When I was about 7 I got into an accident with some fire. Ended up in hospital for 5 months on the childrens ward. Once I'd recovered enough to get out of bed into a wheelchair, I found the "games room". Back in the 1980's that consisted of lots of board games, some colouring books, an endless supply of "The Beano" comics and ... an original table cabinet Space Invaders. Every night, about 1am once the nurses had mostly gone home, I'd sneak silently down the corridor into the games rooms and turn on Space Invaders. The nurses kept the credit key in the top left hand drawer. I usually got about 2 hours of playing in before I was discovered. They either found my empty bed and went looking for me, or a nurse would be going off duty and rumble me on her way past the room from the glowing lights. I mastered that game. Eventually they would take my wheelchair away every night at lights out to stop me from playing. I just scooted along the corridor on my butt for a few nights. You cannot stop a gamer. Good times!
@rayhansatrio74754 жыл бұрын
that sounds unhealthy af lmao
@rolux48534 жыл бұрын
I hope you don’t suffer from any consequences from that accident! Amazing story man!
@jeromewells68694 жыл бұрын
"What does the future of graphics hold?" I come here from 2020, we have Ray Tracing.
@strakhovandrri4 жыл бұрын
Taking a wheelchair from a child to prevent him playing computer games, oh my god...
@TheVanillatech4 жыл бұрын
@@strakhovandrri Hahaha! I think they were concerned about me not getting enough sleep, and they were worried I might fall out the wheelchair if I was unsupervised. Or maybe they were just angry, bitter middle aged people who didn't understand how amazing Space Invaders was! XD Where there is a will, there is a way.
@TheRealGuywithoutaMustache4 жыл бұрын
This video is over 5 years old and it's still the best one that I've seen summarizing the history of graphics. It must've taken a while to edit and I just appreciate this video overall.
@easedtoast4 жыл бұрын
@Just Some Guy without a Mustache I see you almost everywhere. And yes, the video's great in every word. His voice is smoothing too :)
@rreprah95154 жыл бұрын
@@easedtoast everyone says the same thing. can you just not give these idiots attention pls.
@justarandomweeb32204 жыл бұрын
Good to see you here master
@easedtoast4 жыл бұрын
@RReprah Not the reply I wanted, but ok then.
@MissJessyeNorman4 жыл бұрын
It's because he is an erudite, educated person (as are the member of his team, which I suppose him to have). This informs his entire approach to the subject matter. First, the level of research is exhaustive. Second, a keen focus clearly led the work, so that even what could have been an amorphous and bloated research stage was well-conceived and thoughtfully directed. Last, approaching the source material from an academic stance, he takes great pains to present it, both through the lens of his intellectual process, whilst at the same time, ensuring that audiences of all educational/academic backgrounds would find the final product easily accessible. Combined, this makes for a wonderfully enjoyable document
@miguelvillegas70494 жыл бұрын
34:01 “The future was Crisis.” Correct in a good and a bad way.
@jonahwalsh60354 жыл бұрын
What do you mean? I haven't ever played Crisis, so I don't have an opinion either way, and I don't own a PC (console baby here lol)
@miguelvillegas70494 жыл бұрын
Jonah Walsh Don’t worry, I’m a console lad too. The joke is that Crisis was g o o d , but the current future in general is b a d .
@brianii58094 жыл бұрын
@Jay marlin That's already happened
@miguelvillegas70494 жыл бұрын
We got the b i g b r a i n
@nAcolz4 жыл бұрын
You are correct even though you are a console lad.. what Crysis did at the time was something that really swung the market of pc hardware, when it came out I knew almost noone that could run the game smoothly because of how much processing power it needed. And the upcoming titles (except for console ports) followed similar trend, so a lot of PC gamers started upgrading their HW to run such games, expensive times haha
@augoosto112 жыл бұрын
7 years later, this stands as one of the greatest documentaries ever created about interactive media. Thank you Ahoy! Your editing, narration, structure, and scripting are second to none
@thesandwife2 ай бұрын
Would be cool to see an addendum looking into the last 10 years of graphics
@duk68974 жыл бұрын
my favorite part is when he said in what sounded like a serious voice, but can it run crysis?
@_pdro4 жыл бұрын
Mr. Quacky taking the words out of all 80s/90s gamers mouths
@manav4664 жыл бұрын
U mean crisis?
@duk68974 жыл бұрын
@@manav466 i like your funny words magic man
@manav4664 жыл бұрын
@@duk6897 😂 I just asked
@urhotmatua4 жыл бұрын
We know the answer though
@KommissarH4 жыл бұрын
took me 40 mins to realize this video was 6 years old
@deez3y4 жыл бұрын
it's weird to think that 5 years ago sounds like it was so far away but when you say 2015 it doesn't sound as far
@viannizvnv72224 жыл бұрын
@@deez3y yea it's weird
@theothanosreal3 жыл бұрын
Same
@nax23373 жыл бұрын
yeah, I looked at the video upload date when he said Crysis was 7 years ago. Hard to believe that the distance between Crysis and this video, and the distance between this video and now, are almost the same. Crazy what graphical improvements we've made since 2015.
@aloafofbagels63813 жыл бұрын
And it's crazy to think just how much further graphics have come since he made this video. We'd almost be due for a part 2 soon!
@LanceCampeau7 жыл бұрын
at 43, I've lived through most of these developments and pumped a lot of quarters in my day etc... But I gotta say... This is absolutely essential watching for anyone interested in having a good grip on this subject. I was stunned by the overall quality of of the info presented and the crystal clear audio/visual show how well you understand a modern audience's expectation for quality. Instant sub
@hmrdev-billnye81666 жыл бұрын
At age 15 I have only seen 1/4 the evolution of graphics and game history overall.
@edengibson10796 жыл бұрын
your 43 and watching this? nice.
@DuM3D06 жыл бұрын
I'm 46 and I've played almost all of these games
@joanpey88096 жыл бұрын
I'm 50 and..... still have a copy of wolfenstein on floppy.
@simongreaves2106 жыл бұрын
I'm 47, And I Absolutely agree with you😎
@SpiritmanProductions3 жыл бұрын
Excellently put together and very well narrated. Congrats.
@crystalcactuis.w2 жыл бұрын
Where's tf2
@nyccollin2 жыл бұрын
45 mins is brief?
@SpiritmanProductions2 жыл бұрын
@@nyccollin I suppose a comprehensive dissertation would comprise a 12-part series. Maybe. 🤷♂
@francistaylor18222 жыл бұрын
It was really good, but needs to have a continuations with VR methinks.
@fluffyrevenge228 жыл бұрын
*Opens video* "Aww, 44 minutes, probably wont watch ALL of it" *Watches all of it in one sitting*
@Tony-db3ig8 жыл бұрын
same xD
@sandvichkiwi53978 жыл бұрын
at 11 pm
@doomakarn8 жыл бұрын
Ikr
@Megalomaniakaal8 жыл бұрын
at past midnight, but yeah. :)
@no1Liikeglenn8 жыл бұрын
well when game after game that i played waay back came up, i had to continue hahahaha
@ccanaves5 жыл бұрын
After 5 years, we really need "part 2" of this video.
@TheJayson88994 жыл бұрын
What has really changed in 5 years besides RTX? Which sucks?
@DutchManticore4 жыл бұрын
Nothing changed?
@TUDORMARCU164 жыл бұрын
@@TheJayson8899 I don't think VR was available in 2015. I can't wait for that technology to mature.
@1estel1ch.424 жыл бұрын
@@TheJayson8899 explain how r e a l t i m e RTX sucks. because as far as i know, rendering that much shit at once was a fever dream 2 years ago.
@andersonrobotics56084 жыл бұрын
@@1estel1ch.42 yeah but its still barely playable on most pcs, the only thing we have is a Quake 2 tech demo that can run on the most high end GPUs. Granted, thats still a big jump, but its still not main stream enough
@thatguy71554 жыл бұрын
1980: pixel sprite games because pf technical limitation 2020: because we fricking love them
@thefilipinogamertfg3 жыл бұрын
Some of the greatest games of this decade are 2D, and used pixels and sprites as graphics
@fusk77993 жыл бұрын
@@thefilipinogamertfg crosscode for example
@thefilipinogamertfg3 жыл бұрын
@@fusk7799 What about that game that was released in Christmas Day 2020 that took 7 or 8 years to create? It utilized 2D graphics, pixels and sprites. Don't remember the name, but the genre is psychological horror
@fusk77993 жыл бұрын
@@thefilipinogamertfg you mean Omori?
@fusk77993 жыл бұрын
@@thefilipinogamertfg I'm gonna assume you meant omori. Honestly, I never played it.
@jcjollant3 жыл бұрын
My whole gaming life just flashed before my eyes. I cannot believe how many of these games I actually played.
@f1shyspace3 жыл бұрын
🧛🏻♂️🧛🏼♂️🧛🏽♂️🧛🏾♂️🧛🏿♂️ 🧜🏿♂️ 👳🏿♂️ 🎅🏿
@shorerocks3 жыл бұрын
You are just old. Oh. Me, too. :-)
@andriusst2 жыл бұрын
@Grace Jackson IDDQD IDKFA lol
@henrlima872 жыл бұрын
I guess that means we are getting older 😆
@sapandream2 жыл бұрын
TRUE MAN
@jimbo68824 жыл бұрын
this guy is amazing, the delivery is perfect, and the script is intelligent and eloquent. This man should narrate for BBC or Discovery channel!
2:25 ..... was this the VERY FIRST ROCKET LEAGUE?!
@fatoeki6 жыл бұрын
THIS IS ROCKET LEAGUE!
@seanbyrne53136 жыл бұрын
It really is
@Gamingkroken-gl7ov6 жыл бұрын
yup
@NicolaiSyvertsen6 жыл бұрын
cars playing soccer isn't exactly new and has been done in real life long before any video games came out.
@nachosNipples6 жыл бұрын
dude.
@ValexNihilist8 жыл бұрын
your videos are masterfully edited, beautifully narrated and have amazing content. I don't know why you don't have millions of views and subscribers
@swefress8 жыл бұрын
Because the majority of users nowadays propably have AD/HD and require Pewdiepie kind of tempo.
@Thomasrimp8 жыл бұрын
Frolof congrats you now have more likes the this comment
@swefress8 жыл бұрын
Hussah!
@gazebo34968 жыл бұрын
Valex Nihilist because people don't like good well made content they want crappy 20 year old men screaming down their microphone
@exedeath7 жыл бұрын
"I don't know why you don't have millions of views and subscribers" Quality dont bring viewers because you must first watch something to discover it is good, and by the time you watched it by the first time the viwership already increased by +1. Ratio of like to dislike ratio is a better way to judge quality, this video has 96.84 likes to every dislike. A pretty awesome thing.
@EllieVaricuber3 жыл бұрын
This video is only 6 years old, but we've now reached 8k resolutions in VR, real-time raytracing, and the long-thought paradox of having Chrome open while playing a game.
@anonymgrill66953 жыл бұрын
"the long-thought paradox of having Chrome open while playing a game" And they said Opera GX was a stupid idea
@f1shyspace3 жыл бұрын
@@anonymgrill6695 MOGUS HAHAHWHAHWHAYQHWH EBEBWHWWYWTYSUSHSJEUHEUUSSYSYSUUSHAHAVAGSGU EZ A EZ A A AU)👩👩👧👦👨👩👧👦👨👩👧👦👩👩👧🧑🦯👨🦯👨🦯👨🦯👨🦯🎅🏿🎅🏿🎅🏿🎅🏿🎅🏿🎅🏿🎅🏿👳🏿♂️👳🏿♂️👳🏿♂️👳🏿♂️👳🏿♂️👳🏿♂️👁👄👁👣👣👣💀💀💩💩monfsyssysusys
@kimgkomg3 жыл бұрын
I set my building on fire by playing Tf2 and googling something at the same time
@fietae3 жыл бұрын
@@anonymgrill6695 It is. Limiting a programs ram was always possible.
@anonymgrill66953 жыл бұрын
@@fietae Most users aren't running around all over the place in order to find scattered solutions for issues that they bump into, it's important to make the user experience as simple and enjoyable as possible Are you happy with poorly optimized content just because there are workarounds?
@presidentbanana45365 жыл бұрын
I just love how you say "Doom". You really get across how awesome that game is.
@MrGeorgeFlorcus4 жыл бұрын
It sounds like he uses every vowel in the alphabet "A E I O U, and sometimes Y".
@MrGeorgeFlorcus4 жыл бұрын
"DAEIOU(Y)M".
@Taffaff4 жыл бұрын
deum
@BlackHawk20294 жыл бұрын
Forreal. He says it with such a passion.
@Narwhaloffate4 жыл бұрын
Its just a big sad this video was released in 2015. One year away from the new doom release
@thicksteve17614 жыл бұрын
This isn't brief. This is the documentary I watched as a class project.
@Surreality74 жыл бұрын
Roughly 40+ years of history in 44 minutes, I’d say that’s pretty decent
@randoshmuckarias12964 жыл бұрын
The normal version would take more than 3 hours if went into in detail
@xislomega2424 жыл бұрын
I agree. Can't relate, but I agree.
@metafuel3 жыл бұрын
You're in the right class.
@camerona90673 жыл бұрын
@Ethan Ansell Wasn't that on Coleco Vision?
@Astraeus..4 жыл бұрын
Pong - 1972 = A bunch of really smart people got together to program how a ball is supposed to move RDR2 - 2018 = A bunch of really smart people got together to program how a pair of balls are supposed to move Conclusion = All the technology and advancements we've made but basically we're trying to do the same thing :P
@plasmaoctopus17284 жыл бұрын
everything is BALLS
@Kanal7Indonesia4 жыл бұрын
Balls is lyfe
@RagingInsomniac4 жыл бұрын
B A L L S
@rikovladimir86554 жыл бұрын
it takes balls
@richfiles4 жыл бұрын
Wait... It's all balls? 🌎 👨🚀 🔫 👨🏻🚀 Always was...
@fashiongirl6543 жыл бұрын
Thank you for making this documentary, it has opened my eyes more and made me appreciate the whole gaming and graphics history that has come so far.
@Panj08 жыл бұрын
I rarely sub after just one video, but 30 seconds in to this I realised I'd found a talented creator. :) Excellent work, thank you.
@jammbdhsj32468 жыл бұрын
kcuf0 no problem
@deputydp44617 жыл бұрын
Jammbd Hsj lolollll
@WeskerXM96E17 жыл бұрын
Yes i done the exact same after watching the POLYBIUS video last night, this channel could well turn out to be one of my must watch watch favourites. Just great content so far.
@gunkeyostanky11256 жыл бұрын
Very high quality content for sure.
@nickheredia72814 жыл бұрын
Absolute wow. Not only was this guy captivating all the way through, he is certainly poetic with his words
@TheVanillatech3 жыл бұрын
Compared to Gen Z? DEFINITELY! Comepared to averagely intelligent and articulate 25+ adults? Nah.
@@rpgfreak9999 What does that mean? "Cancerous beyond measure"? You morons all talk in nonsense and cliches. You have lost the basic ability that man has had for hundreds of thousands of years : to communicate. You're fucked, mate. You're done.
@rpgfreak99993 жыл бұрын
@@TheVanillatech K. Doesn't change that most KZbin millennials are annoying as all hell. Look around. Lol.
@docblizard3 жыл бұрын
@@TheVanillatech literal boomer here
@blocktagon4 жыл бұрын
This guy is like free youtube premium
@filofoniamusicaefilosofia31924 жыл бұрын
kzbin.info/www/bejne/rnbTgZlmoJ6NrZI
@josuesilva94094 жыл бұрын
@@filofoniamusicaefilosofia3192 Noo
@elqqat4 жыл бұрын
@@filofoniamusicaefilosofia3192 reported for self promoting
@brooksgunn52354 жыл бұрын
KZbin Premium has nothing on this. No one is paying for "Scare Pewdiepie" 😂
@PotionSeller3694 жыл бұрын
not now he isnt...
@cicstommy2 жыл бұрын
I always feel much smarter after watching videos like this, even though I've already forgotten everything I've just learned.
@peterpemrich69624 жыл бұрын
"Doom, was the daddy." Damn right
@privateagent4 жыл бұрын
But the next king was ut99, lasting almost 2 decades
@OCDingqueer4 жыл бұрын
and nvidia made the technology
@shavedbird6944 жыл бұрын
@@OCDingqueer uh no they didn't. idtech1, dooms engine was made by John Carmack and nvdia played no roll in its creation
@jakaalatas89384 жыл бұрын
Funny Almost every breakthrough in videogame was Made by DOOM in the 90'
@liamsvensson19854 жыл бұрын
@@jakaalatas8938 Yep doom was so good back in those days spent so many hrs on that one and using mods
@TheNyapism5 жыл бұрын
Me: Mom can I get Rocket League? Mom: We have Rocket League at home. Rocket League at home: *Car Polo*
@pandapirate25yearsago334 жыл бұрын
First
@BallMuncher5554 жыл бұрын
nyapism CAR POLO EVEN BETTER
@mathgcg4 жыл бұрын
legendary
@youneedalittlecrusade94434 жыл бұрын
i realized this had 999 likes so i made it 1k :D
@shotenskull72924 жыл бұрын
1000th like
@joolsadlington72505 жыл бұрын
That was excellent! I've just watched my entire gaming life, from being a kid in the 70's and still gaming now at 52. Thank you
@GR8SALAD3 жыл бұрын
Watching this many years later, the section that mentioned dirt and other effects "on the lens" really brought back memories. Hit the nail on the head when you said they were overused and would become more subtle, most screen effects now are limited to the corners of the screen like vignetting. I boot up games from 5-8 years ago now and when I get water drops, bloody streaks, and smudges of dirt right on the center of the screen that stick around for more than a few seconds, it tends to be rather annoying :p
@PhilShary8 жыл бұрын
That was surprisingly educative and well-made. Didn't expect that from a random video and was ready for something like watchmojo.. Thank you!
@TheUKNutter8 жыл бұрын
And each video gets better.
@lordme888 жыл бұрын
Agreed.
@jeswanthdoppalapudi27227 жыл бұрын
Phil Shary I
@popstars44447 жыл бұрын
yes just what i was thinking
@MM-vs2et7 жыл бұрын
Don't even compare Ahoy to watchmojo
@BggProductions8 жыл бұрын
Excellent documentary.
@rdubby11028 жыл бұрын
Indeed
@1funnygame8 жыл бұрын
+seljak140 you can't seriously expect a developer of todays massive games to optimise to that level. the best you can expect is a well optimised game engine that can fully utilise the hardware. or for a machine to automatically optimise code
@TheSuperCanucks7 жыл бұрын
Yeah, it is
@sephreed19387 жыл бұрын
It kind of gives modern games an underlying ickiness in a developers eyes. Like many of the hands that touched the code were dirty fumbling dumb hands.
@likeclockwork64737 жыл бұрын
Tell that to Doom. I've never played a game that ran so good while being up to par with modern graphics. 120fps on a 5 year old budget processor with a minor overclock? Yeah the FX6300 does the job while GTA4 can't even maintain 30fps. Vulkan Doom is a case study on how to properly optimize a game. OpenGL runs 40-80fps. Vulkan's minimums are higher than OpenGL's average on my system
@rickson505 жыл бұрын
40:00 "with the recent arrival of a new console generation". that's when I came to realize this video is over 4 years old
@kasperchristensen84162 жыл бұрын
I think the point of the "graphics vs gameplay" discussion is that good (or even amazing) graphics can't compensate for poor gameplay, but games with poor graphics can still be good (or even amazing) if the gameplay is awesome.
@RemoWilliams12272 жыл бұрын
I have always thought exactly this. Good graphics can enhance an already good gameplay idea, but not salvage a crappy one. While fun gameplay is fun gameplay regardless of graphics.
@joseluispcr10 ай бұрын
yeah, but in general will sell worse and the price will need to be cheaper. You can get away with a bad game with good graphics for 60 bucks but you can't sell baba is you for 60 bucks, even being consider one of the best puzzles of all
@apictureoffunction4 жыл бұрын
Crash Bandicoot may have had a "low" polygon count, but at the time it was released, it was incredibly impressive. Thanks to it's corridor based level design, the stages were able to accommodate lush, detailed environments compared to most other games at the time. Andy Gavin, co-founder of Naughty Dog, actually recalls watching Shigeru Miyamoto play the Crash demo at it's first hands on E3 showing, and apparently Miyamoto was smiling the entire time, and thoroughly enjoyed playing the game
@dubiouslycrisp3 жыл бұрын
Cool anecdote. 😁
@apictureoffunction3 жыл бұрын
@@dubiouslycrisp thanks! I particularly enjoy this bit of trivia, as Miyamoto has had a tremendous impact on my life, and knowing he had fun with Crash Bandicoot is just great
@alexnogues4246 Жыл бұрын
With Bandicoot, they actually hacked the PS1 to push it way beyond its tech capability; you can find a cool docu about it, told by the devs themselves, in the Ars Technica channel.
@mikumikudice4 жыл бұрын
27:04 Don't mind me. I'm just using comments as checkpoints where I left off in the video. Since KZbin refuses to pick up where I left off
@nuclearfunk20013 жыл бұрын
ya gotta love it. maybe 1/10 videos I actually watch shows up in my history too...
@cmoore86583 жыл бұрын
Clever! -
@outrundoubtrun-lemonadeart6823 жыл бұрын
I do this too!
@StellariumSound8 жыл бұрын
Documentary quality. Very well done.
@Fazeshyft2 жыл бұрын
I'm really looking forward to your next post, Stuart. I don't know how you do these videos with such a level of polish and cohesion while making each asset from scratch. It's breathtaking work.
@4Wilko7 жыл бұрын
"Previously planar plumber" Loved that.
@kef02057 жыл бұрын
I know a lot about video games. I have played them all my life, I've worked in the industry and I take their criticism seriously. And no source - writer, publication, channel - has taught me so much about the history and developing context of the medium as Ahoy. I learn something new every video, even on subjects I'm already familiar with. It's not artistic critique, but if you want to learn about the nuts and bolts of game history you literally cannot do better than this channel. *Such* good work.
@Orlaz925 жыл бұрын
i was like "where is RTX?" then realized the video is from 2015
@MM-vs2et4 жыл бұрын
What's RTX? Rooster Teeth Expo?
@300subscriberswithoutanyvideos4 жыл бұрын
@@MM-vs2et more like: Rectal Teeth Xenomorph
@nunsense94894 жыл бұрын
rootin tootin xootin
@alien764 жыл бұрын
you probably meant Ray Tracing :>
@RichConnerGMN4 жыл бұрын
@@MM-vs2et ray-tracing xylophone
@barnicskobalazs3 жыл бұрын
you know a video is influential when it's not a meme and still gets recommended out of the blue after 6 years
@jaxondabac88085 жыл бұрын
Anyone else watching this in 2019 and thinking: 2015 ain't seen nothin' yet!
@Taito.ohashi5 жыл бұрын
Believe me. I didn't know about this channel. until this week.
@VulpisFoxfire5 жыл бұрын
I'm looking at it, and thinking A) Wasn't Ahoy a magazine for C64 programming, and B) This guy has apparently never played Infocom games or other text-based games...
@eduuklee94535 жыл бұрын
@@VulpisFoxfire he hasnt play alot of games. he is heavily influenced by shooter. shooter are super boring D;
@eduuklee94535 жыл бұрын
yea he should talk about Ultra HD resolutions, VR, ray tracing, nvidea hairworks, real live laser shows and holograms, DirectX 9, 11 and 12, dlss and graphics cards with artificial inteligence D;
@Luzbel29125 жыл бұрын
@@VulpisFoxfire HAVE YOU?
@davidhamilton81087 жыл бұрын
Utterly compelling documentary. Brilliant. Will definitely watch more of your vids. This brought back a lot of memories!
@DirenYardimli15 жыл бұрын
Mind blowing documentary, not just for gamers and developers but also for graphic designers. Thank you.
@timfondiggle25825 жыл бұрын
Anyone that likes learning could enjoy this, well presented and entertaning as well.
@lycwydthoughts4640Күн бұрын
Man i love your videos. Thank you for your work and showing us these videos!
@GentleHeretic8 жыл бұрын
I like your laid back attitude towards graphical trends like Bloom and Motion Blur. Too many use it as fuel for their rage, but it's nice to step back and realize that technology will march on, and unfortunate fads are just that. Love your stuff, man.
@MaxonerousX6 жыл бұрын
I started playing games on the Wii. I have learned to love bloom
@TheGKFront5 жыл бұрын
This is one of the best documentaries I have seen about technology.
@bogartwilley5 жыл бұрын
Virtually all of his content is this in depth
@TheSateef5 жыл бұрын
yes, very well made but i would have like to have heard more about the hardware side too, like the rise of nvidia etc
@HeavenlyWarrior5 жыл бұрын
You need to watch more documentaries then. Not saying this isn't a good one which is but there are MUCH MUCH better ones, obviously not on youtube.
@eugenetswong4 жыл бұрын
@@HeavenlyWarrior yeah, you're right. As the title says, it's "brief".
More copies of D00M in the world than Microsoft at the time right?
@clintwilliams38186 жыл бұрын
Respect
@None-Trick_Pony3 жыл бұрын
Yoshi's Island's art style is my personal favorite of ALL video games. I've played at least 120 different video games, but there's just nothing as sublime and beautiful as it.
@swastikrocker1234 жыл бұрын
I love how he says "DOOM IS THE DADDY"
@mrbadger43753 жыл бұрын
When
@user-lz5kh3un8z3 жыл бұрын
@@mrbadger4375 the
@user-lz5kh3un8z3 жыл бұрын
@@mrbadger4375 impostor
@user-lz5kh3un8z3 жыл бұрын
@@mrbadger4375 is
@user-lz5kh3un8z3 жыл бұрын
@@mrbadger4375 sus!!!!
@SuperWiiBros084 жыл бұрын
Yes I wanna see a video from 5 years ago, thanks KZbin
@cynicalskeet33984 жыл бұрын
Hey 😳
@orivaes7164 жыл бұрын
Here we are. The future is now my friend
@vaibhavsrivastva12534 жыл бұрын
Do you like seeing your parents? If yes, then why? They are also old, so why do you see them?
@Kit_Cake4 жыл бұрын
@@vaibhavsrivastva1253 I don't think he was being sarcastic
@vaibhavsrivastva12534 жыл бұрын
@@Kit_Cake Neither was I [being sarcastic].
@kyleondemand7 ай бұрын
For as ephemeral as the subject of video game graphics is that also happens to feature contemporary examples of the time the video was made, Stuart Brown’s videos somehow manage to stand as timeless masterpieces
@MikeRetroModz8 жыл бұрын
I really love your soothing voice and how this was well described just like a documentary, amazing video, thank you.
@igorthelight6 жыл бұрын
And now - realtime ray tracing is coming!
@jayeisenhardt13376 жыл бұрын
Saw people trying to do voxels to make things constructed and breakable instead invisible walls and invincible everything in 3D. If you focus on emergent gaming, sandbox mode, and player building the worlds, they want to turn that into the new virtual reality. Kinda like minecraft but with sand or smaller like every atom in your body is glued by the program. Get cut you bleed but the processing power to measure that might take a decade or more. Still the effect of feeling what you see happens in those goggles and to make the virtual world more malleable is a worthwhile pursuit. Some started off too grand trying to MMO that around the world when it almost kills the game specs solo.
@arandomlizard34116 жыл бұрын
Quantum computers MIGHT allow that. But programmers will find a way to simulate those effects without needing a 50-ton supercomputer
@Blox1176 жыл бұрын
quantum computers have nothing to do with ray tracing
@rehmanarshad18486 жыл бұрын
@@Blox117 Yeah there are very rare cases when a quantum computer can do something that a regular computer can't or just more faster. But it all comes down to optimization! Even a cheap laptop can destroy a a large Super Computer if the application is optimized for it.
@ajgelado6 жыл бұрын
Realtime raytracing was used in the early first person shooters (Wolfestein 3D, Doom, Duke Nukem 3D). They cast horizontal rays, one for each column of pixels in the screen, and painted a column of pixels when they found a wall or an sprite. Very efficient, but also limiting in the allowed geometry. General purpose 3D, with full 3D transformations, Z-buffer for occlusion, and arbitrary texture transformations, as introduced in Quake, required more horsepower, but was more flexible and, in the end, more powerful CPUs and dedicated GPUs made it viable.
@BlackMesaEmployee4 жыл бұрын
0:53 - Pixel pioneers - Shows image of vector graphics
@ixnfinity3 жыл бұрын
Very nice. What a blast from the past. That was a very detailed and thorough walk down memory lane. I played just about all of these games at the times when they were cutting edge. It's nice to see the progression and hear it explained in such a great way. I don't comment very often but I felt this piece deserved my respect. They say just before you die your life flashes before your eyes, as a lifelong gamer through the progression of arcades, home consoles and pc's this was like that flash for a gamer but instead of the end a whole future open to the possibilities and excitement of what will be next. Thank you for sharing!
@JuliaSable4 жыл бұрын
So well written and so well done. SO MUCH WORK has gone into this! I have no idea how he affords (and/or gets away with not paying for) all these gameplay clips from copyrighted IP, but I absolutely love the clips. They illustrate all his points perfectly. Thank you so much for making this and your other videos (my favorite is the one about The Secret of Monkey Island).
@1nvigorator11 ай бұрын
He records the clips himself.
@eshaanbidarakoppa57384 жыл бұрын
Although i wasnt alive when it came out, i played metal slug under a different title during computer clsses just over a decade after it came out. The scariest part was if you felt the teacher's hand on your shoulder telling you to log off.
@cmoore86583 жыл бұрын
Especially if they give your shoulder the little "got you, fucker" squeeze
@benjaminbarley48134 жыл бұрын
I'd love to see an update or sequel in a few years time that include raytracing, the comeback of voxels and what ever else is around the corner
@davidcalario27793 жыл бұрын
Thanks!
@justbaggish4 жыл бұрын
The way he introduced Mortal Kombat, once he said, " one game was....." I already knew. To me, Mortal Kombat was the middle. The end of the old and the beginning of the new.
@codookieproductions4 жыл бұрын
38:15 “Minecraft serves as strong support that graphics don’t matter” RTX update: *heavy breathing* Edit: The comment section has turned into an argument. Who's surprised?
@exurbian24204 жыл бұрын
Even if RTX gets widespread implementation, I probably won't be using it. the classic graphics have a lot of the character from the game I love. also, the somewhat blockier lighting always serves as a way to tell where mobs might spawn or how often you need to place a torch so you don't get creepered at random.
@prodkaysa86364 жыл бұрын
shaders???
@irunasoft4 жыл бұрын
Graphics not matter But optimization does, ¿why bedrock performs so horrible? possibbly thanks to the language they used to code
@MatthewN074 жыл бұрын
@@irunasoft bedrock preforms way better than java lol
@arctic75264 жыл бұрын
@@MatthewN07 Are you playing on a potato? Something tells me you are
@aluckyshot5 жыл бұрын
You know you're getting old when you have played nearly every game in the documentary.
@bottomfeeder4205 жыл бұрын
It was like a trip down memory lane for me.
@CarcPazu5 жыл бұрын
True that! I remember all of them.
@302Diane5 жыл бұрын
It reminded me of several games I haven't thought of in years.
@jamescole68465 жыл бұрын
I was like 44 min TLDW. 44 min later still watching. I played almost every game on this list growing up and Doom was the Daddy that changed my life in 1993. I spent next several years after that buying and upgrading my pc and a few extra so my and my friends could all have a lan party at my house every weekend playing doom, quake, unreal T and duke nukem... which he did not include in this but was an all time favorite of mine. I truly miss those days....
@Stratilex5 жыл бұрын
I have played nearly none of these (possible none, I need to to check)
@XtroTheArctic3 жыл бұрын
After a year, I rewatched this video like it was my first time watching. The year is 2021 now. This video needs a sequel!
@Ndlanding3 жыл бұрын
Me too, and I loved it all over again. Brilliant stuff!
@Admiralex918 жыл бұрын
I would pay $4.99 for this type of polished content. Great job Ahoy!
@tristanseaver905410 жыл бұрын
Thank you for compiling the five part series into one video
@221Prohunter10 жыл бұрын
Thanks for clarifying, thought I already saw this lol.
@Crowbar10 жыл бұрын
221Prohunter description
@TheLiasas8 жыл бұрын
man YOU ARE THY VERY BEST AT THESE videos! the content, the narration and production... damn... SUPERB!
@grafmecx264110 күн бұрын
I still remember the time when doom and wolfenstein first came out! Everyone was just amazed with the graphics and in our ignorant minds, we thought that these were the peak graphic capabilities that we would ever achieve.. Our only wish back then was if somehow it was even possible for you to play these games, co-op with friends..
@god55354 жыл бұрын
Amazing production. Loved every second of it. You gotta give it to the 70s and 80s ingenuity of the creators. Those games are timeless.
@coolbd7774 жыл бұрын
What a trip to memory lane! Thanks for the video guys! Great job!
@R5RGP4 жыл бұрын
watching this after MW2019 makes me realize how far graphics have come in 5 years.
@TheVanillatech4 жыл бұрын
Nah. The Industry stopped truly progressing after the buy out / conglomeration in the mid 2000's. Crysis was the last title to really push hardware in a meaningful way. Consoles and the casualization of the video game industry for the pure pursuit of profits spelled the end for PC gaming, which in turns meant the end of the golden era of graphical evolution. We could (should) have had the MW2019 graphics 10 years ago.
@glctcthnkr80594 жыл бұрын
There are games that look better than MW 2019 that came out years before it. Cod has just finally caught up to the rest of the gaming industry after 12 years
@TheVanillatech4 жыл бұрын
@@glctcthnkr8059 COD has nothing to do with it. That is a franchise titles developed by human beings with access to far better tools than the Crytek team had 15 years ago. The evolution of COD's graphics was held back only by the systems the games were developed to run on. Let me give you a clue ... that WASNT the PC.
@cacomeat73854 жыл бұрын
@@glctcthnkr8059 it's because they finally moved away from their modified Quake 3 engine
@Danuxsy4 жыл бұрын
@@TheVanillatech What are you smoking? Control 2019 introduced multple ray tracing effects like shadows, ambient occlusion, transparency and reflections, all in real-time. It is the most stunning game to date by far.
@lebendigesgespenst76693 жыл бұрын
It just came to me that while pixels rainend supreme in the 2D era, and modern reinterpretations of it, it was actually vector graphics which can be traced more as an influence in the evolution to modern 3D with its vector wireframe polygons. Meanwhile the pixels, when translated directly into 3D, are the less successful voxel graphics which are more seem on the indie scene today
@badbeardbill995611 ай бұрын
The game logic uses vectors as polygons, but ultimately has to convert them into a rastered image.
@RamadaArtist4 жыл бұрын
Props for even mentioning Magic Carpet. One of the hugely underrated early entries into first-person gaming (especially with z-axis controls,) in my opinion.
@metafuel3 жыл бұрын
Magic carpet really blew myself and my friends minds back in the day. It wasn't really about the gameplay, though that was great fun. It was about swooping over mumbling villagers and flying after wizards with a real terrible 90's joystick. They got the ambiance and flight spot on. I still have to invert my mouse decades after because of Magic Carpet. I think I should develop the 2022 version. Magic Carpet.
@RamadaArtist3 жыл бұрын
@@metafuel "It was about swooping over mumbling villagers and flying after wizards " "They got the ambiance and flight spot on." The passively presented world building in Magic Carpet it one of my favorite aspects about it, and probably a big part of why I am so into FROMSOFT games these days. Yeah the gameplay itself wasn't... profound or anything, but it bundled together an impressively wide array of concepts, and honestly, still feels more like an immersive sim to me than say, Bioshock. The simple fact that there were just neutral villages, who meandered around and had nothing to do with the gameplay other than having houses you could capture for resource economy, like, just those little details breathed a lot of life into the game that I feel like a lot of other developers either ignore completely, or obsessively overdo to the point of it feeling forced. I am still dumbfounded that there hasn't been a sequel/spiritual-successor to Magic Carpet. Even a simple remastering, with the exact same mechanics but simply built on a current gen game engine would be worth the price of a $20 indie game... but a total rebuild would be amazing. The bones are already there for a significantly more fleshed out game and you could really run wild with a lot of the concepts the game laid down. (Void Destroyer is probably the only thing out now that really scratches that multi-genre psuedo-sim itch that I'm aware, but if anything Void Destroyer might be *too* much. You need to commit pretty heavily to get into that game proper.) I just really love the free-flight shooter/action mechanics, (which have *remarkably* decent controls considering when the game came out,) that are combined with (admittedly minimal) RTS style resource management and base building. The castle spell and terrain deformation abilities alone make for a good time; I'd love to see that developed more heavily, to even have things like tower-defense style missions, or even just expanded options for base construction, (and I like that it's autonomous, so you don't have to micromanage your base and how it operates, but I'd love to have like, a market building that would go and trade with locals, or hell, a spell to convert monsters so you could have a little army following you around.) Guh, yeah I don't know there's just so many little things that are satisfying in that game, (like making a goddamn volcano if you want,) I really don't understand why it hasn't developed into a genre on its own.
@timothymclean7 жыл бұрын
One minor development that I'm disappointed you didn't mention was how, for a while, renders of 3D models were used as sprites. Donkey Kong Country is the most prominent example, but plenty of other games did much the same thing without the same cartoony flair. (Later non-rotoscoped 2D fighting games like Street Fighter did this.) It was popular, since it allowed more detail and polish with less work. Just make the model, pose it, and render it. No need to redraw that neat pattern or little accessory for every frame of every animation; model it once and let the renderer work its magic! And if you need to adjust something, just tweak the model or poses and let it run through the renderer again while you take a coffee break. Throw in some manual tweaks at the end of the dev cycle and you can have twice the detail for half the effort. The worst part is how close you came a few times. You brought up similar techniques like rotoscoping and prerendered backgrounds, and mentioned a couple of games using such techniques, but never mentioned it. Ah well; I suppose there would always be _some_ neat technique that got left out.
@jehbarninoibarra86446 жыл бұрын
Did I hear FNAF?
@IDyn4m1CI6 жыл бұрын
Don't forget the original Diablo and Diablo II
@kylefer4 жыл бұрын
26:15 I felt so strange after seeing that Far Cry Footage, I remember when that came out, feeling like graphics couldn't get better... Wow. 30:05 I felt that way again with Gears of War. and 2019 with Red Dead Redemption 2. One thing is for certain, Graphics haven't stopped moving forward.
@mazadancoseben48184 жыл бұрын
Imagine how it will be in 2100!
@floofyfoxxo7444 жыл бұрын
@@mazadancoseben4818 I'll be dead, so that's how I imagine that'll go.
@AFourEyedGeek Жыл бұрын
Thanks
@AFourEyedGeek Жыл бұрын
Third time I've watched this, great video
@tituslafrombois11644 жыл бұрын
This video has been in my recommended for like 2 years so I finally watched it. Good video, I'm just glad my curse is lifted.
@nnnnmhughuuhhjiijj94574 жыл бұрын
So, did you like it?
@themelbornememer95754 жыл бұрын
this is quality, this is probably one of the best youtube videos I have ever seen
@dxWizardx4 жыл бұрын
"What does the future of graphics hold?" I come here from 2020, we have Ray Tracing.
@MaestroStefanoPetrini4 жыл бұрын
in 2004 there was Quake 3 that was fully ray traced
@mugu24164 жыл бұрын
Ray Tracing? are you still using a Model T Ford then? what 2020 are you from.
@Kevin-hp5uo4 жыл бұрын
vr
@Bhatt_Hole4 жыл бұрын
@@mugu2416 He's clearly from an alternate 2020, where ray tracing is cutting edge, pudding doesn't exist, and women are not allowed to vote.
@mugu24164 жыл бұрын
@@Bhatt_Hole Lmao, yeah
@adamwolfram61264 жыл бұрын
Good video format! Progressing through the technologies and referring back to the early days of graphics throughout the video keeps the attention of those of us who are fond of those early days, much better than progressing through the video on a timeline. This may just be a consequence of the chosen organization of the essay, but I like it. It not only makes it more entertaining throughout, but also causes me to pay attention to the details I may otherwise not be drawn to. Well done!
@Cresitan2587 жыл бұрын
I think graphics still matter greatly, photorealism does not matter. A lot of indie games wouldn't be where they were without their particular graphical choices.
@pieterpauwels5486 жыл бұрын
exactly. graphics are HUGELY important for video games. it's often what makes or breaks succes. although it's not the technical improvements people care about anymore usually, but more how the artists use what they have available to them to make something coherent and stylish. making sure all art assets fit together in one scene is massively more important than having a couple of extra polygons or a higher resulution texture.
@DatBisa6 жыл бұрын
Graphics don't matter, they're essential for a game to exist. What matters are a game's visuals. Semantics, but an incredibly important distinction to make nontheless.
@daithiocinnsealach19826 жыл бұрын
What I like is that now we can have a choice of different games from different graphical genres. My preference is for cartoony, pixelated games (I''m a product of the early 90's), and now I can play a plethora of games new and old in such styles.
@Zerviscos5 жыл бұрын
Depends on who you ask and what they prefer. I like both indies and AAA game, but I also still strive for a massive exploration based RPG that has photorealism in it, and thankfully we live in that era. So the entire argument about graphics has always been moot and will forever be.
@daithiocinnsealach19825 жыл бұрын
@@Zerviscos Only far more dangerous and less exciting.
@ovum5 жыл бұрын
4 years later: The rise of Raytracing
@CooKiesHouseCannabisCo5 жыл бұрын
Lol shit; RT tech has been around for 17 years now.. Still haven't seen it genuinely integrated at a large scale... lots of fake RT on consoles, a few titles on PC used it, some tech demos but other than that.. not shit and I guarantee you the next series of consoles will be just as shitty-middle-range-laptop incapable of truly rendering it. sure PC graphics cards have supported it since the ATi 5xxx/Nvidia 2xx but since consoles have come to dominate the industry, little software is programmed to take advantage of it. Graphics and tech have stalled because the major players in the industry know the key and it's "*Fuck if it's trash, they'll buy it anyways*"
@juanme5555 жыл бұрын
@@CooKiesHouseCannabisCo No previous GPU was good at RT.
@CooKiesHouseCannabisCo5 жыл бұрын
@@juanme555 that's weird because here's a GTX550i doing ray tracing in 2013 just fine... kzbin.info/www/bejne/qWScm4WdarxpnrM
@TheVanillatech5 жыл бұрын
Quake III Arena had a fully working raytracing implementation back in the early 2000's. Nvidia just sold another batch of overpriced GPU's to another million monkeys via some "Raytracing" gimmick, despite pre-release benchmarks showing that the cards were vastly incapable of such tech in games. Monkeys still slapped dat pre-order button. $2000 Titan XP - Raytracing Edition please! XD
@ovum5 жыл бұрын
@@TheVanillatech I think this is more of a near "plug and play" approach, because do consider that older games had to redesign their lighting systems from scratch or come up with a (yet another proprietary) game engine that would seamlessly support RT. In real world scenarios, who would wanna do that? Even a giant game company wouldn't spend tons of R&D on something that might get unstable as technology (HW and SW) progresses. Unless you're EA. Fucking Frostbite Engine.
@KryoLePleb5 жыл бұрын
Now it went from “can it run Crysis?” to “can it run Minecraft” (with ray-traced shaders).
@Sneemaster5 жыл бұрын
Can it run Star Citizen?
@MoonLiteNite5 жыл бұрын
minecraft /w shaders RIP 2080
@neekfenwick5 жыл бұрын
No, it didn't. Please stop making noise (unnecessary comments on a video).
@ACanOfBakedBeans5 жыл бұрын
Nick Fenwick #triggered
@skyscall5 жыл бұрын
@@neekfenwick why are you so salty
@ASLUHLUHC3 Жыл бұрын
Your narration, music, and visuals, especially with that outro, is utterly beautiful
@user34rL10 жыл бұрын
I just love your graphic design so much
@Earthenfist4 жыл бұрын
I'm honestly surprised you skipped over the rise of anti-aliasing. I feel like that might have been a fairly major point in time.
@yaboianz4 жыл бұрын
i was waiting to see that in the video too, but it was great anyway lol
@bowiemtl4 жыл бұрын
good point. the video was still well done tho
@missingno24014 жыл бұрын
bro i was waiting for halo
@caringancoystopitum42244 жыл бұрын
I've been a gamer for over 25 years, yet I still don't know what anti-aliasing actually does or how it is pronounced xD
@bowiemtl4 жыл бұрын
Caringan Coystopitum just look it up. It’s fairly simple to understand the concept. Let’s take a simple example. When you display a circle black on white you have a instant transition from circle to background. What anti-aliasing does is that it smoothens out those kinds of edges and makes the overall image look less frayed
@CraigSteelyard8 жыл бұрын
Easily one of the best documentaries on KZbin!!
@metafuel3 жыл бұрын
I begin realising how "old" I am as I recognize playing practically every game in this documentary all the way back to the original pong. Great memories. - and being a game developer now -very inspiring. Edit: I've probably watched this at least 3 times in the past. The edit is so KZbins algorithm shows this at least 3 more times to the future Shane. Hey! Future Shane! I love you dude :) Fantastic documentary.
@adrianpop48098 жыл бұрын
Very nicely put together. Thank you for the walk on memory lane. :)
@Goldfish_Vender8 жыл бұрын
2:21 Basically rocket league
@1-800-YLFEN-NAIE8 жыл бұрын
YAAAAASSS XD
@1-800-YLFEN-NAIE8 жыл бұрын
SirGamesAlot someone seems a bit flustered...
@Alcoholic_Nerd7 жыл бұрын
How is a game from the 70s "basically rocket league", it's the other way around....
@appa35357 жыл бұрын
came out 25 years before rocket leauge
@HuntersMoon787 жыл бұрын
@Goldfish_Vender - Don't you mean Rocket League is based on Car Polo
@hypochondriac31949 жыл бұрын
Can you imagine what would happen if you went back in time and showed the creators of pong a new game? Imagine the look on their faces seeing the crysis 3 or arma 3!
@sgt.nuclear9 жыл бұрын
of PC
@funnymememan24589 жыл бұрын
+Andloo Yunty I mean, it would probably change the entire history of video games but it would be fun!
@DexterousPants69 жыл бұрын
+Andloo Yunty I've always wondered that
@Poorgeniu59 жыл бұрын
+Andloo Yunty You gotta show them the codes, they'll be amazed/baffled.
@rudyhero19959 жыл бұрын
+HDose Scared Shitless*
@AzureOnyxscore Жыл бұрын
I would love to see another episode featuring newer techniques of graphic, the rise of VR taking the forefront of the gaming scene, and rendering techniques like DLSS and FSR
@zooblestyx6 жыл бұрын
I remember that the first mod I saw for Doom 3 was called "duct tape". It was a highly speculative take on the game's premise, which introduced the far-fetched, yet interesting, suggestion that somewhere in a sprawling research station, there was a roll of tape, and that the player character used it in order not to have to switch between weapon flashlight.
@theredblood29767 жыл бұрын
At 2:23 Car Polo is pretty much the ancient version of todays Rocket League , isnt it? :)
@iThunder3 жыл бұрын
ong
@gamelover12317 жыл бұрын
D O O M W A S T H E D A D D Y
@sebastianprieto77146 жыл бұрын
Dub Jax "papito jugó al Doom"
@AndreasRibergaard6 жыл бұрын
D O O M I S T H E D A D D Y
@burgeridiot6 жыл бұрын
Half Life the Son.
@RoseOfNight6 жыл бұрын
argentino detected
@we48036 жыл бұрын
OH YES DADDY DOOM
@coromknight31713 жыл бұрын
Brilliant video. Excellent narration, editing and writing. A part 2 of this will definitely be awaited.
@Kapin056 жыл бұрын
"Clay Fighter was *moulded* in its image" Please tell me you meant that pun.
@joaocaju30616 жыл бұрын
Damn, I just realized that too.
@vbgvbg11335 жыл бұрын
Damn, i just noticed
@outsidercain30385 жыл бұрын
If you think that could be a pun, that's because it is.
@hurricane1nox5 жыл бұрын
he really "sculpted" that one
@theannoyedmrfloyd39985 жыл бұрын
Mold
@jean-jacquesgourdin17256 жыл бұрын
@Ahoy Wow, thanks for this restrospective. It's clear, precise and it gives a sense of nostalgia I'd never shy away from :) I'm surprised, however, that you didn't mention the massive contribution of shaders at large, especially normal mapping (which appears to me to be much more notable and pervasive than, say, chromatic aberration) and geometry shaders that allow for some nifty geometry deformations at low CPU cost, and more recently PBR (which was arlready around back when you made the vid). I would even go as far as to say that the massive use of shaders and PBR ushers a new generation of graphics in itself. The brown tones and waxy lighting of Xbox 360 ans PS3 were there because PBR wasn't around yet, so, I can't really think of a restropective about the history of graphics without thinking about it :) Anyway, awesome job, thanks for the vid!
@CelestialDraconis5 жыл бұрын
I remember thinking we reached our peak in 2015. Look at gaming graphics and cinematics now.
@plebisMaximus5 жыл бұрын
I had a hard time believing we could get any better way back in 2011. How wrong I was...
@Rudxain5 жыл бұрын
Fortnite XD
@manchesterunitedno75 жыл бұрын
It's not a peak, but milestones. Like Crysis was the milestones on what graphical prowess can be pushed to the limit in 2007. Or Unreal in 1998. Now in 2019, games like RDR2, GOW, etc. Inch by inch pushing it to the next milestones.
@1norwood15 жыл бұрын
@@manchesterunitedno7 For me I think peak graphics was first time I saw GL Quake around 1997/1998. I'd heard about Open GL before but seeing it in front of me blew my mind, changed everything the game looked freaking amazing this was last time I've ever played a game and thought to myself holy shit. After that everything graphics wise has just looked like a continued evolution to me, even modern games I still don't get that same mind blown reaction. The original Quake still one of my favourite games - so amazing for its time.
@gygeson58884 жыл бұрын
@@1norwood1 This. GL Quake was a revolution. I still fondly remember running out and buying my Voodoo 1. Good times.
@noalear3 жыл бұрын
One thing he totally left out was resolution. In my opinion that's one of the biggest changes that's impacted games the most. You no longer need to fill up 1/8th of the screen with a button just so you can read the button's text. Now you've got full on-screen UI that's exploded in complexity with 28" 4K monitors just now becoming pretty typical. I know not everyone has one, but coming from 720i to 1080p is certainly worth mentioning. QHD is a pretty wonderful spot to play in and still get amazing framerates, but getting rid of jaggies invading your life really starts to happen at 4K and the effect is addictive. Even pixely games just look so much better in high resolution because the movement can appear to flow better. Not to mention, better panel tech is becoming much more standard- everything you see isn't bland TN anymore so palettes aren't third or fourth thoughts. Monitors that can represent vivid and accurate colors are becoming quite affordable with contrast getting soo much better every year. We really have it soo good right now compared to the garbage we used to have.
@TheWaynelds3 жыл бұрын
Bland TN?
@zirconis54114 жыл бұрын
I really want a part 2 that covers the second half of the last decade. In all honesty though, Graphics have definitely slowed down quite a bit in recent years. Not sure how long that video would be.
@igorthelight3 жыл бұрын
Not long. * Real time Ray Tracing is now a thing * Voxel games are rising in popularity a little bit That's all