Lies of P - Combat Showcase (Perfect Guard is Key)

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옹발이 ONGBAL

옹발이 ONGBAL

Күн бұрын

Пікірлер: 499
@HesitateandyouLose
@HesitateandyouLose Жыл бұрын
Oooh the sounds of metal clashing, I love it.
@taryngotclout6013
@taryngotclout6013 Жыл бұрын
Just makes the blood boil 😤
@broccolin
@broccolin Жыл бұрын
Face me, Pinocchio.
@andrei-cezarbleaje5519
@andrei-cezarbleaje5519 Жыл бұрын
@@broccolin XD
@eetfuk3571
@eetfuk3571 Жыл бұрын
@@broccolin LMAO.
@lucifeers3219
@lucifeers3219 Жыл бұрын
Pinocchio, it was not... to be...
@shadyjoker27
@shadyjoker27 Жыл бұрын
My man Ongbal is at it again. No one can stop him.
@lucasduarte2315
@lucasduarte2315 Жыл бұрын
Only No hesitation, awesome!!
@RodrigoLima-l8z
@RodrigoLima-l8z Жыл бұрын
For people complaining about dodging after you save gephetto you can go to his room and use quartz to upgrade your dodge and many other things it's a whole skill tree
@js1zzle
@js1zzle Жыл бұрын
upgrading dodge huh.... sounds like the main reason most people hated Dark Souls 2 combat.
@angadthandi2281
@angadthandi2281 Жыл бұрын
@@js1zzle It depends if its just upping i-frames than that's a dogshit system. But maybe it could change the way you dodge or maybe let you do a double dodge or smth which would be pretty cool.
@lightningguy14
@lightningguy14 Жыл бұрын
@@js1zzlepeople hated it because rolling in the early game is just bad. There are very few invincibility frames and, to a new player, its not obvious that you have to level a stat just to give yourself more I frames.
@simonsanchez1504
@simonsanchez1504 Жыл бұрын
@@js1zzle it refers to adding an additional dodge. Not more I-frames 😃
@triplenaruto1
@triplenaruto1 Жыл бұрын
Is the game full game already out. I'm playing the demo did I overlook a tutorial cause apparently I can perfect block/ parry. Just learned this in the comments.
@seiuchicompositions
@seiuchicompositions Жыл бұрын
The sound team went nuts with this game its so chunky and visceral
@KoreanSpy1997
@KoreanSpy1997 Жыл бұрын
I think the dodging system is just fine, it's just like bloodborne. Side stepping has decent s. But the key is to perfect-guard. It's a great combination between bloodborne and Sekiro, it's perfect.
@GT---
@GT--- Жыл бұрын
YES finally someone says this. A lot of people are complaining about the dodging but the perfect gaurd is such a small window that i dodged most of the time and it was great. I think the people complaining about the dodge dont know how to 😅 like u said its a great balance. Love this game
@dreamerk24m
@dreamerk24m Жыл бұрын
second this
@YeOldeMachina
@YeOldeMachina Жыл бұрын
I think the i-frames are more than generous, but the length of the dodge should be extended a bit. Bloodborne and even Sekiro cover more distance with their versions
@GRGCompletionist
@GRGCompletionist Жыл бұрын
I'm more of a "dodging" guy when it comes to games like these, Sekiro was an exception because aside from it being heavily focus on parrying and deflecting it also felt good and right at home with the samurai setting. This on the other hand feels more like bloodborne so dodging should've been the main focus and for the most part it's fine but it would be better in my opinion if they've added the rolling animation when you're in combat instead of when you're outside of it.
@JordiSimons-o5l
@JordiSimons-o5l Жыл бұрын
@@YeOldeMachina well, there is this p-organ abilty that allows you to extend your dodge with a second input. Kind of like how dodging in GOW worked. It definitely makes the dodges feel better and more balanced. So no worries.
@Gorengan
@Gorengan Жыл бұрын
this game has great potential!
@DemonChaoss
@DemonChaoss Жыл бұрын
Maen aj lo pake mod taekkk, gak pake mod useless konten lo taekkkk ... haha
@fantiu1
@fantiu1 Жыл бұрын
After trying the demo this game really has potential, it seems to take the good things that FROM did right (sekiro parry, prosthetic use without needing a consumable resource, ER poise stance breaks...etc), and what I particularly enjoy is that you're still rewarded for being defensive with the deflects by building up the stance breaks as well as being able to outright break enemies weapons
@NYC_Goody
@NYC_Goody Жыл бұрын
Do the prosthetics not require consumables to refill? When using the arm, the bar goes down. Genuinely asking because I never used the arm during my demo playthrough
@fnerd8282
@fnerd8282 Жыл бұрын
@@NYC_Goody if I remember correctly the bar restores after resting at a stargazer
@NYC_Goody
@NYC_Goody Жыл бұрын
@@fnerd8282 yeah I know that for sure lol. I just meant in general combat and navigating the world
@why8298
@why8298 Жыл бұрын
@@NYC_Goodyit recharges and there’s also a consumable that partially recharges them instantly.
@fantiu1
@fantiu1 Жыл бұрын
@@NYC_Goody its a bar that will go down on use and resets on every rest like a non refilling mana bar per rest, unlike Sekiro where the tools use emblems which are consumed like ammo and replenished through your stock EDIT: there are extra consumables that refill the arm bar but they are absolutely not necessary as you dont need them in your storage to refill the bar on rest, unlike emblems (or Bloodborne's silver bullets ammo)
@HesitateandyouLose
@HesitateandyouLose Жыл бұрын
P stands for perfect guard I assume.
@jonslater9918
@jonslater9918 Жыл бұрын
It stands for Pinocchio, and that’s no joke
@PierceArner
@PierceArner Жыл бұрын
It feels like this is gonna be something to really let you flex your skills once it fully releases! Awesome work as always and thanks for sharing!
@whatisbestinlife8112
@whatisbestinlife8112 Жыл бұрын
A lot of people complaining about the short length of the dodge are not seeing the game for what it is. It plays more like Sekiro than DS (or even Bloodborne). You stay in direct range of the enemy much more (like Sekiro) and parry more to reach posture breakpoints (like Sekiro). Dodging works perfectly fine even with a shorter range. But trying to dodge out of range to pure safety like DS is doomed to feel frustrating and isn't how the game plays best. Actively parrying and dodging attacks while staying close and in melee range is how the game is meant to be played primarily. And it does it very well, imo. One of the better Soulslikes yet.
@andrei-cezarbleaje5519
@andrei-cezarbleaje5519 Жыл бұрын
This ^ , the game is played close and personal constantly applying pressure with the attacks and parries and the occasionals dodges .
@banditgamingps5
@banditgamingps5 Жыл бұрын
Agreed man. This is a very good game imo.
@mtrmario-ok1tg
@mtrmario-ok1tg Жыл бұрын
I came to that conclusion quite quickly and it's true this game wants you to block and not just dodge
@reynold99991
@reynold99991 Жыл бұрын
Me who wants to hulk smash all the time 😢
@terenceosorio6680
@terenceosorio6680 Жыл бұрын
This demo has a lot more content than i was expecting and overall a really good experience. Im looking forward to the full game
@thephoenix8892
@thephoenix8892 Жыл бұрын
Bro I died to that one watchman in the Petrification Quarantine zone like 15 times and he made that dude seem like nothing lol. The game is really good, I’ve just got to get used to the timing for the perfect parries. You REALLY have to be perfect in order for it to count
@allandm
@allandm Жыл бұрын
You really do! I honestly wish they were a little more generous with the parry timing, right now it feels waaay too risky as it needs to be perfect. So might as well dodge since it has a lot more s it feels
@Garihoonter
@Garihoonter Жыл бұрын
@@allandm I think it’s fine because if you guard too early, you still get the damage reduction and the rally mechanic for the damage you took. So it’s a high reward system but not really high risk. It’s cool how they put so many ways to play in the game, dodging of you want, perfect guard if you’re feeling fancy and just blocking if you don’t wanna bother with timing. A great demo!
@allandm
@allandm Жыл бұрын
@@Garihoonter i always feel like i dodge and parry just a feel frames too late and get hit xD maybe i just need to get used to the timings
@aminulhussain2277
@aminulhussain2277 Жыл бұрын
​@@allandm You don't need to be perfect, since you can hit the enemy to get your health back.
@allandm
@allandm Жыл бұрын
@@aminulhussain2277 you can only get your health back if you blocked, and usually not all of it
@Danilli29
@Danilli29 Жыл бұрын
I'm really enjoying the demo, I think the first boss was quite instructive in teaching me that I have to use my guard more and try to make the perfect parry :)
@oldhunterraziel5327
@oldhunterraziel5327 Жыл бұрын
Bought this after your no hit. Been playing the demo so this is very welcome so I can get ready for full game.
@sikevillain
@sikevillain Жыл бұрын
This game has been very impressive so far. Can't wait for the full game and see the insane runs & combat prowess!
@DemonChaoss
@DemonChaoss Жыл бұрын
Boring game very cluncky and slow, guard block hole the time is boring lmao
@nomercy8989
@nomercy8989 Жыл бұрын
Did you guys know that you can break the weapon of those guards with big swords by throwing the cogs at them when they are blocking? It instantly breaks their weapon but if you perfect parry it takes 2 or 3
@limonbattery
@limonbattery Жыл бұрын
Damn here I was thinking they were useless once I got the hook. I only thought to use them for aggroing guys.
@vince77-z27
@vince77-z27 Жыл бұрын
for real? i thought they were just equivalent of pebble in ds
@dogitosama
@dogitosama Жыл бұрын
Nice finding, I think I broke their weapon with the hook too, but I'm not sure. But the cog is a real game changer
@moonlitpebbles4778
@moonlitpebbles4778 Жыл бұрын
if there is one complain I have with the combat system shown in the demo, it's that guarding heavier attacks doesn't "stagger" you like in Sekiro, which leads to fights like the Mad Donkey showcased here where you can just guard a heavy hit and *immediately* start circling and attacking
@sinkintothedarknessofthema2695
@sinkintothedarknessofthema2695 Жыл бұрын
That’s because in Sekiro, Wolf only has 1 arm so he doesn’t have the strength to fully guard against heavy attacks. When you have both arms it’s easier to guard a heavy attack.
@OMGlvl86turtlepilot
@OMGlvl86turtlepilot Жыл бұрын
@@sinkintothedarknessofthema2695 Ah yes, applying hyper realism to super specific scenarios and neglecting realism every other chance they get. classic game design
@sinkintothedarknessofthema2695
@sinkintothedarknessofthema2695 Жыл бұрын
@@OMGlvl86turtlepilot You’re not wrong lmao Idk why they miss opportunities like that.
@ghostray3252
@ghostray3252 Жыл бұрын
The feature you mentioned is in the game. You just don't see it from this video because of all the perfect block. Normal block drains much more stamina per hit, and losing all stamina staggers you.
@terenceosorio6680
@terenceosorio6680 Жыл бұрын
​@Ghostray325 I think he's referring to the attacks that can't normally be dodged/blocked but ONLY perfect guarded/parried. In sekiro with those kinds of attacks, both characters stagger for a bit, with the enemy's meter building much more. In P tho, attack an enemies unblockable attack, P can pretty much attack away
@LucasDimoveo
@LucasDimoveo Жыл бұрын
I look forward to dodge only runs (Bloodborne style) or Parry only runs.
@Azure_Iolite
@Azure_Iolite Жыл бұрын
So many people are complaining that the perfect guard window is way too tight, but thats not an issue at all, if you miss time a perfect guard, simply don't let go of the button, keep your guard raised and just block the attack and then use the rally system to regain your health, missing a perfect guard isn't a major punishment in this game (well unless it's a fury attack, but most fury attacks are very telegraphed)
@atlasstoned
@atlasstoned Жыл бұрын
yup this same method applied to sekiro too, hold don’t tap
@gessoalfa
@gessoalfa Жыл бұрын
i love parry system. very hard to master but very rewarding
@ABadassDragon
@ABadassDragon Жыл бұрын
Amazing gameplay that actually looks good. I watched some others and they just try and keep dodging and getting hit. I hope the full release emphasizes that you should do perfect blocks most of the time
@MaidenlessScrub
@MaidenlessScrub Жыл бұрын
Ongbal is a master of souls games. Poor bosses are just mobs for him to style on
@ni9274
@ni9274 Жыл бұрын
the timing of prefect blocks is too tight, it's better to dodge attack
@flamingmanure
@flamingmanure Жыл бұрын
@@ni9274 agreed, you would die alot in your first few in counters with alot of enemies and bosses, not so with dodging. they need to add a few perfect block frames to actually make it viable otherwise not many are going to use it their first time through the game.
@Etechtroniks
@Etechtroniks Жыл бұрын
I wish I could ONLY dodge. Parry window is hard with how these enemies attack. My 1st souls game so im struggling hard😢
@MaidenlessScrub
@MaidenlessScrub Жыл бұрын
@@ni9274 yeah the deflect window is so small and you can’t cancel an attack into a block like Sekiro. On top of that most enemies in this game have at least 2 delayed attacks. Bosses have more.
@agentsmith1920
@agentsmith1920 Жыл бұрын
I had no idea this game existed till I saw Ongbal playing it. Downloaded the demo and it's really impressive.
@ChuckPalomo
@ChuckPalomo Жыл бұрын
I only wish there were parry reaction animations like in Sekiro or Thymesia instead of the character just staying in pose when blocking. It added so much to the combat visuals.
@nijigaharaTV
@nijigaharaTV Жыл бұрын
These are puppets not humans so their movement is inherently clunky
@Voc_spooksauce
@Voc_spooksauce Жыл бұрын
​@@nijigaharaTVStill it would look cool if they had more reactions, not like how humans react out of fear, but just the metal reflecting really
@JorgeRodriguez-xz5ec
@JorgeRodriguez-xz5ec Жыл бұрын
There's a skill for that
@ChuckPalomo
@ChuckPalomo Жыл бұрын
@@JorgeRodriguez-xz5ecreally? maybe I'll check it out. How does it look?
@simonwang4530
@simonwang4530 Жыл бұрын
Sekiro really revolutionized the sword combat of gaming since it’s release!
@philipclassified3292
@philipclassified3292 Жыл бұрын
Love how you also show it with evere, weapon, just the GOAT doing his stuff
@PKLO9727
@PKLO9727 Жыл бұрын
I love the Sekiro and Wu Long influence to this game! I’ve always liked blade parrying over shield parrying. It just looks cooler even though ideally it’s not better lol
@Navefreamo
@Navefreamo Жыл бұрын
Mate Wu Long is shit bassicly
@Chief_Ten_Bears
@Chief_Ten_Bears Жыл бұрын
When the demo came out you were the first one I thought of!
@Sangheilitat117
@Sangheilitat117 Жыл бұрын
I like how the Donkey fight is just classic Souls backstab fishing.
@SereTheDoggoUwU
@SereTheDoggoUwU Жыл бұрын
This game really makes you feel like Pinocchio
@limonbattery
@limonbattery Жыл бұрын
The exaggerated swagger of a wooden puppet.
@mattbradley408
@mattbradley408 Жыл бұрын
This game has insane potential
@kevinmorales4405
@kevinmorales4405 Жыл бұрын
The sound fx in this game is incredible
@hs-bd1po
@hs-bd1po Жыл бұрын
1:34 this shoulder atack reminds me of gundyr(dark souls 3)
@vincereese2997
@vincereese2997 Жыл бұрын
Another master class in video game combat. Excellent! Game looks dope.
@Black-o-White
@Black-o-White Жыл бұрын
Lol. Third enemy using hollow infantries' sounds from Dark Souls II. Yeah, that's for sure free library's sounds, but still, the fact i recognized them immediately... Gorgeous.
@ni9274
@ni9274 Жыл бұрын
there is many stolen fromsoft assets on the UE marketplace, maybe it's that
@dpokan
@dpokan Жыл бұрын
Emphasis on deflects and P having a metal arm that can fit different tools is so Sekiro like.
@dirtiestharry6551
@dirtiestharry6551 Жыл бұрын
Kinda reminds me of Grime, 2.5d metrovania with souls-like element. That game too values parrying than dodging, enemies have weird wind up animations so you could press block at a wrong time, but once you figure out all enemy animations and moves, you feel like a god
@pyromantis
@pyromantis Жыл бұрын
That orange parry effect looks good
@MarvinCabrera-vl8hc
@MarvinCabrera-vl8hc Жыл бұрын
That sound at 0:43 when the enemy was staggered is just like in all fromsoft games.
@vChilly
@vChilly Жыл бұрын
i was saying to myself how am I not getting the perfect guard off, but i went to practice in the garden and realised the timing is very very tight compared to most games im used to.
@calabrave
@calabrave Жыл бұрын
After learning the perfect guard technique, my first thought went to 'OMG! ONGBAL will destroy another videogame'.
@dhtprnl
@dhtprnl Жыл бұрын
고난이도에 리턴값 큰 플레이=옹발 선생님 싱글벙글 인형학살자 on
@BottleofLotion
@BottleofLotion Жыл бұрын
With this and Armored Core coming out, I know what I’ll be playing on my work days off.
@ghostray3252
@ghostray3252 Жыл бұрын
Now, for those of you who says 'Dodge is AWFUL in this game' here is dodge-only boss fight video. Dialogue is in Korean but you should be able to get plenty of info from the video. kzbin.info/www/bejne/j5nPmoWXe9dqmdE
@IveNeverStoodUp
@IveNeverStoodUp Жыл бұрын
what is with games that take place in classical european/"punk" settings where you press rb for light attacks, rt for heavy attacks, have movement unimpeded by the animation system, have little boxes in the lower left corner of the screen where you select active equipment and consume your limited healing item that you have to walk to drink, have checkpoints in the form of lights you have to sit down to use, use exclusively royalty free animations, and suck? it must be some wicked coincidence
@collin944
@collin944 Жыл бұрын
Thank you for being a normal person and reading the in-game tips. I haven’t played the game yet but I’ve watched a lot of people play it and the majority of them are saying it’s bad just because they’re bad and don’t pay attention to anything lol. Every complaint I’ve seen is just a clear lack of understanding of core game mechanics; mechanics that the game explains just fine and most of which we’ve already experienced before in Miyazaki’s games so there really is no excuse. It feels like Elden Ring brought in a big wave of low capability whiners. Keep up the good work man, show em how it’s done.
@soraaoixxthebluesky
@soraaoixxthebluesky Жыл бұрын
Just finished the demo today. From someone coming from playing Ashen and Elden Ring and not Sekiro, never knew that perfect parry can be so satisfying.
@Bonsoir945
@Bonsoir945 Жыл бұрын
Try sekiro then, you will like it
@darencree9959
@darencree9959 Жыл бұрын
I mean, I knew I was bad at parrying, I just didn't think I was this bad, until I saw this video. Damn.
@SympatheticStrawmanVA
@SympatheticStrawmanVA Жыл бұрын
Cant wait for this to come out. This game and Remnant 2 are my most anticipated of this hear and ill be getting my hands on both two months in a row. 2023 isnt so bad after all...
@predator-v5f
@predator-v5f Жыл бұрын
어떻게 게임을 이렇게 잘하는지...대단합니다
@YukiKisane
@YukiKisane Жыл бұрын
Oh boy, I can't wait to play this rhythm game, I should actually go download the demo now that I think about it
@lapapaya5418
@lapapaya5418 Жыл бұрын
Something about the dodging felt off. Like I kept getting stuck on something.
@benedict6962
@benedict6962 Жыл бұрын
You can really see how the long stagger times made to accommodate a large number of weapons makes it feel so much different to Sekiro.
@Drett25
@Drett25 Жыл бұрын
I tried this game but the perfect parry window is like 0.2 seconds lol. Too hard
@falafelbil455
@falafelbil455 Жыл бұрын
I beat the demo and just realized that perfect parrying makes enemies more groggy Like the posture system in sekiro
@_ONGBAL
@_ONGBAL Жыл бұрын
Exactly 😉
@Angoli99
@Angoli99 Жыл бұрын
This Guy after majoring in Sekiro for years he just parry the shit out of any game enemies
@elhuitzilopochtlispartano5115
@elhuitzilopochtlispartano5115 Жыл бұрын
These Devs should contact you for your feedback.
@orrusfellin5150
@orrusfellin5150 Жыл бұрын
1:02 Who do these gurgles remind me of? I could swear i've heard FromSoft's hollows in DS3 make the exact same sounds.
@Ainn24
@Ainn24 Жыл бұрын
I think they're the same sounds the Chained Ogres make in Sekiro? That's how it sounds to me and it was also bugging me haha.
@Shinn_NB
@Shinn_NB Жыл бұрын
I keep telling people to not play it like Bloodborne and play it like Sekiro… it’s rewarding and it breaks there weapon. Great game and great video.
@Brachynogre
@Brachynogre Жыл бұрын
Wait. Are you saying the weapons from enemies can break, too? I noticed in my playthrough that i can destroy the weapons of this officers in the last area. I thought that was special only for this type of enemies
@thedaysrefrain
@thedaysrefrain Жыл бұрын
@@Brachynogre yeah, parries can break enemies weapon lol
@Shinn_NB
@Shinn_NB Жыл бұрын
@@Brachynogre yes if u perfect parry it breaks there weapon and it’s kind of funny that’s why I glows red
@carlotiu1308
@carlotiu1308 Жыл бұрын
then theres people like me who play it like dark souls. (dodge roll)
@Holaaparty
@Holaaparty Жыл бұрын
Man you are a beast as always. but I think that small parry window is a pain in this game, especially when most of enemeis in this game hold their swing like Margit in Elden ring. you know what I mean, parry window as hard as Souls( or might be harder) against enemies holding their attacks and game wants you to do it continuously like in Sekiro. I dont think I like this combination of combat systems.
@blakodesu3769
@blakodesu3769 Жыл бұрын
Yeah, same thoughts here. The parry frames I think are the same amount as in the Souls games (quite small), but the window starts right when you press the button (like in Sekiro). But yeah it's quite hard to time it and really punishing if you miss the perfect parry.
@limonbattery
@limonbattery Жыл бұрын
@@blakodesu3769 Sekiro's timings are also generous enough that even if you miss one attack in a combo you'll probably be fine. Here it's hard to "correct" timing once you've gotten it wrong in a given combo, which for me often ended in eating a ton of hits if my first timing was bad.
@syamorable
@syamorable Жыл бұрын
Remember guys,the dev himself invite our Lord to test their game. So it's up to Ongbal to decide how hard this game lol
@MsCloseCombat
@MsCloseCombat Жыл бұрын
My only gripe so far is the unnatural feel of the dodge, like it has no weight to it. Other than that I think this game really emphasizes on mastery, since the perfect guards are not just hard to connect, but really punishing when you don't. Really looking forward to what unique weapon arts can come from the weapon and handle merging.
@Epiousios18
@Epiousios18 Жыл бұрын
People kept saying it is a "Bloodborne clone" but it is actually more like Sekiro (with some Bloodborne elements).
@Madheim777
@Madheim777 Жыл бұрын
Wonder if the Pleasure Island will be adapted somehow inside the game. It has potential to be terrifying.
@zandgamesandmusic
@zandgamesandmusic Жыл бұрын
That “ting, ting, ting,” is the music to my ears😂
@ksnumidium9168
@ksnumidium9168 Жыл бұрын
Lies of P looks super badass!
@lutherbrown8873
@lutherbrown8873 Жыл бұрын
the cop with the baton has an insane amount of health
@rianrodrigues8195
@rianrodrigues8195 Жыл бұрын
The devs really went "Let's make Sekiro but with Pinnochio"
@m-pouya-m
@m-pouya-m Жыл бұрын
Malenia: phew he's busy for a while Isshin in pain: he'll be back
@cortepapel5706
@cortepapel5706 Жыл бұрын
Recently got done with the demo, man it's hard to get parries down. But I'm still hella excited for this game!
@YUM0N
@YUM0N Жыл бұрын
didnt realize you could charge up the left trigger attack
@Movel0
@Movel0 Жыл бұрын
Hope we can get that oversized cop puppet outfit at some point.
@shieruuuu
@shieruuuu Жыл бұрын
Still practicing perfect guard because it was so satisfying
@evilvash0
@evilvash0 Жыл бұрын
"sits at the start of the game grinds to level cap ergo then goes and actually enjoys the content without being frustrated" Can't wait to play it this way haha
@ianmiguelmanansala2957
@ianmiguelmanansala2957 Жыл бұрын
sensei did it again
@youngtied2092
@youngtied2092 Жыл бұрын
Glad to see someone posting content of this game. I feel it's super 💤 on
@VengeanceTK
@VengeanceTK Жыл бұрын
At the 15 second mark, why did the enemy’s health bar highlight white ?
@konkarne2471
@konkarne2471 Жыл бұрын
Damn... Those enemy hits sound heavyyyy
@dirtdog5914
@dirtdog5914 Жыл бұрын
Bro is goated at every game
@jonslater9918
@jonslater9918 Жыл бұрын
I never in my life, thought I would be looking forward to a Pinocchio game
@andrei-cezarbleaje5519
@andrei-cezarbleaje5519 Жыл бұрын
Why would it matter that the story is about Pinocchio ? The only relevant thing is the gameplay .
@jonslater9918
@jonslater9918 Жыл бұрын
@@andrei-cezarbleaje5519 I think you Missed looking forward to Part ?
@calinacho7704
@calinacho7704 Жыл бұрын
Wait is this dark Pinnochio? Geppeto sounds italian, Pinnochio starts with P and he is known for his lies.
@Ch4oTiK
@Ch4oTiK Жыл бұрын
So this game has a nice mix of both Bloodborne and Sekiro combat and movement options it seems
@kroganbaby6163
@kroganbaby6163 Жыл бұрын
How strict is the timing in this?
@arondroid1731
@arondroid1731 Жыл бұрын
It's a good game, my only concern is with the enemies unpredictable movements (ofc they are puppets), it's really hard to tell what they're gonna do next, especially these elite enemies. Otherwise I enjoyed my time with the demo, looking forward to Ongbal absolutely obliterating the bosses in the game.
@youseenednedisdead
@youseenednedisdead Жыл бұрын
its gonna get a lot of "git gud" responses but the setting is an active detriment to the perfect guard mechanic. deflecting in sekiro felt amazing, but it feels like a chore in this. theres nothing wrong with enemy movements that throw you for a loop or aren't obviously telegraphed, but they need to decide if they want to prioritize the perfect guarding system or not. it's not in sekiro as an afterthought or a side mechanic, its the entire game.
@LionMob
@LionMob Жыл бұрын
@@youseenednedisdead Totally mate, this game has the dark souls parry and the sekiro dodge, is unbalanced and feels unfair. The deflection time in Sekiro is way longer.
@moddedpan4252
@moddedpan4252 Жыл бұрын
@@youseenednedisdeadi think if every single enemy telegraph was exactly intuitive it wouldnt be very interesting to play
@Nimadj
@Nimadj Жыл бұрын
It went from "oh my god its Sekiro" to "OH MY GOD IT'S DARK SOULS 1"
@JLeeCN
@JLeeCN Жыл бұрын
Its unfortunate the parry is not frame-perfect like Sekiro. That multi-frame delay between pressing it and when it actually engages adds such an artificial difficulty to it. That and the fact you have to hold the parry instead of tapping...it just feels off and unintuitive
@velstorios9473
@velstorios9473 Жыл бұрын
Sadly people focus so hard on very strict comparison to BB or DS that they fail to recognize and learn how different souls-likes work, or to accept that difference approaches can be also good
@omegalynx1750
@omegalynx1750 Жыл бұрын
Ongbal is going to have a field day with this!
@kingkev6407
@kingkev6407 Жыл бұрын
The goat is back!!!!
@everrunic8375
@everrunic8375 Жыл бұрын
At first playthrough I thought dodging is the key because the game gave me bloodborne vibes. Didn’t thought that blocking is more effective
@ghostface490
@ghostface490 Жыл бұрын
I find the premise of the game very interesting because it's essentially the fable of Pinocchio but with dark souls and steam punk elements to it.
@baulzzzzzzz2278
@baulzzzzzzz2278 Жыл бұрын
The combat isn’t terribly fluid, but it doesn’t look bad Also coming to gamepass day one if you wanna try it out before you buy it remember that
@YUM0N
@YUM0N Жыл бұрын
It'd be nice to see some dodge gameplay
@Bruh-wq8kv
@Bruh-wq8kv Жыл бұрын
So what ya saying is instead of playing the game like its Bloodborne. You play it like its Sekiro.... where do I get the demo?
@Matheus-nt5vv
@Matheus-nt5vv Жыл бұрын
Steam
@Bruh-wq8kv
@Bruh-wq8kv Жыл бұрын
@@Matheus-nt5vv Thanks mate
@ghostray3252
@ghostray3252 Жыл бұрын
I suppose you can play it like Bloodborne too... At the end of demo (after defeating 3rd boss) you unlock skill tree, and one of the skill is double dodge.
@jacktheripper3581
@jacktheripper3581 Жыл бұрын
자잘한 공격은 회피로 어떻게든 하고 붉은 공격만 퍼펙트 가드로 막는 식으로 했는데...이걸 보니 퍼펙트 가드를 한참 연습해야겠다는 생각이 듭니다 젠장 ㅋㅋㅋㅋ
@pushkersingh2217
@pushkersingh2217 Жыл бұрын
Mans out here breaking the game before the game is even out
@OuhPii
@OuhPii Жыл бұрын
Yea, noticed pretty quickly that you have to play it like Sekiro.
@Zade1994
@Zade1994 Жыл бұрын
You can break mad donkeys sword in half if you parry him enough
@HaRDGameGet
@HaRDGameGet Жыл бұрын
Using the perfect parry, you can destroy any weapon of ordinary enemies and bosses.
@SAFIS448
@SAFIS448 Жыл бұрын
Hesitation is defeat
@ArchdukePSN
@ArchdukePSN Жыл бұрын
And he just killed that first police officer with about 1/10th of the effort it took me.
@steffan9415
@steffan9415 Жыл бұрын
How do you parry consecutives attacks? Some people says that to parry perfectly I have to hold a bit the block button for a second, but I find it hard when the enemy attacks repeatedly, hold or tap the button?
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