gorgeous Episode 2 really was. The mountain atmosphere and woodlands were done incredibly well.
@CursedBystander
@CursedBystander Жыл бұрын
The "hair" was most likely used for flying objects, and how the physics for the object changes if the object is in motion like with the hunter chopper, depending on which way it turns, the back propeller turns with it. This most likely also affected rope physics with wind.
@CovenantFieldMarshal
@CovenantFieldMarshal Жыл бұрын
1:57 thats common for a lot of combine tech, it usually means 'locked'
@youbaouahdi4358
@youbaouahdi4358 Жыл бұрын
The "quit smoking" one isnt an easter egg, its just that the console read "quit" which is the command to quit the game, the "quit smoking" thing is mostly used as a troll, my favorite is telling people in tf2 to type "quit env_fire" or something like that to make it seem important and telling them that it'll boost their FPS. lol
@SteampunkCorvus
@SteampunkCorvus Жыл бұрын
20:05 According to the Valve Developer Wiki: "CreateHairball is a console command that was probably made for stress-testing ropes. It spawns many groups (balls) of ropes, and spins them around in random directions and speeds. A few seconds after spawning, the hairballs will fly off in random directions. Hairballs never de-spawn and will continuously fly around until the map changes."
@Drakey_Fenix
@Drakey_Fenix 2 жыл бұрын
I feel proud over knowing most of these besides a few. Mainly the APC you could enter on the bridge or the low poly train. I've spent way too much time in this game from kid all the way up to being an adult. I just love Half-Life and the world building Valve did.
@oberonia7264
@oberonia7264 2 жыл бұрын
the train is just brush, not actually a model (could a map count as a model?)
@falloutgamer347
@falloutgamer347 Жыл бұрын
Im pretty sure if you noclip down to the APCs that come to the building where alyx finds you in point insertion you can get into one of them aswell
@rysiukowal
@rysiukowal Жыл бұрын
@@oberonia7264 It's a model and it's named "train004"
@conductoraizen3840
@conductoraizen3840 Жыл бұрын
27:09 you can actually see the advisors out the window, if you stack a prop to get up there, you can also shoot them and hear the sound.
@weaponized_toaster
@weaponized_toaster 2 жыл бұрын
how tf dont you have more subs? this is quality
@OffBrandChicken
@OffBrandChicken Жыл бұрын
At 3:40 that unfinished room is actually the hallway in a red letter days as you walk to lab. And the building next to the crowbar pick up actually completely changes from the intro train sequence. Going from red to yellowish. And Dr Kleiners office is actually physical impossible layout, as the elevator goes too far down
@christiancinnabars1402
@christiancinnabars1402 Жыл бұрын
41:26 In addition to this, the AR2, which _are_ used pretty often by rebels, use the SMG animation when held by the rebels and even when fired by the combine soldiers. This is despite animations for holding and even reloading the AR2(which involves manually reloading the canister you see in the barrel rather than putting a non-existant magazine into the rifle's underside - which has no ammo feed) being present in the game. At least from my experience modding the game, this is because moving over the animation cues the weapon gives to the npc holding it from the base smg animations to the proper ar2 animations is unreasonably tedious and difficult. So the people at Valve probably just ditched the effort and decided people wouldn't notice the animations being copied over. Which has worked for the most part. Also, the crowbar _is_ technically used by a rebel - or at least a citizen. The guy that uses a pipe to help you fight the manhacks is actually wielding basically a reskinned crowbar. And the metrocops that are given a crowbar end up being stuck in a T-pose because they are attempting to turn off/on their stunstick - which doesn't work because they are using a crowbar, which doesn't have turn off/on functions in its coding.
@TimDragonDeckers
@TimDragonDeckers Жыл бұрын
41:31 Their animation used to be working fine in older build. But I think SteamPipe update broke them. Only female rebels will pick pistols if they can find one (assuming they were unarmed). As males does not pick them up and cannot fire while running (this leads to rebels running away from zombies unless cornerd since Rebels has fear relationship to zombies) Additionally: They can only fire 10 rounds before needing to reload. As opposed to CPs can shoot 17.
@Klonoa1488
@Klonoa1488 Жыл бұрын
Let's revert the steampipe update
@HankRichard
@HankRichard Жыл бұрын
I thought crossbow bolts being able to be ricocheted was common knowledge, but my friend who has played gmod and half life longer than i had apparently didnt know about it
@destroyerdoom5278
@destroyerdoom5278 Жыл бұрын
0:57 The reason for this is probably to keep the game fair and easy for the player, making it so that you have to see the enemies before they can shoot you.
@Howthetoastcrumbled
@Howthetoastcrumbled Жыл бұрын
Actually, for some reason the combine can only see your head so if you walk past that cp and then turn your back on him, he will still shoot since he can now see your head
@RodrigoTheHappyDog
@RodrigoTheHappyDog Жыл бұрын
It's most likely a way of making the advance on the turret more interesting, as the metrocop will stop shooting at you when it sees you're on cover. They just never specified how big the cover needed to be, and as the commenter above posted it recognises cover based on whether or not it can see your head.
@bluegum6438
@bluegum6438 Жыл бұрын
The real reason for this is actually because the player "entity" is quite small and floating in midair in line with the crosshair at your "eye level". It's not the same thing as your hitbox, this invisible floating box is what NPCs target and interact with. If you hold something up in front of you, the NPCs literally can't see "you", and they aren't complex enough to shoot at where you "should be". Even a little jar is big enough to obscure the player entity.
@falloutgamer347
@falloutgamer347 Жыл бұрын
44:00 if you die with a crowbar and there are rebels around they can pick it up
@themanwithoutaplan5611
@themanwithoutaplan5611 Жыл бұрын
"Someone grab his crowbar."
@Ratich
@Ratich Жыл бұрын
It was common practice for games of that era to give you ammo for a weapon you were soon to pick up before picking it up.
@roddydykes7053
@roddydykes7053 Жыл бұрын
I agree, can’t think of too many other examples, but was a good way of teasing the weapon, or at least letting you start with healthy chunk of ammo to start with
@ArachnidArachnid
@ArachnidArachnid Жыл бұрын
2:01 There are two exceptions, actually. You can enter another APC that's down on the street below right before you meet Alyx for the first time.
@laylaruan
@laylaruan Жыл бұрын
You can get a good look at the suppression device in normal gameplay too, it's still just sitting there unattended when you head up to the roof after disabling it
@maudsuicgusiagdsa
@maudsuicgusiagdsa Жыл бұрын
cccvc5yy6uuvuv6vvvv.
@maudsuicgusiagdsa
@maudsuicgusiagdsa Жыл бұрын
cccvc5yy6uuvuv6vvvv.
@KRUSH-R
@KRUSH-R Жыл бұрын
1:09 "you can't see me if I don't see you"
@falloutgamer347
@falloutgamer347 Жыл бұрын
This was intresting, im surprised how many of these i didnt know but im proud there was only one of those extra secret supply caches i havent found. Its the one with the crows. Also 9:42 this is a fun feature, i once painted an entire room in ravenholm by doing this, it was surprisingly fun
@LordOfTheEyebots
@LordOfTheEyebots Жыл бұрын
I love how you turn to the swings once you're done pushing the merry-go-round off the cliff
@DeaDaR03
@DeaDaR03 Жыл бұрын
Buddha mode actually makes sense for testing, now that I think about it.
@Drikkerbadevand
@Drikkerbadevand Жыл бұрын
1:12 metrocop Whispering: "Where did he go where did he go.." "THERE HE IS OPEN FIRE OPEN FIRE!" "wait where did he go?" "OPEN FIRE!" "Must have been the wind"
@pajchoking8388
@pajchoking8388 Жыл бұрын
17:15 the fact that the combine soldier plays a cp death sound after killed, you can hear it for a split second
@littlefirez2870
@littlefirez2870 2 жыл бұрын
18:07 xbox 360 mic
@bamboozled614
@bamboozled614 Жыл бұрын
I feel like this video doesn't have to be as long as it is, you could remove the extended parts where nothing happens after some of the facts, just a suggestion :3
@nickh.27
@nickh.27 Жыл бұрын
I don't mind it. I like the showcases after explanation.
@grande1900
@grande1900 2 жыл бұрын
0:57 They actually just don't shoot if they "can't see you," which basically means if you can see their head.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
most noticeable at the vents in route kanal
@grande1900
@grande1900 Жыл бұрын
@@dkskcjfjswwwwwws413 well yes, that was one of pin's facts
@lucialambda
@lucialambda Жыл бұрын
my guess is the "createhairball" command was made to test out rope physics when theyre turning and moving around
@chocofrolik834
@chocofrolik834 Жыл бұрын
You're bang-on with the driveable APC theory. There are maps in the WC Mappack that have you driving APCs. I recall one in particular where you are at a Combine outpost in the Wasteland, intended for E3 but never shown.
@blacklight7169
@blacklight7169 2 жыл бұрын
10:36 I think the reason as to why some windows are destructible and some aren't could be because, you and the combine wouldn't find yourselves shooting up, the combine could be shooting at you and missing and shooting the wallwindow instead, breaking it, but when would you be above the combine, leading them to shoot up to the top windows? Same goes for you, the player.
@KingMetalMario
@KingMetalMario 2 жыл бұрын
It's just that the mapmaker didn't care or forgot to. You have to manually make a brush into a breakable one and then change the settings aswell
@billybobjones2517
@billybobjones2517 Жыл бұрын
in some early tech demos, it shows gordon breaking windows and antlions entering from them after, so maybe its just left over from that feature
@hermann8875
@hermann8875 Жыл бұрын
I've been in this community for so long yet I knew only a few of these facts, thanks for the video man
@has7846
@has7846 Жыл бұрын
15:25 im high asf and this is the hardest transition i've ever seen, nice
@koye4427
@koye4427 Жыл бұрын
Another fun fact about the APCs once being ridable vehicles: in some levels, pushing an APC all the way to the shore and submerging it causes a level failure since the game thinks you've lost your buggy in the water!
@galacticstevetherealdeal
@galacticstevetherealdeal 2 жыл бұрын
43:57 it appears the rebels are using their inner freeman
@TabTray
@TabTray 6 ай бұрын
heres my own fun fact: at 13:50 you can get to that spot without the need of any jumping, literally, just place your jeep in the correct spot and put it in turbo. now you can also drive around up there! i found this by accident
@rawblozs670
@rawblozs670 2 жыл бұрын
20:58 they are modifies cps and cps when u shoot them 1 time in a headshot on stealth mode they die
@FurryDude.
@FurryDude. 2 жыл бұрын
what
@OffBrandChicken
@OffBrandChicken Жыл бұрын
18:50 those hairballs are used when the citadel first wakes up when Barney gives you the crowbar
@lois3469
@lois3469 2 жыл бұрын
I didn't know as many as 25 facts, I thought it was already impossible, but it's cool that I'm learning new facts about this game all the time, thanks for the video!
@SuperCityscan
@SuperCityscan Жыл бұрын
Although not Pinsplash level of obscure facts, but still got a ton I didn't know Good work
@jozatheman
@jozatheman 2 жыл бұрын
These 45 mins used for good, great video man
@Mart-E12
@Mart-E12 2 ай бұрын
If you can't see a metrocop, they can't see you
@SniperGamingT_TF2
@SniperGamingT_TF2 4 күн бұрын
there is also a fact that u can find in gmod if you use the blue physicsgun on the broadcast screen you can see it is in different pieces
@davodnoyoutube
@davodnoyoutube 2 жыл бұрын
This is very good keep it up, I really like this video
@SwitchyWitch_
@SwitchyWitch_ Жыл бұрын
35:31 talks about poly count, never actually shows the wireframe or poly count to show that it has more polys. And I feel like you meant to say that the textures are much higher resolution. Since putting the text into the 3d model with actual polys would be completely unnecessary and just a waste of polys.
@Sournale
@Sournale Жыл бұрын
That was probably it thanks for correcting me
@Daemur123
@Daemur123 2 ай бұрын
The fact that the metro cops wont see you because theres a prop in the way makes me think they got a lobotomy
@jaggerryba3791
@jaggerryba3791 2 жыл бұрын
This channel has grown so fast. I bet that before the end of the year, you'll be up in a million or more subs
@CD-BVL
@CD-BVL 2 жыл бұрын
dude he doesnt even have 100k, what are you on about
@lychy645
@lychy645 Жыл бұрын
@@CD-BVL its a bot
@namerine
@namerine Жыл бұрын
I noticed while having fun on Gmod, that the Broadcast things on Fact 13, they have multiple layers to reinforce the color of the Screen and not make it colorless, if it was one Screen, you would barely see anything from the Broadcast
@namerine
@namerine Жыл бұрын
@@yngle stay mad idc
@narrowgauge0727
@narrowgauge0727 2 жыл бұрын
know one has talked about how you can stop the trains in the beginning of route kanal with barrels and props, and how the reload sounds for guns for citizens and combine soldiers are delayed signigicantly
@isaiahsimmons5776
@isaiahsimmons5776 Жыл бұрын
there should be whole franchise on this
@falloutgamer347
@falloutgamer347 Жыл бұрын
Yeah this, the former is something no one i have talked to has even known about but the latter is very obvious to notice especially with rebels
@crafter5458
@crafter5458 Жыл бұрын
17:07 This was likely an oversight that Valve forgot to fix, since all combine soldiers were textured like a regular soldier pre Orange Box, every combine soldier was a regular one before the Orange Box.
@Kapin05
@Kapin05 Жыл бұрын
1:44 Avid Pinsplash viewers may recall that fail states triggered by the Jeep leaving the playspace are also triggered by APCs. Furthermore, you may have noticed that APCs have bouncy suspension just like the Jeep and the Jalopy. This is further evidence for the idea that they were originally intended to be drivable vehicles, or at least that they use some of the same code as the Jeep and the Jalopy.
@trumpset521
@trumpset521 Жыл бұрын
2:06, in early beta days there *was* ability to drive an apc, so i guess this is one of those little remains of cut content.
@VioletGiraffe
@VioletGiraffe Жыл бұрын
Wow, I watched a bunch of Pinsplash vids (on top of playing HL2 for probably 300+ hours) and I didn't know a lot of these things!
@ProfesorMora
@ProfesorMora Жыл бұрын
You just watch a 45 minute video about nerd details of half-life. It worth it.
@robinrai4973
@robinrai4973 Жыл бұрын
Great vid btw! Just like another pinsplash instalment
@tpd1864blake
@tpd1864blake Жыл бұрын
Yes, the APC could have been driven in the beta. There is a vehicle in the HL2 beta files which is an APC. There’s also a modified buggy that has some sort of mining spinning crusher on the front which would likely have been used in the Ravenholm mine segment
@Roach1
@Roach1 Жыл бұрын
regarding fact 25, i believe the buddha command was added for the purposes of trailer/review footage, since that way you can still visibly take damage while recording gameplay but not die and have to re-shoot it
@chillingchill6823
@chillingchill6823 Жыл бұрын
Nope, it was actually used to test enemy damage
@Werty715_25
@Werty715_25 2 ай бұрын
9:37 I discovered this one while throwing random stuff at zombies in Ravenholm.
@lychy645
@lychy645 Жыл бұрын
The 'deathmatch' command is a remnant from Quake where you could choose deathmatch or coop multiplayer
@isaiahsimmons5776
@isaiahsimmons5776 Жыл бұрын
makes sense
@bryanpratt3933
@bryanpratt3933 Жыл бұрын
@@isaiahsimmons5776 the 'deathmatch' command requires a map reload to effect changes. it still works that way, type 'deathmatch 1' and then 'map xxxxxx' and the map will be loaded with deathmatch settings enabled.
@isaiahsimmons5776
@isaiahsimmons5776 Жыл бұрын
@@bryanpratt3933 that's probably what half-life does when you create a server. there's some differences between singleplayer and multiplayer. most importantly the weapons. half-life 2 doesn't have deathmatch or multiplayer tho, so probably a remnant. wonder if it actually does do anything tho.
@FalkyRocket2222
@FalkyRocket2222 2 жыл бұрын
man this has a lot of thing that i actually didnt know about also i just noticed this area in 5:37, imagine a kid casually tripping and falling down the cliff lol
@spacemonkey6323
@spacemonkey6323 Жыл бұрын
18:07 HOLY FUCK THAT WAS LOUD
@KRUSH-R
@KRUSH-R Жыл бұрын
I remember using createhairball on a bot only match in cp_gorge in TF2 when I was twelve, it was so weird
@combinemetrocop4213
@combinemetrocop4213 Жыл бұрын
Metrocop logic is "If he doesn't see me, I don't see him"
@SonofGuilliman281
@SonofGuilliman281 2 жыл бұрын
In the level before the slum in canals, the reason they used sand because it prevents a guy I won't be saying his name from going near it.
@catgamingftw8239
@catgamingftw8239 Жыл бұрын
?
@SonofGuilliman281
@SonofGuilliman281 Жыл бұрын
@@catgamingftw8239 you get who it is, the man that slaughtered the sand people.
@ultimatechaosbeingmorphokn4102
@ultimatechaosbeingmorphokn4102 Жыл бұрын
@@SonofGuilliman281 i dont know what ur talking about, is it freeman?
@catgamingftw8239
@catgamingftw8239 Жыл бұрын
@@SonofGuilliman281 ah now I understand
@SuperNath97
@SuperNath97 Жыл бұрын
Fact 4 : apc's are vehicle entities, once spawned you can change the settings so you cant get in, usually they are placed outside player reach or destroyed before you can get close.
@Kingofstones1
@Kingofstones1 2 жыл бұрын
2:20 you can also enter on rooftop section of city 17
@z0rden_
@z0rden_ Жыл бұрын
0:57 maybe he isn't dumb,he loves headshots
@c64cosmin
@c64cosmin Жыл бұрын
32:24 I actually know this one, I explored this part by foot and imagined I'd chill out a bit by the beach and contemplate what ever happened up until now on Earth. This is by far the most quiet place in the game.
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
1:45 - As far as I know, this fact is entirely false. It wasn't planned for the player to be able to man & drive a Combine APC (wouldn't even have made any sense either). That was just Valve adding details to make the world more immersive. 43:23 - That's a joke, right? Because both commands "quit" and "exit" will cause the game to close. It doesn't even matter what you put after either of said commands.
@benb9151
@benb9151 2 жыл бұрын
The APC was drivable, but players thought it was too slow. Don't spread false information, bro
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
@@benb9151 Mind providing me a source with this? I'd like to read/see that for myself. Because I can't find it anywhere myself for some reason.
@BillyBob-jy1gv
@BillyBob-jy1gv 2 жыл бұрын
Though I do not know exactly which parts, the beta for half life 2 had it.
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
@@BillyBob-jy1gv Hm, I see..
@CombustibleLemon77
@CombustibleLemon77 2 жыл бұрын
yes, that was a joke, about quitting FUN FACT: if you put in console "quit your job" or "quit my job" or "quit job" or something it quits is job. its job is running. it quits running. it stops
@ORLY911
@ORLY911 Жыл бұрын
13:47 I chuckled at this bit where the guy shakes the aim around as the spoopy music plays
@DaneZZil
@DaneZZil Жыл бұрын
23:54 - This is the "supressor", not the actual supression field, the supressor is a thing that shoots energy beams from the sky, the supression field is in the citadel.
@benb9151
@benb9151 2 жыл бұрын
2:17 during the rooftop chase, the one on the street also has this
@ginger15103
@ginger15103 Жыл бұрын
18:10 it is possible to blow my eardrums out
@themagic8ball
@themagic8ball Жыл бұрын
18:07 R.I.P headphones users
@BIT866
@BIT866 Жыл бұрын
i believe the leftover rooms in point insertion are leftovers from the 2003 beta of half life 2, as there was a short segment where you had to walk across an indoor bridge, stand in line to go upstairs and finally when first meeting barney and going down a corridor, you had to walk up a short flight of stairs.
@TABBYMUSIC
@TABBYMUSIC Жыл бұрын
Breen: *exists* Sournale: 🔫🔫🔫
@nivedhhegde9521
@nivedhhegde9521 Жыл бұрын
16:47 "there is no physical way to save laslo" Tries to save him by throwing a bomb in his face
@TheInfamousWoahgoat
@TheInfamousWoahgoat Жыл бұрын
I actually managed to save Lazlo pre-patch. I grenaded all the Antlions with an SMG shot and blew them all up. Nothing interesting happens.
@Darkstar_8473
@Darkstar_8473 Жыл бұрын
This was very entertaining it was a YT recommendation 👍
@neonflavouredpirate3214
@neonflavouredpirate3214 2 жыл бұрын
As a kid, i never noticed that guy dropping supplies. Or was it because i played with no noise(my parents hated seeing me play fps)
@madepines3455
@madepines3455 2 жыл бұрын
Great job new sub
@ouroya
@ouroya Жыл бұрын
the createhairball command was likely used for testing jigglebones in early iterations of the source engine and left in
@jimmybob154
@jimmybob154 Жыл бұрын
The most not innacurate tittle for a video I've ever read.
@coenisgreat
@coenisgreat Жыл бұрын
You CAN see the suppression device in normal gameplay, you walk right past it on the roof section with the sky bridge
@Gamma-wu2fj
@Gamma-wu2fj Ай бұрын
In the Source engine dev console pressing TAB will paste/cycle through all previously entered commands used since the session has been active. Works on all source and Gold source games I've tried. Useful for quickly repeating commands.
@aleccsandra
@aleccsandra Жыл бұрын
2:55 pause fast, Gman is watching !!
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