Dark Aavak would put respawners in the boss rooms.
@RagnaraccАй бұрын
dark aavak would put the respawns in the strong boss room. "you died in the normal dungeon? well try this one"
@Titanblade173 ай бұрын
It occurs to me that this game’s intended cash flow goes Monsters -> Chests -> Player’s pockets -> Vending machines
@loganshaw45273 ай бұрын
Also hero's pockets-> Chests on death.
@frylad3 ай бұрын
And Monsters > Locked Chests
@loganshaw45273 ай бұрын
@@Titanblade17 it evenly distributes but if the locked chest is full it will go to the unlocked chests instead.
@roadtrain_3 ай бұрын
My main gripe with this game is that you need insane amounts of chests to store all the loot bosses drop. I feel ancient chests should only be needed in boss rooms. And normal fights could fit in a couple of normal chests/pots. Because right now basically half the room feels like it's just chests... (Also we need mimics. Because. MIMICS)
@loganshaw45273 ай бұрын
Also hero deaths generate gold and you need places to store that for the next hero to find it.
@jaywerner84153 ай бұрын
So basically the Smaller chests need to hold more gold, and probably the Pots too. Like your telling me a pot THAT BIG is only gonna have 5 gold in it?
@loganshaw45273 ай бұрын
@@jaywerner8415 ya where is the dungeon buff to buff the amount chest hold?
@jaywerner84153 ай бұрын
@@loganshaw4527 Probably somewhere in the Dungeon Basics I would imagine, if it exists at all.
@NeedforGaming-rb7gc3 ай бұрын
the new best chest is like pot size and has 150 space each
@RatoInsano3 ай бұрын
One thing I've noticed before but didn't thought to talk about it until now is that I think that the boss room should have the regular slow monster spawners. Because as it is with their fast respaw, they come back before the heroes finish looting all the money in the boss room, and then they have to fight the new spawn, which generates more money, which causes the heroes to go back to the chests to pick up more gold, which wastes time to trigger the fast respawns to spawn monsters again and now with the boss. At this point the heroes are probably pretty banged up and start getting dead. If not, they generate a ton of money again, and guess what... They go loot the chests, which wastes time and the fast spawn point spawns the mobs again and we're stuck on an endless loop now until the heroes decide to leave or more likely get killed by attrition. HOWEVER! If the plan IS to kill as many heroes as possible in the boss room, then keep it up because it's doing that!
@glenmcgillivray47073 ай бұрын
I think we should unlock respawning earlier, because the ability to repeatedly farm souls from heros is more valuable than even teamwork. And it allows us to dump low level heros near the doorway while higher level ones fight upgraded monsters. I also think the team site should be probably two fights in, to reduce the low level heros getting caught up in parties. Knock a few out before they can team up.
@gerritvalkering10683 ай бұрын
I wish you could set it so all the monsters in a room always spawn at the same time, waiting for the last timer to run out. So once the boss is killed, the adds stop spawning until the boss respawns.
@DocDictator3 ай бұрын
Vendors + Resting room --> -100% Satisfaction; Corridor next to the entrance of the Dungeon --> +100% Satisfaction; i dont think the correlation is having or not something to kill inside the room, i believe its the time spent in said room without killing anything. If they dont spend too much time inside a non-combat room they are ok with it, when they do spend too much time without killing they dislike the room. ( Maybe your adventurers are a bunch of speedrunners )
@gerritvalkering10683 ай бұрын
After a little bit of experimenting, it may relate to 'service level'. If everyone who enters a room gets to fight the monster at least once, and/or everyone gets to loot at least one gold, it has a satisfaction impact of 100%. If you add a single potion vendor that only dispense 5 potions before they run out and then people get the 'empty' thingy, the satisfaction drops. A campsite that services too few people (or is bugged) so that most leave disappointed, would result in a negative.
@BaneDarkwulf3 ай бұрын
You should look into the light upgrades on the basics page, It will give you some better lighting options.
@shdwbnndbyyt3 ай бұрын
Aavak, I have not watched this yet... but you really need to get a group of nilbogs.... they look like goblins with just one hp, but damage done to them increases their hit points... and healing them damages them... always an old D&D favorite....
@CapnWilfbeard3 ай бұрын
Returning humans to the world minus their souls? This has become a dark aavak play through, time to retire to low orbit and bomb it from space before it gets out of hand. Although I can't imagine he'd do anything so wonky as to, say, have a guaranteed soul income by placing two respawners in an inaccessible room with some very lethal monsters so that the rest of the dungeon can just be fun and light and gamey for the adventurers. So long as they don't dawdle too long on thoughts of their missing companions and the shining wires outside of the burrow.
@gerritvalkering10683 ай бұрын
I'm pretty sure that mechanic is specifically there with people such as Dark Aavak and literally every gamer in mind, who would do exactly that to create a soul farm if it were possible.
@loganshaw45273 ай бұрын
That solo only hero still wanting to fight a 4 star monster. He keeps being blocked form the boss rooms so no challenge for him.
@damoose6633 ай бұрын
That chest locking tip is great I had no idea!
@AntonsVoice3 ай бұрын
Hm... I think I know what I would want, once I get the game. "Effect" doors similar to boss doors. One way, like you have mentioned before, but also "challenge" doors that indicate the space behind it is quite challenging/dangerous. Then "rest" doors that indicate that the room behind it is intended to be for a rest stop. This one would let the devs more easily control the heroes AI, even if the AI becomes more complicated. It would also change up the hero's opinion of rest rooms.
@ashirrelevent10623 ай бұрын
Up your Entrance Fee, Prestige 5 Dungeon shouldn't be 15G😅
@noi21252 ай бұрын
1:44:33 "haha you live again just to die immediatly" he sounds like the narrator from stanley parable
@meeganbeck6612 ай бұрын
Would love to see more of this series! I’m loving the content! ❤
@Mastikator3 ай бұрын
Congrats on the audio upgrade!
@loganshaw45273 ай бұрын
Looking farward to your next episode. You finish this episode with a great dungeon.
@BalloCrew3 ай бұрын
Loving the series, playing along side it. shame about audio on this one, it happens. good to hear you also want to play more, and a potential new series/dungeon might show up in the future! Don't remember if you have mentioned memory issues with the game, but I've had to restart my pc a few times the past few days because of it, just letting you know!
@CaptAoife3 ай бұрын
I wish that when placing a light source like the fireflies or crystals that you could choose how many tiles they took up and the light generating item would become more diffuse. So like, you'd have the one big crystal on one square but if you dragged it out across multiple squares the crystals would get smaller and smaller and the light and beauty scores would be divided across the chosen tiles. If spread far enough MOBS could walk through them because the crystals would be tiny.
@Dark_kingkingdome3 ай бұрын
I have faith your channel bc of this game
@Mrbuddd3 ай бұрын
I was just watching the first episode I can’t wait to get to this one
@NourianPeters2 ай бұрын
I think the pot next to the bones may be one of the most lethal honey-traps for adventurers without a high wisdom score...
@gerritvalkering10683 ай бұрын
seeing it in your screen confirms a suspicion I've had - revived heroes that are killed again, count as another death, so that's how you get more deaths than heroes. That way, the revive platforms can massively increase your K/D ratio. Especially as they revive with very low hp and immediately charge back into the fray (or run over a trap). Being revived generally gives a happiness boost (yay, I'm not dead!), so unless they're out of energy they're not leaving either. Since you only get one soul per hero (modified with any of the 'chance to get extra soul' things you unlock), it's really not worth it imo. If you want to lower the number of deaths, my first suggestion would be to remove some traps, rather than spreading out your monsters. They're giving a negative mood boost too. I had one fire trap in my boss arena and it was the difference between consistent party wipes and one or two kills per fight
@loganshaw45273 ай бұрын
The dungeon looks great a good improvement this episode.
@TwistedFire853 ай бұрын
It seems like you need either a big potion and resting room after/before each room with mob(s) in them. Since they seem to use so many potions i would guess you'd want to just spam massive amounts of them everywhere
@RagnaraccАй бұрын
1:30:00 aavak is stumbling upon the teleporter problem from star trek.
@JongeTosti2 ай бұрын
You forget the Perm Perk bonus in your episodes , the entrance of the dungeon has Perk Bonus for your hole dungeon
@MrNovaStreams3 ай бұрын
If you haven't noticed, yet, it seems that you can toggle monsters to patrol, allowing them to roam the dungeon freely, instead of being relegated to a single room. Might make for some more interesting encounters.
@NightShade4202 ай бұрын
My minions are all set to patrol on but they don't want to move around the dungeon Turning it off is still the same so i think it is like getting the monster to stand still at the spawners like bow skeletons should not get up close and personal It did not, for now the patrol options is a mystery for me
@Hakasedess2 ай бұрын
@@NightShade420 All it does is make the monsters stand on the pedestal so they're not in the heroes' face immediately because they happened to walk over to the door. In theory, this would give you the ability to let the melee heroes tank damage while the mages stay at range, but this doesn't actually work because in practice the monsters aggro on whoever first entered the room and just keep wailing at that hero until one of them dies.
@____________________K3 ай бұрын
finaly working campsite 😂
@scottie73463 ай бұрын
really enjoying it keep up the good work
@TheRedBrain3 ай бұрын
Our Dungeon Great!
@josephortiz7933 ай бұрын
I love these videos keep up the good work!
@fallenshadow77313 ай бұрын
when did Aavak start drinking coffee in this video.
@Maeyanie3 ай бұрын
It took a couple of videos for me to read the whole thing since your load times are so good, but the "locking chests is how you get the money" thing is one of the loading screen tips. So while it's not very obvious (and that definitely could be improved) there is at least _a_ way to know.
@notagoat2813 ай бұрын
With regards to the souls, I feel there's some shenanigans going on even without the respawns (I mean in terms of lore, not a bug). I mean, how do you get 2 souls out of 1 death with Soul Reaper? Unless.... Are the "heroes" trapping the souls of their enemies, too?
@VAJASuxisvili3 ай бұрын
Lats go a now ren🏃♂️
@Dubafu3 ай бұрын
If you made it so they couldnt get to your locked chests, by hiding them behind other chests they can open, would they still get angry?
@surgonan3 ай бұрын
Aavak, not sure if you noticed, something is clearly strange with the AI pathfinding. Look at the movement of monsters in the Boss rooms... They always hug the West wall.
@rosiecooper80302 ай бұрын
He literally mentions it around the 40 minute mark
@TNH913 ай бұрын
I would've thought that the many diverging paths would be contributing to the AI pathing not always seeming to make sense or go where one would plan for them to go. I probably would've gone for a mostly linear layout as my intuitive solution.
@MrWassah3 ай бұрын
Isn't the low satisfaction in vending machines rooms related to the high prices ?
@kopawhite13993 ай бұрын
You got to click on the loot goblin because they actually steal from your products.
@MikelNaUsaCom3 ай бұрын
all the chests, all the time.
@Corbald2 ай бұрын
That moment when you struggle to remember the name of the game you're playing today...
@loganshaw45273 ай бұрын
Now that you are locking chests now you need to add as many as you locked. The problem with locking them early in the day they over fill.
@loganshaw45273 ай бұрын
O they stay locked ya you really need to add as many chests as you lock. 2-1=1 or 6-4=2 but if you 2-1+1=2(3-1) and 5-3+3=5 but 6-3+3=6(6-3) would still be better but you are down a chest form before you starred locking then in the boss room.
@fitzhadha2 ай бұрын
It's weird. I kinda dreamt about a game like this recently (before watching your videos). But it was more a puzzle-y game where you wanted fame instead of money. And you would get fame by making the best stories. So you would need to consider what the hero's skillset is and make it hard but doable for them.
@binarreyhan3 ай бұрын
Please make a meta progression dungeon, as you venture deeper thru the dungeon the hero will get more better bigger and better chest Dont put random chest in every room it looks unpleasant IMO anyway, great video I hope you have a wonderful day
@J.User4203 ай бұрын
3:02 i understand XD
@AstatheZoura2 ай бұрын
I hope this comes out on switch or console I would love to play it
@jaywerner84153 ай бұрын
The "unworthy monsters" thing is probably cus all your Clients are LvL 2 and LvL 3 now. Probably need to lvl them up or get better ones. Edit: oooo, elite monsters, that might help too.
@NexusTrimean3 ай бұрын
This weirdly reminds me of Megaquarium.
@binarreyhan3 ай бұрын
If u aim for higher hero satisfaction You need to tone down the dungeon difficulty by let them make party as they're enter the dungeon, decreased the death rate and they'll stop complaining
@TeracomConsulting3 ай бұрын
LOL... make it more grindy and slow the progression... not because it is good for the game experience, but so that you can release new content. I'm not sure if that is a wise decision on behalf of the developer.
@jaywerner84153 ай бұрын
It really isn't..... Like they could just release a News Article or something that they are working on new content, with a To Be Announced Release date.
@rosiecooper80302 ай бұрын
I mean, I appreciate the honesty And it seems to have the added benefit of being helpful to game pacing. Gives you more time to acquire money before needing to buy the expensive items and such
@ZaaltheDragon3 ай бұрын
Can't you just surround the chests with decor that the heroes can't get by so you don't HAVE to lock them?
@nickdumas24953 ай бұрын
If you don't lock them, the remaining gold turns into smoke at the end of the day. Aavak noticed this when reviewing the first videos and mentioned it, but was then fooled by chatters and commenters saying clearly wrong things when you look at the actual numbers in game. The UI is very clear about it when you look, and even more so if you rewind to compare before and after.
@jaywerner84153 ай бұрын
Can't say I'm happy to hear they made the game more "grindy", just to buy the Devs "more time" to release NEW CONTENT. That feels like a Lack of Confidence in Customers COMING BACK for the NEW CONTENT. Like... I haven't even STARTED YET! I also think they need to increase the amount of GOLD the Chests and Pot can hold, LOOK AT HOW MANY CHESTS YOU HAVE/NEED! The Skelton King alone drops like 332 GOLD, that's 4 Ancient CHESTS (8 tiles taken up by chests alone). Like that boss room alone on a FULL WHIPE (not even accounting for respawns) is over 400 gold. Pots feel like a WASTE OF SPACE given they only hold 5 gold, even a basic monster is almost 3 times that. Pots should be like 20, the wooden chest should be maybe... 50 to 100? The Ancient chest should be like 300 gold. That is one thing iv noticed about your Dungeon over the past few episodes, THE ADVENTURES REALLY DON"T LIKE IT! Your Satisfaction has been around 30%-40% for past 2 episodes. And yeah.... I don't get it ether. They clearly really love fighting Monsters and getting loot, but why would you put a spawner in a REST room? Like I guess if the Room is brightly lit it won't take them TOO LONG to rest, but the spawns still respawn in only 25 to 15 seconds depending on which one you use. I guess put Potion Dispensers or the Forge in Fight rooms and see if that helps?
@graygray72283 ай бұрын
👍
@Synister722 ай бұрын
Can I be A monster in your dungeon please. 😊 I love this game so much!
@Hakasedess2 ай бұрын
What I really am getting annoyed by with this game is how TEDIOUS it can be if you want to scrap the current dungeon and start fresh. Every room has to be selected, you press the delete button, you wait for the confirm button to fade in, and you repeat for like 20 rooms, all the while you're forced to do it in sequential order because you're just not allowed to disconnect rooms from the entrance chamber. There's so many parts of the game that could be streamlined and make the experience a LOT better. Give me a "scrap everything" button to just reset back to the initial chamber. Give me one-way doors so I can guide the heroes a little without making the entire dungeon a single snaking hallway. Give me some better indicators for why heroes do the things they do, like why is this guy with max gold, no HP potions, and 5 HP walking into a room with 5 full potion dispensers and just turning around immediately? Hell, how am I supposed to make heroes ever use HP potions in the first place? I don't know when heroes choose to use potions, and even if I did, balancing the damage output from my monsters to be just strong enough to take heroes down to that level is practically impossible, not to mention every monster in a room will focus the first hero to step through the door so I either sacrifice a member of a party or scale back the power level. The game is incredible when it runs smoothly, but the lack of information the player is given makes it really hard to put stuff together in a workable way. Some way to gate rooms to only allow one party in at a time would also be very helpful. Maybe even have another spawner that doesn't actually spawn something until the party\solo that killed it has left the room, avoiding parties getting stuck in a kill-loot-kill-loot-kill-loot loop with monsters that drop too much gold for a single chest.
@DemTacs3 ай бұрын
You have two COMPLETED quests the whole video. Not very dapper, good sir. Did you laced your tea with bean mush? Other than that. Thank you. Very entertaining. Have a wonderful weekend.
@zodiak1233 ай бұрын
he might as well wait until there are more rewards for finishing quests since right now it gives him nothing
@rosiecooper80302 ай бұрын
I know this was written politely, but it literally feels like a 17th century slap to the face 😂
@DemTacs2 ай бұрын
@@rosiecooper8030 Then it worked like intended. ^^ Hope Aavak understood, that it was meant as friendly banter and not as an insult. :) I love the guy and the fantastic community, he built. Wish you a wonderful weekend.