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Many consider Sonic Adventure 2 to the best 3D Sonic game ever made, but why? What does SA2 do that gets people so interested and coming back for more?
Through The Looking Glass: A Sonic Adventure 2 Analysis, takes a unique deep dive into explaining Sonic Adventure. Utilising scientific, literary and game design theory to investigate and explain SA2 in a way to deepen your understanding of both why the game is considered a classic and how to better improve your ability to critique and talk about video games.
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Hunnid P Sources:
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docs.google.com/document/d/1h...
Image by wavebreakmedia_micro on Freepik
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CHAPTERS
0:00 - Sponsor
0:20 - Intro
2:04 - Part 1: Why Am I Not Playing The More Fun Game?
5:54 - Part 2: Story Structure
18:28 - Part 3: The Cutscenes
34:18 - Part 4: We Need To Talk About Amy
41:30 - Part 5: Cutscenes Again
48:11 - Part 6: Gameplay & Level Design
54:07 - Part 7: I Swapped Them
1:16:20 - Part 8: The Other 2/3 Of The Game!
1:32:06 - Part 9: Upgrading The Fun 2
1:37:26 - Part 10: Boss Battles
1:46:40 - Part 11: The Music
1:49:17 - Part 12: Themes
2:29:42 - Part 13: Adventure Fields Are Good Actually
2:35:46 - Part 14: The Last Adventure
2:45:35 - Part 15: Conclusion
2:55:19 - Credits
2:56:21 - Next Video Teaser