A true successor to Total Annihilation? I'm not so sure...

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Zade

Zade

Күн бұрын

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Industrial Annihilation is the next entry in the 'Annihilation' series - sequel to Planetary Annihilation and spiritual successor to Total Annihilation. A lot of people are excited for this, but I'm not sold on what it has to offer.
IA StartEngine: www.startengine.com/offering/...
IA Website: industrialannihilation.com/
Star Theory development story: www.bloomberg.com/news/articl...
Story summarized free to read: www.gamepressure.com/newsroom...
Twitter ▶ / zade_95
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Second Channel ▶ / @zaderedux8169
Gameplay recorded on PC | Audio recorded using a Rode NT-USB
#rts #industrialannihilation

Пікірлер: 345
@TheManOWoah
@TheManOWoah 3 ай бұрын
I guess this game is now the spiritual successor to the spiritual successor to the spiritual successor of Total Annihilation.
@lostsanityreturned
@lostsanityreturned 3 ай бұрын
So a spiritual successor to supreme commander then ;)
@TheManOWoah
@TheManOWoah 3 ай бұрын
@lostsanityreturned Well, a spiritual successor to planetary annihilation which is sort of a spiritual successor to supreme commander. I guess. jeez, the trail here is pretty hard to follow that this point. Just wish that anything past supreme commander was anywhere near as good.
@ZainAhmad-jl4vt
@ZainAhmad-jl4vt 2 ай бұрын
@@lostsanityreturnedno, it's a spiritual seccessor to supreme commander
@MrTBSC
@MrTBSC 10 күн бұрын
Total Annihilation < Planetary annihilation < Industrial Annihilation Total Annihilation < Supreme Commander PA and IA are not a spiritual successors to SupCom
@mdc3227
@mdc3227 3 ай бұрын
Beyond All Reason is the spiritual successor to TA and it already exists (and it's free).
@captainwolf5922
@captainwolf5922 3 ай бұрын
I prefer Zero-K personally
@dominiccasts
@dominiccasts 3 ай бұрын
​@@captainwolf5922 Same, but I wouldn't argue with the idea that BAR is the closer game to TA. Zero-K feels more like what would happen if you actually did what everyone who complains about StarCraft's UI wanted, and then built the game to mesh really well with the much more powerful UI, but keeping a similar feel to the armies as StarCraft. I realize that's an a-historical take, but the scale of the game always felt more in line with StarCraft to me than TA or SupCom; and my description above is not a pejorative, but rather a huge reason I played and made content for it for so long.
@mavor101
@mavor101 3 ай бұрын
Sanctuary is going to be awesome as well.
@omnianti0
@omnianti0 3 ай бұрын
BAR is not free since its proprety of ATARI
@dominiccasts
@dominiccasts 3 ай бұрын
@@omnianti0 I'm pretty sure they stripped all the TA trademarked stuff out of the game. At least I know Zero-K did.
@lorenmax2.013
@lorenmax2.013 3 ай бұрын
I remember watching the trailer of human resources a couple of years after it came out and the main channel had commented something (now deleted) along the lines of "When we pitched this game everyone hated it, but now everyone cries because we didn't develop it". The sheer anger and frustration, back then I thought that the players had been straight up evil, but now I learnt that they made another kickstarter and kept doing it fishy stuff. Gonna watch this from the distance
@TurKlack
@TurKlack 3 ай бұрын
There have been so many "Spiritual Successors" to so many RTS Genre over the years and all of them have been completely forgotten. At this point I just don't care anymore. Whenever someone comes along with yet another "COMMAND AND CONQUER SUCCESSOR" I just know how it ends, before it begins.
@gerfand
@gerfand 3 ай бұрын
Don't get me strater on "Classic/old style RTS"
@soulgamer612
@soulgamer612 3 ай бұрын
Honestly the only game of this type that seems promising is Tempest Rising, mostly because the devs seem to understand what makes a RTS game fun and are trying to put their own spin on things. But I do agree that most games of these type are shameless nostalgia bait, like basically everything Petroglyph has out out since Empire at War
@gerfand
@gerfand 3 ай бұрын
@@soulgamer612 Probably not the first 2 games from Petroglyph after EAW tho yes.
@dominiccasts
@dominiccasts 3 ай бұрын
@@soulgamer612 Well, Global Conflagration seemed pretty neat as a C&C-style game, but going by the Steam Next Fest demo that one still needs a bit more time to cook.
@erfarkrasnobay
@erfarkrasnobay 2 ай бұрын
just check DORF rts
@CommanderBohn
@CommanderBohn 3 ай бұрын
Nah. SupCom is the closest thing to an actual TA successor. Not to mention it actually tried to take it all to the next level with everything.
@Hopesfallout
@Hopesfallout 3 ай бұрын
Your second sentence is crucial. There are so many RTS projects out there right now, and seemingly none of them are trying to take anything a step further. That makes it so much harder to get excited about the genre because back in the 2000s it seemed like every new major game was a significant improvement in some aspect or at least strived to be.
@gerfand
@gerfand 3 ай бұрын
Don't get me wrong, I LOVE supreme Commander, but it actually simplify a bunch of stuff (which is not bad since it means you can make improvements and other rhings) but its just that its not TA to the level that BAR is, tho yeah that one is TA with a new coat of painting and new engine
@rhoskii3308
@rhoskii3308 3 ай бұрын
personally i prefer supreme commander. it might just be because i'm a 2000's kid who never played the original TA.@@gerfand I gave Zero-k a try a few years back and recently looked at BAR and i dont know, i just dont get the vibe? the UI doesn't look intuitive at first. i dont think many of the units look that unique or at least stand out too much. Especially with the sheer amount of variety at once(no tiers only basic, advanced and exp), i kinda get overwhelmed when a lot of them dont fit very specific roles either, but i'm sure that would be remedied by playing the game and getting used to it, learning. i prefer the upgradable buildings and segmented Tier system for both buildings and units ( T1 T2 T3 EXP). it just makes it neat and organised on both a UI and gameplay level. oh and adjacency bonuses, i just think they're neat, and i dont think BAR has them at all. oh and Bots, tanks and hover being a whole separate unit type trips me up lol of course i'm not saying any of this is a bad thing or TA/BAR are bad, they're great! it's just something about supcom that keeps me there, polish maybe? I should probably try BAR again
@gerfand
@gerfand 3 ай бұрын
@@rhoskii3308 yeah, tho It has been years since my PC could run FAF The system from TA is very different to SupCom, tho not as different from SupCom to Supcom2
@Hlieyto
@Hlieyto 3 ай бұрын
@@Hopesfallout This is my issue with RTS genre too. Feels like 99.99% of RTS games these days are just copy pasting 90s/00s C&C, going for the nostalgia, and/or esports and they do not last even a month. People flock to it, but then the games do nothing new, nothing to innovate. And any innovations they try are too weird/uninteresting/unintuitive, or the only innovation is graphics/artstyle, but the game's still shallow 90s/00s RTS that we've played already, just with new clothes.
@luzacullus
@luzacullus 3 ай бұрын
Do not forget that because of jumping onto PA Kickstarter Uber threw under the bus a really fun third person shooter called Monday Night Combat and it's F2P version Super Monday Night Combat.
@chefnerd
@chefnerd 3 ай бұрын
God I miss MNC - that was such a fun game. Shame really :(
@explode1010
@explode1010 3 ай бұрын
Not to mention how they betrayed said PA kickstarters by making their exclusive alpha backer content publicly available. They gave exclusive content like special alpha backer commanders only alpha backers could have, which is the commander shown at 0:40 . When the game went into gamma/release they made a exact copy of that commander with the shoulder pads lowered, it looked pretty close to identical to the alpha backer commander.
@Mooncookies722
@Mooncookies722 3 ай бұрын
MNC was so much fun. Sad that it died because of that.
@thisisnotok2100
@thisisnotok2100 3 ай бұрын
@@explode1010 They had done all their marketing based off of that model, it would have been scummy to not give it to new players.
@Kid15X
@Kid15X 3 ай бұрын
they also really fumbled PA in a lot of ways, it's really hard to have faith in anything they make at this point
@IsaacIsaacIsaacson
@IsaacIsaacIsaacson 3 ай бұрын
There are other issues too: after Planetary Annihilations and Titans failed, Uber claimed to have 'given the game to a group of community members and kickstarter backers', under a company called "Planetary Annihilation inc". However, it recently emerged that this was a lie - Planetary Annihilation Inc was simply a spin-off from Uber, owned by the same two people as Uber, used to silo the Planetary Annihilation IP from Uber/Star Theory subsequently going bankrupt. They re-emerged, fired the volunteer developer of PA and took back over just in time to announce this new game.
@groudas
@groudas 3 ай бұрын
This makes me want BAR to succeed even more. To me, its the real TA successor.
@BlueLamarFrance
@BlueLamarFrance 3 ай бұрын
Industrial annihilation has so many red flags I thought I was watching a soviet parade.
@user-wb9zf9km4x
@user-wb9zf9km4x 3 ай бұрын
И зачем?
@123mrflibble
@123mrflibble 25 күн бұрын
*hell march plays in the background*
@fmeraz37
@fmeraz37 2 ай бұрын
And yet here I am, knowing full well that Sanctuary: Shattered Sun, an RTS in development that ACTUALLY has supcom devs, supcom modders, and players behind it, is entirely going to fly under the omni-radar as a potential supcom/total annihilation successor in this video before I'm even halfway finished.
@peterc504
@peterc504 6 күн бұрын
True gamers & people who still play FAF like me have known about Sanctuary: Shattered Sun since it was announced...The hypes its building needs to be justified with an actual gameplay video like what was first released for supcom at E3.
@JD-vj4go
@JD-vj4go 3 ай бұрын
The weird globe map killed Planetary Annihilation and Titans for me. A lot of the time I felt like I was mass producing robots to be stand in for a map edges and missing terrain.
@MrFuntcase
@MrFuntcase 3 ай бұрын
I preferred the 3d concept to the regular 2d projection with corners as it changed the dynamic of play and increased the planes of attack and defence. I felt it evolved the concept of RTS and encouraged me to think in a different and challenging way.
@christophermikiewicz7083
@christophermikiewicz7083 22 күн бұрын
@@MrFuntcase Yea. The planets had to be that way due to the number of units/buildings/defenses you were making.
@Secretsofsociety
@Secretsofsociety 3 ай бұрын
The concept is great. An RTS with factory mechanics sounds really cool. Only problem I think it will be really hard to balance both types of game leading to either a really dumbed down factory game or a rush focused RTS.
@gexgekko
@gexgekko 3 ай бұрын
On their website they have a section called "Unshackle Combat AI. Or Don't.", where they say you can leave combat to the AI and focus on the factory side of the game, so I guess is less RTS and more factory based game.
@Secretsofsociety
@Secretsofsociety 3 ай бұрын
@@gexgekko Yeah the factory Genre works better as a tower defense game... I don't know, we already have Dyson Sphere Project and they added a enemy mechanic recently. Seems like an uphill battle if they are going a similar route to DSP or Factorio.
@Wallakazulum
@Wallakazulum 2 ай бұрын
The concept may be enjoyable and have a lot of potential as a single player game, but I'm sure they plan to focus on multiplayer so the gameplay will surely be too hectic for actual strategy gamers to really enjoy, it will most surely fall to the competitive clickfest side.
@Secretsofsociety
@Secretsofsociety 2 ай бұрын
@@WallakazulumTheir games tend to be more strategic than tactical though. There is a lot of automation in planetary annihilation. Just no supply chains to build stuff. It's interesting that attacking a supply chain can potentially take a unit off the board or something. I dunno this sounds like its going to either be not that different from everything else they have made or be too complex...
@Wallakazulum
@Wallakazulum 2 ай бұрын
@@Secretsofsociety Well, that would be nice to see. My preconception comes from the videos themselves where everything seems to be clumped together with belts going over each other instead of coming into and out of the base providing ammunition, fuel or whatnot to units on the front. We will have to wait and see.
@soulgamer612
@soulgamer612 3 ай бұрын
Honestly i think there is a very big chance of Industrial Annihilation commiting the same mistakes as PA, those being forgoing much of the complexity of previous games and betting in a poorly thought out gimmick. I mean, the elements IA wants to mix (RTS and factory management) seem simply incompatible when you think about it. TA and all its successors have only two resources, Energy and Metal, which flow in and out constantly over time. Factory games on the other hand are all about having lots of resources that then have to be processed, shipped to different places to become products and THEN used. The fun from these games comes from tackling the logistical issues and nothing else, while RTS games are all about the action, with little thought give to how the resourcing itself works. Combining the two seems like a great way of getting the worse aspects of each game, as either the factory side will be too undercooked to be satisfying or too complex to manage in the heay of battle. Even witnout the massive red flags surrounding the devs and their company, i seriously doubt this game will actually manage to be anything but a gigantic mess. I do hope im proven wrong, but im definitely not holding my breath
@0freeicecream956
@0freeicecream956 Ай бұрын
I could see the concept of a hybrid RTS/Automation game working as a casual Single Player experience. You would work through production lines, moving troops and workers across the map as you expand, scale up and fight against and into enemy territory. Just run it like that small family of RTS games that cropped up when They Are Billions popped up; lean into that casual, slow-paced, city builder style RTS. Having said that, blindly merging Factorio with Total Annihilation is a fine recipe for micro hell.
@andybrown4284
@andybrown4284 3 ай бұрын
You missed one nugget of into and its that they're basically going to try and insert factory building into PA. Factory building overlapping into an RTS doesn't seem like a winning formula for the multiplayer side of the game. DSP and factorio are both good examples of factories with fighting but the focus is never truly shared between the two since its mostly wave defending and a battle of attrition while you also try to expand and maintain resources. Dyson sphere program's combat update is definitely more factory but more engaging that PA but I just can't see how that would work as a head to head match Backed PA directly and the titans fiasco put uber on my shit list. Might get this if it comes out after it hits a sale but certainly not buying in early. Very risky claiming the 3billion gamers to be tapped when investors who don't know gaming will have seen palworld never got close to that and the RTS is a smaller niche.
@saffral
@saffral 3 ай бұрын
It sounds like it was adapted from an NFT pitch. Splashing big numbers and unique skins around with vague promises of getting higher percents of stuff while promising minimal actual things.
@jacksheldon8566
@jacksheldon8566 3 ай бұрын
We all know that TA 2.0 is BAR. Supcom 3 will be Sanctuary shattered sun. And ZERO-K the best of them all ! :D (But the ugliest.) That aside, I do want a new TA medieval fantasy style. TAK was cool but had its issues. I have some neat ideas for it. You would fight on the battlefield with portals to call in troops and kill the enemy wizard. (Commander). And you d get a second screen to build and grow your city, outside of the actual battlefield. All in real time. You have a base building free from harm. And a battlefield only to pick ressources, build defences and spawn in troops.
@gerfand
@gerfand 3 ай бұрын
TA Kingdom biggest issue solved: have 2 resources lol
@mdc3227
@mdc3227 3 ай бұрын
I LOVED TA:K.
@kanseidorifto2430
@kanseidorifto2430 3 ай бұрын
I really would like to see BAR have melee based units since I could see them being good skirmishers even if they have to get up close, like how some units specifically had perks for melee specialty in Zero-K. We'll likely not see any melee units though, a bit saddening to me but it's their game, and they're also the ones who made Zero-K
@jacksheldon8566
@jacksheldon8566 3 ай бұрын
@@kanseidorifto2430 no. The Devs who made ZERO-K are not the same ones who made bar.
@kanseidorifto2430
@kanseidorifto2430 3 ай бұрын
@@jacksheldon8566 huh... I was under the impression it was due to how the game is talked about it on BAR discord at times... who actually produced it then?
@jdbb3gotskills
@jdbb3gotskills Ай бұрын
Beyond All Reason is such a great spiritual successor to TA I’m having so much fun playing it. I wonder how Industrial Annihilation will turn out.
@JessWLStuart
@JessWLStuart 3 ай бұрын
Beyond All Reason seems a more mature successor to Total Annihilation, and it already exists.
@omnianti0
@omnianti0 3 ай бұрын
its not a successor since it use the copyrighted material owned by ATARI
@Zade_95
@Zade_95 3 ай бұрын
and its GREAT
@omnianti0
@omnianti0 3 ай бұрын
@@Zade_95 surely the best freeware ever that can compare with many commercial in better if we just considere tha playability and the fun what make the real diference is the lack of cosmetic and story telling
@Groza_Dallocort
@Groza_Dallocort Ай бұрын
@@omnianti0 But Atari no longer owns Total Annhiliation. Wargaming bought that IP back in 2014
@omnianti0
@omnianti0 Ай бұрын
@@Groza_Dallocortwargaming or whoever its still not zk or bar own is wargamng another crazzy stacker of ip ?
@timvictor8926
@timvictor8926 3 ай бұрын
Dark Reign had some basic automations for units to think for themselves. We really need more of this in an RTS.
@blitzkrieg8776
@blitzkrieg8776 3 ай бұрын
They'll have to do a free demo/beta before release for me to even consider a preorder. Also, if you want a game with factory/RTS combined, DORF is looking to be one like that.
@MrTBSC
@MrTBSC 10 күн бұрын
to me DORF more looks like a traditional RTS, i doubt it will have much of the factorio genre to it if at all .. but definitively looking forward to it
@peterc504
@peterc504 6 күн бұрын
@@MrTBSC DORf looks awesome
@mihirchitnis905
@mihirchitnis905 3 ай бұрын
To be honest Planetary Annihilation Titans had some genuine fresh ideas like 3d planets which are used as an active gameplay mechanic. Players could also use one planet to smash into another destroying a massive no of enemy units in an instant. Also Kickstart is actually a marketing tool for companies to gauge interest in their product and if the kickstarter goal is met certain funding private entities then make the actual investment in the game for its development. No RTS game gets made in 2 million dollars. Also the comparison made to No Man's Sky is incorrect, No Man's Sky had insane sales numbers thanks to the hype which allowed them to continue development.
@KaiserMattTygore927
@KaiserMattTygore927 3 ай бұрын
He's not saying that it's based on 2 million dollars (though that's bullshit anyway because there are a great many free RTS games out there made off of infinitely less money) he was including the sales of the previous game AND the Kickstarter.
@FATSQUATCH
@FATSQUATCH 3 ай бұрын
Great Video, as an indie studio/developer of RTS we count on channels like yours to give us solid feedback on these new games as we develop our new RTS. Its unfortunate that these new RTS games make claims when what everyone wants is a fun, playable RTS with all the key RTS gameplay pieces. I know we have purposely steered away from making claims and focused on making a fun RTS experience. We recommend not supporting any developer until you get to know them and see actual gameplay. Have fun everyone and good luck in your battles! 👍
@ToastedWaffles_
@ToastedWaffles_ 3 ай бұрын
While the idea of a RTS mixed with factorio is a cool concept I will never forget the betrayal that was PA titans. The guys csn piss off.
@blitzkrieg8776
@blitzkrieg8776 3 ай бұрын
Might want to keep an eye on DORF then.
@user-wb9zf9km4x
@user-wb9zf9km4x 3 ай бұрын
Description wise: From what it has to offer, I believe it's just going to be a more "unique" reskin of Mindustry in the style of Planetary Annihilation: TITANS that includes an NPC or just another playable faction (that are these junkyard dogs together with that big ol' junkyard flamethrowing scorpion giant). I'm not so sure either, but I genuinely am optimistic about it even through its initial release.
@MisterRyth
@MisterRyth 2 ай бұрын
I am still heart broken over human resources because it looked so interesting and no one ever done anything like it and if they have PLEASE LET ME KNOW
@silversolver7809
@silversolver7809 3 ай бұрын
Good stuff Zade, rare to see someone diving into the business side of 'the game' :) I agree, this is one to let sit for a couple of years after release, and then assess its worth.
@tezwoacz
@tezwoacz 3 ай бұрын
I`ve seen a lot of stories about startup game devs who made huge money and then basically wasted it on luxury cars mansions etc, not gonna be surprised if that same thing happened here.
@Magpie1701
@Magpie1701 3 ай бұрын
Best channel on KZbin covering everything RTS
@Zade_95
@Zade_95 3 ай бұрын
@LKN117
@LKN117 3 ай бұрын
Human Resources was the only game mentioned in this video I actually really wanted to play. The rest are fine, and I enjoyed SC1-2 back in the day, but Human Resources really seemed like something from outside of the RTS box.
@parlaptie
@parlaptie 3 ай бұрын
I just hope it's gonna be a good blend of RTS and automation gameplay. That sort of thing has only really been done by Mindustry before, but that game is really lacking on the RTS front, as much as I love Mindustry. I'm gonna wait and see for the release of Industrial Annihilation though. You shouldn't preorder any game, really.
@dirge7459
@dirge7459 3 ай бұрын
With the dev team's entire history, I've no real faith in this upcoming game tbh, especially with how we've already got games like Dysonsphere project, which this game looks to be emulating, but will likely fail in execution. It also doesn't appear to be doing anything ground-breaking or new for the genre, so I'm even less interested in buying it.
@jakel2837
@jakel2837 13 күн бұрын
I played PA right after it entered beta (after they stopped charging $90 for the alpha access.) The game was fun, but i ended up spending almost as much time chatting with people in pregame lobbies to actually playing. Big team battles were fun, but bad peer to peer servers and limited people hosting made it rough. There would always be at least one full server, but if you found one with more than 2 or 3 slots open it could take 30 mims to an hour before everyone joined. The long waits led to people going AFK, so it created a cycle of the game not starting because someone is AFK and not readied, then someone leaves, then the AFK person returns until they too leave.
@barryvercueil2346
@barryvercueil2346 3 ай бұрын
Thanks for the warning ⚠️
@panwasap7
@panwasap7 2 ай бұрын
Mindustry is like this, + its free and light but more focused on factories than rts
@Minotaur5200
@Minotaur5200 3 ай бұрын
From what I understood Industrial Annihilation is not an RTS, it falls into the They are Billions/Allien Maruder strategy category me thinks. (Which sure it is a strategy, but not your tipical SC/TA one.)
@danis8455
@danis8455 3 ай бұрын
You pretty much nailed it :P
@DerpsWithWolves
@DerpsWithWolves 3 ай бұрын
There's one other thing the Planetary Annihilation updates have done over the past 10 years; randomly break the already flimsy engine and make it run like a dead fish in dried concrete. I reinstalled last month just to see how things were going, and the menus and mouse were running at seconds-per-frame, rather than frames-per-second, both before and *after* a driver update. As for Industrial Annihilation... I think it's conceptually flawed. The only reason base-building games and logistics even WORK is because we don't need to micro-manage every aspect them. You make power, extract matter, tiberium, or vespene gas - whatever - and they all just magically go into this etherial cloud of 'resources' that your production buildings pull from. It's worked for 30 years, and still does. So, what does Industrial add? It makes you manually build all of the transportation infrastructure - which can all be destroyed, and means that not only will your bases take several times more effort to actually build, but you can suffer all the same production backlog and system failures of Factorio! Only now with an actual human player trying to mess with your system, who knows how to make you hurt more than mindless bugs do. ...Considering most of the balance changes Planetary saw were to make matches 'faster and more exciting', Industrial's core game design promises the opposite: slow and frustrating, with an order of magnitude more things that can go wrong in your base. Even a single low-tier enemy unit sneaking in there and breaking a conveyor belt could throw an entire production line off balance, and if something like a super-weapon, artillery strike, or low-tier bomber spam rolls through and breaks all of them your production lines will be down for so long you might as well surrender on the spot. On the other hand, if they make the conveyors invincible to prevent all that... Why have them at all? Why have the game at all? Factory building works so much better in persistent-world PvE content, because you can actually put time into growing it, not throw-away multiplayer matches where you just have to memorize factory builds and work them into your APM and hotkey spam. I'd rather just re-install Forged Alliance again.
@MGoogle3146
@MGoogle3146 3 ай бұрын
Really good points.
@Noieter
@Noieter 2 ай бұрын
So much expected since Supremme Commander and Forged Alliance... Man, what a game. Well, I think I've to keep trying and watching spiritual successors. I've notice that I was one of the angry community members that post on steam forum at 3:48 🤣
@gemore
@gemore 3 ай бұрын
I mean I have concerns about the premise. what I love about RTS is being quick and teching up fast or rushing. What i love about satisfactory is taking my time to optimize. These things seem in conflict..
@skoub3466
@skoub3466 3 ай бұрын
Some time I forgot that a lot of peoples don't know about the story of TA. Uber was in all but by name bankrupt I don't think that a lot of the team work on the next title. I found the game fine and the non asymmetry was fine for me.
@modelsnstuffreveiws6628
@modelsnstuffreveiws6628 3 ай бұрын
From what I remember, 2k wanted kerbal for a new studio so they can get the street cred for it, so essentially tried to torpedo Star theory to force them to give credit to the new company.
@sonofagun1037
@sonofagun1037 Ай бұрын
Two things I did not like on Planetary Annihilation were the single faction set up and how the game seems to chug on modern computers and their "fix" is for you to go into the Nvidia settings and change so much stuff itll make other games start to chug. No machine with 64 gbs of ram and a 30 series card should struggle to play this game
@slicy9662
@slicy9662 2 ай бұрын
im keen on a factory rts type game on a large scale, at best i do hope this inspires people to make games like it
@JMAssainatorz
@JMAssainatorz 2 ай бұрын
Personally i feel like the concept is cool, A factorio experience + strategy is certainly unique. That said i do struggle to see how they would make it flow. If the game is supposed to be played with any decent speed you need sacrifices on the micromanagement front of your factory in wich case whats the diference between this and say suprime commander? All that it rly is is having a connection mecanic between your resources and your production + getting hammered on your factory line would be very painful to repair.
@dantauche7917
@dantauche7917 2 ай бұрын
I'm hyped for it
@MrBenMcLean
@MrBenMcLean 3 ай бұрын
As I understand it, Planetary Annihilation TITANS utilized technology which was developed for the Human Resources project, since Human Resources was built on top of Planetary Annihilation. TITANS was essentially their ambitions for Human Resources scaled down to what they could actually achieve with the money they had. I wasn't too upset about the money situation: I was more concerned with the fact that Planetary Annihilation just wasn't very fun to play and I think that might even be because Total Annihilation just wasn't very fun to play. It seemed to limit you not by strategically relevant limitations, but just by how fast you could click the mouse. I am more interested to see Zerospace, which is a StarCraft II spiritual successor. However, I will be looking at Industrial Annihilation anyway, because Factorio is fun and RTS is fun so a Factorio RTS might be fun? Possibly? I mean it's not impossible right.
@Inkubaszi
@Inkubaszi 12 күн бұрын
U more that right! They discovered how to milk as much as possible, and I'm assuming without killing they are like 80% finished cos it's almost the same game with just a new gimmick that easily can be an dlc
@montypython5521
@montypython5521 3 ай бұрын
When I saw this pop up I though that maybe there was some actual news about it.
@Zade_95
@Zade_95 3 ай бұрын
Haha, unfortunately nothing fresh sorry. If I was smart I'd have made this video 3 months ago
@Thyrork
@Thyrork 3 ай бұрын
Mindustry exists, just play that if you think the idea of a resource chain management game + RTS layer is neat!
@user-wb9zf9km4x
@user-wb9zf9km4x 3 ай бұрын
Ah, okay I've now watched the entire vid and... I now get it.
@eidod23
@eidod23 2 ай бұрын
i really want Industrial Annihilation to be good like i want it to come out on steam and not die before release it looks like exactly my kind of game. i wont be crowd supporting it but i will preorder on steam to show my support
@ChaoticNeutralMatt
@ChaoticNeutralMatt 2 ай бұрын
I have to agree with the criticisms you mentioned. It does look cool, but it's a wait and see type of deal.
@robinwright531
@robinwright531 2 күн бұрын
I never had any issue navigating around PA.
@OodldoodlNoodlesocks
@OodldoodlNoodlesocks 3 ай бұрын
There are so many successors to Total Annihilation that nothing new should be considered a successor. TA established the ground work from which many RTS games have been built upon. TA is what Rogue is to Rogue-likes; what Demon Souls is to Souls-likes. It has become it's own subgenre of RTS.
@dominiccasts
@dominiccasts 3 ай бұрын
I honestly find it hard to say how much of it is a subgenre as the only examples of it are either developed by a significant chunk of the same people since Cavedog (SupCom & PA), or built out of the original TA, heavily modded, and then spun off (BAR, Zero-K, and basically everything with the Spring engine). I struggle to think of any game that goes for the physics sim, flow economy, mass army approach to RTS that isn't in one of those two categories.
@OodldoodlNoodlesocks
@OodldoodlNoodlesocks 3 ай бұрын
@@dominiccasts Whatever people are comfortable with calling it isn't really the point. There are a number of gameplay systems that were established by TA that when used in other games, official or not, is immediately recognisable and easily distinguishable from craft RTS or Relic RTS. The inclusion of these systems does not make the game a successor.
@dominiccasts
@dominiccasts 3 ай бұрын
@@OodldoodlNoodlesocks There are games outside the Cavedog/GPG/Uberent/etc. chain of companies, or the Spring/Recoil engine ecosystem, that use TA's mechanics? I mean I guess Homeworld if you squint but that uses more of a C&C-style economy system. I'm really curious which games you are referring to because now I want to try them.
@Konzon
@Konzon 2 ай бұрын
I mean I think the new game looks epic. They better get this right!
@rita_calamity
@rita_calamity 2 ай бұрын
We need a game similar to Human Resources, I vividly remember watching the trailer when it first came out, then got mega disappointed when it got cancelled.
@gexgekko
@gexgekko 3 ай бұрын
Even though I agree with you using my brain, my heart loved Planetary Annihilation Titans and I love Dyson Sphere Program (not as much as I love the other), so the mix of both here is hard to ignore. And I disagree with you on the part of PA Titan's quality, as I think it was and still is a really good game. If I had money spare I'd preorder, just because I think it's worth more than other games/hobbies
@rigen97
@rigen97 3 ай бұрын
how did they even get the number 3.8 billion gamers worldwide
@Zade_95
@Zade_95 3 ай бұрын
i have no idea brother
@QuestionableObject
@QuestionableObject 3 ай бұрын
I was one of the backers for planetary annihilation, I remember how much of a fuckup it was. Nothing they could say could give me confidence in them. They gotta prove it.
@krux02
@krux02 3 ай бұрын
Thank you, exactly my thoughts here. Also nice to peek into Human Resources (the red flag that I noticed from the developers)
@unkn0wnarmy615
@unkn0wnarmy615 2 ай бұрын
I bought pa for €100 back in the day and i couldnt play it for a year because it just wouldnt work on my pc it just kept crashing…😢 still one of the best rts i have ever played
@robertcamel183
@robertcamel183 3 ай бұрын
Totally agree with this vid. I founded the original PA and was so disappointed and felt betrayed at that time. Never gonna trust those ppl again.
@FlowerPower3000
@FlowerPower3000 2 ай бұрын
Hope all will be ok) and we will see new game)
@jonathanamsberry3971
@jonathanamsberry3971 3 ай бұрын
100% don’t trust this company and dev team. Like you pointed out, their history is really rough. I was not a big fan of their games, again like you said, the fights were boring visually and fights were always the same. I am excited for the factory aspect . It seems to lean more on Factorio side than RTS.
@ClnlBogey
@ClnlBogey 3 ай бұрын
I have to admit the premise is interesting, but supcom was the game I enjoyed. I never enjoyed TA like supcom. It seems more like Dyson Sphere to me where you are a mech building bases to compete with a gestalt robotic enemy. I also haven't played that game but the office meme comes to mind. They are the same picture.
@gerfand
@gerfand 3 ай бұрын
I no joke thought a friend was playing this game that when he posted a screenshot of Dyson Sphere.
@vogs1010
@vogs1010 3 ай бұрын
Yeah I liked planetary annihilation but I have very little hope for the new one but once it releases I'll give it a shot if it gets good reviews
@Kurorahk
@Kurorahk 3 ай бұрын
I loved PAT and PA itself felt... empty, I didn't really know the drama going on behind it as I got PA originally, played it for a while and then got bored, same issue I had with TA way back when. PAT I put a good bit of time into and never spent a cent in it beyond buying it for 90% off as an original adopter of the game and felt I got my money out of PA/T. IA I am tepidly excited for as I love the scale and it looks like we'll finally have another faction to play with that isn't modded in. Which is sorely welcome. As it is, I have Tempest Rising to look forward to, HW3 I'm still nervous about, more so with the recent layoffs at blackbird. But if it comes out on may 13th it's an early birthday gift for me and hopefully its good and the story is better than HW2's rather... vague flaccid MacGuffin chase.
@Bomtaker01
@Bomtaker01 3 ай бұрын
I Like the look of industrial annihilation but as as been said there are too many red flags, i still remember PA, and What happened with human resources, didnt back either of them and was glad i didnt, this one will be no exception, if it releases i might pick it up but till then im staying clear and watching
@bruhhunter8258
@bruhhunter8258 29 күн бұрын
TBH all the stuff shown for Industrial annihilation could just as well be put in a big update for planetary annihilation instead.
@peterc504
@peterc504 6 күн бұрын
Yea right then they make 0$ lol
@thisisnotok2100
@thisisnotok2100 3 ай бұрын
I had the exact same thought as you when I saw they announced it looking for money. 3 Million units? Ok, I get it, probably a third of those units were just titans sales lumped in with the total number, but if you can't finance your own project after that, then the business model simply is not viable. I'd love to play this game. In a perfect world, it'd probably get made. But it does not seem like something that's feasible.
@SkyFly19853
@SkyFly19853 3 ай бұрын
Wow...
@dretchlord873
@dretchlord873 3 ай бұрын
I'm still hoping for Human Resources to be a thing. Who knows if this game succeeds they might finally do it because an army of Cluthulus vs Mechs is an awesome idea. *ring ring ring* Oh hold on I need no medicate *HUFFS HOPIUM*
@starcat1234
@starcat1234 Ай бұрын
you're the god of RTS games and news
@georgebethanis3188
@georgebethanis3188 3 ай бұрын
Merging games like factorio and RTS is certainly interesting, and would make a great single player experience. For multiplayer though I recon it will be just too slow.
@MattHatter360
@MattHatter360 Ай бұрын
My problem with this new game is that from what they've shown in the very limited tidbits of content, a good chunk of the game seems to be exactly the same as PA. So what exactly are they asking money for? I have a bad feeling that this new game will be another Titan "standalone" expansion all over again. I will definitely wait for the game to be out before I even consider it.
@Kaaxe
@Kaaxe 3 ай бұрын
I expect it to be like most TA successors and be a lot about crazy scaling economy and spamming uninspired samey units
@silicalnz
@silicalnz 3 ай бұрын
Honestly to anyone looking at this game and wanting to play it right away. Mindustry is exactly this and well worth your time and money
@anteep4900
@anteep4900 3 ай бұрын
The quality of PA can be reflected in the fact that even the main menu lags like fuck and has awful response time
@antibug5
@antibug5 2 ай бұрын
I liked the old Supreme Commander 1 the most, it just felt better and more detailed than planetary Annihilation. I would love to send a Cybren Spiderbot in the front again.
@peterc504
@peterc504 6 күн бұрын
IT was bc PA is cartoony....it ruins the gritty feel that supcom had....
@ArmandDupin
@ArmandDupin 17 күн бұрын
It's pretty telling that Planetary Annihilation didn't feel nearly as over the top as 20 years old Total Annihilation. Shoot a big gun in TA: the screen shakes, the target explodes in a millions pieces. Shoot a big gun in PA: nothing happens.
@peterc504
@peterc504 6 күн бұрын
sound design in PA was shit compared to TA....TA actually has some of the best sound design to this day, and best soundtrack of any RTS game...TO THIS FREAKING DAY.
@valiimper2609
@valiimper2609 3 ай бұрын
I think this game is similiar to Factories and Mindustry if i looke into it.
@Kyoummi
@Kyoummi 3 ай бұрын
really does seem like a shameless reselling with barely any new features the thing i never understood about Titans was why they didn't just sell it as a dlc anyway it just confused ppl which one was the one to play
@vutysersuxxx5236
@vutysersuxxx5236 3 ай бұрын
Looking at how games have been released recently I wont buy a preorder from them however i will hapiliy pay for a made game, hoping that it will be good coz i am hyped for it
@Lobos222
@Lobos222 3 ай бұрын
TBH I think some people value their money a bit too much. Sure, 60$ might be a decent amount, but if you get a fair deal of gameplay and they release an addition to the game that makes the game allot better (Titan in this case). I would argue it is hard to claim you did not get your moneys worth.
@ScalerWave
@ScalerWave 3 ай бұрын
BAR... nuff said
@michaelmiller3012
@michaelmiller3012 3 ай бұрын
I was a Kickstarter backer of PA - I was disappointed in the game. The Titans expansion didn't really make me like it better... But you know what reward I DID like from that Kickstarter? The soundtrack. I really do like the soundtrack to PA.
@Szederp
@Szederp 2 ай бұрын
A bit off topic but what went wrong in people's head after Supreme Commander? To this day I still play Total Annihilation and even at higher resolutions I can differentiate my units. With Supreme Commander and everything that followed I just see smalle dots...then icons when I zoom out. How come it does not disturb anyone else? I like to be in contact with my units, to see their movements, to see the engine at work....yet I am either stuck to watching 5 units up close or I'm forced to zoom out to coordinate a larger army where I completely lose touch with the game...I command dots on the screen.
@peterc504
@peterc504 6 күн бұрын
I agree with this...but i feel to a certain point theres really no need for 1000s upon 1000s of units...Im with you on watching the battles at a certain level like TA provided.. I still think the action in TA is better than Supcom. I actually HATE the larger maps in supcom bc it feels like a building sim where you jus build bases and very little fighting..I enjoy the smaller maps in Supcom bc it feel much more like TA.
@Szederp
@Szederp 6 күн бұрын
@@peterc504 And yet all the other ports even the free BAR are all about this. Planetary Annihilation etc. I just don't get it.
@peterc504
@peterc504 6 күн бұрын
@@Szederp in with you man I try to host smaller maps on faf but no one wants to play them.. they all want gap and the bigger annoying maps.. I'm actually hosting a map on FAF right now lol
@Szederp
@Szederp 6 күн бұрын
@@peterc504 Please enlighten me, we might even discuss things. Ty.
@peterc504
@peterc504 6 күн бұрын
@@Szederp enlighten you with what? I just explained the problem with supcom.. the bigger maps are the issue
@thekittycatcan5605
@thekittycatcan5605 2 ай бұрын
Already paid now i pray it goes actually on
@peterc504
@peterc504 6 күн бұрын
ooooofff
@rkfootitt
@rkfootitt 3 ай бұрын
I backed PA and personally I have no major gripe with the developers - I think they were genuinely caught off guard by the community reaction to the Human Resources pitch and I get the impression having followed the development that the Titans decision was driven by financial constraints more than anything. I'm not saying they should be excused for everything however I think the truth is that the money raised and made on sales got spent along the way. With regards to the funding mechanism for Industrial Annihilation - that actually makes a lot of sense given the issues they ran into with raising money from fans on Kickstarter - many KS backers put large sums (1k+) into the project and that lead them to feel and act like an investors, however without any actual share of the company. With this approach they are allowing backers to actually be a shareholder as that is what so many backers really wanted to be with PA. I think that also explains the way they have pitched it - which is essentially like a Kickstarter pitch + shares.
@danteuss88
@danteuss88 2 ай бұрын
geometric and textural complexity of a mobile game in 2011.
@Wallakazulum
@Wallakazulum 2 ай бұрын
What I've missed the most from all these supposed TA successors is the battlefields littered with wreckages and the long range artillery plus the way the maps allowed to use and defend from such artillery. Sending a transport ship along with your airforces to seek and pickup the enemy commander to turn it into a nuke. Or just sending your own commander in a long walk underwater to nuke the enemy base. Now I haven't really tried BAR or ZeroK but I think the SupCom series did it best. Planetary Annihilation and Ashes of the Singularity were real disappointments.
@peterc504
@peterc504 6 күн бұрын
Dont waste your time with BAR or ZeroK. Just play FAF..nothing compares to this day.. including the shitpile that PA is and this industrial shit pile will turn into..
@Axz92Axz
@Axz92Axz 2 ай бұрын
Personally I'm keeping my eyes on Sanctuary shattered sun.
@Zade_95
@Zade_95 2 ай бұрын
Yes me too! Hoping for demo... Soon?
@peterc504
@peterc504 6 күн бұрын
This is really true Supcom Players only hope. Then again I still play FAF almost once a week. So for me if it flops ill jus go back to the greatest RTS>
@RedStar441
@RedStar441 3 ай бұрын
Regardless of whether or not it's a spiritual successor, the inclusion of factory mechanics like conveyer belts is something that I believe should have happened sooner in RTS. We always think about the battlefield as a series of bases that need to be taken and pushed back, but they are almost always just a cluster of buildings that are not connect by anything tangible. This is a sure fire way to make it seem as if you are truly building a base of operations to maintain your foothold on the battlefield.
@omnianti0
@omnianti0 3 ай бұрын
the BAR argument dont make sens since its just total annihiltion 3D piracy of atari proprety
@selecks6462
@selecks6462 3 ай бұрын
Selling shares of a new company at $500 its sure optimistic
@chefnerd
@chefnerd 3 ай бұрын
Yeah, no ... I too have been burned by PA and am highly sceptical of this one. I played PA and PA:Titans quite a while but moved on because of it's glitchy UI and the aforementioned under-delivery of the company in regards to their initial promises. Fun fact: The NATIVE linux build does currently not run properly on my rig. I have to use Proton in order to launch the game. That's how much effort they put into it.
@PastaEngineer
@PastaEngineer 2 ай бұрын
I like the concept of base builder rts, ai controlling units allows for large scale solar system. Has potential but def not preordering
@Arkham_UK
@Arkham_UK 3 ай бұрын
nice PSA well done
@doubt3430
@doubt3430 2 ай бұрын
Didnt industrial annihilation also pick up a few of the legion modders?
@hans-peterlocher3198
@hans-peterlocher3198 3 ай бұрын
You should Check out Beyond All Reason
@Zade_95
@Zade_95 3 ай бұрын
I say this exact sentence to everyone i meet
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