Only 8ms extra latency is very reasonable, I was expecting something like 50ms. This is very promising and hopefully more console games make use of this because until now even FSR2 support has been infrequent in console versions of games.
@KhromTX5 ай бұрын
I thought that was surprising too, I'm much more inclined to use it if the latency impact is minimal.
@brunogm5 ай бұрын
consoles needs to address their base lag. Vsync-off input lag should have been tested here.
@mrartezi695 ай бұрын
@@brunogm v-sync off is unplayable in this game tho because it's never at 120 so it's always juddery with it off
@EVPointMaster5 ай бұрын
Because it's not hitting Vsync. You can see it for the Xbox Series S, where the latency increases more on average because it's hitting the 120fps limit more often. 50ms would be the worst case possible at 40fps, when no latency mitigations is used at all. And from the very high base latency, it's likely that FG off isn't using any.
@redfirefox35685 ай бұрын
@@mrartezi69 Are you playing on Xbox?
@GraveUypo5 ай бұрын
gotta, admit, the devs of this game are really smart. they've basically got the marketing for their game "for free" since launch because of how they always implement cutting-edge tech in their title. it was so at launch, and now again. don't know how much of that translates into sales, but... if it wasn't for that, i'd probably not even know this game exists.
@greggy2795 ай бұрын
Half of DF videos are commercials for software and hardware.
@v1kt0u55 ай бұрын
@@greggy279 Isn't any video where someone talks positively about some product? 🙄
@4321jirby5 ай бұрын
The average consumer doesn't care about the cutting edge and frame rates, so they're not watching these types of videos. They care if the game is fun and has a good story and plays smoothly.
@Giru5 ай бұрын
My train of thought as well; even if they're implementing immature tech (FSR 3 vs FSR 3.1), it gets coverage and sales.
@rx580005 ай бұрын
It's a unreal engine game ,it's just enabling some toggles which are built into the Unrealengine Suite . You can right now create a empty scene with some objects and add FG , DLSS , etc to it
@frankiejramone5 ай бұрын
Good idea to introduce it in a game no one plays to iron out any kinks
@thingsiplay5 ай бұрын
If no one plays it, then its not a proper test.
@Ghost-pb4ts5 ай бұрын
No one huh We'll there are like 100ish That's a lot for 200mil game For real though I wish EA goes back to ps2 days
@timytimeerased5 ай бұрын
its one of the most played games on playstation for May because of ps plus. Try again
@cody33355 ай бұрын
Cool
@T0asty-5 ай бұрын
@@timytimeerased well that just means there's nothing else to play on playstation apparently lol
@kiney44735 ай бұрын
That's huge for future Console Games!
@mnoise6265 ай бұрын
The input lag is already ridiculous without frame gen but playing at 100ms+ input lag... I mean you do you I guess.
@George-um2vc5 ай бұрын
@@mnoise626💀our console bros are upscaling from below 540p
@Stardomplay5 ай бұрын
@@mnoise626 You are cringe. You didn't even watch the video because you would realize that the *system* latency was already above 100 ms. Frame gen only added 8 ms on average and the PC enthusiasts Richard and John both said it was worth the trade off. Motion fluidity increase significantly does net a more positive gaming experience on average so the tech is promising for future console games that WILL undoubtedly be CPU bottleneck likely leading to even larger gains seen on this video.
@secondchance66035 ай бұрын
@@George-um2vc < Another computer snob that still thinks he's a fourteen year old.
@George-um2vc5 ай бұрын
@@secondchance6603 relax relax, don't get so upset, it's all just internet banter, go out and enjoy yourself, I meant no offence.
@AncientGameplays5 ай бұрын
The input latency is actually quite low, even for consoles with RDNA2, which is awesome. On the PC you have things like Anti-Lag, and I believe Anti-lag 2 will start coming in many games to help with Frame Gen as well
@Nicx343x5 ай бұрын
nice seeing you here
@Blackson1875 ай бұрын
This really is a game changer for the consoles. I have a 7900 XT that runs this game great, but I love console. I booted this up on PS5 and it looks and plays smooth AF. I'm extremely impressed and excited for this tech being implemented in a lot more games.
@mikem22535 ай бұрын
Same GPU here. If consoles get closer to PC and add settings as well, then this may be my last PC. I still have a use my PS5 often. Both tied to a OLED TV.
@AdvancedKrizalid5 ай бұрын
@@mikem2253 Nowadays consoles are just prebuilt specialized PC except they are much cheaper because you don't have the same deals buying parts for yourself than sony has buying them by the millions.
@rrramm79595 ай бұрын
I might switch to console for good, if 60 fps becomes the actual standard, but it seems pretty far away
@chriswright80745 ай бұрын
It's fake frames
@matejnemec30225 ай бұрын
Forget fake frames 900p upscaled to 4k is atrocious especially when it's done by fsr.
@_evildoer5 ай бұрын
The thing that bugged me the most about watching this was the baked particle animations. Like where two enemies are teleporting in, both particle systems are exactly the same.
@selohcin5 ай бұрын
They are; they're part of the game assets.
@romansXIII5 ай бұрын
@@selohcin Rather, the code for the particle dispersion movement is hard-coded, and doesn't use any RNG. I doubt they're preanimated assets which play out like sprite or texture animations.
@0rdyin5 ай бұрын
May be an official implementation of this Black Magic tech called FSR3 in Cyberpunk across all platforms would be amazing..
@christophermiller49825 ай бұрын
Yeah, there are unofficial mods that enable FSR3 with DLSS in CP2077. While my desktop has a 4090, my laptop has a 3070 TI (No dlss3) and on that I'm using FSR frame gen to go from high 50's to low 90's 1440p. Feels a lot closer to what I'm used to on my desktop! 🙂
@WT835 ай бұрын
It's nice to see this showing up in consoles. I wonder if the version of XeSS that doesn't require special ML hardware would ever show up in a console game. That upscaling + FSR3 frame gen might be a nice combo of image quality and fluidity.
@razoo9115 ай бұрын
just wait fsr 3.1....xess in most game it's a hit or miss, for exsample in ghost of tsushima xess image quality it's bad compred to fsr/dlss ps.. xess required ai cores it's not like fsr
@BrotherKnowledge.5 ай бұрын
I'd love to see this implemented in a few games, personally... • Starfield • Spider-Man 2 • Senua's Saga: Hellblade 2 • God of War: Ragnarök • Gears 5 • Final Fantasy 16 • Forza Horizon 5 • and Final Fantasy VII: Rebirth I would love to see how the technology would impact those games.
@vSoulreaver5 ай бұрын
@Fafnir2000for 120fps duh.
@jose1319915 ай бұрын
@Fafnir2000the higher the base frames, the better the tech works. The more the merrier.
@georgejones50195 ай бұрын
@Fafnir2000 it would help run quality mode at 60fps if possible.
@priyanshusharma18125 ай бұрын
I dont remember starfield having 60 fps@Fafnir2000
@saszka_5 ай бұрын
@@priyanshusharma1812 there was some patch recently, but dunno if it is rock solid 60fps (probably not XD )
@regencyrow18675 ай бұрын
I can't believe these frame generation techniques actually work, it's like voodoo magic or something.
@eljusticiero3225 ай бұрын
AI
@KhromTX5 ай бұрын
You're usually compromising on something in exchange, typically latency. A lot of people think it's free performance and it's not.
@Mcnooblet5 ай бұрын
They been on TVs for decades now. Remember soap opera effect? Someone said "AI" when AMD isn't using that, it's using async compute and sharing resources with the GPU so the performance of FSR FG is highly variable depending on the game. While Nvidia will never get praise for having the first and best implementation of FG (dedicated hardware bloc) with Reflex to reduce the latency way below 100ms, I hope AMD doesn't take all the praise of mediocre features to heart and really start improving their feature sets. With as much praise as the get for doing the bare minimum, I can't imagine they have any reason to do that differently though.
@dante198905 ай бұрын
This tech has been in televisions forever. Motion interpolation is nothing new
@deviouslaw5 ай бұрын
@@Mcnooblet Nvidia would get a lot more credit for DLSS 3 frame gen if it wasn't handcuffed to disappointing products.
@steel58975 ай бұрын
I knew it would work the moment I got my hands on the FSR3 mod for Skyrim. I tested a ton with that and had no issues doing 40 > 70~ frame gen with no artifacts or noticeable lag. I was super impressed with it right from the start.
@e.777.r25 ай бұрын
They need to do this on Dragons Dogma 2 asap
@May1stBurst5 ай бұрын
Unfortunately that game drops way too low for that. They would need to get it to 40fps minimum for it to be decent
@Gabi-bv9ux5 ай бұрын
@@May1stBurstHonestly unless your above 80 most ofvthe time fsr3 makes it feel bad to play in my testing.
@MarioGoatse5 ай бұрын
Agreed. Dogman’s Dragma 2 really needs it
@teddyholiday80385 ай бұрын
@@Gabi-bv9uxnah all you need is 40. 40fps is the minimum for smooth frame Gen
@Gabi-bv9ux5 ай бұрын
@@teddyholiday8038 Oh it is smooth to the eye. But sub 80 with fsr frame gen and I really feel the input delay. Unsure how this is with nvidias solution as I don't have a 4000 series card to try it out with. I'm not againat it as an option and for slower paced games it may be a net positive. But in faster games sub 80fps and it really are not a good feeling combo. At least to me.
@techsamurai115 ай бұрын
For a game that renders at 960p internally, Aveum looks pretty nice. I'd have said 1200p if I had to venture a guess.
@12coco1005 ай бұрын
Yeah, it has a lot of shimmer in some places but when your playing the game it kinda goes away. My issue with fsr is when it looks blurry when you start moving. This game with its issues looks clear or at least not blurry. Also the graphics are pretty good later on in the game.
@Sejuani895 ай бұрын
Agree. Visuals on this game is beautiful! Cant believe it's just less than 1080p internal.
@12coco1005 ай бұрын
@@Sejuani89 Exactly, if FSR 3.1 can fix the shimmering this is a good image. It's not native 4k but it would be clear AND without shimmering which is what I want, I just hate blurry looking games.
@219SilverChoc5 ай бұрын
It was originally 720p at launch, but they boosted it to 960p later. Superised they haven't done the same for Series S as that's the version that Really needs a res boost and has even more overhead than PS5/Series X versions.
@christophermullins71635 ай бұрын
@@219SilverChocthey should provide res selection like we have a FG option or maybe bump up the resolution by 30% when you activate frame gen. Best of both worlds kinda
@petersagi2755 ай бұрын
Guys, as always I'm impressed with the video. But I must say there are a "few" of us still on 60fps displays. I would appreciate at least a short section about the implications going from 45 to 60 fps with Vsync ON in terms of quality and frame consistency.
@raxxor185 ай бұрын
It's currently not supported on 60hz displays at all, so there's nothing to talk about as of right now...
@dotty17745 ай бұрын
@@raxxor18Damn
@petersagi2755 ай бұрын
@@raxxor18 thanks! Well, so that is still something to mention in the coverage.
@raxxor185 ай бұрын
@@petersagi275 they did, at the very end. But to answer your question regardless, putting a 60 fps cap with FG on a game that would run at 45 fps otherwise would produce a significant latency hit because now it would be running at 30 internally, plus whatever computational time is needed for the additional frame. So, not a great experience, as latency is often barely tolerable at 30 fps to begin with. But results may vary depending on the pace of the game.
@Kumoiwa5 ай бұрын
It's 2024. 120hz TVs are common and even sub 150 bucks monitors go beyond 150hz.
@christofos5 ай бұрын
DLSSFG has the same HUD issues. Really hope the industry solves this.
@stewardappiagyei69825 ай бұрын
This bodes well for performance and graphics in current gen games, developers can focus on visuals targeting high fps. Most games locked at 30 are actually running at 40-45fps internally, which frame gen should have no problem boosting to 60fps+. Looking at you Hellblade 2.
@Shantara115 ай бұрын
The technology looks very promising. Would be great to see a similar video about FSR3 support on Steam Deck.
@Brolicherbs5 ай бұрын
Thank you for including latency numbers!
@RandomGamingMoments9255 ай бұрын
Can we stop complaining for a moment and appreciate how awesome this is?! PS4/Xbone had relatively weaker graphics at 30/60fps. Now we have true next gen games that not only look better, but run at a way higher framerate. This is what a lot of non-tech people were (unrealistically) hoping from this gen. I say unrealistic because the specs shot down the possibility, but FSR3 changes that!
@speedracer2please5 ай бұрын
I'm impressed by how little latency this adds, but I still struggle to see a use case. For a shooter, wouldn't it be better to just have the original latency and VRR? And if you're already getting a high enough frame rate, why increase the latency for diminishing returns of frame rate? Maybe only during low framerate cutscenes like Horizon Forbidden West.
@shoego5 ай бұрын
Very cool seeing Amd fg on consoles. I really hope to see this on more games. Too bad we can't really use this to make 30fps games run at higher framerates. It would be great for racing games for example.
@MT_Real_5 ай бұрын
Frame generation works great on PC in Ghost of Tsushima
@Neb_Raska5 ай бұрын
With very little latency added, indeed
@jawknee40885 ай бұрын
FSR3 used to cause crashing and very distracting visual artifacts on Ghost of Tsushima for me, but they've done a good job at ironing out those issues. Definitely must-use now.
@iLikeRNG5 ай бұрын
FG made a big difference of feel for me on my old laptop, smoothness much better than off. As long as I got around 90-100 fps, very rarely yet I seen drops to 60-70 in some places and I could feel the slight choppiness, overall fun and very good experience. Playing with controller, didnt try mouse kb.
@fabior.93265 ай бұрын
Looks promising. I'd like to see frame generation implemented for cutscenes with high quality depth of field, as they usually struggle to hit 60fps
@nafriadn5 ай бұрын
AMD's FG surprisingly excellent with very acceptable latency, now only their upscaling need more polishing and better support
@chris420695 ай бұрын
Series S runs the game at a lower resolution than the Nintendo Gamecube which came out almost 24 years ago. Mindblowing stuff
@skurasch5 ай бұрын
No, because the GameCube was 4:3
@bearwynn5 ай бұрын
@@skuraschwell, technically the GameCube could do wide-screen and in fact does have games with a 16:9 mode
@thetechn1que5185 ай бұрын
@@bearwynnYes, but also no. The GameCube doesn’t support any widescreen HD modes as far as I know. It achieved widescreen the same way as other 5th and 6th gen consoles: by rendering a vertically stretched image. The player has to turn stretch on the display, so that makes it widescreen with a normal aspect ratio. But the screen is still 640 pixels wide regardless of whether it’s ‘widescreen’.
@ohhellnokamon41665 ай бұрын
What is truly amazing is how good it manages to look on a 4k output with that internal native resolution
@mpg335 ай бұрын
Gamecube also wasn't running a UE5 game...so it's apples to oranges
@not.an.operator5 ай бұрын
Between this and Bethesda's new frame rate settings i am finally using VRR on my Series X and I love it!
@trc2105 ай бұрын
El vrr es pura basura, baja la calidad gráfica mucho
@deus_nsf5 ай бұрын
I would have loved to see those latency results with Vsync off, and with VRR too.
@florianflorian15575 ай бұрын
Wouldn't it be possible to use frame gen to maintain a constant 60 fps on games that are close to it but never really stable? the objective would not be to double the framerate but to provide the missing 5-15 fps to maintain the framerate in all circumstances
@SPG89895 ай бұрын
No input lag would kill it
@xtr.76625 ай бұрын
No
@Kumoiwa5 ай бұрын
VR headsets already do something similar, I'm wondering why it's taking so long to get to PC and console
@cellardoor98825 ай бұрын
How would input lag kill it? On pc it works perfectly fine like that. I tested on cyberpunk using controller@@SPG8989
@kendokaaa5 ай бұрын
@@Kumoiwa The way VR headsets do it is not similar to this type of interpolation, it's called reprojection for a reason
@ThunderTheBlackShadowKitty5 ай бұрын
I can see FG being especially good on PS5 Pro since it can likely achieve 60 FPS more often than base PS5. FG works best when you already have 60+ FPS.
@lookn2find5 ай бұрын
We need a Robocop FSR 3 test for consoles!
@SpacedogD5 ай бұрын
The increase in framerate latency is definitely something im not expecting but makes sense, it highly depends on the load. Still, we can expect about 1 additional frame (pre generated) of input lag, which is pretty much the minimum of what i expect, so the data actually showing that its already that low is pretty impressive.
@djbrokoly39095 ай бұрын
Hi DF!!!!!! Love to see a clip about how to interpretate the frame time graps / all KPI , this would be very very helpful for most of us. Thank you!!!!
@RaulHaussmann5 ай бұрын
I love that all outlets go with the first frame generation for consoles marketing without question when robocop already had amd frame generation for weeks but didn't have any marketing.
@LogOfOne5 ай бұрын
Love this coverage. Series S is a little beast honestly.
@HugoStiglitz885 ай бұрын
Beast? LMFAO 😂😂😂😂 432P? BELOW SD DEFINITION? IS A BEAST?? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
@Spartan117-05 ай бұрын
@@HugoStiglitz88960p on consoles that is supossed to run games on native 2160p is also impressive, huh?
@kenroyforrester1565 ай бұрын
@HugoStiglitz88 its also sad for the larger consoles but sure pick on the series when both consoles doesn't go native
@dendyasmara49823 ай бұрын
@@HugoStiglitz88you Haters😂
@Nolasco.5 ай бұрын
Thanks a bunch Rich 😊👍🏼
@MaxIronsThird5 ай бұрын
100ms latency for a FPS at 60fps even before FG is insane. Does this game have this same awful latency on PC?
@GhostStalker165 ай бұрын
Why is it so much higher than pc? Or is pc actually similar? I'm confused
@ttwinsturbo5 ай бұрын
@@MaxIronsThirdin 60 fps depends of game but in shooters game is always similar to smoothness so is 16 ms latency. In others type games is 30-40 ms max in 60 fps
@HugoStiglitz885 ай бұрын
@@ttwinsturbolmfao that's not at all how latency works 😂😂😂😂 you can't count the frame time and say that's the latency of the game. It's usually more than triple the frame time at minimum Don't forget your TV alone adds around 10ms
@ttwinsturbo5 ай бұрын
@@HugoStiglitz88 man like i said „depends of game” I play on RTX4090 with cpu 3d cache. And i see how low latency i have in games. Also i play on qd-oled with vrr so I almost dont have latency from TV.
@eliadbu5 ай бұрын
@@ttwinsturbo I have no idea how you measure it, but you need to measure like Richard did end to end from mouse click to pixel response. Actually measuring the entire system delay.
@FreakEkyth5 ай бұрын
That gun swapping blur is present on PC too without DLSS3 and FSR3, it always blurs like crazy
@frankynakamoto23085 ай бұрын
All they need to do is make a new performance mode and locking the game in series X to a rock solid 800p resolution, that will also improve the performance and still look better than series S, that way the series X be reaching 120fps much more often, also is nice if they could add a new 80fps mode with 120hz that be ideal also, because instead of trying to reach 120fps, a good lock 80fps with 120hz will do the job, They can do a 900p resolution mode and lock it to 80fps/120hz And a new performance at 120fps at a dynamic 720p-860p native resolution, that is the ideal solution for series S As for series S they should just lock the game at 80fps instead of 120 frames with a 120hz vrr support..
@nightowl35825 ай бұрын
As long as your game is at or near 60, this is a nice feature . . .as long as the input lag it introduces is acceptable. Hope it's implemented more. I can see it being used a lot for PS5 Pro games.
@user-ws6nu4mq8k5 ай бұрын
Honestly that Series S image makes it look like a compressed cloud game.
@barry_the_xalanyn5 ай бұрын
You mean it looks a bit cloudy? 😬
@dendyasmara49823 ай бұрын
no lolll
@Sejuani895 ай бұрын
The fact that they can pull off frame gen on a fast paced first person game which turned out to be a really good experience, makes me more excited for 3rd person action/adventure games that will adapt frame gen! This is a game changer for consoles! I am actually enjoying Immortals of Aveum now and I played for 4 hours straight because of the smooth performance and the game is actually good when it picks up the pace. The first few chapters were kinda meh but now I cant put the controller down!
@KurtQuad5 ай бұрын
This will be interesting on the PS5 pro with FSR3
@lgagojim5 ай бұрын
Its rumores it will have it own "dlss"
@KurtQuad5 ай бұрын
@@lgagojim ahh that’s good news. I wasn’t even aware of that.
@scoty34345 ай бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@Mcnooblet5 ай бұрын
@@scoty3434 Because FSR sucks. I test it out all the time in comparison to the others. I have a PS5 too, but completely agree with Sony to abandon FSR and go ML like Nvidia/Intel. Bad tech gets too much praise on the AMD side and gives little reason for them to improve (aside from bad sales). The non stop praise for the worst feature sets provided doesn't help at all though.
@oceanedetotes5 ай бұрын
why a PS5 Pro if RDR 2 is not on PS5 ?
@zodwraith57455 ай бұрын
I'm actually surprised every console game developer hasn't jumped on the FSR3 bandwagon. Many of them already use FSR2 but the only downside to frame generation is latency which you can't detect when using a controller. You'd think everyone would embrace this technology.
@KimberlyMartin-bg8ji5 ай бұрын
Love your style, keep rocking it!
@TheAlderFalder5 ай бұрын
This is absolutely awesome for Adventure Games where thinking is more important than reflexes.
@Lolkork5 ай бұрын
They could even use this on 60 hz screens to get locked 60 fps cutscenes.
@FreelandersCZE5 ай бұрын
That's cool that ps5 can use FSR 3.0, I hope more games will start using it soon
@TheGrizz4855 ай бұрын
Lack of frame gen on Hellblade 2 XSX is a huge lost opportunity. I'm getting 80-110FPS on the similar 6700XT (4k balanced FSR high/mid settings). The experience is just much MUCH better on PC with the mod.
@Ali-dp6xv5 ай бұрын
I'm sure it will be added on xbox soon enough.
@TheGrizz4855 ай бұрын
I bet a lower base framerate like 40FPS for HB2 will not be as bad as many think. at least thats my experiance on PC
@deathtoinfidelsdeusvult21845 ай бұрын
in reality, fsr 3 doesn't make your experience better. In my experience the latency is fucking noticeable and the gains are not.
@FungeHucker5 ай бұрын
The image quality in this game was shocking enough as is 😂 great to see an example of frame-gen on consolr though!
@Gvines7235 ай бұрын
Has frame gen implementation been mentioned by any other devs for their console versions?
@David_Banner5 ай бұрын
Looking at the various review of this feature. I'm pleasantly surprise at how positive the general take away is if you have the right display. It bodes well for the future of the current gen consoles, dependant on the game etc. It really would be nice to see FRS 3.1 added to get the full feature set and a really nice comparison of the before and after implementations. This kind of brings me to the PS5+ and it's own related tech? It might be a bit of a game changer and hit above it's weight based on the leaked specs for that console etc?
@brunogm5 ай бұрын
good analysis but where is input-lag change with VSYNC-OFF ?
@mbsfaridi5 ай бұрын
Yeah, they didn't even mention that in the article either.
@mutcholokoW5 ай бұрын
I'm really eager to see game studios starting to use this on a 30fps capped game to make it run at a consistent 60 fps. That to me is way more appealing than using interpolation to go from a 40ish territory to a 70-80ish. Like just imagine Alan Wake 2 for example running in the fidelity mode in 4K at 60 fps. That would be really nice.
@DJBV5 ай бұрын
What about locking the game to 60fps on 60hz tv's?
@CriticalThinking885 ай бұрын
I'm very impressed by how much better the game plays now. This could be a massive boost for games that don't run very well.
@randyrrs70285 ай бұрын
This is definitely a big deal, 4K 60fps will be a strong possibility on consoles from now on with this tech and we will not need pro consoles anymore
@Kumoiwa5 ай бұрын
This tech only really helps games that achieve or get close to 60 fps because the lower the fps the more noticeable Frame Generation artifacts get.
@mohammads55915 ай бұрын
So why do we need PS5 Pro? Isn't it great? We need more content. Actual PS5 games. (XBX/S too).
@Bl4ckH4nd5 ай бұрын
I use Lossless Scaling's frame generation on my ROG Ally, it's absolutely fantastic and it works great on emulators too. Nice to see that console players are finally getting this.
@TheButterAnvil5 ай бұрын
Seeing this on consoles is a nightmare because it means its one less minimum optimization benchmark they need to hit and games get to run even worse on average
@akaimizu15 ай бұрын
The frame generation reminds me of the frame generation that was done, years ago, on TVs like those higher quality Samsung TVs. Those with those, they often add enough latency to not work well with most games. However, on RPGs where precise timed movement isn't required. Like Xenoblade Chronicles X. I often played it with the TV doing that because even on the Wii U, it had the look more akin to a 60fps game due to the extra frames used in movement. Made camera spins silky smooth. As for that one example between the X and the S, I would still imagine the frame generation is just as good on the X as the S, but given the S must be running at lower settings, it's starting frames is higher than the X due to the quality drop. So I would probably say, if given the same visual setups, they shouldn't be favoring the S.
@1KayBilly5 ай бұрын
The quality looks a lot like frame interpolation done by TVs for a long time now, with similar artifacts, but with a low enough latency to make sense for gaming.
@paul1979uk20005 ай бұрын
Considering the game doesn't hit 60fps that much, frame gen is working quite good here, and I suspect on games that can hit and maintain 60fps more, frame gen should work better on it. Now all we need is FSR 3.1 and the visual and motion improvements. As for hud elements, wouldn't developers be able to choose which ones are frame gen or not to reduce the issues of it looking out of sync? I would be surprise if they couldn't, unless that's a limit with the current FSR tech, but ideally, if developers can choose which hud elements are frame gen or not, that could solve many of those sync issues, basically, hud eliments that are transparent over the game world, you want them rendering at the same frame rate the game is doing with frame gen, whereas other hud eliments that are not overlaid over the game world, they would work fine with or without frame gen. Also, the latency bump is smaller than I expected, especially considering latency with this game is quite high to begin with, it's a promising start and I look forward to the new FSR that's coming out later this year with the promised visual improvements at lower resolutions and better motion handling, with any luck, some improvements to frame gen like on hud eliments.
@adityatomar82875 ай бұрын
More than ps5 pro, we need good FSR
@scoty34345 ай бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@Mcnooblet5 ай бұрын
PS5 Pro will use ML upscaling like Nvidia and Intel. FSR will never be good. AMD will move on from it as it gets more into AI and ML in the coming generation or two.
@i_love_musique3335 ай бұрын
@@McnoobletFSR3.1 looks very good
@randyrrs70285 ай бұрын
The ps5 pro is NOT real, stop beleiving bs rumors. If it was real it would've been announced at this past state of play
@nicane-99665 ай бұрын
@@scoty3434 AMD is gonna release the FSR 3.1 wich is gonna use IA aswell, could have used that instead.
@Keivz5 ай бұрын
Not a game pass subscriber myself but the more I see this game the more I want to play it. Wishlisted!
@lolsuperdude55285 ай бұрын
Would Spider-Man 2 be able run at 60 fps in fidelity mode with fsr?
@lum1notryc8285 ай бұрын
If fidelity mode runs at 40fps yes
@Rod_Zaramella5 ай бұрын
You know what this means? SHENMUE I & II HD at 60FPS on Losless Scaling!!!!!!!!!!!!!!!!! A real leap on this new version. Really good on those games!
@lechistanskiswit3205 ай бұрын
Why You havent analized Robocop? Way more interesting. 1. 1st EVER game on consoles to use frame generation. 2. It generates frames from 30fps on Series S and... it actually works - it doesn't feel like 60 but it feels like huge upgrade over 30...
@thomask54345 ай бұрын
They said that its a bug. The thing was implemented for pc and showed up on console. With no effect. Google it if you dont believe
@neomaxmlc5 ай бұрын
There is no frame gen in robocop for consoles. The toggle was added in by mistake and does nothing when you turn it on.
@bleebbloob48555 ай бұрын
I'm starting to see the vision for consoles.
@djayjp5 ай бұрын
2:32 Proof that 30fps can work with frame gen!!! 😁
@v1kt0u55 ай бұрын
latency sucks at 30 fps
@djayjp5 ай бұрын
@@v1kt0u5Depends on the game engine (input lag is highly variable between games). Here it wouldn't make much difference as the base game is 130ms already so it should be no worse than ~154ms (16+8ms), which is an increase of only 18.5%. So it wouldn't be much worse than the base game experience in that case.
@HugoStiglitz885 ай бұрын
@@djayjpand that's still well under red dead 2s input lag yet we still played that
@christophermullins71635 ай бұрын
@@HugoStiglitz88What program do you use to calculate full system latency?
@drumjod5 ай бұрын
Pretty close at least. My mind is blown that they're able to take this game from 35-45 fps to 70-90 fps with this version, or any version of frame gen. Truly impressive.
@EverythingPS5Pro5 ай бұрын
Soo proud of DF team and the dev team at AMD for making us save framerates and get more stable higher framerates.
@eljusticiero3225 ай бұрын
My guess is Robocop goes next
@dillonmann64095 ай бұрын
FINALLY!! This should be on every game moving forward. Does AMD turn off Vsync though? My TV doesnt have freesync so screen tearing would suck.
@Falorepus5 ай бұрын
This is unbelievable, they did it in Software no Nvidia 40s Card required ;-) thanks for your hard work
@coleG1125 ай бұрын
Gotta say, a ~6 or ~15% increase in latency really doesn't sound too shabby. Especially the 6-ish% on Series X.
@Kumoiwa5 ай бұрын
That's because it started at already terrible latency. I bet the same game on PC gets half the latency.
@deathtrooper20485 ай бұрын
So frame gen adds an extra 120 hz frame of input lag while on Series S it adds the around 15.3 ms which is just slightly less than 1 60 hz frame.
@MysteryD5 ай бұрын
What
@purehollow5 ай бұрын
Basically 120 fps feels almost the same as 60 fps in terms of input lag which can be pretty bad depending on the game@@MysteryD
@Floodsye5 ай бұрын
I still believe that some form of black magic, maybe some Dathomir Nightsister type of ritual, takes place to allow Frame Gen to happen. Whether it's FSR3 in its newest form (Ghost of Tsushima looks excellent with it), DLSS-3, or the new Lossless Scaling 2.0 (a Steam app, different method but is absolutely amazing too)...to think we've essentially seen 70 to 100 percent increases to framerate with very minimal downsides (the latency issue isn't really a big deal in most games and basically negligible on PC with Nvidia Reflex). I'm always thinking...what're things gonna look like in 10 years time? We might literally already be done with hardware accelerated graphics by then and moved onto pure software simulation accelerated by AI computing by then. Awesome stuff.
@Gamer4lyfe005 ай бұрын
This is huge either way you look at it. I game on pc and ps5 and consoles are here to stay😎
@scrustle5 ай бұрын
The image quality actually looks pretty decent. The input latency is the thing that always concerned me most though, and the idea of getting worse lag from a higher frame rate is even worse than what I feared, although in retrospect it's not really surprising. That said, the extra lag introduced doesn't seem to be that bad at least. The fact that it's there at all does make it a negative on balance though. Also I'm curious to see how other games use this tech, and whether they might show some flaws that this game does not.
@Saigaiii5 ай бұрын
I wish we had the option for the Xsx to target 1080p at all times instead of trying to target 4K through reconstruction. Maybe then we could get a more consistent 120 fps and a good resolution
@ShinyMooTank5 ай бұрын
You could just set the console to 1080p in console settings.
@Saigaiii5 ай бұрын
@@ShinyMooTank I mean for in game. The resolution for the console I don’t think has any effect for the games target resolution in reconstruction. Like if this ever came for starfield I would want the game to always target 1080p even during fsr2 reconstruction, while obviously hitting high frame rate on console.
@HugoStiglitz885 ай бұрын
@@ShinyMooTankthat doesn't work. Game will just downscale. Consoles haven't done that sort of thing since ps3.
@HugoStiglitz885 ай бұрын
@@Saigaiiiyea it wouldn't do anything because ps5 super samples everything. It's not like ps4 pro where a few games didn't downscale to a lower res
@shredenvain75 ай бұрын
The frame generation also works in 60fps mode on xbox as well its just the latency jumps up significantly.
@MiKesh19865 ай бұрын
Where is the 60Hz mode? Not everyone has 120Hz.
@haroldinio83275 ай бұрын
Turn on vsync
@kupokinzyt5 ай бұрын
You dont use framegen for stuff at 60hz, it's not meant for that. Vsync cannot even be used, it is for achieving higher FPS.
@phase_14715 ай бұрын
Then buy a 120hz tv? Technology isn't waiting for you 😅
@12coco1005 ай бұрын
Turn off 120fps on your ps5 and restart the game. turn on frame gen, you can test 60hz frame gen I think
@deathtoinfidelsdeusvult21845 ай бұрын
@@phase_1471 yet he has a ps5 where it's literally for brokies. it's understandable.
@alphaj95 ай бұрын
This is nice, I hope it gets implemented more. It will prolong the generation
@kurtwells7115 ай бұрын
Not looking forward to our 432p 19fps upscaled to 1440p 60fps console future personally.
@kiisseli13375 ай бұрын
Yeah not ideal, but luckily human eyes can actually only see 480p, 24fps so it's not too bad
@christophermullins71635 ай бұрын
@@kiisseli1337 I hope you're joking cause that is some absolute nonsense BS if I've ever heard it. I play at 4k144hz and can absolutely see a large benefit of 8k240hz
@christophermullins71635 ай бұрын
If you could pull off what you said and convince me it is native or close to native.. I will take it all day long. With enough clever techniques.. they'll figure out how to do some incredibly frame gen. I would bet that in 20 years they'll get zero latency frame gen working with 2, 3 or 4 fake frames in between. It will take some potent AI hardware and a lot of training and clever implementation but.. it is the future. I don't want good techniques to trick my eyes.. I want to actually get 1000fps to my eyes so I cannot discern any difference from frame to frame. I hate ghosting and strobing.. motion blur does a good job and helps cover it up but.. I want it so fast that the only motion blur I see is from my eyes lol
@kwakes2125 ай бұрын
I beat this game on pc the other day, it's actually a pretty fun game
@theryan5195 ай бұрын
Game changer for consoles, and Il be interested to see Sony’s rumoured tech for the PS5 Pro in comparison.
@deathtrooper20485 ай бұрын
*killer of consoles
@originalityisdead.95135 ай бұрын
@deathtrooper2048 I wouldn't be surprised if it's used for way too long to try and stretch out the life of these consoles. They're pushing it too far with upscaling. There's a lot of games that run at too low a resolution and the games suffer because of it.
@scoty34345 ай бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@rehaansiddiqie5 ай бұрын
If this could be implemented to other already available games, like Spider Man, it would be insane.
@AdvancedKrizalid5 ай бұрын
Considering the high speed of traversal in spiderman games , I think you'd see the images artifacts quite more often than in other games.
@rehaansiddiqie5 ай бұрын
@@AdvancedKrizalid that's true, although I do not know if the PC ports have AMD and how they look so that I can see that for myself.
@eljusticiero3225 ай бұрын
Spider-Man is fast already
@rehaansiddiqie5 ай бұрын
@@eljusticiero322 I know, but the extra fluidity would be appreciated, especially since Spider Man 2 barely goes above 60 FPS in its uncapped mode, is super blurry and has crazy frame drops that disable VRR.
@fondajames5 ай бұрын
Spiderman 1 on pc has fsr 2.1 and thats not bad. Other games ive been able to compare fsr 2 to 3 and with frame gen, it should be doable with a chance for visual improvement. Though i havent yet seen high speed/movement games with frame gen yet
@ryanfitzgerald98335 ай бұрын
I wanna see this in all turn based RPGs and metroidvanias immediately.
@troydavidson46315 ай бұрын
Most Metriodvanias are 2D and should have no trouble hitting 120fps on console without this. Even Ori 2 runs at 120fps on Series S. Could be cool for rpgs though yeah.
@Blitzz19075 ай бұрын
Great coverage
@max_the_german49895 ай бұрын
OF COURSE, devs will do the 30->60 upframing on consoles. I‘d be surprised if GTA 6 wouldn’t do it!
@vith45535 ай бұрын
thats gonna be awful. frame gen is not magic
@taurussho865 ай бұрын
its not recommended for 30 fps games
@max_the_german49895 ай бұрын
@@taurussho86 As is upscaling from 432p to 1080p with FSR 2. And devs do it nevertheless, as demonstrated in this video.
@SterkeYerke55555 ай бұрын
I wonder when the first shovelware game will come out to use it to get from 15 to 30 fps
@scoty34345 ай бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@butterccm5 ай бұрын
I pile be cool to see more high frame rate games even if it’s through this
@Fusion055 ай бұрын
432p is crazy for a current console.
@Mcnooblet5 ай бұрын
According to most people now, the upscaled resolution is actually the native resolution. So think of it like 1080p or 4k. Then you can proceed to tell everyone how you barely need the hardware to play 4k games anymore.
@luism81305 ай бұрын
Look up how FSR/DLSS work so you don’t make a fool of yourself online. Just a tip.
@Fusion055 ай бұрын
@@luism8130 I know pretty well how it works. When upscaling from lower resolutions your results can look decent at best and horrible at worst. If it were upscaling from 720p that's be cool, but 432p is just way too low for an upscaler imo.
@icky_thump5 ай бұрын
Man I wish the Steam Deck could support FSR3. This would be a huge help to it.
@Shantara115 ай бұрын
Steam Deck works great with FSR3 and it makes a great difference in the games that support it, like Talos Principle 2
@Kumoiwa5 ай бұрын
Now game developers should aim at 60 fps so that their games can be played at 120 with FG. No more "30fps Quality" setting. You either get 60 and use FG to hit 120 or you're game shouldn't release on the console.
@christophermullins71635 ай бұрын
45fps with fg to 75fps would be a decent compromise. I like 4k 144hz native personally. 😊
@Kumoiwa5 ай бұрын
@@christophermullins7163 it doesn't work like that. If the game renders at stable 45fps with framegen you'll get 90. And even the 4090 will struggle rendering native 4k 144hz.
@christophermullins71635 ай бұрын
@@Kumoiwa So you never learned this but... frame gen requires resources which drops the framerate by 10-20% before doubling the fps. Nvidia's frame gen tends to gain less fps vs AMDs fsr3. I run 4k144hz any chance I get. Of course new AAA titles will not do 4k 144hz... What is the point in having a powerful GPU if no game is demanding enough to see its potential? 😉
@Kumoiwa5 ай бұрын
@@christophermullins7163 Yes I already know that FG uses GPU resources, particularly VRAM (looking at you Nvidia) but for simplicity shake it's better to assume a frame cap at let's say 60 even if the GPU is capable of more FPS just to keep a consistent 120 with FG. There are benefits to consistent frame rates like eliminating VRR flickering for example.
@slot95 ай бұрын
Great stuff!
@maratnugmanov5 ай бұрын
For every two frames a third one is generated. 40 to 60 would be nice to have.
@RodrigoQuintas05 ай бұрын
You will have all the downsides of a generated frame, because it would still be needed to buffer these 2 "original" frames, without inputting a new frame in between (for latency reasons, to keep it constant) and you will not get a better image quality on the generated frame because the data of the new frame is only between before and after the generated frame, and you will be seeing the same fake frame 25% more time than in a 80 fps container. So it's straight up better to have 80 frames instead of 60
@NukeMyHouse5 ай бұрын
That would lead to horrible frame times.
@maratnugmanov5 ай бұрын
@@RodrigoQuintas0 can we just dream about having a nice thing for a minute? 😁
@jorismak5 ай бұрын
The frame timing is sort of impossible for that. If you have a base frame rate of 40fps, that means frame timings of 25ms. If you want to get to 60fps, you have frame timings of 16.66ms. In your example, the GPU would need to pump out two real frames spaces apart 16.66ms and then generate a 'fake' one spaced 16.66ms apart. If the GPU can generate 16.66ms frame times anyway, why not just run that as native 60 😉. The whole idea of frame gen (and why it requires 120hz mode here in this game) is that it is a 'double or nothing' approach. The GPU has to do what it is normally doing, and something gets put in between the frames. In your example you're actually asking the GPU to run faster compared to what it started at.
@xtr.76625 ай бұрын
@@jorismakthey are not running at only 40fps when unlocked its between 40-60fps mostly just like this game
@djtomoy5 ай бұрын
I love lunch...especially if it's free....and pork based
@Gunner117635 ай бұрын
Every game running at 30fps needs this ASAP. 30fps kills my eyes after playing some games at 120fps
@lordspalse00625 ай бұрын
At this rate, Consoles will soon revert to 144p internal render resolution and no, this is not a typo
@delancre58585 ай бұрын
Jokes on you, it will be 144p, upscaled to 4k.
@lordspalse00625 ай бұрын
@@delancre5858 I hope you're alright. Better check your temperature.
@toastyburger5 ай бұрын
How does this differ from a TV's frame interpolation? Any chance of doing a comparison?
@paulyy-y5 ай бұрын
Ascendant Studios had to layoff half of the studio just to be able to afford paying DF for the never-ending coverage of one of 2023's most mediocre games 🤣🤣