man this is so helpful thank you for teaching this i really appreciate ❤️
@GoneBoi997 ай бұрын
Thank you for this easy to follow tutorial, I'll try this today, I've never tried opacity channels in substance, only did it in maya.
@AbeLeal3D7 ай бұрын
You are welcome!
@nicolecabrera5067 ай бұрын
Omg!! I was looking exactly for a tutorial like this, because i thought i had to export the model with the textures to Photoshop to do some holes in a model hehe, btw you saved hours of my life🥰
@reaper_artwave2 ай бұрын
At this point this guy is essential to my substance painter learning journey :)
@AbeLeal3D2 ай бұрын
@@reaper_artwave hey thanks for that! I'm glad this has helped you!
@Stayls6 ай бұрын
Thank you. I am very new to digital design and your videos are very helpful, thank you.
@AbeLeal3D6 ай бұрын
You are welcome! I am glad it helps!
@marcelodeniz39327 ай бұрын
Thank you for share your knowledge.
@orhan95557 ай бұрын
Thank you for useful tutorials!😊
@ernestoggg48737 ай бұрын
Amazing!Thanks Abe!
@hemanthsaji32747 ай бұрын
I saw your video on creating glass in Substance Painter. How do you take it into Maya and Render using Arnold? What is the best workflow to create glass ? Do you create glass using Shaders or in substance painter?
@djordjestokic79627 ай бұрын
Thanks alot man! This stuff is really useful!
@AbeLeal3D6 ай бұрын
Glad it helped!
@SK-Ocelot7 ай бұрын
Dope tutorial man
@AbeLeal3D5 ай бұрын
Glad you liked it!
@markflakezCG5 ай бұрын
Very helpful, thanks!
@AbeLeal3D5 ай бұрын
You're welcome!
@anjanadilshan70577 ай бұрын
Nice work 🎉🎉🎉🎉🎉
@ankitpanchal77807 ай бұрын
Great tut well explained 👍👍👏👏
@AbeLeal3D5 ай бұрын
Glad it was helpful!
@lz40906 ай бұрын
Nice. Is it a valid practice to modify character meshes from the UE marketplace and use substance painter to further edit them? I am interested in the workflow. I did have a bit of basic use of painter 2 years ago. I was planning to get clear soldier meshes from UE then edit them to make their cloth have damages or holes. Export the mesh and textures to substance and then try to add some opacity tears so that it will reveal the skin mesh inside of it. Then re import the edited textures back to UE. I mean is this approach valid? Thanks
@AbeLeal3D6 ай бұрын
yeah it defintely is a valid practice as long as the assets include the proper maps to be able to modify them, it depends a lot on the vendor in the marketplace
@kaylaharaway10765 ай бұрын
Hello! I followed this and your chain skull opacity map video to make some chain cards for my character but im having trouble getting my opacity map to show up in arnold still. Any advice?
@AbeLeal3D5 ай бұрын
What is the issue you are facing?
@kaylaharaway10765 ай бұрын
@Abe_Leal3D it doesn't seem my alpha map is being utilized. I applied it to my material in hypershade but the planes im using for my chains are not being cut out still. In fact the entire plane disappears in render view. I've tried checking/unchecking opaque in geometry. It's strange because the material orb in hypershade is cut out properly.
@codezero-yf4xj10 күн бұрын
when I export my opacity texture in maya it doesnt work even though I used substance plug in. Any help pleaseeeeee
@AbeLeal3D5 күн бұрын
Send your question in help room channel of our discord community - discord.com/invite/w9GBhyV4wU
@jflittlebase4145 ай бұрын
why channel not have opacity option to add?
@Chloro_Phill825Ай бұрын
CNnyih show how to plug the opacity mask to maya arnold render ? Is it to base color or opacity slot?
@AbeLeal3DАй бұрын
opacity slot
@Chloro_Phill825Ай бұрын
@@AbeLeal3D thanks Didn't work 😪
@Chloro_Phill825Ай бұрын
Check Alpha is luminescent maybe or change to raw or both?
@Adershsb25186 ай бұрын
How to deal with alpha when it comes to maya when i put it in Mata it's black in the areas of holes how to fix it 🙂
@AbeLeal3D6 ай бұрын
invert it using a reverse node in the hypershade
@_TheSuperHero_7 ай бұрын
I am first viewer 😁😁
@usercontent21127 ай бұрын
I'm the second one
@quintinstauber85707 ай бұрын
will this still work if the model is double sided?
@AbeLeal3D7 ай бұрын
yes but it will look weird, this method is meant to be used with single sided geo, for models with thickness i would recommend modelling the actual hole
@diiphamba847 ай бұрын
But this one can be only apply to 1 face object. How about fabric with 02 faces normal? Thanks.
@Thedeathofpeaceofmind7 ай бұрын
If it's thin like a flag, make both sides very very close to each other + opacity mask. If thick, then it has to be geo
@AbeLeal3D7 ай бұрын
This is the answer!
@FanAnimeOP7 ай бұрын
Sir , what is difference between fbx and obj files??
@AbeLeal3D7 ай бұрын
Fbx stores more information.
@endizero7 ай бұрын
in opposite way. i has detail on both metal and cloth . and i use Udims . so when it bake .the detail on metal . has been mix on cloth normal map. did u know where did i do wrong ?
@AbeLeal3D7 ай бұрын
You need to check your channel export and see where it is being exported. UDIMs usually have a slightly different default organization
@endizero7 ай бұрын
export? no not yet . it was happen when baking high detail to the mesh
@AbeLeal3D7 ай бұрын
@@endizero ah I see, you might need to use the match by name feature. Before you export to substance make sure to rename your objects with the "_low" and "_high" suffix. Then in substance you can select the match by name option so that they do not contaminate each other during bake
@endizero7 ай бұрын
oh .that must be it . each other baking? damn i hit end road again . it only 1 mesh low beacuse i merge 5into1 while mesh high has 5 part . how do i ?
@endizero7 ай бұрын
@@AbeLeal3D is the name of each part still there . after the part been merge
@Ispanecful7 ай бұрын
So useful tutorial, thx, but could you added Russians subtitles pls ?
@kagan85797 ай бұрын
Can i create holes for thick objects in this way? Probably can't but i want to be sure 😑😭😭
@AbeLeal3D7 ай бұрын
No not really, I mean you can definitely use it but it will look like a thin object. For holes like those it is better to use booleans and then clean the topology in the model
@kagan85797 ай бұрын
@@AbeLeal3D thanks for the fastest reply ever ❤️
@_TheSuperHero_7 ай бұрын
❤❤❤
@ompatel402 ай бұрын
idk but its not working for me
@AbeLeal3D2 ай бұрын
make sure you add the channel for the opacity that is usually something people forget to do