Abe you are amazing! Your courses are amazing! God Bless You
@AnaOctopodiform4 ай бұрын
Thanks for simple explanation of complex things, the last tip is very useful))
@FunChaine4 ай бұрын
Thank you for all your tutorial, very clear and helpful !
@telefrag.4 ай бұрын
I think if you assign different polygroups/materials on the highpoly model before baking then either Substance painter or Marmoset will be able to bake Material ID map and paint those materials in distinct colors automatically. Just in case if you're not feeling like picking every color yourself, you can just assign materials.
@lovelettar4 ай бұрын
I was thinking about the same thing, thank you very practical
@realaitist4 ай бұрын
thank you so much abe leal for wonderful lesson , your video always helping me . Get well soon abe lots of love❤❤
@TylerMatthewHarris2 ай бұрын
camera looks good! thanks for the video :)
@craylixart4 ай бұрын
Thank you so much! Was always confused what the actual use of color maps were, you made it very clear.
@AbeLeal3D4 ай бұрын
Happy to hear!
@kevindimitch58524 ай бұрын
oh nice, thank you for this tuto
@cj57874 ай бұрын
very cool tip I didn't know about. awesome tutorial bro
@AbeLeal3D4 ай бұрын
happy it was helpful!
@kagan85794 ай бұрын
I learned that tolerance thing in this video
@IvanNaumov-p1y4 ай бұрын
ere’s a great idea for a video or stream: How to add CAD models into Substance Painter. There are some videos about this topic, but they are not helpful. I can model items in SolidWorks, which allows me to save my models as STL files. However, I can't add STL files to Substance Painter directly. Even when I convert the STL files to OBJ, I often encounter issues. When I try to import the OBJ into Substance Painter, I frequently get stuck on the "automatic UV unwrapping" step, which can take forever. Sometimes, the models never get imported. This situation makes CAD users feel like they are forced to use subpar software (such as SolidWorks Visualize, which is terrible). A video addressing this issue would likely be very popular on KZbin.
@PauloHNCostaArt4 ай бұрын
Thanks
@AbeLeal3D4 ай бұрын
Welcome!
@abiyyupanggalih8544 ай бұрын
Wow useful
@AbeLeal3D4 ай бұрын
Good to hear!
@bharathramun95984 ай бұрын
how are the flow of the patterns in the stitches are cntrolled? while they dont have individual uv map?
@AbeLeal3D4 ай бұрын
since they are baked you might need to have a couple of different texture layers with different orientations to match the direction
@VishnuSharma-vu3ge4 ай бұрын
I'm having trouble baking my Wolverine model in Substance Painter. I created the body separately from the costume and then baked the model. However, the areas where the costume should be are showing up as black, and other parts of the model are black as well. I'm unsure what's causing these black areas and how to resolve them. Any guidance on potential issues or solutions would be greatly appreciated.... sirrr
@AbeLeal3D4 ай бұрын
Join our discord community and send your question with screenshot in help-room - discord.com/invite/w9GBhyV4wU
@VishnuSharma-vu3ge4 ай бұрын
@@AbeLeal3D ok...sirrrrr 👍
@kramiksingh559711 күн бұрын
have you unwrapped it properly?
@VishnuSharma-vu3ge11 күн бұрын
@@kramiksingh5597I solve this problem issue caused by naming during baking model
@super-six-four14 күн бұрын
oh, yeah. hey Abraham! glad to see you've made your own channel at last! ❤ wishing you to be such productive as you were at previous channel (Nextut) 😊
@AbeLeal3D14 күн бұрын
been going strong for the past year my friend! happy to have you back!
@super-six-four14 күн бұрын
@AbeLeal3D you will laugh: its two years since i've switched from maya to blender 😁