A Complete Review of Undertale Yellow

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Shayy

Shayy

Күн бұрын

Пікірлер: 1 100
@MasterSwordRemix
@MasterSwordRemix Ай бұрын
💛
@ShayyTV
@ShayyTV Ай бұрын
Thanks for making a wonderful little game! Glad you enjoyed the review 💜
@KarenPerry-c5n
@KarenPerry-c5n Ай бұрын
Can I get some clover💛simps in the chat?
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@MasterSwordRemix Clover:filled with a sense of justice💛🔫🤠👍 Story of Undertale yellow The live stream was and is awesome
@EvilMC10
@EvilMC10 Ай бұрын
@@MasterSwordRemix this game was amazing when i played it the first time, made me feel what i probably would’ve felt playing undertale completely blind
@Avikado7
@Avikado7 Ай бұрын
💛💛
@toastertastic5085
@toastertastic5085 Ай бұрын
To me, my personal favorite part of this game was the Flowey fight. The music, the presentation, and the subtle storytelling all worked wonders during that segment and I’ll never forget it.
@sonicrunn3r895
@sonicrunn3r895 Ай бұрын
I think the best part is that it redefines how Flowey has acted throughout the game. We know Flowey's ultimate intentions, but the way the twisted mask comes off on Neutral is crazy to see
@slyceth
@slyceth Ай бұрын
Not the alphys fight though lol
@mxyzptplk
@mxyzptplk Ай бұрын
trueee
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan Ай бұрын
Honestly it's perfect. So perfect that I wish it was something everyone had to see during their time playing. Specifically I wish I saw it before Geno or Pacifist.
@slyceth
@slyceth Ай бұрын
@toastertastic5085 i hate how the flowey fight is forced on you, i didnt get the choice to side with flowey against the dumb blue bird
@Dra_4399
@Dra_4399 Ай бұрын
"Clover had a chronic *skill issue"* makes me laugh every time
@OttoMatson
@OttoMatson Ай бұрын
Man, me and clover have something in common
@-fireball65-
@-fireball65- Ай бұрын
@@OttoMatson fr
@DragonMaster1818
@DragonMaster1818 Ай бұрын
Diagnose with skill issue, even.
@TND_Artguyman
@TND_Artguyman Ай бұрын
@@OttoMatson same
@Mathematica-Commenter
@Mathematica-Commenter Ай бұрын
I can state proudly, and with confidence, that a have an even massiver skill issue. Is massiver a word? I feel like it should be a word. But I'm getting off track. I do that a lot.
@Strawboxy
@Strawboxy Ай бұрын
tbh i genuinely cried when I first got the pacifist ending- it had the same emotional impact undertale made and i believe that tied the whole thing together for me
@eclipse_978
@eclipse_978 Ай бұрын
Same here, I knew how it was gonna end but it still hit me hard when it actually happened
@Azopatho
@Azopatho Ай бұрын
For me I finished yellow BEFORE actually playing the actual undertale, meaning I didn’t actually know about how things were going to go, I thought this was a spinoff/au of UT and that everything was going to be okay. I think it made the ending a lot better though, really made me love clover and this game more. I did cry after the ending though.
@jeremysaklad6703
@jeremysaklad6703 Ай бұрын
While I do think the precise timing of Clover's sacrifice is a bit forced, it is hard to sustain criticism of any scene that has The Gift playing over it.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@Strawboxy so did I
@The_Mad_Potato
@The_Mad_Potato 12 күн бұрын
Undertale yellow is the first game I actually cried to, I didn’t fully watch the once upon a time animation which made me shocked when clover died even tho I kinda knew it would happen with Undertale. This game is beautiful
@riley_-zm8vr
@riley_-zm8vr Ай бұрын
now that easy mode exists, the only issue i have with undertale yellow is you don't get to do a route where you do everything flowey wants. a genocide route up until steamworks where you just run through instead of hunting down every robot gives you the neutral ending with some extra dialogue about clover acting especially terrible in that run, but i would love to see what would happen if clover just completely fell for flowey's trick to get the 5 souls + clover's soul for a 6th one.
@Ramzi65ok
@Ramzi65ok Ай бұрын
Personally feel this puts us too overlapping with Undertale's narrative. I think that some aspects of what Flowey wants do align with justice, however there will always be a few details that make Flowey's journey destined to be forged by Determination rather than Justice.
@shrekiscool4743
@shrekiscool4743 Ай бұрын
Also aborted geno, I always did love how Mettaton sort of taunts you if you don't get every kill in Hotland
@nate09392
@nate09392 Ай бұрын
I do really wish there was a proper Asgore ending. People say that it either would've been too similar to Undertale, or Asgore would've simply defeated Clover like he did in flawed pacifist. But I think there is a way that a mega Asgore fight could've worked for a fifth ending. Although Flowey would get the souls, making Undertale impossible from the events of Undertale Yellow, perhaps they could've added dialogue with Flowey being bored from having absolute power, and instead he gives Clover a chance to do something different. Idk, maybe It wouldn't have worked now that I think about it lol.
@gamercentral2417
@gamercentral2417 Ай бұрын
Would be very cool to get an ending where we kill asgore after a long fought battle but flowey ends up taking our soul and the 5 others, or at least just kills us
@gamercentral2417
@gamercentral2417 Ай бұрын
@@nate09392search up “what if you could fight asgore in neutral.” It’s nearly perfect and keeps getting expanded upon
@Mr_Mimestamp
@Mr_Mimestamp Ай бұрын
I think the most impressive thing about Undertale Yellow is the fact that it exists at all. I've given up on many projects after they've taken too many months for me to see through, that have been much, much smaller than a full game with three different routes, formed by the collaboration of dozens of artists, programmers, writers, and designers. There's a reason why so many fangames never get finished, and it isn't because of laziness or incompetence. It's because it's really, _really_ hard.
@legomania2427
@legomania2427 Ай бұрын
Shayy, it’s midday. Wait a couple hours before going to bed.
@Boch45
@Boch45 Ай бұрын
Shayy, it's the morning. Wake up.
@figurativelysomebody
@figurativelysomebody Ай бұрын
Shayy, it’s noon. Work on your next Undertale challenge video.
@pigosososososos
@pigosososososos Ай бұрын
Shayy, it's dinner time, eat something.
@cutierr4799
@cutierr4799 Ай бұрын
Shayy, what time is it? I forgot.
@justlingplease
@justlingplease Ай бұрын
Shayy, i remember you're time of day.
@WooffleDee
@WooffleDee Ай бұрын
wait im yellow?
@hybridvenom9
@hybridvenom9 Ай бұрын
What no way i'm undertale yellow?!?
@ilphaesn
@ilphaesn Ай бұрын
always have been
@Charafromthehitgameundertale99
@Charafromthehitgameundertale99 Ай бұрын
Indeed.
@deltanova4536
@deltanova4536 Ай бұрын
Wait and I have an undertale
@anneraphaelleeenzo3254
@anneraphaelleeenzo3254 Ай бұрын
J a u n d i c e
@bladeworksmaster
@bladeworksmaster Ай бұрын
I think the thing that made Undertale Yellow shine for me was forsaking the meta narrative and instead tackling it from another angle: The tragedy and aftermath of the Human/Monster War. You always got small bits of dialogue talking about it from various characters like Gerson in the original, and Asgore’s regret of his decision to kill 7 humans to get revenge, but I think Yellow dives deep into what exactly that means for monsterkind, particularly the crushing despair and depression of monsters that was balanced out by the hope that they’re only one Soul away from freedom. In Yellow, even subtracting a single Soul from the equation makes their situation that much more out of reach and crushing, I feel, and Chujin’s dogged chase to free monsterkind, despite his lack of talent and screwups, is the worst consequence of that chase. His death and Kanako’s falling down get to the core of why Ceroba is both horribly depressed when you arrive, and why she is so dogged in claiming Clover’s Soul in Pacifist, with the promise of making all of monsterkind’s pain and sorrow worth it. In her mind, Chujin and Kanako’s fate is what will happen to everyone trapped behind the barrier if they don’t do something, and Clover’s purity wakes her up again after so long of burying herself in sorrow. All of this, I feel, is what makes Clover’s sacrifice in True Pacifist hit as hard as it does too. A kid who takes Justice into their own hands, coming themselves from an implied tragic background with their comments scattered through the game and strong attachment to motherly figures like Toriel and Ceroba. Through their journey, they learn and come to understand the suffering monsters have endured, and they make the choice to give their life to give them that bit of hope they need to endure until they are free. This whole theme in my mind was what made Undertale Yellow hit as hard as it did for me, and the fact a great game that more or less rivals the original in quality is a tremendous bonus.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
Well said
@lorekeeperoblivious1557
@lorekeeperoblivious1557 Ай бұрын
the thing is, while i agree, Yellow doesn't entirely forsake metatext. there is one element, whether intentional or not, where it comes through. unsurprisingly, it's flowey. Think of it this way: Flowey is responsible for UTY existing. after witnessing the same outcomes over and over and over, Flowey settled on drastically altering Clover's path through the Underground to grant him a shot at the ending he wanted, and then actively guide them through it as the unlikely duo meets an entirely unique cast of wacky personalities. Flowey has, effectively, made a fangame of Undertale.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@lorekeeperoblivious1557 🌻:clever very clever figured out my game well played well played
@misadique845
@misadique845 Ай бұрын
I'm torn because on one hand, you're right, but on the other, the meta-narrative is what I liked most about Undertale.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@misadique845 I think meta narrative could’ve been constructed but this kind of sets it apart even more from Undertale that regard
@zahilvally3105
@zahilvally3105 Ай бұрын
undertale yellow is by far the best COMPLETED undertale fan game
@JustAGuy1712
@JustAGuy1712 Ай бұрын
Yes it's the best but tsunderswap is looking better than uty
@LoiValdes
@LoiValdes Ай бұрын
​@@JustAGuy1712Yeah, same with Swapfell I Hate You That doesn't dismiss that UTY is good tho
@NicoTheCinderace
@NicoTheCinderace Ай бұрын
@@JustAGuy1712 Not complete, yet.
@Graysoneli2
@Graysoneli2 Ай бұрын
@@JustAGuy1712 disagree, tsunderswap is basically just puzzle simulator which kills the pacing
@chasingcheetahs5017
@chasingcheetahs5017 Ай бұрын
as someone who enjoys both TS!Underswap and Undertale Yellow, I find it hard to rank one over another, TS!Underswap did genocide route (or rather ruthless route) better than Undertale Yellow did imo, with one fight in particular being done extremely well. Compared to Undertale: Monster Kid's "fight" was not as well executed as Larry & Harry in the ruthless route, it's shocking at first but Undyne takes the hit and you aren't left to reflect on your actions. Compared to Undertale Yellow: Undertale Yellow's closest analog would be Starlo's dual in the genocide/vengeance route, it has the same issue as Undertale where you're immediately struck with a difficult fight and don't have time to reflect on your actions. Compared to Deltatraveler: The obliteration route doesn't really have something like this, Ness & Paula is the closest analog so far, but to be fair, Deltatraveler isn't even halfway complete yet Compared to PS!Outertale: I haven't seen PS!Outertale, so feel free to correct me with updated information Compared to Deltarune: Berdly's fight in the snowgrave route is executed very well, the unsettling music, the fact it's the only time in Deltarune so far that a character in the light world is implied to have died (on-screen at least), and there is plenty of time before the Spamton NEO fight to reflect on what you did. I still think that the Larry & Harry fight in the ruthless route is better, though. Sorry for the tangent, I just wanted to praise TS!Underswap on a thing they did even better than Undertale Yellow or Deltarune.
@TruelyAstern
@TruelyAstern Ай бұрын
YOOOOOO Undertale Yellow Review is Finally Here! Now if I really know Shayy, he's gonna start off the music section of this Fangame review with "Let's unpack the music of Undertale Yellow." 33:21 LMAO
@quietflowerss
@quietflowerss Ай бұрын
hi siffrin
@mrcookie2898
@mrcookie2898 Ай бұрын
no way its siffrin in stars and time
@burningblaze7820
@burningblaze7820 Ай бұрын
Hello Siffrin
@jaymer123
@jaymer123 Ай бұрын
*they
@quietflowerss
@quietflowerss Ай бұрын
@@jaymer123 shayy's bluesky profile literally says he & they both 😭?
@204thSpartan
@204thSpartan Ай бұрын
I think my main gripe with UTY is that your Acts in boss fights don't do anything. They essentially function as extra Spare buttons in allowing you to skip your turn, when they could easily have effects. To use Axis as an example, I feel that the acts could offer a fun risk/reward tradeoff. Scrutinize would make the attacks harder but fill the Tick'O'Meter faster, while Compliment would do the inverse. Brace could increase the size of your shield but slow your soul, while Cool would up your speed but shrink your shield. Almost all of Undertale's boss fights (with Sans, Toriel and Papyrus being the main exceptions) have Acts that affect the fight. Napstablook and the Dogs are only sparable through Acting, Undyne can be made easier or harder through Pleading or Challenging, Mettaton Neo's Acts all have ways of boosting his ratings. idk, I just think this is a huge miss in terms of an Undertale fangame. Not enough to ruin the game in my eyes, but definitely an area where it could be made much better
@shrekiscool4743
@shrekiscool4743 Ай бұрын
True, Undertale and especially Deltarune's act systems do feel a little more refined beyond just "do this to win"
@ShayyTV
@ShayyTV Ай бұрын
I agree. I should have included this in the review, but simply just forgot while writing the script. I constantly tried various acts in the boss fights and they do basically nothing. Granted, it's a minor issue, doesn't affect my enjoyment almost at all. But still worth noting!
@epicsand8185
@epicsand8185 Ай бұрын
It’s like he has some king of… JUANDICE…
@deadlymemelord2907
@deadlymemelord2907 Ай бұрын
human, i remember you're *juandice*
@Mr_Mimestamp
@Mr_Mimestamp Ай бұрын
@@epicsand8185 Flowey: you know, some say yellow is the color of *jaundice…*
@EvilMC10
@EvilMC10 Ай бұрын
releasing this video on uty’s anniversary was a good decision 7:55 BLG MENTIONED!!! 12:28 it’s worth mentioning that the enemies flowey makes you fight are specifically the major bosses that you have killed during the run which i think is a really cool detail 14:18 yeah the cutscene before entering the steamworks was the first place this game made me tear up because i was like “oh fuck her daughter’s like dead” 21:12 this fight is genuinely the first time i experienced the struggle of dying over and over and retrying, learning the attacks (in an undertale game that is). ceroba’s geno fight i only died to once and sans i had already spoiled myself on and even practiced a bit before i even really did my first geno run in regular undertale
@vickypedia1308
@vickypedia1308 Ай бұрын
Shoutout to BLG
@theivoryguy2476
@theivoryguy2476 Ай бұрын
LETS GO BLGOONS!!!!!!!!!!!
@dazapling
@dazapling Ай бұрын
madeline said calmly
@AllanGuiHaya70
@AllanGuiHaya70 Ай бұрын
Wait it's been A YEAR ALREADY!?!?!?!?
@thatchillasian8924
@thatchillasian8924 Ай бұрын
BLG BRETHREN, HOO HOO HOO
@DoopLiongo
@DoopLiongo Ай бұрын
Undertale Yellow was a fantastic experience for me as when I play Undertale I dont show a lot of expression but the characters, the dialogue, lore and music really made me show how much work the devs put into this game and how much I love it. It'll have a special place in my heart as it's my first Undertale fangame and everything you pointed out I really agreed with, thanks for making this video!
@INLIGHTOFHISTORTYANDOTHE-px7mf
@INLIGHTOFHISTORTYANDOTHE-px7mf Ай бұрын
I understand definitely one of the best ones along with TS under swap and Deltatraveler
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
don’t forget SwApFell I Hate You or the upcoming ones such as kindred spirits
@HalfBreadChaos
@HalfBreadChaos Ай бұрын
@26:00 I feel like a lot of gamers don't realize just how hard the 90s conditioned us to fear 'easy mode.' A lot of games would refuse to give you the 'good' ending if you used it, and when they weren't doing that, they were making the game sluggishly boring, removing all challenge from the experience. That's why a lot of games now-a-days make 'normal mode' the 'easy' mode, and set it to be the default, and then they add a 'hard' mode. OR they call easy mode something else. "Casual mode," "relaxed mode," "explorer mode," etc, to evade that gut reaction. Also, I am 100% one of those jerks who would have complained about all the little breaks from cannon if I had played Undertale Yellow, which is why I never played it. lol. I know this about myself, and don't wanna bring people down maaaaan. The thing about being a fangame is, you're riding off the pre-existing fandom of a game you did not create, which means you get those fans for free, but in doing so, you are shackled to the expectations set by the franchise you are making a fan-work of. So if you deviate from that expectation, there will be a price to pay in backlash. Where as an original game lacks that expectation, but also doesn't come with a pre-existing audience to import into the franchise, so you gotta spend a buncha energy advertising, so people will actually take a chance, and try your game. Content creation is hard. I doubt I could ever bear the burden of developing a game.
@ShayyTV
@ShayyTV Ай бұрын
agree on the first part, which is why I made a note to mention there's no penalty. I fucking HATED that trend of easy mode locking you out of shit or insulting you for using it. it's mostly faded now, the only thing i can think of is Sonic Frontiers randomly having the final boss locked to hard difficulty which was very dumb but at least you can change that at any time lol
@Galaxies08
@Galaxies08 Ай бұрын
The intro is insanely good! I can't wait to see the rest of the video
@INLIGHTOFHISTORTYANDOTHE-px7mf
@INLIGHTOFHISTORTYANDOTHE-px7mf Ай бұрын
Agree
@raugdickerson
@raugdickerson Ай бұрын
13:25 “Eventually you DUAL Flowey…” i love you Shayy 😭😭
@SemiHypercube
@SemiHypercube Ай бұрын
Happy anniversary to one of the greatest fan works, the dev team did a great job making something that many people consider to be on par with the official games
@1th_to_comment.
@1th_to_comment. Ай бұрын
I wonder... EntirelyHypercube when?
@davidbrickey8733
@davidbrickey8733 Ай бұрын
I feel like the pacifist ending is slightly flawed in that Clover's sacrifice feels like a bit of a 180 from everything they did so far (especially since the stakes of the Ceroba fight were just "fighting for your life"). Flowey accepting that decision also feels out of character. It felt like they had to do a last minute swerve to get back in line with canon. But that's literally my only problem with any part of the game's plot.
@iamasomeone8698
@iamasomeone8698 Ай бұрын
I felt like Flowey was completely in character. While flowey would reset, they are fueled by things going there way and or curiosity. Flowey clearly got impatient so they let clover die, moving on to the next human instead.
@ShayyTV
@ShayyTV Ай бұрын
I can see the first part being kind of a sudden shift, I get that, I disagree with the Flowey thing though - the implication is that Flowey has seen the other outcomes (Neutral) already in addition to all the outcomes he attempted to manufacture and him just quitting and moving on is pretty in line with how he viewed the UT cast. "I've exhausted this set of numbers, time to move on to the next". The only time he starts questioning this in UT is when he loses control over Save/Load so it's pretty in line I think.
@davidbrickey8733
@davidbrickey8733 Ай бұрын
@@ShayyTV I guess. But the way it was framed (he says Clover deserves their rest and I think he calls them a friend or buddy) makes it sound like he respects Clover's decision, and that was part of why he let it stick. Which... considering he blames himself and his pacifism for getting himself and Chara killed, I would expect that sacrifice to fill him with rage more than anything else.
@sam432er5
@sam432er5 Ай бұрын
@@davidbrickey8733 Honestly to me, I don't think Flowey is being remotely sincere with calling Clover a friend here. Especially because he starts off his speech with, "So, this is it? All that work just to become another cog in the machine? Heh, you've grown so predictable!" Which implies to me that he's mocking Clover for their decision. He only lets it go, because he figures that their will be another human anyway considering that Asgore now only has one soul left to collect. And at the end of the other routes, he shows his true feelings towards Clover. He never actually cared for them to begin with, he was only using them for his own gain. The fact that they were failing to do what he wanted at the end of both the Neutral and Genocide routes ends up infuriating him, causing him to lash out severely in each of the respective routes. He only puts on a forced smile, a friendly persona to make his subject feel comfortable and more at ease. Nothing more, nothing less.
@yigitturan945
@yigitturan945 Ай бұрын
Its wild to that Undertale Yellow came out a year ago time flies i guess
@Kirbicon
@Kirbicon Ай бұрын
I guess you could say this really was an undertale…yellow.
@INLIGHTOFHISTORTYANDOTHE-px7mf
@INLIGHTOFHISTORTYANDOTHE-px7mf Ай бұрын
story of Undertale yellow
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
Clover:where did the kids go? What happened to their five souls?💛🤠🔫🍀
@johay899
@johay899 Ай бұрын
Clover: time to go bounty hunting to bring those kids souls back home🤠💛🍀🔫
@MIKE-i8c7k
@MIKE-i8c7k Ай бұрын
Clover: my soul is yellow💛 trigger finger fast. I was born to you blast🤠🔫🍀
@eclipse_978
@eclipse_978 Ай бұрын
Maybe the real Undertale Yellow was the friends we made along the way 💛
@steelsynth
@steelsynth Ай бұрын
With all the (frankly unwarranted) controversy around Undertale Yellow, I'm glad to see a proper look at the game from a great creator!
@MIKE-i8c7k
@MIKE-i8c7k Ай бұрын
I absolutely agree
@Freerogueboss3
@Freerogueboss3 Ай бұрын
What controversy?
@magickiwi4035
@magickiwi4035 Ай бұрын
@@D_YellowMadness Genuinely asking, how does no part of Ceroba’s backstory make sense?
@ecstaticwooper368
@ecstaticwooper368 Ай бұрын
@@D_YellowMadness Unfair attacks? Which ones? The only "unfair attacks" I can think of are the macro froggit green frog attacks (RNG can hit you) or the guns in Flowey Phase 2 (spawn offscreen and hit you before you can react)
@goldendice3059
@goldendice3059 Ай бұрын
In a sense, I'm pretty sure ALL routes of UTY are canon in a sense with how they tie into Undertale.. even Genocide! Neutral and Geno can be considered canon for the same reason: they never happened. Flowey resets in Neutral.. and the only way you're going to get the true ending of UTY with the Pacifist route is if you reset after a Geno.. implying that Clover resets as well. And then there's Pacifist which is pretty self-explanatory with how it ties in. But of course, the main theme with Yellow is the very SOUL trait it embodies.. Justice. With Pacifist, you're giving Justice to the Monsters in pushing them one step closer to freedom. In Genocide, you're giving Justice to the Fallen Humans in ensuring that they are finally laid to rest. No matter the route, Justice will be served.
@Rise_UT
@Rise_UT Ай бұрын
Undertale yellow is genuinely a phenomenal game that could genuinely come off as "toby fox created". And while its still an amazing fangame with a ton of heart and soul put into it, a lot of people in the no hitting community were displeased by the game's lack of balance and such creating a negative stigma around the game in said community to some degree. But I feel as though despite the definite flaws, I can't help but appreciate how much time this must've taken. 7 years is crazy. Finally glad someone made a constructive and fair review about the game. Looking forward to more.
@ShayyTV
@ShayyTV Ай бұрын
Unfortunately a lot of the harsh day 1 criticisms from no-hitters were just... incorrect. As the dust has settled now the amount of problematic attacks is objectively *far* less then what was initially thought. There's definitely a handful that could be made better, like I said, I think there's two attacks in Zenith for example that aren't consistent & feel unfair as a result, but that's just 2 attacks out of like 20+ in that fight alone which is pretty damn impressive. Considering base Undertale has stuff like Astigmatism & Whimsalot running around with attacks that can straight up put you in unwinnable positions (Flowey and Asriel do this too but it's kind of the point in those fights), I think Yellow did just about as good of a job overall tbh
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@ShayyTV agreed
@Rise_UT
@Rise_UT Ай бұрын
@@ShayyTV Honestly fair, the only fight I outright have a problem with is flowey phase 2, because sometimes its just borderline impossible with some combos, but even that fight had me mesmorized with how good the conceptual implementation was, its the only fangame which truly replicated the omega flowey feel besides ps!outertale
@zaxentothegreedy7816
@zaxentothegreedy7816 Ай бұрын
​ @ShayyTV I would not be so confident in that. Zenith Martlet in particular requires two additional player-handled mechanics of dashing and shooting (With several levels of charge) to be managed in addition to dodging bullets, requiring more mental energy to deal with compared to bosses in the games I mentioned. There are also many developers on the team that have tried and failed to beat that fight, yet alone Ceroba who is also quite a tough customer herself. Warm-up type attacks also appear to be absent, so it makes it much harder to ease a player into the fights. It is likely that relying on playtesters who were incredibly skilled resulted in them making the fights with those kinds of people in mind. I don't find the attacks that track the player to be fun to deal with in particular. Ceroba's stun-lock crystals and lasers appear so suddenly in a way that it is difficult to react, and Martlet's claw attack is not much better as there is a lot more going on in that fight on top of that. The attacks are not much better when brought into a casual player lens either, As I found the fights of Undertale Yellow in Genocide with optimal equipment to be significantly more difficult than fights in Undertale and PS!Outertale with the lowest LV and weakest Equipment possible. A challenge I engaged with in playtesting of the latter to make sure the fights were fair on the player, and because I had just that much fun with the fights. I mention Genocide with Yellow specifically because of UTY's extreme damage formula difference from Undertale. In Yellow, every point of DEF is counted to damage reduction rather than Undertale adding damage reduction for every 5 points starting from 3, and it's extra player damage based on current HP mechanic which helps balance higher LV playthrough. Neutral runs are most vulnerable to this formula, as a Boss like Axis for example is capable of dealing as much as 12 damage which would 2-shot the lowest LV a player can be in that fight (Which is the same number as Undyne the Undying's strongest bullets.) but is also capable of dealing 1 damage (Which can also happen to a LV 1 player, though is much easier to achieve at higher LVs). Essentially, the highest possible damage reduction in Undertale is 5 with the Temmie Armor equipped from LV 13 onwards. Whereas in Undertale Yellow, this number can be surpassed before you leave Snowdin, and goes up to 16 points of damage reduction with the Golden Bandana and an LV higher than 16. This results in damage numbers having to be increased to compensate for this mistake that was unknowingly made, and creating a larger dependency on having equipment with high stats. I don't think this kind of balance was intentional either, given that MysteryRacer said their goal was to make the engine as accurate as possible on the El Bailador Preview Video.
@ShayyTV
@ShayyTV Ай бұрын
@@zaxentothegreedy7816 Most of what you brought up here was stuff I already brought up in the review, including a large dedicated segment about the defense stat and why I felt it was a problem. I stand by what I said. I do agree with the Ceroba tracking attacks - they're the only 2 attacks in that fight I dislike, but because it was only 2 attacks (and they always happen at the exact same time) I didn't bring it up because I don't think it was enough of a critical issue. The harsh criticism of which I'm referring to were various angry comments saying stuff along the lines of "almost every attack in this game sucks" "nobody playtested this" "this design is horrible" among other things, usually insulting the developers. There's still plenty to fairly criticize, this game has a handful of attacks as I said that I think are flawed. It's not perfect but IMO it is not deserving of such harsh words, especially when many of those harsh words ended up just not really being correct or justified criticisms (some of them still are, though).
@FluffyBoi-h9w
@FluffyBoi-h9w Ай бұрын
These fan games and sheer passion of the community of Undertale and Deltarune have had such an impact on my life, thanks for getting me started in this community Shayy!
@heknowswherefranceis4838
@heknowswherefranceis4838 Ай бұрын
Great intro! Undertale Yellow is one of the best fangames to come out of Undertale. It blew me away at how well made it was, and the true pacifist ending cutscene made me sob like a baby. It effected me so much that I don't think I'll ever play it again, but dare I say that I hold it almost on par with Undertale. I have the same issues with it as Shayy does, but honestly the music alone is worth playing it. I still listen to the soundtrack, and have it added to most of my Playlist.
@OmarTSV
@OmarTSV Ай бұрын
NOOO!!!!!!!!! NOT THE AMONG US AT 26:30, SHAYY HOW COULD YOU!?!?! 🤣🤣 Great video btw, I love it, it explains Undertale Yellow so well, with a truly honest review that I couldn't agree more on. Also I love how you uploaded this on the exact same day as the 1st Anniversary Dev Livestream, Love it! 💛💛💛💛
@ShayyTV
@ShayyTV Ай бұрын
...I didn't even notice that until just now. My editor likes putting hidden stuff like that in 😅
@tnsquidd
@tnsquidd Ай бұрын
@@ShayyTV ;)
@9darkspells
@9darkspells Ай бұрын
I remember that my biggest complaint with the difficulty in yellow was only with the final bosses: Once you start any of those fights, you become completely unable to backtrack if you realize that you need that armor upgrade. Just being given the ability to backtrack to the final shop on true pacifist would have been all I needed, but I had saved, and as such I was stuck with a FAR harder version of ceroba than intended, with no way to fix it.
@ShayyTV
@ShayyTV Ай бұрын
Yeah, that's true. This could be fixed by letting you ride the elevator back down to the UG Apartments - the Delta Rune patch (which had its price cut in half in 1.1 lol) is the 2nd best armor in the game. Neutral doesn't interact with armor and Geno lets you steal it, so those are fine.
@CreatorProductionsOriginal
@CreatorProductionsOriginal Ай бұрын
Those thumbnails are SOOOO SICK! I really glad to have donated to the artist that make those before, they really deserve it :)
@sonicgamer178
@sonicgamer178 Ай бұрын
Oh dang do I feel for Tom Leishman. I can really feel their pain in the last minute of the video with those small bits of text. Also this is a phenomenal fangame and is right below Undertale for me in terms of how much I love it (Undertale is my 3rd favourite game ever) and I really love this video.
@TomLeishman
@TomLeishman Ай бұрын
Sometimes I forget that my name is in the description 🤣
@Supernatural_er
@Supernatural_er Ай бұрын
Honestly, I think the craziest thing about this video was learning El Bailador was a rooster.
@wahbro3380
@wahbro3380 Ай бұрын
I wish you talked a bit more about the Flawed Pacifist run. It's the smallest one, but I feel like it's some of the best Asgore writing I've ever seen and explores some great themes paralleling the genocide run.
@darkrai3110
@darkrai3110 Ай бұрын
11/10 NO NOTES, PURE BLISS I am so grateful for this video, as well as finding the game a year ago through you. It is such a lovely journey.
@germanscience7246
@germanscience7246 Ай бұрын
Honestly the part where you go inside floweys mind in nuetral and see how he slowy degenerated into the emotionless lunatic we know him as is my favorite part of the game
@harmlessspider3693
@harmlessspider3693 Ай бұрын
Mine, too!
@midnight1978
@midnight1978 Ай бұрын
Undertale Yellow recently got an "Upgrade Mod" called "UT Yellow: Shades-of-justice" that enhances some of the Dialogues with a few Characters. For Example Dalv is following you as a Companion through Snowdin, giving him a lot more Screentime which I really love! There's also an Undertale Red and Yellow-Mod in the works that adds Clover as another Soul on Frisks Journey alongside Chara! They're currently working on making a Speak Button for both of them! Undertale Yellow is an amazing Game. It really felt like playing Undertale all over again but giving it it's own Personality. I loved the Charakters and that the Game didn't shy away from using a fully new Cast of Characters and Set-Pieces.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@midnight1978 can’t wait to see what happens not just when this mod is done, but when it potentially could get expanded to include all the different souls Frisk: I think I finally understand what Deadpool feels like Flowey: hi frisk Clover: don’t mind if I join💛🤠🍀🔫 Chara: welcome aboard ❤🔪 Cody/olive: i’m here too💚🍳 Batty: same💜👓 Melody:💙🎶 Riley:🧡🥊 Dinah: don’t forget me too🩵
@shinji2898
@shinji2898 Ай бұрын
I did agree with most of what you said, but one thing I felt was how geno in UTY probably hit me a bit harder as in UT for the sole reason that you mention: you really get to see how much it negatively effects the main character. It’s sort of the same thing that TS!Underswap does with Chara, and even Deltatraveler with its take on Kris. I think UT might work better at making you feel personally responsible for everything but I think it just hurts me more personally to see these characters that I’ve grown to like suffer like this. It makes me genuinely feel horrible for doing it because of how I know that it’s all because of me wanting to see what happens (and in a morbid way) to experience that sort of guilt. I also think UTY being the only “good” ending for Clover works in a way that’s really tragic. Because it shows that the only way for them to live is by literally defying their fate, and to do that is to leave tons of death in their wake. And when you think of the fucked up implications of how the underground could end up being in this route, it’s hard not to see feel bad about it.
@King_Luigi
@King_Luigi Ай бұрын
Shayy: "Burger Trucking" Toby: "I'm in a house-like carpet." --> "...car pit."
@kilimachevsk623
@kilimachevsk623 Ай бұрын
I love Undertale Yellow. I love it a lot! I love it's characters, music, story.... I love that it does its own thing instead of just rehashing the characters! ...buuuut there is one thing that makes the story just a bit tougher to like, one detail that makes it so it doesn't engage with me quite as well as others... Chujin is COMICALLY incompetent. And Ceroba's complete refusal to recognize that is equally comical. He basically got a 'You Tried' award at the Steamworks. He thought he had a working robot and was so confident he went to show Asgore- and it broke down within seconds and set his garden on fire. Axis is an absolute MESS, a poorly programmed nightmare that murdered a child and is now malfunctioning BADLY. He was totally confident he found a way to make boss monster SOULs persist- and he made himself fall down and DIE because of it. And then Ceroba follows in her husband's footsteps- performing a dangerous, untested experiment on her own child. People give Alphys a lot of shit for her dangerous, untested experiments- but at least she got clearance from Asgore first. At least she got consent from the families. At least she was conducting them on people who were comatose and on death's door anyway, meaning that there was no possible way to make things worse. 'Oh but Kanako volunteered' she is a CHILD, you do not let her volunteer for this. And after witnessing all of this, hearing the recording of Asgore rejecting Chujin's work... her takeaway is that ASGORE was wrong to fire him, because Chujin was SO close to completing Axis, his masterpiece! ....The masterpiece that is currently hunting you and Clover down to murder you. The masterpiece that HAS MURDERED BEFORE, AND YOU **KNOW** IT! You WATCHED Chujin's tape, you FOUND this one that showed just how bad of a failure he was, how horrifically he screwed up, and instead of reckoning with that, you buried it behind his grave, so nothing would interfere with your image of Chujin as the perfect, brilliant, misunderstood genius who never did any wrong!!! That is an IMPRESSIVE amount of cognitive dissonance and denial. And how's it all resolve? ...By standing aside and insisting, once again, to respect a child's decision to volunteer to die. Now, it doesn't bother me all that much. But i have a friend who had the ending COMPLETELY ruined for them because of how uncomfortable they were with every adult around choosing to step aside and let a child commit suicide. And while I get what the writers were going for.... yeah, they have a point, it's a *little* weird. ...Anyway uh, yeah. Great game! Love listening to the soundtrack, been meaning to replay it. But man, I just needed to get that off my chest. To end things on a positive note, I'll say that one thing I do love is how lovable they made Martlet. She is INCREDIBLY endearing, so much so that her being the one single person who can turn Clover away from a path of violence is totally believable. You, the player, do not get a choice, if you are on anything less than a full genocide route, then CLOVER decides to stop fighting and go live with her. Even on genocide, it explicitly mentions that Clover is struggling to find a reason to kill her. Martlet is just... so, so good. Best character in the whole game by a massive margin.
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
Good idea
@harmlessspider3693
@harmlessspider3693 Ай бұрын
I had the same problem with ceroba! Well, not completely. I was willing to accept all of her smiling for chujin as a character flaw, but I couldn’t stand seeing her just let the same thing happen again. She learned nothing! At least that is what it feels like to me. I wish our favorite speedrunner had at least mentioned this criticism.
@kilimachevsk623
@kilimachevsk623 Ай бұрын
@@harmlessspider3693 Right? And it's just so weird, like... Ceroba: Please kill me. I have no future here in the Underground. I want to die. Clover: No, I will not do this. You still have more to live for, even in spite of your mistakes. Then, literally five minutes later... Clover: Please take my SOUL. I have no future here in the Underground. I want to die. Ceroba: WELP, it's their choice, guys, we should respect that! Now gimme that SOUL, kiddo. Like, seriously??? Just going to have that happen back to back like that? Like, I get it, the nature of the story inherently means that Clover HAS to die, and the only way to approach a 'good' ending is to have them go out on their own terms- but I REALLY feel like there were better ways to handle it than having every good, responsible adult standing aside and letting them kill themselves.
@HyahMaster
@HyahMaster Ай бұрын
Holy shit it’s been a year since this masterpiece came out. I’m genuinely shocked it’s been that long already.
@LegendofLink64
@LegendofLink64 Ай бұрын
I really loved my time with Undertale Yellow overall, but my actual biggest criticism is of the characters, less of their writing but more of their design. Undertale is no stranger to cute an immediately appealing character designs among normal NPCs, but something interesting is that the entire "core" cast of characters are... well, funny looking. With the exception of Toriel (though most fan art does seem to forget that she has a very flat and boxy body shape), all of the characters you spend significant time with in Undertale exemplify the kinds of things that come to mind with the classical definition of "monster." Sans and Papyrus are goofy skeletons, Undyne is a gangly fish lady, and Alphys is an awkward, perpetually hunched dinosaur. They can all be cute, but their character designs require you to warm up to them as characters first. Meanwhile, Yellow's core cast is mostly... normal furries. Very well-designed and visually dynamic furries, but they are immediately appealing absent any characterization. (Dalv falls outside of this problem, but that's because he feels even more out of place, like an Adventure Time character wandered into the wrong setting.) This is less a weakness of Yellow's art and more a strength of Undertale's art that Yellow lacks, if that makes sense? Undertale presents you with strange creatures that need to work to overcome their appearances, while Yellow's cast all scream "main character" from the word go, especially Ceroba.It's a minor nitpick in the end, but it's something that was pretty constantly on my mind for the back half of the game, so I think it's worth discussing.
@potatojuiceultra
@potatojuiceultra 19 күн бұрын
I noticed this too, the main cast feel ever so slightly off compared to Undertale's designs. It wasn't really immersion breaking or anything, just a minor observation. I agree that all the characters in Yellow look less "monstrous" than those in Undertale, however they aren't that far off from anyone in Deltarune. I mean, Susie is specifically meant to look intimidating and her design is still less out there than Alphys or Undyne. But we also have a really convenient comparison with how they handle a blue bird character. Martlet's sprite isn't actually that much bigger than Berdly's, but her proportions make her significantly taller and she has a lot more shading and smaller details in general. I think part of why they did this was to make room for Yellow's more detailed animations, the characters need more subtle details to allow for more subtle animations. Idk where I was going with this, I just thought it was interesting lol
@TheDolphiner
@TheDolphiner 7 күн бұрын
I definitely thought about this when playing, Mettaton is a character I considered for comparison - it takes an amount of confidence to pull off a rectangle. It's an area where I can easily tell what I like more, but it's hard to place a finger on why exactly that is. Maybe it's overdoing the small visual details on a character that bring them into "oc" territory - they bring complexity but not depth. Undyne to an extent boils down to "fish in armor," and maybe executing on that simplicity is what makes her feel like she'd stand out from this cast.
@energy538
@energy538 Ай бұрын
I just finished reigniting my UTY brainrot after playing the Shades of Justice mod and now you drop this... what fortunate timing!
@aboogala4678
@aboogala4678 Ай бұрын
5:52 Gaster, suffering a midlife crisis as the CORE is being finished: "LOOK, JUST- JUST BUILD ME A WATER SLIDE. NO I DON'T CARE WHERE IT LEADS, I JUST WANT TO FEEL SOMETHING AGAIN."
@zaxentothegreedy7816
@zaxentothegreedy7816 Ай бұрын
That is honestly a hilarious origin story for such a strange addition
@Siekiera11122
@Siekiera11122 Ай бұрын
I'm happy I was the 5th person to donate to charity that Undertale Yellow team is streaming RN on YT, being 1st from my home country Poland, this game really gave me a creative frenzy, allowing me to create 2 polish covers from UTY all by myself, and I generally love this game, hopefully there will be games as good or even better to this, because it deserves every ounce of appreciation. Great work everyone, UTY team, Shayy, and everyone else❤ Thank you
@SwapNekoKitten
@SwapNekoKitten Ай бұрын
Hey Siek!
@Siekiera11122
@Siekiera11122 Ай бұрын
@SwapNekoKitten heya!
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
Epic
@espelhodasconstelacoes
@espelhodasconstelacoes Ай бұрын
The idea of an artist inspiring another is what drives me as a creator. God bless ya and Jesus loves ya, friend
@Siekiera11122
@Siekiera11122 Ай бұрын
@espelhodasconstelacoes thank you and likewise 💚
@DarkFoxKit
@DarkFoxKit Ай бұрын
The funny thing is that I didn't like Undertale Yellow the first time I played it. But after some time passed and I decided to give the game another try, I found myself loving it more than ever. I appreciate the characters, the lore, the story, and the love that was put into the game.
@CaerwynHeart
@CaerwynHeart Ай бұрын
my impression was the people saying the game was unfair were talking more about the telegraphing and legibility of the attacks rather than claiming they are undodgeable or do too much damage
@virtueofdragonsdreamer7783
@virtueofdragonsdreamer7783 Ай бұрын
29:05 I honestly have to disagree, I do actually think there is something more here. In my opinion, there is a meta narrative, just not the Undertale meta narrative. Rather revolving around the idea of saving and loading, Undertale Yellow’s meta narrative is its status as a prequel to Undertale. Similar to how Deltarune has a meta narrative about it basically being Undertale’s younger brother through Kris and Asriel. Throughout all of the other routes and even in the flashbacks we see from Flowey in Neutral, Clover inevitably meets a tragic end. That is their fate, and even before playing the game, we know it all too well. It has to be. Cause they’re dead in Undertale, and this is a prequel to Undertale. THAT is the Meta Narrative. True Pacifist is Clover accepting their fate, relinquishing their soul to be “another cog in the machine”. Another building block to Undertale. No Mercy is the opposite. It is instead us breaking Clover’s fate, breaking the world in a way that Undertale is no longer possible, and the game is frantically trying to stop it in any way it can. Trying to get back on track. You can see glimpses of this narrative in Flowey and Asgore dialogue in the ending too. The game still desperately trying to put the story back together… when it’s far too late. “Even if you kill me, I know how this ends! There’s never been any escaping it! That castle may as well be a coffin, because you’re already dead!” “Your fate was sealed the moment you entered my kingdom.” That’s just my opinion of the matter though. Either way, I loved the video, and you’re absolutely right. We need better, less toxic discussion for Undertale Yellow. It’s got too much hard work and effort behind it to not get at least that.
@skylarphoenixhodge2679
@skylarphoenixhodge2679 Ай бұрын
That panel at the beggining is sick Also apparently I watch 54x as much shayy as the average person and they were the top creator of my gaming recap
@Omgehrken
@Omgehrken Ай бұрын
Love the intro❤
@lCloverr
@lCloverr Ай бұрын
I feel like your personality goes really well with this video style, so I hope to see more in the future as I absolutely loved this and the Flowey video. Keep up the good work!
@StarfieldDisarray
@StarfieldDisarray Ай бұрын
YOU FOUND A WAY TO USE THE DAMN BALL GAME B-ROLL IN A DIFFERENT GAME'S REVIEW
@JosamDX
@JosamDX Ай бұрын
16:19 - Ah yes, anydody
@Bolufo099
@Bolufo099 Ай бұрын
LOLL
@DakotaIsHereNow
@DakotaIsHereNow Ай бұрын
anydody
@NyanAnomaly
@NyanAnomaly Ай бұрын
Bringing up the difficulty actually changed my understanding of its balancing. I definitely felt the game was quite the bit more challenging than Undertale's fights, but did not expect the Genocide fights to be that insane! Until I realized I basically played UTY on hardmode, with complete lack of regard for proper healing and defense items. The Genocide fights are just quite chaotic and hard to follow almost, and because I played pre-patch Zenith Martlet, what little healing items I did have had to be saved for her second phase. I still ended up perservering (I still feel is one of my cooler accomplishments), and since then always thought that she was harder than Sans by a long shot. While I still believe she's harder, you've made some excellent points in why the fight and the game as a whole is actually more balanced than people expect.
@RalseiLink
@RalseiLink Ай бұрын
Undertale Yellow is probably the only fanwork of Undertale that got me to feel the same emotions I did when playing Undertale the first time. While I have minor issues with the story and how it compares to Undertale, I cannot express enough how absolutely stunning and amazing this game is. It is genuinely a 10/10.
@CaerwynHeart
@CaerwynHeart Ай бұрын
I really enjoy Undertale Yellow, but one criticism I never really see brought up is with its check text, battle narration, and battle dialogue. In Undertale, these often give you information about what works to spare an enemy but that element is missing in Yellow. It's not a big thing, but I think it did make some encounters a bit more tedious or confusing
@ShayyTV
@ShayyTV Ай бұрын
Undertale isn't super consistent about this either and it's a criticism I have of both games - this will be something I go into more depth on when I get around to making the dedicated Undertale video. There's a lot of instances in both games where it's just "keep trying every act until something works" which looks a bit bland in comparison to things like checking Snowdrake to make him do a pun only to react to it to spare them, etc. In hindsight, something I probably should have brought up here though is that the act button is basically not used at all in boss fights, where in UT this was only really the case with Toriel. Papyrus, Undyne, Mettaton and Asgore all had stuff you could do with acting, even in Neutral. I didn't really mind this at all during my playthroughs though.
@Raven-2000
@Raven-2000 Ай бұрын
@@ShayyTV I believe that ACTing doing basically nothing during the Toriel fight is intentional. Through all of Ruins you're taught that you have to ACT to spare enemies, but Toriel completely goes against that. When the player learns she can't be talked down, they'll start attacking her since other monsters have said that some enemies can be spared if their HP is low. This, of course, leads the player into accidentally killing her, which is a very emotional moment in your first playthrough.
@Toxsuke89
@Toxsuke89 Ай бұрын
@@Raven-2000 Correct. I don’t think they’re criticizing that, though; but criticizing UTY for doing that for all of their boss fights
@CaerwynHeart
@CaerwynHeart Ай бұрын
@@ShayyTV Honestly it feels pretty consistent to me in Undertale except maybe for maybe some of the Core enemies or bosses? I just looked through the text for the normal encounters and they pretty much all tell you something you can use to figure out what act to use and/or give you feedback on acts you try-though maybe I'm missing something! Are there ones that stick out to you as being "keep trying every act until something works"?
@ShayyTV
@ShayyTV Ай бұрын
@@CaerwynHeart Core & Hotland enemies, Glyde, Temmie sticks out but that's kind of a gag encounter, and Greater Dog in some capacity because the flavor text isn't the most clear until a certain point into the fight It's mostly good across the board though, but there's definitely some enemies where it's way more pronounced like Snowdrake for instance, so it makes the others look a little simple by comparison That's of course like a gigantic nitpick LOL on the whole I do think UTY uses act less than UT but it didn't really bother me at all personally
@blacklambCZ
@blacklambCZ Ай бұрын
26:31 - IMPOSTOR?! Also, this is a really good review, good job! I especially appreciate that undertale's flaws weren't used as much to prove a point that yellow is good like some other reviews I've seen.
@A-taco-attack
@A-taco-attack Ай бұрын
16:19 "*I can't run any longer... *somebody, anydody..." Why did he misspell ANYBODY
@afineegg1040
@afineegg1040 19 күн бұрын
Personally I'm not big on the Genocide route of UTY but the game has so much love poured into it. An incredibly impressive fangame despite my qualms.
@WillM69
@WillM69 Ай бұрын
I think my biggest complaint about Yellow is the disparity of quality between its and UT's overworld sprites, the one scene that puts Ceroba and Alphys next to each other is jarring lol But that complaint is so small, so obviously goated game 💛
@sadisticgamer123
@sadisticgamer123 Ай бұрын
I think that hurts Undertale Yellow imo, Ceroba's design in particular is one that i dislike
@iamasomeone8698
@iamasomeone8698 23 күн бұрын
@@sadisticgamer123When sprite work is too good
@sadisticgamer123
@sadisticgamer123 22 күн бұрын
@@iamasomeone8698 I mean toby did get rid of certain designs in his game cuz he thought they werent shitty enough but it's less that they are too good but they dont fit the vibe of undertale in alot of ways and like Ceroba is really classic look at my cool oc type character
@iamasomeone8698
@iamasomeone8698 22 күн бұрын
@@sadisticgamer123 i guess i just don’t personally agree. What i can agree with is that the proportions of martlet,ceroba and starlo are pretty similar. This makes them standout from normal npcs which could be a small issue.
@sadisticgamer123
@sadisticgamer123 22 күн бұрын
@@iamasomeone8698 They might be fine in another game but yeah i dont like any of thier designs tbh. Another issue is that they all really kid the main character alot like " oh they are such a small child" and it's like undertale didnt do that to frisk, one specfic motherly character did that but thats besides the point
@silentslayer4884
@silentslayer4884 Ай бұрын
You put every thought i had on this wonderful fan game, and more into this video. Thanks Shayy!
@JevilICanDoAnything
@JevilICanDoAnything Ай бұрын
ITS HERE
@SpeedyCheetahCub
@SpeedyCheetahCub Ай бұрын
I love the Neutral Flowey fight so much! In Undertale Flowey was interesting, sure, but he just wasn't around enough to really catch my attention. My favorite characters from the original game were the skeleton brothers. All that time spent getting to know them through Sans's pranks and Papyrus's phone calls got me really attached, and the parallels between the skelebros and me and my sister made them super relatable. However, Undertale Yellow allows us an opportunity to spend a lot of time with Flowey and see more of his character. The sassiness sprinkled in with his friendly persona, the way he verbally dances around his trauma, the silly ways he tries to connect with Clover in order to gain their trust. And of course the endings do a lot as well. Pacifist gives a hint, showing how even an uncaring soulless time-looping dead flower can give a dying child a bit of comfort, as he affectionately refers to Clover as his friend. Vengeance gives us a bit more, showing a darker side to Flowey as Clover starts disobeying him, culminating in a chilling moment where Flowey realizes that he's trapped and going to die, so he chooses to use his last moments in order to inflict as much emotional damage to Clover as he can before they obliterate him. Neutral offers the most, showing Flowey snap as his carefully-laid plans are ruined in an instant, giving us access to his mind. We see the hints of self-hatred in his phase 1 attacks, an understanding of how he came to be the person he is now, and in phase 2 we see his creativity in the different ways he presents himself. All in all, this makes Flowey my favorite character in Undertale Yellow. (My second favorite is Starlo and my third is Mo.)
@Sam24600
@Sam24600 Ай бұрын
I wish this game was still played by more people, the hype was only for a few months and it was gone.
@madnessoverload7824
@madnessoverload7824 Ай бұрын
The scarcity of 4th wall breaks in this game makes the moment when Flowey looks directly at the player much more memorable.
@fusyoduh9721
@fusyoduh9721 Ай бұрын
Played undertale yellow a bit ago, and honestly the ruins and snowdin barely feel like they have character, and caused me to quit before finishing snowdin
@BornLosersGaming
@BornLosersGaming Ай бұрын
My only wish for the final Geno fight is that they better explained how the dash dodge mechanic worked. Up until I realized that the longer you hold the button, the longer your dash (and your invulnerability were), I was worried it was going to take much longer to beat. Once we figured out how the dash truly worked, the fight got especially easier. I blame Hollow Knight for making me think it was a set duration haha. Fantastic review, loved hearing your thoughts on it, especially as such a veteran in the Undertale community. Thanks for being such a consistently active and positive voice in the community.
@ShayyTV
@ShayyTV Ай бұрын
Funny enough, I voiced this exact same thing! It resulted in 1.1 having an added graphic in the Mew Mew Arcade letting you know you could hold X longer for a longer dash. I also thought it was like a Hollow Knight shade dash too at first and I got rocked a lot ^_^;;
@ricardodnda3826
@ricardodnda3826 21 күн бұрын
Fuck it's Peak KZbin interacting with Peak KZbin (Undertale Edition).
@Angie-567-r7z
@Angie-567-r7z Ай бұрын
7:41 Shayy said "And once you defeat him" but my dumb ass heard "It wants you to feed him"
@juliantorres3495
@juliantorres3495 Ай бұрын
This fan game has changed me in so many ways it’s unimaginable, I have loved Undertale for years now and I never expected a fan game to be so rich with content and not only that being so unique but also being original, the use of Undertale characters not being the main focus but instead using new characters is novel as hell, (and also they are just great) and after I was done completing the game on all routes, it made me realize undertale fan games can be so much more (yes that includes the sans fights looking at you la jupo and green sans) also this is a bit off topic but shayy you should maybe cover swapfell i hate you at some point it’s looking to be extremely promising, Anywho thanks for this great review and for others have a good day/night
@torontoareatransit8123
@torontoareatransit8123 Ай бұрын
You know its gonna be a great day when Shayy uploads
@momby557
@momby557 Ай бұрын
I literally JUST finished watching the full livestreams of your playthroughs of all the UTY routes. Perfect timing
@jonahj9519
@jonahj9519 Ай бұрын
9:20 actually I believe the reason he gives exp is because he gained some when he killed the previous human who fell.
@megaextreme3184
@megaextreme3184 Ай бұрын
Well said
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
I think it’s because he had a part of the energy from the blue soul imbued into him by The doctor Chujin
@masonstewart6232
@masonstewart6232 Ай бұрын
I honestly love how this fangame has reached such heights in popularity that it sometimes is given active comparisons to Undertale itself, and is often included in discussions for both it and Deltarune, and it rightfully deserves so. This fangame is peak
@PersonYayyy
@PersonYayyy Ай бұрын
11:50 I wouldn’t need to talk about it’s breaks in canonicity if there wasn’t numerous people I’ve seen call for it to be canon “Toby Fox it would take one tweet to declare UTY canon” I actually saw someone say that. If they try and insist it should be mainline approved canon then I’m going to push back against that.
@ShayyTV
@ShayyTV Ай бұрын
That's fair. FWIW I don't think those people actually mean that, they just really liked the game and wanted it to have further appreciation. But there's certainly people who want it to be canon for some reason even though it's a fanwork. Granted, my issue is when those discussions about whether the game is canon or not overshadow actual conversation about the game itself, because Yellow did not ask for that kind of treatment or scrutiny, it's a fan-game that's trying to do something and I think that's more important to analyze than endless debates about whether it could be canon or not. For a while there that was basically the exclusive focus on the Twitter side of conversations and I think that's exhausting personally
@kloveart727
@kloveart727 Ай бұрын
happy anniversary yellow
@ilexdiapason
@ilexdiapason Ай бұрын
the thing about dalv disappearing after you leave the ruins is... that's what happens to toriel, too, right? she doesn't appear again until the pacifist finale, aside from sans' optional story about her on the date. it's a neat parallel imo
@ShayyTV
@ShayyTV Ай бұрын
She has presence through the entire game like with Sans as you said, comes back for Pacifist, and has a ton of Pacifist-epilogue dialogue on the phone calls. Dalv unfortunately gets none of this, the most he gets is a couple of lines if you backtrack to Snowdin very late.
@zaxentothegreedy7816
@zaxentothegreedy7816 Ай бұрын
​@@ShayyTV Gotta agree with you on this one. Even in her absence, you still hear a good bit about her. A good number of Characters actually get mentions in general before and after you have gotten to their respective areas. It would have been cool if Undertale Yellow had stuff like that, since it kinda felt that the characters were pretty detached from one another and Undertale in general. Like they just kinda exist in their own area bubble.
@thetajuice
@thetajuice Ай бұрын
Shared my thoughts nearly exactly. Thank you Shay, amazing work!
@viviblue7277
@viviblue7277 Ай бұрын
Fun Fact: the neutral Flowey fight has different boss attacks depending on if you aborted genocide to get there and when you did it.
@Ralseithefloofy
@Ralseithefloofy Ай бұрын
Shayy I love when you do long video essays please do more!
@PowerFullEntity
@PowerFullEntity Ай бұрын
This video is really is MASSIVE. I really how it shows the up and LOWS. This video really TAPERed to me.
@danielscomentclub2636
@danielscomentclub2636 Ай бұрын
1 year... 1 year ago the legend appears from a shadows... And after many years of development there it is
@thejazmaster5292
@thejazmaster5292 Ай бұрын
I wouldn't say the UTY attacks are unfair per se, but their telegraphing and visual clarity is awful. Tons of area attacks come out less than a second after a warning and zenith martlet especially throws insane attacks at you you have no way of practicing and without a clear way to dodge them (especially with autodire disabled)
@TheDolphiner
@TheDolphiner 7 күн бұрын
Yeah, Shayy mostly argues for "you can learn every attack to a reliable level," but my issues with attack design are very specifically when you haven't learned them yet. For large chunks of my first playthrough it feels like the vast majority of the damage I take was because the attack either assumes I know it already, or it assumes I know it's coming up. I genuinely can't believe this happened at a remotely comparable level in UT, and it's a shame because attack design feels like one of the easiest aspects for a dedicated enough fan project to surpass the original.
@thatGillessGamer
@thatGillessGamer Ай бұрын
This is one of my favorite games ever. I, too, hope it gets the praise it deserves.
@Comfnani
@Comfnani Ай бұрын
I feel so yellow
@emidemi7211
@emidemi7211 Ай бұрын
Talk about timing; I was just listening to Yellow's soundtrack this morning. Maybe I SHOULD replay it. I had basically no expectations for Yellow (hadn't been following it before it suddenly released), and I was absolutely blown away in all aspects. It's probably my favorite fangame ever, so I'm very glad to see love for it.
@LordMew4459
@LordMew4459 Ай бұрын
Jaundice is my favourite character of last year
@Unormalism
@Unormalism Ай бұрын
I had never played Undertale Yellow, but then I saw your review and decided to. I only played the Pacifist route and found that alone fantastic enough. Thank you for introducing me to the game proper. The core three characters all resonated with me, and I took a lot more away from the game personally than I did with Undertale. That being said I disagree with people who say Undertale Yellow is better than the original. But at it's peak, it absolutely reaches the same heights and I will sing it's praises and encourage others to also play it. You honestly can't ask more of a free game, and like you said this would absolutely be worth a fair price.
@YeetusSnoopy
@YeetusSnoopy Ай бұрын
Long rant below cause this is my review of UTY and also a response to ur vid :P. I did enjoy UT and UTY but in retrospect the deeper u dig the more flaws there are. UTY's hard attacks also generally ruins quality of life play even for a normal player especially in zenith martlet. I didn't feel like I was learning and memorizing the attacks for zenith martlet phase 2, it felt like I was damage boosting through it and just cheesing attacks rather than learning it, even sometimes in phase 1. Aside from a few attacks the whole vibe of the fight feels like tanking attacks rather than just actually learning patterns. The heal act in phase 2 also solidifies that, when that patch to add the heal act came out it signified to me that there wasn't a real move to adjust the balancing but rather to put a band aid on it. Ig the whole tank and heal adds to the desperate nature of the the situation so thumbs up for that, Also while this wasn't every explicity stated I do feel like some ppl use the 'it's just a fangame!" defense when criticism of UTY is brought up. I can both recognize that UTY is a well made passion project but also misses the mark on some things it tries to accomplish, both of those statements can exist in a similar spectrum. saying that attacks are unbalanced or that UTY's writing isn't as impactful CAN BE because it's a fangame, but those criticisms don't automatically devalue UTY"s and the work put into it. also uty got big so expect ppl to not instant love it lol You say that ppl who dont like the characters dont enjoy this game simply off of them not connecting with them, but ur wrong, the game makes it hard to even like the characters in the first due to the distribution of screentime and the nature of their backstories While I did enjoy UTY, the writing for characters other than Ceroba, Axis, flowey, and maybe Integrity suffer. Dalv genuinely has an interesting backstory but it's never really touched upon and he's just gone after like 20 minutes of gameplay until the very end which u say. actually crazy how the one snowdin incident animation does more to characterize dalv than anything UTY ever did A lot of martlet's characterizations feels very contrived and a weird amalgation of like a bunch of Undertale characters. She's a royal guard, a lab assistant to alphys, worked with Chujin and during the genocide fight it's revealed she incredibly distrustful of humans but like we never see this during the entirely of pacifist/neutral except at the very end. + She's also gone for like half the game since she's introduced and just randomly reappears at the very end to like contribute very little since the main spectacle is either ceroba or flowey or just her boss battle more than her personality Starlo isn't as bad, he actually has a pretty component story arc and everything, he's just kinda there. It's kinda weird how his character does like a complete 180 from being comedic relief gone wrong to the voice reason after one ceroba lecture. It more feels like starlo drags down ceroba into medocrity in neutral which feels very sad ngl, which is a very sad realization of his character is to the detriment of ceroba Ceroba just eats up everyone's screen time and it hurts. She has 2 boss fights 😭, a whole area dedicated to her story, and basically a whole true lab sequence. And the worst part is her backstory feels like it's entirely her fault, so it's really hard to sympathize with her. The grief aspect of her character is very cool tho it's nice to have that. Would be nice to show how ceroba interacts with other characters other than starlo to kinda cement her asriel like importance in the story. A genocide starlo fight would be wayyyyy better in characterizing him then just, ceroba is big mad undyne 2.0 Flowey is perfect 10/10 he'll never change. Neutral flowey is amazing. Integrity's backstory is genuinely so unique and I want a fully fleshed out backstory. Axis is just there, no deep thoughts, he serves as a really interesting plot device. Clover as a character is very interesting too, I like that yellow never tried to lean too much into meta narrative and was more about clover's journey. However, I feel like Clover could've had more of a personality on pacifist that involved him questioning his journey. A lot of clover's small characterizations in genocide rlly made him unique, but we receive none of this in pacifist. Clover just suddenly decides it's okay to go and die alone, which is super sad TLDR: Ceroba eats up like 90% of screentime and shades of justice fixes these issues
@azazelbueno8713
@azazelbueno8713 Ай бұрын
Hard agree with this comment I found the characters incredibly lackluster, which kind made me forget them days after playing the game
@guardianeatos
@guardianeatos Ай бұрын
I wish there were more stuffs about Chujin itself because such an interesting character despite his lack of screen time. Probably one of the characters that made the biggest impression on me, not only because of his personality but because of the insane impact he has undirectly on everything. I really love Axis too. His humor can't resonate with everyone but when it does, it's absolutely perfect (Same with Starlo to a lesser degree). I think that his character development is rather interesting. Maybe it's just me but I feel like his personality is one of the most consistent in the whole cast when compared to Martlet for example. Ceroba is really stupid but I think that he has enough personality that I actually care for her in the Steamworks. I agree with you for mostly everything. Flowey's fight is probably the best out of the whole game. He however feels way too inactive the rest of the time despite actively interacting with you all the time and way less childish than he used to be in Undertale. It makes sense in the way they choose to tell the story but I feel that he could have shined way more if given the chance. I'm not saying that he was badly written, just that the flaws of the actual story made it really difficult not feel like Starlo most of the time.
@shiraoyagi
@shiraoyagi Ай бұрын
i agree with this comment 100%. when the game first released i wasn't invested in the character writing at all (in fact, the game got boring really fast for me because of it), and my biggest issue was ceroba's backstory with how she killed her child- it just made her feel extremely incompetent, especially in comparison to how the rest of her character was set up to be. it also bothered me that these flashbacks were given to us so late; to me it felt like a cheap and easy way to make the player sympathize with ceroba... i think the game is good despite that, though (i love flowey's depiction in it)
@harmlessspider3693
@harmlessspider3693 Ай бұрын
My biggest complaint with the story is how they all just let clover kill themself in pacifist. Especially ceroba, considering the parallels with her own past. It really felt like she didn’t learn anything after all.
@rbarua3368
@rbarua3368 Ай бұрын
Great video. Great game! I would probably echo what the other commenters are saying, but something that stood out to me was the swear at 18:39. I’m not criticizing it, but your narration was so smooth that it was unexpected.
@ShayyTV
@ShayyTV Ай бұрын
Gotta throw one in just in case KZbin decides it wants to label my video as "made for kids" 💀
@AyameMitzuki
@AyameMitzuki Ай бұрын
32:49 im confident during one of your playthroughs you backtracked to snowdin all the way to the delapidated cabbin after recieving dalvs letter to see that he is there. (But literally never moves anywhere else after that)
@viviblue7277
@viviblue7277 Ай бұрын
I feel like Sans gives a more distinct feeling of progress as you get better at his fight. As you said one or two big mistakes is death. So just getting one attack farther feels like a huge improvement. Meanwhile Yellow’s most challenging boss fights are real slugfests where you can tank a lot of hits. Personally I abused the cactus glitch to get through these boss fights the first time as I was on a limited trial of a windows emulator because it was really hard to tell how much better I was getting with each death. I definitely think which fights are harder varies a bit from person to person as they don’t test the exact same skills.
@Monochrome-f1g
@Monochrome-f1g Ай бұрын
One problem for me is that I didn't really like martlet. Not saying the game is bad though, you can just not like a character sometimes like Alphys in Undertale. But through the game, I felt forced to 'like' her, and I didn't enjoy the second part of the dunes where she joins Clover in the oasis. It's not too big of a complaint since the game has enough content elsewhere to really have fun. But in the end of the neutral route i was thinking 'hey flowey i dont want to be adopted by some weird bird lets go and kill asgore' and Flowey actually came and went stabby stabby which was quite interesting Also i played a second run of the neutral route to find out if i can actually kill Asgore, it ended up feeling really underwelming that the only thing stopping flowey's plans of getting the souls was some guy in the elevator
@ShayyTV
@ShayyTV Ай бұрын
I imagine this is probably similar to what people who did not like Papyrus or Alphys felt like. I don't think there's very much that can be done about this - the nature of these games is that they absolutely hinge on the cast of characters. If you don't like them, the game won't work nearly as well because it's so character driven. I think that's less a specific UTY flaw and more just a symptom of the medium, since this applies to UTDR and all of the other fangames too.
@zaxentothegreedy7816
@zaxentothegreedy7816 Ай бұрын
​@@ShayyTV With Papyrus and Alphys, you had the choice not to befriend them. You could spare them, but that didn't mean you needed to be friends. I like how Undertale had that nuance, which is absent in Undertale Yellow, where it skips that aspect altogether. I think it makes sense with what Monochrome is saying here. It would feel more significant if you had to put in effort in having that relationship happen, rather than having it pushed onto you. It creates a weird resentment for a Character someone could like because you didn't make that choice.
@ShayyTV
@ShayyTV Ай бұрын
@@zaxentothegreedy7816 Eh, you still have to go through all of Papyrus's antics and Alphys's texts & calls in their sections of the game. Sure, the further stuff like the dates is your choice, but a lot of it is mandatory for any non-geno run. If you don't like either of those characters it will feel like you're being forced to interact with them quite a lot, which is basically the same thing as Martlet popping up sometimes in my mind. Granted, I like all of them, so it wasn't an issue for me.
@Saxson555_
@Saxson555_ Ай бұрын
I love this game and I completely agree with almost everything you say. The one thing I’m disappointed you didn’t note was the absolutely incredible track that plays in the steamworks; meltdown. When it first plays it always gives me chills!
@edwin2red
@edwin2red Ай бұрын
I remember playing though the entire game just thinking “wow this is a pretty long demo” until I reached the end
@alicesaumure6217
@alicesaumure6217 Ай бұрын
22:52 I don't really like the argument that you should be that familiar with the mechanics considering how long ago there was any official content released even adjacently to undertale and considering how much light was put on the game, older casual players getting back to it during the initial launch would be hit with a pretty decent difficult increase from the original game that admittedly was pretty easy to play outside of genocide. That plus the dodge and blast mechanics not existing or very explored in undertale respectfully it makes finishing the runs kind of a pain. Not the worst but like even Axis and El Bailador are pretty tough and just expect you to pick it up with little build up in the fight to adjust. Just a bit of jumping you with random mechanics and then expecting you to understand it after 2 turns of warm up which is a little frustrating.
@comicgoldleaf
@comicgoldleaf Ай бұрын
SHAYYYYYYY YESS YESSS MY FAVORITE FAN GAME YESSS THIS IS A GOOD VIDEO THANK YOU
@DarktoLight561
@DarktoLight561 Ай бұрын
Now watch as someone makes a fan game where Frisk goes to the underground post Yellow Genocide
@LiliesandClovers
@LiliesandClovers Ай бұрын
I still can't believe it's been a year since the game's release. I first discovered it back in 2018 when I first joined the undertale fandom, and I finished the pacifist run the day it released. I'm glad that the game got finished and I hope it can inspire other potential developers in the future!
@Maggotier-t5o
@Maggotier-t5o Ай бұрын
Petition for Shayy to make an Undertale Yellow music ranking video similar to the one for the original game
@MANOFACTION-jh4fz
@MANOFACTION-jh4fz Ай бұрын
@@Maggotier-t5o I support this petition
@crissycrossgaming
@crissycrossgaming Ай бұрын
What a wonderful video! Special props to your editor, this one looks super tough!!
@fivelike11
@fivelike11 Ай бұрын
I'm still gonna say that the 'Martlet is as hard as Sans if not easier' argument isn't too right. As someone who went into both games blind, and stayed as objective as humanly possible in my approach on both games. Sans took me... About 8 tries to first beat when I first fought him, back when Undertale first released and I started hearing a rumor about a secret run about a guy who shared a 'but nobody came' screen after grinding too much in the ruins. Sans is hard, yes. But he's easy to learn. After this, he took me about a dozen extra attempts (about one and a half as many as first beating him) attempts to no heal, and finally, about 40 more to first no-hit. But, most importantly of all: every death felt MY FAULT. It felt like I didn't react well enough. Like I misread my position on this platform and my jump and died. And not like I just had no way or time to see stuff coming. Zenith Martlet took me over 3 hours to beat. About 20 attempts were sunk into beating her FIRST PHASE. Note, I had maxed gear, except for the secret item because it felt too much like cheesing. Regardless second phase took me like 30 more attempts, for a combined over 50 ATTEMPTS to defeat her. Sure, the dash gives I-frames. But use it too late, you either get hit by the attack wall you were trying to dodge, the one that comes after, before your dash cd (like a half a second iirc, very long in fast-paced segments), or both, and use it too early, you're almost guaranteed to end up eith your i-frames ending in the attacks. It's pretty hard to time sometimes too, and because of all the trails and everything on screen, along with half the attacks coming at you at mach speed, I found it hard to read anything by times, just randomly dashing around in hopes of dodging. Martlet doesn't feel fair, not because you get undodgeable sections (tho it is possible, especially with phase 2, with the attacks in-between sections, looking at you, feathers+meteors attack), but because her attacks are a PAIN to read. Martlet wasn't fun to fight. And she didn't even care about being fun or not! And yet she managed to be more annoying to fight to me than the guy that literally makes it his mission to annoy you so hard that you ragequit, in the same run that tries to make you quit, which Undertale Yellow doesn't try to do with anything other than hit the feels, instead rewarding you with new tracks, content, and a ton more new bosses than Undertale's only 2 roadblock bosses, making everything as annoying as possible, THEN hitting you in the feels. Hell, even Undertale Yellow's enemy wiping system making you go from room to room is meant to keep you more entertained with an actual feeling of progress everytime a big X over your head appears to let you know that you wiped out an entire room, good job, next group, and the genocide random encounter music reinforcing that dopamine drop to let you know how close you are, with the pitch and speed shift the closer you get. Undertale Yellow's genocide is NOT meant to annoy the shit out of you like Undertale. It's meant to give you a final gauntlet of challenges. And while all the other bosses deliver on that, feeling fun, intense, enjoyable to fight and, heck, fun to lose against a good few times in The Roba's case, Zenith Martlet felt like... A chore. Nothing more, nothing less. Something I just wanted to get out of the way, the one part you cringe at when eating it in a meal you otherwise love. Hell, there's a reason they ended up adding an act to make the fight easier (literally 6 hours after I finally beat her, I'm still salty lol). Nobody I know actually enjoyed the fight itself, they were just relieved when it was over. Even on replays, she'll kill me a few dozen times before I kill her, whereas Sans can't even lay a finger on me anymore unless I get cocky. I was gonna say halfway through that this doesn't mean Martlet is a bad fight, and just that saying she's easier than sans is wayyyyyyyy out there but the more I thought on it as I wrote this out, the more I realized the issues with the fight. I knew what was coming in Sans's first attack before it hit me, and I was just too slow and took half my health in damage in the first attack. Meanwhile in Martlet's opening attack, I got hit by the first line of feathers before I even registered it was there, kept getting beaten up and nearly died in the first attack, the sole reason I lived was I-frames. It was not fun. Not what I'd call good. I like fights that get easier as you leaen them a lot. But I don't like fights that FORCE you to learn them to get past each attack without losing all your health. The lack on knowledge of Sans's fight can be alleviated with sheer skill, precision and reflexes. Martlet? Learn or die. Actually, learn and THEN die a ton anyway. I didn't feel like I was being challenged, I felt like I was sitting in 'fighting martler for dummies' class and being repeatedly hit with a stick for every wrong answer.
@ShayyTV
@ShayyTV Ай бұрын
It's very subjective, tbh. I just stated how *I* felt about it personally and that I think a lot of people might want to look back at Sans to reconsider their stances. If you didn't like the fight and felt like it was too much, then I'm sorry to hear that. Not everything clicks with everyone and I personally enjoyed it greatly. Some people struggle more with some particular kind of attacks. Zenith is all about timing, Sans is basically exclusively about movement and positioning. If you're really good at platformers and not great at bullet hell, you'd probably find Zenith to be harder than Sans and I think that's a fair stance. But for a ton of people, the input and position precision for Sans is really really difficult, where Zenith can mostly be avoided in the exact same way on every attack - dash through stuff. I think also being able to progress through the first phase while item healing is a huge benefit over Sans who forces you to attack to progress, potentially walling you out at the end if you're unprepared. Either way, I can't magically make you enjoy the fight, and it's completely fine to respectfully disagree with my opinion.
@fivelike11
@fivelike11 Ай бұрын
@ShayyTV The funny part is that I'm absolutely awful at platformers and bullet hells are much more in my realm of enjoyment and skillset- Also, I'm only making this comment because this (and a specific part of true paci) is the only real downside I see in the game. I did agree with a lot of what you were saying, and it's good if you could enjoy that last fight, it's just generally not for me, not because of the timing (my trilogy of genres I'm good at and enjoy are rhythm games, RPGs and bullet hells, if it was just the timing being at play here, I most likely wouldn't have taken as many attempts-) but the readability. That's all I wanted to add to this lol, so ye, also obligatory hiiiii shayy
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