A quick Guide to Deckbuilding in Steel Division 2

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CommanderOwl

CommanderOwl

Күн бұрын

Пікірлер: 10
@mimile4462
@mimile4462 11 сағат бұрын
For you maverick deck, add 1 veterancy to the pioneer, the pz4 leader, the grille, the marder and the Ju87. Your AT tab is not well balanced. You have light and medium AT in A and heavy and super heavy AT in B. Either complement that with an 88mm AA in A or change your AT tab. I would put a halftrack on the A phase pz gren and put back the one in C without halftrack. I would replace the B phase pz4 with the IS2 or move it to C. I'd rather take the SK18 with 1 vet or the wufhramen instead of the 150 but that is more debatable. Normal (non AT) sutkas are great. They force your opponent to bring an AA piece that is probably more expensive and they can pay off very quickly since they are super cheap for their loadouts.
@CommanderOwlFtunk
@CommanderOwlFtunk 6 сағат бұрын
@@mimile4462 Yeah it isn‘t very good. I didn’t actually take time to build a good mav deck before recording and it was meant to show what kind of changes you are looking for rather than making a complete optimal deck. Which is actually stupid considering that I haven‘t really added that disclaimer. I will pin your comment to the top as it is a very good one. I‘ve had success with the AT so far (assuming your talking about it in general not for mav specifically) because there usually aren‘t that many Panthers and Tigers in A and the Panzer 4 is there to help as well (not against panthers and tigers of course). That being said, I usually use the 88 in my deck and the Gepard here was kind of an idea of the moment. I haven‘t actually needed the 88s for AT very often though. 100% agree on the pz gren. For mav I personally like to put the DP there though. Once again, an issue with what I mentioned above. For the IS2 there is a good reason to not take it in this guide and this is the only point here where I think you‘re actually wrong. Yes the IS2 is good and I personally use it as well. However, this is aimed at newer players who often can‘t use it well. So for the beginning I would not recommend them to use it, I think I also mentioned this as well. For the Ju-87 i 100% agree but so far I have felt like the Go covers that role already so there is no need for the Ju-87 as well. So I‘m very curious to hear your opinion on this! But overall I would say that I brought this guide out a bit too early and it could have profited from some more time being spent on it. I think it is overall still good but with a guide i want it to be as good as possible and this one could be better.
@mimile4462
@mimile4462 3 сағат бұрын
@@CommanderOwlFtunk Regarding the AT, you don't have long range AT in A and that can be a significant weakness on some maps (it is not going to be an issue all the time). Yeah I also like having the pzgren DP in C with maverick. It is a tough choice. Having them in A gives more versalitily early on which is also good. Yeah you gave good reasons for the IS2. I think people who want to learn have to make mistakes to learn. If they don't take the IS2, they should still move the PZ4 to C. There is enough stuff in B + what will remain from A to not need that card then. Yeah the Go already does that a bit but the Go can't do damage like the Ju87 can, and can be forced back by 50cals on sherman, M10 and halftracks. I think that Ju87 are too good to pass, especially since you don't have a good alternative (the Bf109 is too lightly armed to be useful). Your guide is good overall, I am just adding a few things.
@CommanderOwlFtunk
@CommanderOwlFtunk Күн бұрын
Oh boy, i finished that late in the evening and now realized that it has so many spelling errors😂 Sorry for this. I probably rushed these guides a bit too much😬
@BlitkriegsAndCoffee
@BlitkriegsAndCoffee Күн бұрын
Commenting for the Algorithm. We need all the good SD2 content we can get.
@CommanderOwlFtunk
@CommanderOwlFtunk Күн бұрын
@@BlitkriegsAndCoffee Thanks, it is very much appreciated :)
@LeprechauninmyBoxorz
@LeprechauninmyBoxorz 20 сағат бұрын
Do you think vetting 2k HE units like the Grille to be worth it?
@mimile4462
@mimile4462 11 сағат бұрын
In most cases yes
@CommanderOwlFtunk
@CommanderOwlFtunk 6 сағат бұрын
@@LeprechauninmyBoxorz It depends. In my opinion often not because you have very limited numbers. But Mimile sees this differently so you should probably listen to him. For me this depends on the income and how many you get. A stuh 42 (2 units) in A phase I wouldn‘t vet. A grille in A (4 units) for balanced not, for mav I think you can because 3 should be enough. Also very important is this, a top player like mimile is generally very good at keeping these essential units alive. A newer player is in most cases not and should therefore, at least in my opinion, rather take them without vet. I wouldn‘t say that this is true for every unit type though but I feel like 2k assets do their job good enough without vet. So this is why I disagree with mimile here while I also think he is 100% correct, because for some decisions the skill of the player is a factor as well.
@mimile4462
@mimile4462 3 сағат бұрын
@@CommanderOwlFtunk Yeah it heavily depends on the map, income, skill level and if you are playing in a tournament or not. For what I am used to (50min time limit, maverick) 3 grille is enough. That is probably not the case for a player who is playing quickplay/ranked
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