Giygas is NOT a fetus. That has never once been confirmed, and has actually been entirely debunked more times than one can count, including by the writer Shigesato Itoi himself. Giygas IS however confirmed to be representative of "the feeling of childhood trauma and confusion" that Itoi felt once as a child upon accidentally walking into a theater showing a movie in which a Japanese maritime soldier slowly cuts off the head of a woman. But the "fetus" theory is absolutely stated to be entirely wrong by Itoi himself.
@justbenelson7 ай бұрын
Donkey Kong sold 6.1 copies in the first 45 days of its release. WOW! 16:13
@michaelturner28068 ай бұрын
The Koopalings / Koopa Kids first appeared in Super Mario Bros. 3, not Super Mario World.
@kbramlett68773 ай бұрын
To this day, I still hate that little witch, Wendy and her bouncing rings.
@teruienages9628 ай бұрын
"Chrono Trigger, which never got a real sequel or remake" Except it literally got BOTH of those things. In fact, it had TWO sequels, Chrono Cross AND Radical Dreamers, as well as a remake on the Nintendo DS and another on PC. (They were remade from the ground up, unlike the PS1 port, so they are remakes)
@jsmith39464 ай бұрын
ya this guy been getting stuff wrong in a lot of his videos
@yutterh9153Ай бұрын
Chrono cross is not a direct sequel to Chrono trigger and it being considered a sequel has always been controversial. Even if it was a sequel radical dreamers would not be considered a remake of chrono Trigger as it would be a remake of chrono cross, which technically is actually a remaster not a remake. That goes for the DS, mobile, and steam versions of Chrono trigger, they are not remakes but remasters or just updated versions.
@teruienages9628 ай бұрын
The Chris Houlihan "Contest Winner" story has been thoroughly debunked several times. There was never any Nintendo Power contest winner named Chris Houlihan and nothing has ever tied a person named this to any contest. He equally could have been an Intern at the American offices or a game tester for all we know.
@lhg77147 ай бұрын
Final Fantasy 7 was being developed for Nintendo 64, but shifted to Playstation because of limitations on cartridge based media.
@cyrus2546Күн бұрын
It’s still wild to me that Mario 3 came out in Japan only 1 month after Mario 2 came out in North America.
@ZachWesty9 ай бұрын
Greetings from West Zone. Great video man
@AlmostSomething9 ай бұрын
Thanks man!!
@pashalisterzis9 ай бұрын
Great video... Keep up the good work... Greetings from Greece... :)
@AlmostSomething9 ай бұрын
Thanks, friend! Glad you enjoyed.
@MorreskiBear2 ай бұрын
I always thought Yoshi ate things when "he" decided to (via my button press) and not being punched in the back of the head. It's funnier that way though.
@5gods9 ай бұрын
Nice facts !
@AlmostSomething9 ай бұрын
Thanks so much!
@tylerkeller88692 ай бұрын
I very much miss the good ol days of days of 16-bit RPG's. If I see one more COD release, I'm gonna puke.
@dadassery85069 ай бұрын
I like your videos. I find the music and it’s volume offensive though.
@AlmostSomething9 ай бұрын
Noted! It's hard to get the volume right - lower next time maybe. Much appreciated!
@dadassery85069 ай бұрын
@@AlmostSomething you guys are great. Not only presenting new info to me (which is getting rare in this genre) but you replied, and took constructive criticism as constructive criticism. Rare. I’m definitely sticking around this channel, and binging the back log. I get it too, balancing sound for all is tricky. I don’t know how they do it, but I absolutely love when I hear the dk country soundtrack or something like that in the backroad. Some of those old nintendo soundtracks are amazing.
@AlmostSomething9 ай бұрын
Hey, gotta listen to people to get good at this. You're right - and I am NOOOOOT a professional editor, still very much learning LOL. But I do appreciate the feedback and it's something I have wondered about myself!
@dadassery85069 ай бұрын
@@AlmostSomething Keep it up. Honestly your work is not far off from pro. Your presentation is great. No awkward phrasing or cringy mispronunciations that i see from some very popular creators. Your timing is spot on (save a couple abrupt transitions, which I’ve done too) Above that it’s really concise, efficient, and pleasant, and just plain good content. I think you could go far with this. Looking forward to more. Also, you replied, and that’s cool. You’re cool.
@Team_Little_Mates4 ай бұрын
I'm a fan of your videos as well but you always saying "Mairio" instead of MaRio is ridiculous annoying. I know it's a regional thing and English folks also say "Mairio" but it's almost unbearable. Sorry bud.
@mr.y.mysterious.video19 ай бұрын
I actally fon the secret zelda room at the time.
@AlmostSomething9 ай бұрын
I never have! It's pretty complicated. That's cool.
@thingsiplayАй бұрын
Unirally / Uniracers Besides the fact that the game is from DMA Design, there is another interesting fact. Pixar sued Uniracers for being too similar in design of the unicycles from their movie. Despite this nonsense, because there is only so much you can do to depict a unicycle in a 2D game, they won the case. And Uniracers the game got banned from sales. Therefore not many have the game. I had it and played it to death with a friend...
@PhilipMurphy8Extra9 ай бұрын
A interesting video for sure
@Sinn01009 ай бұрын
The Snes did not have the ability to display thousands of colors at once. It had a total color pallet of 32,768 colors but was only able to display 256 at once. Believe it or not the TG-16 can display more colors at once from a much smaller color pallet. I see you talk about Nintendo's Satteleview...but you say nothing about Sega Megnet that released in 1990. Unlike the Satteleview it supported online play as we know it today. Essentially 17 games were released that enabled head-to-head play 24/7. It was in the prototype phase here in the US until it was dropped due to Sega stupidly leaving the 16-bit market. Don't forget the Sega Channel either.... Many 3rd party licensors broke away from Nintendo like Konami and there was a big reason for this. You see, Nintendo created a predatory and illegal licensing scheme here in the US that quite literally starved their competitors out of business. Atari sued Nintendo for this and in the end they were forced to release their contract scheme. It all started happening in late 1989 with the damn finally breaking in early 1990. Once that happened the floodgates opened and Sega went straight for the jugular. They beat Nintendo year-after-year from 1991- the very beginning of 1995 in sales. Then they abruptly left the 16-bit market allowing Nintendo to take it all completely unchallenged. Pretty crazy huh? Great video and I love the soundtrack.
@AlmostSomething9 ай бұрын
DAMN. You're right about SNES. My bad and thanks. I stuck with SNES in this video, but the Seganet stuff I address in other videos. And you're right about the licensure issue. It's wild what Nintendo pulled off until Sega emerged. And thank you!!
@Sinn01009 ай бұрын
@AlmostSomething Hey, no worries, my friend. We're talking about hardware and events that happened 30+ years ago. Other than that, your video was solid.
@inceptional6 ай бұрын
@@AlmostSomething No, he's 100% wrong about the SNES colours. The SNES has an officially documented direct colour mode available as standard in background Mode 3 [and 4] that allows it to display up to 2281 visible colours across the two backgrounds and sprites combined (2040 on BG1, 120 on BG2, 120 on sprites, and 1 backdrop colour), and that's before any colour math, HDMA gradients on the backdrop colour, and raster effects to change pallets mid-screen are applied, which can increase that number of colours on-screen greatly. Also, it can actually do this during full normal 60fps gameplay with parallax backgrounds and all the normal sprites and so on too. And, yeah, it has that massive 32,768 colour master palette to work with too. There's even some people who claim the SNES can technically display all 32,768 colours on-screen at once under very limited circumstances, but I've not found 100% concrete evidence to be able to confidently state that as a fact right now. Direct colour is just a very rarely used mode, apparently not fully understood by most people or even something they're aware of, and a bit fiddly to actually take full advantage of the max 2047 colours on BG1 because of how the palettes are allocated--it's actually much like the shadow/highlight more on Genesis in that regard--but it is very much a real thing. And, even if you wanted to do nothing else other than use direct colour in its simplest form and avoid messing around with the expanded palettes that take it up to a max of 2040 colours for BG1 alone, it would still allow as default 255 colours for BG1, another separate 120 colours for BG2, another separate 120 colours for sprites, and the single backdrop colour, which is 496 visible colours total as standard even before any similarly standard SNES colour math and such is applied. The PC engine allows 482 visible colours on-screen as standard. Whatever the final max number of on-screen colours for SNES, which I think is definitely above 4000 if truly desired, when it comes to colours in general, the SNES is far ahead of both the Genesis and even PC Engine. That other guy presumably just read what the general Internet told him and spread one of the same old multiple false narratives that's been going on around SNES in recent times, often perpetuated by a handful of bad actors in my experience.
@inceptional6 ай бұрын
The SNES 100% absolutely did have the ability to display literally thousands of colours on-screen at once, and during normal 60fps gameplay with dual parallax backgrounds, transparency effects, all the sprites and so on too. You might want to read up a little more on the standard direct colour mode (up to 2281 colours there alone), standard colour math (greatly increases the numbers of colours on-screen), and standard HDMA backdrop colour gradients (can change the single backdrop colour up to 224x down the screen in normal 256x224 resolution), plus raster tricks to change palettes mid-frame and such, before unintentionally or otherwise doing the console a disservice. When it comes to colours, both total on-screen and the master palette, the SNES is in another league from both the Genesis and even PC Engine.
@Sinn01006 ай бұрын
@inceptional Yeah...maybe with indy developers, maybe. Give me the name of the retail game that does this.
@Quickstrike19813 ай бұрын
Sony won the console wars.
@cyrus2546Күн бұрын
They won the ps1, ps2 and ps4 era. They lost the ps3 era. They won ps5 era if you exclude switch as being previous gen.