Рет қаралды 59
This is an older game, but I originally made this years ago, way back in May of 2020. There are antigravity blocks in MachineCraft, but I challenged myself to make a car fly without using any. Rather, they are only used as ballast for submarine mode and do nothing otherwise, all lift is provided by the wheel fans, which makes this thing somewhat difficult to keep steady in a hover. Otherwise, its probably my favorite creation, you know, of the few I have made, since that changes to a humanoid sword-wielding machine in the form of a girl called Hanna NFVL-L if I change those criterion to every creation ever uploaded to the Steam Workshop.
This rather nice vehicle comes with a 16 micro-missile swarm launcher in the front bumper, two sets actually with the lower set being torpedoes made for fighting underwater in submarine mode, the dude in the driver seat is actually a cyborg that plays host to a powerful laser symbiote (lol jk) that floats above his head and fires a laser in the direction of the camera, you can go into interior camera mode to better aim said laser, it has a depressingly weak nuke missile in the back that can only be fired when the convertible top is folded down, and its got a rapid-fire scatter cannon underneath it that you can use to bombard an entire area with weak projectiles. With the full boost you can reach 1200 km/h, but over 700 or so you have to engage the pitch correction, which engages roll thrusters and pitch trim jets to keep it steady, as well as unlocking the rear wing angle to provide enhanced pitch authority, and it likewise helps stop the vehicle from pitching upwards at speed when underwater due to opposed water thrusters that are stronger underwater than the other jets are above water.
The interior is fully featured, with controls for almost everything the vehicle can do, unfortunately some functions are left unrepresented as I ran out of available machine bodies, having hit the 65 body limit for online play, which doesn't happen really anymore since the servers went down when Photon stopped supporting them several months ago as the game lost support in favor of the players' and dev's new creation, MachineCraft's spiritual successor, TinkerTech, which began development some time in October of 2023, and so far it looks rather interesting and already more refined than MachineCraft. Back when MachineCraft was still relatively popular, relatively since it never got big-big, one of the most prolific KZbinrs who played it was BobdaBiscuit, with their Thomas the Tank Engine transformer among other things.
If you have MachineCraft, you can get this car here:
steamcommunity...
#machinecraft #flyingcar #futuristic