Mistakes made in the video: 43:26 - Quit smoking does nothing. The reason it kicked me out was because I typed quit. 35:31 - The crate does not have a higher poly counter, rather just a higher resolution texture. (Audio Mistake) 18:08 - The volume was accidentally extremely loud. 18:29 - Hairballs were likely created for testing rope physics 23:54 - You can see the full model much more easily when you get to the rooftops. This comment will be updated, let me know if there’s any other mistakes I made in the video.
@tuomasgaming42102 жыл бұрын
E
@hl2betafan2 жыл бұрын
A
@RileyRedbeard2 жыл бұрын
Sports
@hl2betafan2 жыл бұрын
it's in the game
@TheLegoguy20022 жыл бұрын
tf2 public servers love the "quit smoking" command
@streetrasict12372 жыл бұрын
**silence** *"IT IS POSSIBLE TO COMPLETELY SKIP THE FIRST SECTION OF FOLLOW FREEMAN"*
@combineshowcases2 жыл бұрын
Good to see I'm not the only one who got jumpscared by that
@CombustibleLemon772 жыл бұрын
@@combineshowcases i was worried my volume was too loud XD
@somerand0mpers0n2 жыл бұрын
information jumpscare
@kumi67972 жыл бұрын
jesus christ
@aomregcik2 жыл бұрын
This made me lol when I heard it
@ethanbear3602 жыл бұрын
I imagine that the Buddha cheat was created as a way to easily test damage and knockback values without having to deal with reloading everytime
@isaiahsimmons57762 жыл бұрын
Buddha must be one old ass cheat... It's only cheat I know that say its off or on, like it's relic of an old command console akin to Quake or Half-Life's Alpha, which its most likely is from. It's also insanely a useful command in other games like Counter-Strike or TF2 because they bar god. It age I think is it grace. If it weren't, I bet those games would've blocked them too. The name itself is epic. You got 'god', but you got the cooler one that's 'buddha'. I don't even know why they used buddha. God is self-explanatory, but Buddha is all about indifference and incarnation and shit. That does ironically happen sometimes. Your buddha will sometimes break, resulting in death. I can't tell if it intentional or not. Buddha is also much better if you want to still experience knockback for example like rocket launcher because god does not allow you to experience that. You could do what TF2 rocket jump academy I think and some other modes to allow you to experience knockback without being said in either buddha or god, they just give you a lot of recharging health and constant impulse 101s basically. It's neat it tells you it off and on, only wish that was the case for the more less obvious commands or even godmode itself. Sometimes I just didn't know what I just turned on and off and get to see the consequences of it, death. I can't tell if it's obscure or not, I barely see people use it in their videos even though I believe it's objectively better then god.
@adirblazkowics77172 жыл бұрын
@@isaiahsimmons5776 Buddha is a command derived from the source engine's roots in Quake. Quake had the exact same cheat with the exact same functionality.
@isaiahsimmons57762 жыл бұрын
@@adirblazkowics7717 I knew it
@MaxGulko15 күн бұрын
Interestingly enough, there's no "god" command in cs2 anymore (unless I'm dumb), but there's "Buddha" instead, for god mode
@MegaChickenfish2 жыл бұрын
0:40 That is the most amazing band-aid solution I've seen in a video game. "should we change the animation?" "naww just stuff some pallets under there."
@Sonoidus2 жыл бұрын
Doing stuff like this is a pretty common thing to do in game dev and doesn't necessarily mean it got band-aided. It's less about being lazy and more about saving resources on not doing pointless stuff. After all, the player would see the same result in the end.
@AK36012 жыл бұрын
Didn't use a brush with clip/invisible texture either.
@therealvbw2 жыл бұрын
they must have been in the level editor when they added that, so why didn't they put a block there instead of going to the effort of adding a prop
@DoggosGames Жыл бұрын
@@therealvbw props are easier to add than brushes
@synthdriver8817 Жыл бұрын
It's also genius when you think about it, instead of completely redoing and testing the animation, just stick a static prop under the NPC. Much simpler.
@alexkubrat38682 жыл бұрын
43:24 Actually, if you type "Quit smoking", then the console actually uses "Quit" and ignores everything after "Quit", so you can type "Quit shooting" and the game will still crash. This command also can be used in original Half Life and Quake.
@MrGermandeutsch2 жыл бұрын
"crashing" would be an inaccurate term, as it just closes the game the same way you would click on quit in the menu.
@CombustibleLemon772 жыл бұрын
no it's an elaborate rouse! the game simply cannot handle the pressure of quitting smokeng and it explode💥💥
@MrGermandeutsch2 жыл бұрын
@@CombustibleLemon77 damn
@私の名前を翻訳しないでください2 жыл бұрын
This works in a few source games. I remember back when I used to play on GMod servers that people would try to trick other players into closing their games by telling them to type into the console "quit smoking" (or something with the word "quit" in it.) Good times.
@MrGermandeutsch2 жыл бұрын
@@私の名前を翻訳しないでください I feel bad that I missed this historical event.
@epikkid94672 жыл бұрын
43:25 the reason it crashes your game is because you actually put the command "quit" in not "quit smoking" and using the "quit" commands closes the game for you
@Avengerboy8002 жыл бұрын
i think that part is supposed to be a joke
@unoriginalperson722 жыл бұрын
43:03 fun fact: in the orange box for the xbox 360 the Medic actually helps the rebel once you go around the corner and both the Medic and injured rebel join your party. There are many big differences that the 360 version has to the PC version
@adrielfaiv91052 жыл бұрын
Uuuuuuu
@Sethilliano2 жыл бұрын
cool
@EndolisYT2 жыл бұрын
wait 2 reply but there only 1???
@CombustibleLemon772 жыл бұрын
@@EndolisYT yeah, i see it says 3 replies but there are only 2. maybe someone deleted theirs?
@falloutgamer3472 жыл бұрын
When i first played the pc version i noticed this too
@mikeshmit13632 жыл бұрын
Something I noticed is when you noclip into the room at the first map where Dr greens giving the speech, when a texture covers up the model so that it can repeat a couple seconds later you can briefly see Dr breen showing discomfort before the model resets, showing how he really feels about giving these speeches.
@chester76872 жыл бұрын
He like Goes up and gets stiff Cuz the model goes to its default state
@fireborn.9172 жыл бұрын
I typed this in my sleep on accident
@badinfluenceforchildren77772 жыл бұрын
Dr greens, the city 17 weed dealer
@raf99362 жыл бұрын
@@badinfluenceforchildren7777 lmao
@frosttbite2 жыл бұрын
Dr. Greens
@brfcitizen2 жыл бұрын
10+ years and 500 hours of playing Half Life 2 and I'm still finding new stuff about it. Absolutely mesmerizing
@12571004 ай бұрын
Best game ever made.
@labenvenci15842 жыл бұрын
27:00 Fun Fact : Advisors have entire unused AI in the source code of Ep2. Originally one were planned to be a boss, using a system where they would use effects to distort the player and do telekinesis to fling objects and kill the player if he got close. The idea was to fling enough objects to kill or overwhelm him. However, it was never finished and was cut, making this animation and damage sound a remnant of that unused AI. Here's it in a testmap someone made youtu be/CCD_FFdqgws
@southernbrain6912 жыл бұрын
Fix the link pls
@labenvenci15842 жыл бұрын
@@southernbrain691 Put a dot between YouTu and be. I had to space it otherwise YT bot would nuke the comment.
@southernbrain6912 жыл бұрын
@@labenvenci1584 well thats gonna be quite hard since im on mobile
@@southernbrain691 You could just post the link into google and it would find it right away? Or edit the link in another app like notes or something. Mobile or not, you could copy and paste the text over to here, then edit it and search. It's not like the mobile stops you from copy and pasting, then editing. Just for future knowledge cx
@128wk2 жыл бұрын
Here's another fact: While standing still, you can slowly drain your aux power by spamming shift (or whatever key you have bound to sprint).
@potatoenugget2 жыл бұрын
or flashlight battery in hl2. idk if the batery does the same in ep2
@cjlamb122 жыл бұрын
I used to do that all the time and thought that the noise it made was really funny
@elpedro79104 ай бұрын
Lore-wise, the HEV suit is probably using whatever is left of the Long Jump Module to help Freeman reach optimal sprinting speed more quickly.
@TT-uc3pq14 күн бұрын
do i have a virus? some weird "sticky keys" thing keeps appearing, i dont want my keys to stick to my fingers when im gaming!
@128wk14 күн бұрын
@@TT-uc3pq nah, that's just a weird windows thing
@Arnex192 жыл бұрын
44:33 So that's how "7 Hour War" looked like.
@babysnatcherjaguar94702 жыл бұрын
HAAGAHHAAAADGF
@WonderlandWarGaming2 жыл бұрын
3:07 This area is actually an early version of the area where Alyx leads you to Kleiner's lab. For some reason, the vmf leaks don't contain this room but the current version of hl2 does. The tall room with the grate on the top is the elevator shaft.
@itdobelikedattho81122 жыл бұрын
Are you a boy?
@zhankazest2 жыл бұрын
@@itdobelikedattho8112 wait how is this 2 days ago if the original comment is 1 day ago??
@itdobelikedattho81122 жыл бұрын
@@zhankazest nigga you trippin
@potatoenugget2 жыл бұрын
@@zhankazest for me it says 4 days for the comment and 3 days for reply
@zhankazest2 жыл бұрын
@@potatoenugget because my original comment was from 1 day ago, now it makes sense
@StrangeCorvus Жыл бұрын
20:05 According to the Valve Developer Wiki: "CreateHairball is a console command that was probably made for stress-testing ropes. It spawns many groups (balls) of ropes, and spins them around in random directions and speeds. A few seconds after spawning, the hairballs will fly off in random directions. Hairballs never de-spawn and will continuously fly around until the map changes."
@demondeity98162 жыл бұрын
The stalker animations in HL2 looks like the stalker is on the verge of falling asleep but something keeps waking them up.
@SECONDQUEST2 жыл бұрын
That's how they keep the executive function part of the brain quiet
@neonada.official2 жыл бұрын
True hell.
@himikebye2 жыл бұрын
Unlike HL2: Ep.1, the HL2 Stalker was never meant to be interacted in game. This Stalker model was only meant to be observed from a distance in-game. This means that's the rag doll physics for this model are not properly developed.
@goatmilk_993 ай бұрын
Those are the beta animations for some reason
@schniemand2 жыл бұрын
43:03 Female medic with shotgun is the absolute best rebel variant by the way. Women shoot their shotguns much faster than men for some reason.
@AlexanderHulettHulett-xp3yb Жыл бұрын
That is not on accident.
@BungieStudios10 ай бұрын
That is not on accident.
@DummyPlayzOff5 ай бұрын
That is not on accident.
@BonW4 ай бұрын
That is not on accident.
@AbiBomb4 ай бұрын
That is not on accident.
@Daemur12310 ай бұрын
The fact that the metro cops wont see you because theres a prop in the way makes me think they got a lobotomy
@TT-uc3pq14 күн бұрын
they did too lol
@CursedBystander2 жыл бұрын
The "hair" was most likely used for flying objects, and how the physics for the object changes if the object is in motion like with the hunter chopper, depending on which way it turns, the back propeller turns with it. This most likely also affected rope physics with wind.
@EnclaveSergeantArchDornan2 жыл бұрын
1:57 thats common for a lot of combine tech, it usually means 'locked'
@internetkumquat45422 жыл бұрын
39:18 this segment (up to 39:18, when he's no clipping around the rocket) reminds me of how gorgeous Episode 2 really was. The mountain atmosphere and woodlands were done incredibly well.
@hereticstanlyhalo69162 жыл бұрын
7:00 That's actually a really amazing touch I never knew about, man, I wish modern games did more stuff like this, it's just the little things that makes this game so damn amazing.
@KRUSH-R2 жыл бұрын
1:09 "you can't see me if I don't see you"
@youbaouahdi43582 жыл бұрын
The "quit smoking" one isnt an easter egg, its just that the console read "quit" which is the command to quit the game, the "quit smoking" thing is mostly used as a troll, my favorite is telling people in tf2 to type "quit env_fire" or something like that to make it seem important and telling them that it'll boost their FPS. lol
@sergentjohncaptain25577 ай бұрын
yeah it works like a wild card thing, it only takes quit into account
@TabTray Жыл бұрын
heres my own fun fact: at 13:50 you can get to that spot without the need of any jumping, literally, just place your jeep in the correct spot and put it in turbo. now you can also drive around up there! i found this by accident
@christiancinnabars14022 жыл бұрын
41:26 In addition to this, the AR2, which _are_ used pretty often by rebels, use the SMG animation when held by the rebels and even when fired by the combine soldiers. This is despite animations for holding and even reloading the AR2(which involves manually reloading the canister you see in the barrel rather than putting a non-existant magazine into the rifle's underside - which has no ammo feed) being present in the game. At least from my experience modding the game, this is because moving over the animation cues the weapon gives to the npc holding it from the base smg animations to the proper ar2 animations is unreasonably tedious and difficult. So the people at Valve probably just ditched the effort and decided people wouldn't notice the animations being copied over. Which has worked for the most part. Also, the crowbar _is_ technically used by a rebel - or at least a citizen. The guy that uses a pipe to help you fight the manhacks is actually wielding basically a reskinned crowbar. And the metrocops that are given a crowbar end up being stuck in a T-pose because they are attempting to turn off/on their stunstick - which doesn't work because they are using a crowbar, which doesn't have turn off/on functions in its coding.
@TimDragonDeckers2 жыл бұрын
41:31 Their animation used to be working fine in older build. But I think SteamPipe update broke them. Only female rebels will pick pistols if they can find one (assuming they were unarmed). As males does not pick them up and cannot fire while running (this leads to rebels running away from zombies unless cornerd since Rebels has fear relationship to zombies) Additionally: They can only fire 10 rounds before needing to reload. As opposed to CPs can shoot 17.
@Klonoa14882 жыл бұрын
Let's revert the steampipe update
@ArachnidArachnid2 жыл бұрын
2:01 There are two exceptions, actually. You can enter another APC that's down on the street below right before you meet Alyx for the first time.
@Drakey_Fenix2 жыл бұрын
I feel proud over knowing most of these besides a few. Mainly the APC you could enter on the bridge or the low poly train. I've spent way too much time in this game from kid all the way up to being an adult. I just love Half-Life and the world building Valve did.
@oberonia72642 жыл бұрын
the train is just brush, not actually a model (could a map count as a model?)
@falloutgamer3472 жыл бұрын
Im pretty sure if you noclip down to the APCs that come to the building where alyx finds you in point insertion you can get into one of them aswell
@rysiukowal2 жыл бұрын
@@oberonia7264 It's a model and it's named "train004"
@falloutgamer3472 жыл бұрын
44:00 if you die with a crowbar and there are rebels around they can pick it up
@themanwithoutaplan56112 жыл бұрын
"Someone grab his crowbar."
@pajchoking83882 жыл бұрын
17:15 the fact that the combine soldier plays a cp death sound after killed, you can hear it for a split second
@Drikkerbadevand2 жыл бұрын
1:12 metrocop Whispering: "Where did he go where did he go.." "THERE HE IS OPEN FIRE OPEN FIRE!" "wait where did he go?" "OPEN FIRE!" "Must have been the wind"
@destroyerdoom52782 жыл бұрын
0:57 The reason for this is probably to keep the game fair and easy for the player, making it so that you have to see the enemies before they can shoot you.
@PJBloop2 жыл бұрын
Actually, for some reason the combine can only see your head so if you walk past that cp and then turn your back on him, he will still shoot since he can now see your head
@RodrigoTheHappyDog2 жыл бұрын
It's most likely a way of making the advance on the turret more interesting, as the metrocop will stop shooting at you when it sees you're on cover. They just never specified how big the cover needed to be, and as the commenter above posted it recognises cover based on whether or not it can see your head.
@bluegum64382 жыл бұрын
The real reason for this is actually because the player "entity" is quite small and floating in midair in line with the crosshair at your "eye level". It's not the same thing as your hitbox, this invisible floating box is what NPCs target and interact with. If you hold something up in front of you, the NPCs literally can't see "you", and they aren't complex enough to shoot at where you "should be". Even a little jar is big enough to obscure the player entity.
@sergentjohncaptain25577 ай бұрын
from what i know yeah, its supposed to make the game more fair
@Lexiosity23 күн бұрын
is this why i get jumpscared by enemies too easily? They just not shoot when you don't see them, so when i turn around, they're there and im just a ghost because I jumped out of my skin too hard
@weaponized_toaster3 жыл бұрын
how tf dont you have more subs? this is quality
@Mart-E1210 ай бұрын
If you can't see a metrocop, they can't see you
@Ratich2 жыл бұрын
It was common practice for games of that era to give you ammo for a weapon you were soon to pick up before picking it up.
@roddydykes70532 жыл бұрын
I agree, can’t think of too many other examples, but was a good way of teasing the weapon, or at least letting you start with healthy chunk of ammo to start with
@Werty715_259 ай бұрын
9:37 I discovered this one while throwing random stuff at zombies in Ravenholm.
@JohnCena-jh9yyАй бұрын
15:34
@nivedhhegde95212 жыл бұрын
16:47 "there is no physical way to save laslo" Tries to save him by throwing a bomb in his face
@bamboozled6142 жыл бұрын
I feel like this video doesn't have to be as long as it is, you could remove the extended parts where nothing happens after some of the facts, just a suggestion :3
@nickh.27 Жыл бұрын
I don't mind it. I like the showcases after explanation.
@Boreau22 күн бұрын
:3
@Kabirdix2 жыл бұрын
You can get a good look at the suppression device in normal gameplay too, it's still just sitting there unattended when you head up to the roof after disabling it
@cyclicfox2 жыл бұрын
cccvc5yy6uuvuv6vvvv.
@cyclicfox2 жыл бұрын
cccvc5yy6uuvuv6vvvv.
@littlefirez2 жыл бұрын
18:07 xbox 360 mic
@rawblozs6702 жыл бұрын
20:58 they are modifies cps and cps when u shoot them 1 time in a headshot on stealth mode they die
@FurryDude.2 жыл бұрын
what
@LordOfTheEyebots2 жыл бұрын
I love how you turn to the swings once you're done pushing the merry-go-round off the cliff
@DaneZZil Жыл бұрын
23:54 - This is the "supressor", not the actual supression field, the supressor is a thing that shoots energy beams from the sky, the supression field is in the citadel.
@falloutgamer3472 жыл бұрын
This was intresting, im surprised how many of these i didnt know but im proud there was only one of those extra secret supply caches i havent found. Its the one with the crows. Also 9:42 this is a fun feature, i once painted an entire room in ravenholm by doing this, it was surprisingly fun
@Enoonb2 жыл бұрын
Buddha mode actually makes sense for testing, now that I think about it.
@koye4427 Жыл бұрын
Another fun fact about the APCs once being ridable vehicles: in some levels, pushing an APC all the way to the shore and submerging it causes a level failure since the game thinks you've lost your buggy in the water!
@crafter54582 жыл бұрын
17:07 This was likely an oversight that Valve forgot to fix, since all combine soldiers were textured like a regular soldier pre Orange Box, every combine soldier was a regular one before the Orange Box.
@grande19002 жыл бұрын
0:57 They actually just don't shoot if they "can't see you," which basically means if you can see their head.
@dkskcjfjswwwwwws4132 жыл бұрын
most noticeable at the vents in route kanal
@grande19002 жыл бұрын
@@dkskcjfjswwwwwws413 well yes, that was one of pin's facts
@noyesser2 жыл бұрын
10:36 I think the reason as to why some windows are destructible and some aren't could be because, you and the combine wouldn't find yourselves shooting up, the combine could be shooting at you and missing and shooting the wallwindow instead, breaking it, but when would you be above the combine, leading them to shoot up to the top windows? Same goes for you, the player.
@KingMetalMario2 жыл бұрын
It's just that the mapmaker didn't care or forgot to. You have to manually make a brush into a breakable one and then change the settings aswell
@billybobjones25172 жыл бұрын
in some early tech demos, it shows gordon breaking windows and antlions entering from them after, so maybe its just left over from that feature
@qiroqato_real6 ай бұрын
18:37 I think this one is used in the sequence where tge citadel goes full alert and barent hands gordon the crowbar. used as some distant ""birds""
@OffBrandChicken2 жыл бұрын
18:50 those hairballs are used when the citadel first wakes up when Barney gives you the crowbar
@z0rden_2 жыл бұрын
0:57 maybe he isn't dumb,he loves headshots
@chocofrolik8342 жыл бұрын
You're bang-on with the driveable APC theory. There are maps in the WC Mappack that have you driving APCs. I recall one in particular where you are at a Combine outpost in the Wasteland, intended for E3 but never shown.
@spacemonkey63232 жыл бұрын
18:07 HOLY FUCK THAT WAS LOUD
@SuperCityscan Жыл бұрын
Although not Pinsplash level of obscure facts, but still got a ton I didn't know Good work
@npc_pigeon2 жыл бұрын
my guess is the "createhairball" command was made to test out rope physics when theyre turning and moving around
@SniperPlayzGames7 ай бұрын
there is also a fact that u can find in gmod if you use the blue physicsgun on the broadcast screen you can see it is in different pieces
@trumpset5212 жыл бұрын
2:06, in early beta days there *was* ability to drive an apc, so i guess this is one of those little remains of cut content.
@transonxiana2 жыл бұрын
I noticed while having fun on Gmod, that the Broadcast things on Fact 13, they have multiple layers to reinforce the color of the Screen and not make it colorless, if it was one Screen, you would barely see anything from the Broadcast
@transonxiana2 жыл бұрын
@@yngle stay mad idc
@ORLY9112 жыл бұрын
13:47 I chuckled at this bit where the guy shakes the aim around as the spoopy music plays
@galacticstevetherealdeal2 жыл бұрын
43:57 it appears the rebels are using their inner freeman
@has78462 жыл бұрын
15:25 im high asf and this is the hardest transition i've ever seen, nice
@valkaerie87153 ай бұрын
Ayyooo me too and I didn't even notice
@hermann88752 жыл бұрын
I've been in this community for so long yet I knew only a few of these facts, thanks for the video man
@tpd1864blake2 жыл бұрын
Yes, the APC could have been driven in the beta. There is a vehicle in the HL2 beta files which is an APC. There’s also a modified buggy that has some sort of mining spinning crusher on the front which would likely have been used in the Ravenholm mine segment
@Roach12 жыл бұрын
regarding fact 25, i believe the buddha command was added for the purposes of trailer/review footage, since that way you can still visibly take damage while recording gameplay but not die and have to re-shoot it
@chillingchill68232 жыл бұрын
Nope, it was actually used to test enemy damage
@lychy6452 жыл бұрын
The 'deathmatch' command is a remnant from Quake where you could choose deathmatch or coop multiplayer
@isaiahsimmons57762 жыл бұрын
makes sense
@bryanpratt39332 жыл бұрын
@@isaiahsimmons5776 the 'deathmatch' command requires a map reload to effect changes. it still works that way, type 'deathmatch 1' and then 'map xxxxxx' and the map will be loaded with deathmatch settings enabled.
@isaiahsimmons57762 жыл бұрын
@@bryanpratt3933 that's probably what half-life does when you create a server. there's some differences between singleplayer and multiplayer. most importantly the weapons. half-life 2 doesn't have deathmatch or multiplayer tho, so probably a remnant. wonder if it actually does do anything tho.
@MagnetismR2 жыл бұрын
The floating barrel is easy to explain. To reduce memory usage, most physics props start "asleep" - that is, they spawn stationary until a force is acted upon them. Otherwise, an inordinate number of physics calculations would have to occur at the beginning of a map, causing slowdown. The calculations are usually for gravity, because it's common practice to place props slightly above the world geometry to prevent it from clipping. It's typically unnoticeable because these frozen props usually start on the ground, but when the gap is especially large, this illusion is broken.
@narrowgauge07272 жыл бұрын
know one has talked about how you can stop the trains in the beginning of route kanal with barrels and props, and how the reload sounds for guns for citizens and combine soldiers are delayed signigicantly
@isaiahsimmons57762 жыл бұрын
there should be whole franchise on this
@falloutgamer3472 жыл бұрын
Yeah this, the former is something no one i have talked to has even known about but the latter is very obvious to notice especially with rebels
@user-ei1vi4 ай бұрын
41:03 The interesting thing about this cache is that you don't have to lower it to get the goodies. You can just bump the airboat into the pylon with the lambda sign and due to some clipping glitch you'll get the items
@CRABKID11 ай бұрын
1:00 The Combine doesn't shoot because in order for them to shoot you, they need you to be able to have an unblocked view of their head.
@ProfesorMora2 жыл бұрын
You just watch a 45 minute video about nerd details of half-life. It worth it.
@hunterrules0_0992 жыл бұрын
Every copy of hl2 is personalized
@richardchicken92310 күн бұрын
23:55 That's the suppression DEVICE, not the suppression FIELD. You can also see it in full detail later on when you're on top of the Nexus Roof, just after fighting the gunship.
@lois34692 жыл бұрын
I didn't know as many as 25 facts, I thought it was already impossible, but it's cool that I'm learning new facts about this game all the time, thanks for the video!
@combinemetrocop42132 жыл бұрын
Metrocop logic is "If he doesn't see me, I don't see him"
@Spartan_Tanner24 күн бұрын
9:00 funny thing about this one was, it was my first proper playthrough and I was bringing the Ravenholm sign with me, i thought this was the correct way so I was trying to juggle the sign while being pulled by the Barnacle.
@LMC764 Жыл бұрын
2:04 in the half life 2 beta there was a wasteland map where you had to hop into an apc so some combine soldiers would let you into their base. Also the apc on the bridge isnt the only one you can drive, there's another one in the roof escape section at the start of the game that you can hop into, works about the same though... 26:30 those sections are also leftover from the half life 2 beta, you were supposed to be able to go up there.
@TABBYMUSIC2 жыл бұрын
Breen: *exists* Sournale: 🔫🔫🔫
@MrGermandeutsch2 жыл бұрын
1:45 - As far as I know, this fact is entirely false. It wasn't planned for the player to be able to man & drive a Combine APC (wouldn't even have made any sense either). That was just Valve adding details to make the world more immersive. 43:23 - That's a joke, right? Because both commands "quit" and "exit" will cause the game to close. It doesn't even matter what you put after either of said commands.
@benb91512 жыл бұрын
The APC was drivable, but players thought it was too slow. Don't spread false information, bro
@MrGermandeutsch2 жыл бұрын
@@benb9151 Mind providing me a source with this? I'd like to read/see that for myself. Because I can't find it anywhere myself for some reason.
@BillyBob-jy1gv2 жыл бұрын
Though I do not know exactly which parts, the beta for half life 2 had it.
@MrGermandeutsch2 жыл бұрын
@@BillyBob-jy1gv Hm, I see..
@CombustibleLemon772 жыл бұрын
yes, that was a joke, about quitting FUN FACT: if you put in console "quit your job" or "quit my job" or "quit job" or something it quits is job. its job is running. it quits running. it stops
@SuperNath972 жыл бұрын
Fact 4 : apc's are vehicle entities, once spawned you can change the settings so you cant get in, usually they are placed outside player reach or destroyed before you can get close.
@Kingofstones12 жыл бұрын
2:20 you can also enter on rooftop section of city 17
@TheOneWhoCallsThyselfGrimm23 күн бұрын
1:03 This happens because half life 2 has a thing where it makes enemies very unlikely to hit you when you can't see them thus hiding behind small objects
@bannado5696 Жыл бұрын
6:08 Seems like you were really scraping the bottom of the barrel for facts here
@SU76M21 күн бұрын
Ha-ha, good joke.
@koz21782 жыл бұрын
1:45 I noticed something about the 2 APCs: you can interact with both of them, but if you listen closely the beeping sound originates from the APC on the left all the time.
@SonofGuilliman2812 жыл бұрын
In the level before the slum in canals, the reason they used sand because it prevents a guy I won't be saying his name from going near it.
@sev417hello2 жыл бұрын
?
@SonofGuilliman2812 жыл бұрын
@@sev417hello you get who it is, the man that slaughtered the sand people.
@ultimatechaosbeingmorphokn41022 жыл бұрын
@@SonofGuilliman281 i dont know what ur talking about, is it freeman?
@sev417hello2 жыл бұрын
@@SonofGuilliman281 ah now I understand
@c64cosmin2 жыл бұрын
32:24 I actually know this one, I explored this part by foot and imagined I'd chill out a bit by the beach and contemplate what ever happened up until now on Earth. This is by far the most quiet place in the game.
@xweert7112 жыл бұрын
1:54 You are correct. APC's used to be drivable. They even have scripts for it still in the files, although the camera gets bugged out when you activate them.
@neonflavouredpirate32142 жыл бұрын
As a kid, i never noticed that guy dropping supplies. Or was it because i played with no noise(my parents hated seeing me play fps)
@lillywho2 жыл бұрын
43:23 Bit of bollocks there. The command is "quit", it just doesn't care about any arguments behind it. It quits the game.
@xinus22862 жыл бұрын
3:07 its probably hard to tell but this is actually the kleiner's lab. in the 2003 leak there are versions of d1_trainstation_01 where this area used to be fully explorable and even had a teleporter prefab taken from one of the teleport concepts made for the game. for some time in development d1_trainstation_01 and d1_trainstation_06 used to be the same map. but got separated in retail. it seems to be a very early leftover from the times when the retail maps just started being blocked out.
@benb91512 жыл бұрын
2:17 during the rooftop chase, the one on the street also has this
@HitItEcstasy2 жыл бұрын
9:37 different paint cans have different shades of green/pink/blue/white as well. they're all relatively pale, but you can tell for sure if you get the splatters next to eachother
@FalkyRocket22222 жыл бұрын
man this has a lot of thing that i actually didnt know about also i just noticed this area in 5:37, imagine a kid casually tripping and falling down the cliff lol
@jozatheman2 жыл бұрын
These 45 mins used for good, great video man
@Gamma-wu2fj8 ай бұрын
In the Source engine dev console pressing TAB will paste/cycle through all previously entered commands used since the session has been active. Works on all source and Gold source games I've tried. Useful for quickly repeating commands.
@moltenren34392 жыл бұрын
1:18 The embodiment of every young child's belief "If I can't see them, they can't see me"
@anhonkandae2 жыл бұрын
Imagine “how did he get passed our turret gunners?” “He had a jar of mayo sir”
@ATP2555ify2 жыл бұрын
1:47 There was indeed a point where you were supposed to ride an APC for a stealth section, but it got removed thanks to playtesters.
@davodnoyoutube3 жыл бұрын
This is very good keep it up, I really like this video
@12571004 ай бұрын
1:10 lol I would always just grab a barrel and use that to block the bullets, I didn't know you could point the object directly at the cop and he won't shoot