@@ianboyer2224 Idk to be honest, in my case i can't tell the different lmao
@moonwatchereclipse52913 жыл бұрын
@@imzary Liam kind of cuts off his words slightly, while Noa holds out "s" sounds and words in general.
@imzary3 жыл бұрын
@@moonwatchereclipse5291 i guess so
@diariodeumdesenvolvedor3 жыл бұрын
@@ianboyer2224 for me it sounds like the same voice, but with different intonations, I guess...
@Computinater1010 Жыл бұрын
If any of you guys experience the problem in Step 5, where your public variable (input field) wont accept your InputFields, I have the solution. When creating the InputField, instead of going to the UI dropbox and selecting "InputField", hover over "Legacy" and select the InputField from there. The legacy version of InputField works way better than the newer TextMeshPro. NOTE TO BLACKTHORNPROD: Your art style is amazing, and your tutorials are simple and easy to follow. Please keep it up, you are fun to watch!
@rinkheep.mp4 Жыл бұрын
Thank you so much!
@no.7992 Жыл бұрын
Thnks man
@user-kh4wc4xv9n Жыл бұрын
Oh thank you so much!
@zams- Жыл бұрын
i love you bro
@hashasquiowo9171 Жыл бұрын
Happened to me but with a dropdown 😭
@reendevelops2 жыл бұрын
Hey Blackthornprod, I just want to point out a *BIG* trap or mistake in the video (05:53). This would lead a bad misconception on beginners, and it happened to me. For context, I was making a lobby room list that displays all the rooms a player can join. However, the room list wasn't being received properly due to the issue below. Calling the PhotonNetwork.JoinLobby() during the LoadingScene prevents the LobbyScene from receiving OnRoomListUpdate() callback because the current scene is still in Loading. However, if there was an OnRoomListUpdate() callback in the LoadingScene it would get called, but beginners wouldn't have a clue on that. I've been struggling with this for weeks not realizing this was the cause! I had to read a lot of documentation to finally understand how it worked and have wasted a lot of hours. I hope this helps anyone, and I hope Blackthornprod sees this so they can guide other beginners to avoid this mistake.
@rogernkosi84202 жыл бұрын
You can use Physics.Raycast() and pass in the layer in which you want the player to always spawn in
@Stellarish2 жыл бұрын
im kinda new, creating a game, do you have any scripts i can use for that? And I also can't move I think. Just my zoom in button works.
@rogernkosi84202 жыл бұрын
@@Stellarish you can also have multiple spawn points which are just empty objects which you want the Transform object of, and have a SpawnerManager which can randomly spawn a character from a list of all the pre defined spawn points
@MrYanissab Жыл бұрын
Wow thanks a lot for this
@675zalan8 Жыл бұрын
Can somebody please tell me where do I need to put OnRoomListUpdate() ?
@AlphaLul3 жыл бұрын
Just some constructive criticism, you gotta chill with the wobble effect
@diamenciarz17113 жыл бұрын
[Wobblyngus wobbluzationing wobblelelerination...] [Wobblomoblo wobbleng] I can't hear you... [wobbleterition wobblydobly wobblelection] over the... [wobbleming wobbloisturizing wobblergian wobblation] what was it?
@tyleranders99723 жыл бұрын
Yeah I almost couldn't watch it
@pigeonade3 жыл бұрын
I couldn't watch it as I started to feel sick.
@filmcase16833 жыл бұрын
Dont curb my wobble >:( /j
@kostaskoukos39323 жыл бұрын
@@diamenciarz1711 wobbletopia
@SirGary3 жыл бұрын
Dude, I have been the past months struggling with this... It would have been so helpful.
@alfandiridho16353 жыл бұрын
dude, i have some trouble can u help me?:( Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)' what should i do:(((
@GamerBoy-ne9bw3 жыл бұрын
OMG same
@Henry-ip8dd3 жыл бұрын
did you guys get working?
@krishnansubramoni78013 жыл бұрын
After going through massive tutorials that go incredibly in-depth, I am very grateful for this short and clear tutorial on basic multiplayer implementation 🧡
@foxfirefive2 жыл бұрын
im putting this infomation here since its in the top comments put using TMpro; at the top of your script and replace the inout variables with public TMP_InputField createInput; public TMP_InputField joinInput;
@fluffystuff2 жыл бұрын
@@foxfirefive oh i just used the legacy inputfield
@GoedBezig20043 жыл бұрын
Bro i have been stuck on this for like a whole year. I dipped unity, but now I feel motivated more then ever. Thank you!
@GoedBezig20043 жыл бұрын
It worked!
@alfandiridho16353 жыл бұрын
dude, i have some trouble can u help me?:( Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)' what should i do:(((
@GoedBezig20043 жыл бұрын
@@alfandiridho1635 i dont know, maybe google knows?
@rimoldi983 жыл бұрын
I've been using Mirror at work and man, Photon is so much intuitive...
@amanchander54303 жыл бұрын
I was tired of looking many long and boring tutorials and I couldn't continue but your tutorials was really awesome. In a short single video you taught us how to make full multiplayer game.
@potaterjim3 жыл бұрын
Thank you so much for this! This is possibly the best starting photon tutorial out there, because it gets you started without flooding you with massive amounts of information. Anyone's project is going to need more information on how to do specific things, but this lets you feel like you've made actual progress, and you feel confident enough to get started, and look up those complex things later
@RugbugRedfern2 жыл бұрын
😳
@HarmlessPotato.03 жыл бұрын
For anyone unable to run the program after doing step 5. run the loading scene first T^T i have successfully wasted 10 hrs of my life running the lobby scene. gr8 tutorial though !
@WetrixTech5 ай бұрын
Your 2 years old comment just saved me. Thanks! 🙏
@danielkotsotys51233 жыл бұрын
This water wave effect on whole video is obnoxious, after looking at it everything on screen seams now to be wavey xD
@_hallowed_3 жыл бұрын
lol true
@itsmoonlight96493 жыл бұрын
i can't see properly anymore ._.
@TheCrazyLunatic83 жыл бұрын
I was gonna say, the wave effect was very disturbing haha
@rogancliphub3 жыл бұрын
yes very
@simonvutov75753 жыл бұрын
so anoying tbh
@pwnermies13 жыл бұрын
I really liked the fact that he explained what everything does and didn't just make you copy and paste like most tutorials do. Great job!
@adem9362 жыл бұрын
if he put the script in the discription and explianed it would of been better
@mikifufu3 жыл бұрын
I have motion sickness, but nice tutorial! I would totally avoid wave effect...
@Blackthornprod3 жыл бұрын
Thanks man. Yes no more waves from now on
@TheScreamingFedora3 жыл бұрын
Oh that's what it was. Halfway through the tutorial I got dizzy and thought I needed more coffee.
@UmarFarooq-jn7dt3 жыл бұрын
THIS IS GOLD! I've been through hell to learn about multiplayer game development. THANKS !!
@shrippie-42143 жыл бұрын
the most straight forward tutorial i ever seen
@Djengis21073 жыл бұрын
I wanted to make a 2d multiplayer game and this is exactly what I needed. This is amazing!!
@حمادة-ه2ن2 жыл бұрын
Did you finish 😊
@bravebeatT2 жыл бұрын
@@حمادة-ه2ن i dont think he did it takes long time to do
@jamesfan77682 жыл бұрын
@@حمادة-ه2ن ما اتوقع
@حمادة-ه2ن2 жыл бұрын
@@jamesfan7768 بتابع اونيكس؟ ه
@Onemanup Жыл бұрын
Absolutely amazing! 45 minutes and I learned more than in 180 minutes of watching other tutorials. Great job!
@igorigor39603 жыл бұрын
man that wave effect over whole screen made me sick :(
@geniusapple64713 жыл бұрын
wait really?
@chuckdude5143 жыл бұрын
@@geniusapple6471 yea, I kinda felt motion sickned too. Managed to make through the tutorial though.
@nikoloztandilashvili32602 жыл бұрын
I CANT SAY ANYTHING THIS IS THE BEST TUTORIAL I HAVE EVER SEEN
@muntasirchowdhrymridul643 жыл бұрын
A video on how to control in game story events would be really helpful.
@bloopydlooper81983 жыл бұрын
brooo you have no idea how I needed this for like the past 4 years
@jared40803 жыл бұрын
I literally just started making a multiplayer game a few days ago very helpful video by the way
@dhruvroytalukdar79423 жыл бұрын
The best tutorial on youtube for making a multiplayer game with unity and photon...
@binarium43763 жыл бұрын
Hey
@tanjironezkokamado23 жыл бұрын
I not only learn from him but he is my inspiration, best teacher in youtube.1000 likes....
@hawoi3 жыл бұрын
dani : takes 2 weeks to make a game multiplayer blackthornprod: explains it in 15 minutes
@coccogaming3 жыл бұрын
True
@cutecandygames18743 жыл бұрын
But have you tried doing this your self?
@coccogaming3 жыл бұрын
@@cutecandygames1874 i tried but unity gives me an error
@trapshooter3 жыл бұрын
Awesome vid! I had no idea it was so simple to make a multiplayer game nowadays. If there was one thing missing was to explain how to setup separate scores for each player. But based on what you already explained I guess it would be the same principles as setting the animation parameters. Keep up the great content 🎉
@onestepdown24753 жыл бұрын
I have been having so much trouble with other tutorials, but with this I made a multiplayer game in half an hour!
@aLovedHater2 жыл бұрын
The way Photon now makes it so you can easily sync movement/rotation/animations is awesome. I remember when I first got into photon ~6 years ago and it was a huge pain to code it all by hand. Now i can just attach a component :)
@JordanMetroidManiac2 жыл бұрын
Same here! It was in 2016 when I quickly gave up on doing anything with multiplayer, but I've come back to it very tentatively only to find out it's just as easy as creating a single-player game itself. What a relief!
@ArslanAhmad-c2w Жыл бұрын
I was thinking that making multilayer game is difficult but thanks for this video. I made multiplayer game after watching this 15 min video. Thank you so much.....
@liamcalice75803 жыл бұрын
Hope you all enjoy the video guys !
@JCCrom3 жыл бұрын
I think I am going to buy this course but I have one question before I do. I have no experience in 2d games so do I need prior experience in 2d art or is it easy to learn. Also is there a 2d art software that is free.
@kurtdevries91823 жыл бұрын
@@JCCrom I recommend you watch a few other 2d tutorials on blackthornprod. A pretty good free drawing program I know is GIMP, but I personally use procreate on iPad(which is like 10 dollars)
@kareemshahatta56482 жыл бұрын
I generally do not write comments on video that I watch. However, this time I am making an exception because your video was truly amazing!
@ibrahimrashwan3 жыл бұрын
nice, simple, to the point WOW that was really cool !
@JCCrom3 жыл бұрын
Thank you so much I have been watching so many tuturials on making a multiplayer photon game and none of them worked except this one. Thank you so much.
@fishy4reelz3 жыл бұрын
Finally I can make an among us clone
@kr0tyara3 жыл бұрын
When the impostor is photon! 😳😳😳
@TheShelfman3 жыл бұрын
I actually did this and it was a disaster😂 But photon did make my life much easier!
@Tektonikal3 жыл бұрын
mogus
@alfandiridho16353 жыл бұрын
dude, i have some trouble can u help me?:( Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)' what should i do:(((
@kevz33513 жыл бұрын
@@alfandiridho1635 learn C# and you will know what the error means
@1000gx3 жыл бұрын
This video just saved my college project, thank you so much!
@avivyoukerharel21403 жыл бұрын
Heres a video idea: physics based wave simulation! Stuff like the "Just shapes and beats" level - lycantropy, or the wave system in the hollow knight mod "corruped kin" If you search up videos of these it will become clear what im prefering to.
@candyandcarmel8 ай бұрын
lost kin
@avivyoukerharel21408 ай бұрын
@@candyandcarmel my dude I commented this two years ago, lol.
@candyandcarmel8 ай бұрын
@@avivyoukerharel2140 lol
@vinayakmarv68732 жыл бұрын
"From a very boring game to still a very boring game" Hits different 🔥💗💖
@darkliongames18453 жыл бұрын
Note: Photon is heavily limited to 20CCU, which means only 20 players can play your game at once. It costs 100$ a month to increase it to 100CCU, which is a lot. I would use Mirror instead for commercial games. Or maybe a self wrote networking.
@em95653 жыл бұрын
it's actually 100,- for 12 months for 100 ccu.
@darkliongames18453 жыл бұрын
@@em9565 wait really?
@em95653 жыл бұрын
@@darkliongames1845 It says so on the store page..! actually currently it's discounted to 50,-
@sophiedaisy2024 Жыл бұрын
@darkliongames1845 does this mean 20 people per room or 20 people playing throughout ALL rooms??
@darkliongames1845 Жыл бұрын
@@sophiedaisy2024 hey. i havent been following photon for the past year but it was 20 people throughout all rooms.
@mohitsrinivasan59842 жыл бұрын
You have to admit, he has an amazing art style.
@kurtdevries91823 жыл бұрын
For a minute I thought the wobble effect was my mind playing tricks on me
@kodd102 жыл бұрын
Your tutorials are SO GOOD. They are ULTRA clear and get straight to the point!
@pewpewpew62403 жыл бұрын
Thanks for the awesome tutorial! Currently one of the few good Unity multiplayer tutorial videos are from Welton King but the series is a little long and not as well explained, so this is going to be really helpful. :)
@darshgupta62762 жыл бұрын
This is the best and most simple and easy-to-understand multiplayer tutorial on KZbin! Thankss!! :))
@Gambling4Life3 жыл бұрын
Hi black thorn, I was wondering if you would ever want to make a video on how to make games Like Bullet echo, personally would love to see a tutorial on how to do top down multiplayer games.
@plimmertongames46623 жыл бұрын
You and your brother make the best tutorial videos ever!!! Thanks so much for everything you guys do!! :)
@ryderstudios3 жыл бұрын
Please no more wave effect in your videos, keep your cutting style from before! It was better
@theinfpguy56113 жыл бұрын
Dude... I love u man, this is so easy to do and its so fun at the same time!
@Speed-TV2 жыл бұрын
That heat wave effect is annoying
@onestepdown24753 жыл бұрын
ive said it before and im going to say it again. this is the best multiplayer tutorial ever.
@yayoo17023 жыл бұрын
thanks a lot but please man no more water waves
@olon19933 жыл бұрын
This is the perfect introduction to multiplayer in Unity using Photon! Great video!!
@yanisjossart40382 жыл бұрын
I got this error when I try to create a room, does someone knows the fix? CreateRoom failed. Client is on GameServer (must be Master Server for matchmaking) and ready. Wait for callback: OnJoinedLobby or OnConnectedToMaster. UnityEngine.Debug:LogError (object)
@Sohneg5 ай бұрын
This can happen if you start your unity game in "game"-scence and not in the "loading"-scene. Photon needs to connect first
@mickytananu59083 жыл бұрын
Oh yes I never thought that you ill made one good tutorial. I tried searching up but i can't find the how to make multiplayer game with unity. Thank you so much for creating this video. I think this video will earn more than 1 million view because it so good
@aliahmed-rk6rx3 жыл бұрын
if you want to make a fun not hard multiplayer beginer game make a multiplayer snake game as a first multiplayer game project
@TheFujiiii2 жыл бұрын
This was the clearest and shortest photon tutorial ever. I’m truly in the mood to try multiplayer again!! Many thanks! ❤
@ilijapajkanovic57843 жыл бұрын
I would like to see how are you creating a Card Games
@obalfaqih2 жыл бұрын
This is one of the best multiplayer tutorials, very basic and straightforward... thanks!
@AbdullahGameDev6 ай бұрын
السلام عليكم ي بشمهندس عمر
@HaiderSaqib-id4ry6 ай бұрын
@@AbdullahGameDev lol what
@jhovala2 жыл бұрын
step 5: drag input fields don't work for me... but solve: using TMPro; public TMP_InputField createInput; public TMP_InputField joinInput; ty a lot for the tuto.
@jafizz65059 ай бұрын
Ty
@candyandcarmel8 ай бұрын
This is because they used legacy input fields, if you want to use those you can
@danuvip3 жыл бұрын
you changed my view on the "making a Multiplayer" now i want to try it but i have to go to school tomorrow (today)
@mikifufu3 жыл бұрын
12:24 I'd suggest to do it in a more consistent way. The moment you change your reference system for some reason, your numbers are no more valid. Imagine moving the stage or resetting its original coordinates. I'd rather set a stage reference and read its min and max values . I know, for the tutorial purpose it was perfectly fine, but it's a general best practice every new programmer should pay attention to in order to prevent headaches :) Good tutorial bros!
@Geekeh3 жыл бұрын
Could you expand on this topic a little more? I'm new and want to learn a lot more. Would love to know a more efficent way of doing things.
@Banaannaa2 жыл бұрын
you saved my life I've been trying for a year
@imf_drex54203 жыл бұрын
Great video as always but I have a question, if I'm using cinemachine for the camera to follow the player how would that work in photon servers? Thanks in advance
@hwahh81332 жыл бұрын
Hey i have the same problem, did you ever fix it?
@TNCGamer Жыл бұрын
@@hwahh8133Hi i know im late but i found the problem.The scripts are old so you gotta make new fresh player controller script. Here this is mines is you wanna use it: using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; [RequireComponent(typeof(CharacterController))] public class PlayerMoving : MonoBehaviourPun, IPunObservable { public float moveSpeed = 5.0f; public float mouseSensitivity = 2.0f; public float jumpForce = 5.0f; public float gravityForce = 20.0f; public GameObject playerCamera; private CharacterController characterController; private float verticalRotation = 0; private float verticalVelocity = 0; private bool isGrounded = true; private void Start() { characterController = GetComponent(); if (!photonView.IsMine) { playerCamera.SetActive(false); // Disable camera for remote players } else { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } } private void Update() { if (!photonView.IsMine) return; // Rotation float horizontalRotation = Input.GetAxis("Mouse X") * mouseSensitivity; transform.Rotate(0, horizontalRotation, 0); verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity; verticalRotation = Mathf.Clamp(verticalRotation, -90f, 90f); // Limit vertical rotation playerCamera.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0); // Movement float forwardSpeed = Input.GetAxis("Vertical") * moveSpeed; float sideSpeed = Input.GetAxis("Horizontal") * moveSpeed; verticalVelocity -= gravityForce * Time.deltaTime; if (characterController.isGrounded) { verticalVelocity = -gravityForce * Time.deltaTime; if (Input.GetButtonDown("Jump")) { verticalVelocity = jumpForce; } } Vector3 moveDirection = new Vector3(sideSpeed, verticalVelocity, forwardSpeed); moveDirection = transform.TransformDirection(moveDirection); characterController.Move(moveDirection * Time.deltaTime); } public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.IsWriting) { // Send player data to other players stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { // Receive player data from the network and update remote player's position and rotation transform.position = (Vector3)stream.ReceiveNext(); transform.rotation = (Quaternion)stream.ReceiveNext(); } } }
@grand29383 жыл бұрын
I LOVE YOU THIS IS THAT WORDS!!!
@smallfilmstudios14813 жыл бұрын
I'm having trouble on 9:12 of the video, when I hit build and run, the loading scene doesn't show, it goes strait to the lobby, I try to hit create game, but an error comes up, I cant really copy and past it, but it all works fine in unity, just doesn't work when I hit build and run. Please someone help me. Here's the error create room failed. Client is on MasterServer (must be master server for matchmaking).....
@coccogaming3 жыл бұрын
SAME
@coreybeavers87623 жыл бұрын
I'm having the same issue
@itsadqm98472 жыл бұрын
Anyone got fix yet? Need badly
@coreybeavers87622 жыл бұрын
@@itsadqm9847 mine fixed itself after a while. I had to build the game and run it to test it because it would work that way and then I rebooted my PC and it started working in the editor too. Try that
@FlawlessTroy2 жыл бұрын
The issue is that the default scene is Lobby when you load in, you need to switch to the Loading scene before you load so it can properly connect to Lobby
@hipunpun2 жыл бұрын
Incredible. Best photon quickstart tutorial by far! :)
@kevindesilva45773 жыл бұрын
How about kill feed and playernames(user accounts)
@ryderstudios3 жыл бұрын
Is explained in the course!
@sillyninja65 Жыл бұрын
effortless. blew my mind how well this works and i used this for 3D. fantastic and to the point tutorial
@TheRealMonodeath2 жыл бұрын
For anyone wondering why they can’t drag the inputs into the game object Add “using TMPro;” to the top of the script Thank change all the “InputField”s to “TMP_InputField”
@xloid22972 жыл бұрын
Thanks
@domedin98942 жыл бұрын
Great video but dude that sponsor is TOP NOTCH I've been using it for 5 minutes and I absolutely love it.
@ShockbotStudios3 жыл бұрын
The movement worked fine for me but my player also has a shooting function. Whenever a client joins the room they control the first persons weapon. Any way to fix this?
@12Acorns3 жыл бұрын
I’ve just started until and have got a very basic (but not good understanding so don’t take this as helpful advice or take this seriously), but you may want to set the gun as a child to the FPS player (if it’s a thing where you select the gun then I have no idea how you do that)
@levoca-92963 жыл бұрын
check if View.isMine then if it's true run the Shoot function
@ShockbotStudios3 жыл бұрын
I tried the if view is mine function but all I get is photon errors. I ended scrapping multiplayer in my project thanks for the suggestion
@UnidayStudio3 жыл бұрын
Hey dude, amazing video, but can you turn off the wobble effect next time? It gave me a lot of motion sickness. :/
@MadmanEpic3 жыл бұрын
Man, that wiggly screen is throwin' me off.
@Wonk03 жыл бұрын
I like it
@sagarmh70323 жыл бұрын
Bestest Video I Have Ever Seen on KZbin👍👍💖😘
@norvinshaqlintag92143 жыл бұрын
How to deal with the delay on synch player movements?
@Bypeakz3 жыл бұрын
money, the paid version gives configurable delay depending on the server
@marcinziajkowski38702 жыл бұрын
This video deserves to much more likes
@mufelo3 жыл бұрын
Multiplayer frameworks have come a long way, but it is worth factoring in both pricing and the overhead from testing into any plans. While technically you no longer need to manage sockets and sync can be done by Photon or competing framework, it's good to remember that it doesn't mean that making production quality games introduces a fair amount of overhead. Having to build to test the multiplayer aspects, not to mention running two separate versions is immensely painful and one should expect to at least double any estimations on how long the actual work will take. Also, please make good competitive games - need something properly competitive to play! Cheers! :D
@xX_ohio_Xx3 жыл бұрын
unlike a lot of people here, the wavy effect for me is a very nice touch to the video
@ItsJustSawyer3 жыл бұрын
Is there a way to use a photon and connect to a lobby without having to specify a room code? Is there a way that there will be one server the players can always connect to?
@JakeABee3 жыл бұрын
maybe have an auto set room code as a work around?
@halcyontools3 жыл бұрын
Yeah just hard code a default one
@admiralnelson6552 жыл бұрын
Instant subscription. You are amazing.
@ShiloBuff3 жыл бұрын
I'm confused. I think you have a really good setup on this tutorial, except the water/ripple effect entirely kills it for me. Absolutely unsure at why you would think it's a good idea. Remove that in your future videos please. Also maximize the screen capture and remove the corner radius. All those effects are unnecessary and just worsen the learning experience.
@katrinacalice64843 жыл бұрын
Great work my lads and you are very clear with your explanations Liam, well proud of you guys!!
@indieramus3 жыл бұрын
Great video. Note: The wavy filter over the screen captures does make me slightly motion sick.
@SoimulX2 жыл бұрын
Milanote is exactly wat I was looking for
@lgSuzuki-m2d Жыл бұрын
Explain to us if the play moves with the joystick and something thank you for your efforts
@moonwatchereclipse52913 жыл бұрын
This video was super useful. Thank you so much guys. Liam is an amazing teacher.
@historyvault-s2v2 жыл бұрын
I was about to use mirror but when I saw this I started working with photon thank you
@MohamedBOUDGHENE3 жыл бұрын
Excellent, the new brakeys is born!
@SaadTheGlad3 жыл бұрын
I kid you not, when I saw the title of this vid, I paused, opened my mouth and gasped “AAAAAAAAAAA”
@buildev223 жыл бұрын
Integrated this into my 3d shooter game, works like a charm. Thx Liam!
@BeastGamer815282 жыл бұрын
how player follow camera script is not working
@aneverything4483 жыл бұрын
Excited for olobollo!!
@mohammednihad67553 жыл бұрын
Thanks a lot, I missed your tutorials! 💙
@FARX_Games28 күн бұрын
Thank yoou very much, direct to the point! easy to follow and implement many times
@emam14om35 Жыл бұрын
very useful , The waves on the screen help a lot in learning :)
@dylanpratt50813 жыл бұрын
Yo, BlackthronProd, GMTK, and Brackies fuels gamedev
@mmazuk1958 Жыл бұрын
Very Good, working. Thank you!
@kerhabplays3 жыл бұрын
Thank you for the free tutorial.. Please do more🙏🙏👏
@sillyninja65 Жыл бұрын
this tutorial was phenomonal. i will add a few extras to anyone making an FPS: - make sure you adapt to a vector 3 instead of 2 like in this tutorial. -on start in your player script if the view is yours ENABLE the camera. if !view.ismine then disable it. this will stop the weird camera switching bug. its that simple - remember to add using photon.pun, define view variable, get component in start and if view is mine is all necessary scripts
@chuxville112 жыл бұрын
Thanks for this it really helped Me understand how to get started started with Photon 2
@GalAzulay122 жыл бұрын
"We went from this boring game into a still boring game but at least a multiplayer" thx for that amazing video